I've never made a build before... >_<


Amy_Amp

 

Posted

...and I'm not even sure where to begin. I mean really, I've been playing since May, and I decided since I've got T3 in all my incarnate slots I should maybe buckle down and work on a build...

Except that I have no idea where to start or what to do. I've mostly just been taking powers left and right based on what I saw and what I liked, slotting in SOs and the occasionally IO to replace it, but I haven't gone anywhere near sets yet, and to be frank, I have no idea WHERE to begin.

I keep on looking at the Paragon Wiki and looking at enhancement sets to see what I might want/need, but I can't decide which would be best. It's all incredibly confusing for me.

I'm almost tempted to just remain with my SOs/IOs as is for the sake of conveinence. I've had at least two people give me builds, but I'm just not sure. Coming up with these things on my own is just brain-wrecking.

Where should I even start?


 

Posted

You could start by telling us what your primary and secondary are, what you enjoy or think you'd enjoy doing with the character if it was capable of it, and what your budget is. Then we can give you a general idea of what is possible, what sort of powers you should be taking, what sort of set bonuses you should be looking for, that kind of thing. Or if you don't want to go through the learning process, we can give you a cookie cutter build. Or you could post the builds the two people gave you, and we can tell you if they're good or not, and what might be improved.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
You could start by telling us what your primary and secondary are, what you enjoy or think you'd enjoy doing with the character if it was capable of it, and what your budget is. Then we can give you a general idea of what is possible, what sort of powers you should be taking, what sort of set bonuses you should be looking for, that kind of thing. Or if you don't want to go through the learning process, we can give you a cookie cutter build. Or you could post the builds the two people gave you, and we can tell you if they're good or not, and what might be improved.
I'm a KM/WP Scrapper, I took the Body Mastery Ancillary, Jumping as a my travel power, and the Fighting Pool. My Alpha Slot is Spiritual, Interface is Reactive. I was told that, as a KM Scrapper I should maximize my recharge to make up for my lower base damage.

Right now I only have 140 mil as a budget, and I know that won't get anything much at all, but let's just assume for the sake of the build that the budget isn't a huge issue. Also, I don't intend on going with full purples or anything.


 

Posted

Heh, unfortunately, Kinetic Melee is one of the few sets I haven't really looked at in earnest. I guess I'll confine my comments to Willpower.

Willpower wants defense (smashing/lethal and then energy/negative) and doesn't benefit much from recharge. It also likes hit points where you can squeeze them in, but they aren't the priority. Take at least the first seven powers. I'm not a fan of rezzes, so I'd skip Resurgence. Strength of Will is nice to have if you can fit it in, but not critical. For power pools, I recommend taking and slotting Tough and Weave. Take Combat Jumping unless you want Hover for concept, but that'll cost you more endurance for the same defense. Willpower has an easier time of endurance management, so I'm a fan of Leadership here (Maneuvers and Tactics are the important ones). You'll probably want Hasten for your primary for the last pool.

For your epic pool, Blaze Mastery tends to be popular when you can afford the endurance, though it'll take you three power picks to get to the prize of the set - Fire Ball. If you're running a high recharge build, that can be a particularly nice AoE.

Kinetic Combats are the desired set for smashing/lethal defense, but I haven't priced them in a long time, and I think they're pricey. Your cheapo option might be Smashing Haymakers, but they don't really compare. An easily-missed set is Basilisk's Gaze, which could go in Char if you take it - it has both energy/negative defense and a nice recharge bonus. Rectified Reticle also gives you some of what you need with only two slots. You could even consider taking Confront as a set mule for Mocking Beratement, which has some very nice bonuses. A good way to search for what you need is to bring up Window -> Set Bonus Finder. Click on the set bonus you're trying to get more of, such as Def(Smash,Lethal), and have a look through the sets that buff that stat.

Your incarnate powers sound good to me.

Again, I don't really know Kinetic Melee, so some of what I suggest could actually be detrimental to the combination, so you'll want to get some good advice from someone experienced with both sets before you commit to anything.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

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Here's a build a friend came up with, expensive, but he swears by it. What do you think.


