Spines/SR


Sweetcake

 

Posted

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Spines
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(42), T'Death-Dmg/Rchg(48), T'Death-Acc/Dmg/EndRdx(48), T'Death-Dmg/EndRdx/Rchg(50), T'Death-Dam%(50)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def(3), RedFtn-EndRdx(3), RedFtn-Def/Rchg(9), RedFtn-Def/EndRdx/Rchg(11)
Level 2: Focused Senses -- RedFtn-Def(A), RedFtn-EndRdx(5), RedFtn-Def/EndRdx(5), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(7), RedFtn-Def/EndRdx/Rchg(9)
Level 4: Spine Burst -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(11), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Rchg(13), Sciroc-Acc/Dmg/EndRdx(15)
Level 6: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(17)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-Rchg/EndRdx(19), GSFC-ToHit/EndRdx(19), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Build%(21)
Level 10: Kick -- Empty(A)
Level 12: Impale -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(43)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam/EndRdx(23), TtmC'tng-ResDam(43)
Level 16: Practiced Brawler -- RechRdx-I(A)
Level 18: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(25)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(27)
Level 22: Quills -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(31)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
Level 26: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46)
Level 28: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 30: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(36)
Level 35: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(37)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Aid Other -- Empty(A)
Level 44: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(45), Dct'dW-Heal(45), Dct'dW-Heal/Rchg(45), Dct'dW-Rchg(46)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
Level 49: Quickness -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(37), RgnTis-Regen+(37)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(39), P'Shift-EndMod/Acc(40), P'Shift-EndMod/Rchg(40), EndMod-I(40)

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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A new Spines/SR build. Would like some feedback.


 

Posted

First thing I noticed about it is you've gone over the cap while using luck of the gamblers. Click view active sets and it shows you what's wasted. 45% is the softcap, I normally shoot for around 46% to allow for some debuffs but you could save some slots from the touch of death set, one of the scirocco's dervish and another slot from the 6 slotted red fortune. I'll have go at coming up with something later, will probably be tomorrow before I post it though.


 

Posted

I don't really have the time now to look through it now so just a quick build I made, I will try and have a look at what improvements can be made to it later.

Code:
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