 

Posted

Quote:
Originally Posted by Issen View Post
Here's a build a friend came up with, expensive, but he swears by it. What do you think.
I think it would without merits cost you way more than you would be looking for as a target. In terms of influ, I would just play your 50 and work on your market skills. Work on getting A-merits to get some of the top end enhancements, craft them, sell then, and then buy the recipe on the market for even cheaper since people will pay you extra for the crafting part. After I IOed out my Kat/sr he has basically broke, but I didn't care since he was done. He's back up to around 150 million and one day away from having 2 A-merits where I can get something like a LotG: Def+recharge to craft and sell and that's with minimal casual play and he hasn't been 50 for that long.


 

Posted

Well first thing I would do is ditch the panacea proc in health for the miracle proc. I had a go at making a build. I shot for 45% s/l defence and others around 30%, higher hitpoints/regen, higher endurance recovery but more use and slightly more recharge.

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Posted

Taking a look at it, I see the motivation behind it. its 32% or so to all defenses but psi, which means a small purple will soft cap you everywhere.

In practice, I think its horrific. It sacrifices actual power slotting to chase bonuses that are mediocre at best. I rarely chase fire/cold def bonuses, simply because there are so few attacks in the game that are pure fire or cold. If you dont know how defense works, what happens is that the game checks against your highest defense, so an attack from ice blast for example, which is smashing/cold, will check against whichever is higher.

What that means in reality, is there for willpower especially, since you have so much regen, that fire/cold defense is really a rough thing to chase. the 6 slotting performance shifter (3 times no less!) wastes a bunch of slots that are there solely to chase F/C defense. The main issue with this, is its pulling slots away from your attacks. While all of your attacks get nice set bonuses, almost none of them are really properly slotted for their actual enhancement values.

Focused burst is at 68% damage, 21% recharge. it could use a few slots, set bonus or no, just to get those values up.

The extra slot in health is wasted, throw the unique into fast healing instead, free slot.

The heal/recharges in RTTC should be changed for heal or heal/end. This power does not need rech, yet its almost ED capped for it!

3 slotting fly is a waste. you dont need the kb IO either, thats a huge expense thats wasted when you have kb prot in your secondary.


Those are just some examples of things I'd change personally. I dont have time to make you a build, but if you'd like, I certainly can later.

The power picks look fine overall. I'd recommend a different epic pool for willpower, since you dont really need endurance, and thats what people take body mastery for. Blaze would be better, get you another aoe. I'd also drop repulsing torrent, but I detest KB, and thats a personal preference. Willpower likes you to be surrounded by enemies to regen health, why knock em away?

my 2 cents. if ya want a build made, let me know. I have a km/shield i could modify


 

Posted

Quote:
Originally Posted by Issen View Post
Here's a build a friend came up with, expensive, but he swears by it. What do you think.
Your friend's build is decent IF you're happy to take purple inspirations any time the going gets tough. It is one purple inspiration away from the soft cap against everything but psionic and toxic damage. When you take a purple inspiration, you'll be unkillable in regular content. In incarnate content, not as much, but it's probably not horrible with all the buffs flying around.

There are things I'd consider mistakes, though. Accuracy is horrible (at least compared to what I normally shoot for). Attacks are underslotted. It seems to have MORE than sustainable endurance, which is a waste most of the time. The Panacea proc is vastly more expensive than other items in the build (nearly 2 billion influence on its own), and isn't really much better than the vastly cheaper Miracle proc. Some of the bonuses are POSITIONAL defense, and only get typed defense as a secondary effect, which might be wasteful (depends on if there are better options or not).

This isn't directly applicable, wasn't built by me, and came from before inherent Fitness and I think before the Blessing of the Zephyr nerf. The Gladiator's Armor makes it impossibly expensive, and the Hamidon Enhancements are pretty pricey too, and I don't know why Indomitable Will only has common IOs. It used to demonstrate soft capping all positionals with slots left over for the rest of the build. Now it just demonstrates high defense. Instead of Fitness you could take Hasten, and probably pull off some decently-improved recharge. It's a Fire/Will, so not directly applicable, but you can see the slotting strategies. Consider removing the Blessing of the Zephyrs, though it's possible they're still the best choice. Consider allowing fire/cold defense to slip in favor of other things you might want.

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"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks