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Posts
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Joined
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Agreed 100%. Hated the new version, so I switched back to classic, and was very annoyed. In my whole time of playing this game, I didn't hear a single complaint about the team windows. Why they decided to even spend time working on this is mind boggling enough, considering there are bugs in the game that have existed for many years. But then forcing the changes on people that never even thought of asking for them...sigh.
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Quote:Hey man, didn't see your post until today. I actually gave up on PvP, so I don't bother with it anymore. Been enjoying the PvE since I came back a few months ago...doing lots of TF's and the Incarnate stuff.Hey SM, u still around in zones? I havent seen any of your toons but...I just got pawned by your old buddy Darth when I stopped in SC to see what was going on this weekend. About 20 ppl running around (oh how I loved the old PvP zones) and this km/regin with like 20 buffs flew out of the sky and 2 shotted me. I didn't know it was Darth until I switched sides and saw all his buff toons hanging out in the hosp lol. You should get back on it, miss ya.
PvP is just too broken to bother with. Just by giving up on it and switching to PvE, I went from despising this game and everybody involved in making it, to actually being a CoH fan again -
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My only corr (sonic/therm) is on a 2nd account, which is inactive, and I don't know when or if it will be activated. So if I make a new toon, I'm positive it will be a corr.
The only secondaries I'm interested in playing and haven't played before are traps and cold. Cold doesn't really seem to appeal to me. I don't want to wait until the late 30's to see my true power. Traps seems to bloom a lot earlier, and I hear good things about it.
The question is, which primary should I go with? My first thought is fire. But I already have a fire blaster and prefer to play new sets. That leaves ice, dark, elec, and energy. Ice seems to lack AoE damage, as does dark. Elec is just weak from what I've heard. And energy, I assume, is counterproductive to traps, since you'll be knocking mobs out of your own traps.
Out of those choices, which would I be the happiest with in the end? I assume it's fire, but wanted to get opinions. -
Quote:That's like saying that if you can just drive a moped with a 30 mph top speed, why bother getting a nice car? In a superhero MMO, people want to feel more and more super as their characters progress.If the game is playable with just SOs, how come people are spending billions on a build, and complaining about the price of purples and pvp IOs?
Regarding the leader that wouldn't accept anybody unless they had sets, he had no idea what he was doing. On an 8 person team that wouldn't make any difference whatsoever. If you're trying to solo or duo some TF, yeah, you better have spent an insane amount....but for teaming in normal content, SO's work fine. -
For tankers, make sure it's super strength. Other sets are far inferior. As far as primaries, probably fire or invuln is what you want.
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Quote:Yeah because that part isn't important or anything to a newcomer. If PvP is dead, does anything else even matter?you don't know what you're talking about other than the part about PvP being basically dead.
That said, I do know what I'm talking about. Sure you don't need 15 bil to "have fun". Like mentioned above, you can go to a zone on an SO'd regin scrapper and "have fun" by hibernating and running to base any time you're in trouble. You're also going to be pretty much useless offensively. When I said you need a lot of money, I thought I made it clear that it's needed to be competitive. -
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PvP in this game pretty much doesn't exist anymore, due to the devs' numerous attempts to kill it off. They finally succeeded. It's broken beyond belief, nothing works with any logic whatsoever, and there is absolutely no hope for the future. Which is why there's a total of like 100 people still doing it in the whole game.
That said, if you still want to waste your time on it, prepare to spend like 15 billion inf to even be able to compete. Doesn't really matter how good you are anymore. All that matters is how much you spend.
Other than stalkers, blasters do really well in PvP because they can spam more damage than others. They're also really easy to play, just like stalkers. They'll die more, but they will also get more kills. But again, if you didn't spend 15 billion on your toon, be prepared to get owned by everybody else who has. -
He's right...they both get the power, but the scrapper version doesn't have a taunt component.
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Hasn't happened to me, but I'm pretty sure both times I've done the TF so far, someone on the team did drop at some point. Perhaps it was due to this.
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Quote:Disagree completely. My fire tank outdamages all my toons other than my blaster. I don't see how 2 shotting LT's with AoE powers is "not relevant".You damage is always helpful but compared to the rest of the team you are not relevant.
Fact is, on a good team, you could take away ANY ONE of the 8 people, and "you won't add more than 5-10 seconds on the defeat time of the group". That doesn't apply to just tanks. -
I have a level 37 sonic/dev blaster that was PL'd for PvP, so I didn't actually play him much. Now that I've given up on PvP, I tried leveling him in PvE, and it's just no fun. I haven't deleted him, but I don't see myself playing him ever again. Compared to my other blasters (fire/em and archery/elec), he is just a joke.
The point is that I see no way of improving a devices blaster. The set is just so poor compared to everything else, it's like trying to make a racecar out of a Geo Metro. Yes, you can make it faster, but it'll still be a very slow car.
I'm not a fan of deleting toons, so I would strip him of anything worthy and then retire him. -
There are two versions of the power. The scrapper/brute/stalker one does fairly similar damage to the surrounding foes as the main target. It's just a bit less. It also does knockDOWN. The blaster version does practically no damage to the surrounding foes (it's barely noticeable), and also does knockBACK.
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I think most slot for defense (either S/L or ranged) and recharge. Slotting for damage is a waste. It would be like peeing into the ocean to increase its water level, considering how much a blaster can already boost his damage.
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I actually had the same problem. My oldest toon (although not my main) is a BS/regen, and I hated him for a long time until recently. Like others have said, it's all in the defense.
I picked up weave and maneuvers, got the steadfast unique, and suddenly my parry puts me at about 38% to lethal and melee. I plan on getting a couple IO sets (currently just an SO build), which will get me to the cap, at least on melee (lethal will be about 43%).
It has definitely made a HUGE difference. Recently I did an ITF with a bunch of other melee toons and some squishies. At the comp fight, I'm not sure what happened exactly, but something went wrong and literally the entire team wiped....except me. Tanks, brutes...all dead. With the comp at like 5% HP, I was the only one left standing. With the 2 AV's and all the robots on me. IH and a couple lucks got me through it, and I finished off the comp by myself.
There is absolutely zero chance that I could have done that without the extra new defense I recently added. It made my scrapper playable again. So like others have said, adding defense should be your main priority. -
I skipped TF in my latest build because I found that I simply never used it. I don't miss it. I can definitely do more damage in those 3-4 seconds by cycling other attacks. I was worried it would hurt me against bosses, but it really hasn't.
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I just wanted to add that after doing this TF for a week with all my toons, it has probably become my second favorite next to the ITF. I had fun every single time with every single toon I tried it with. Didn't ever fail, and never felt useless at any point. I don't understand how anybody can dislike it, to be honest.
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In my experience, squishies can do perfectly fine as long as everything is going well. It's the unexpected scenarios that cause trouble for them. Like a huge unexpected abmush from the rear, while you're already in a fight. In that situation, I definitely feel safer with a tank around than with a dom or troller. A tank can immediately grab the aggro and the team will continue killing without a hitch. For a corr/dom, they would need to apply their debuffs or AoE mezzes, which may or may not be recharged at that time. Or they could even be mezzed and killed within seconds with bad luck, unlike the tank.
If I need my team to steamroll faster, I look for a damage dealer or a debuffer. If I need a safety net, I look for a tank. My only point is that both can be useful in different scenarios, and that one is not necessarily always better than the other. -
Hmm...I guess I was looking at this more in terms of competition, kind of like the rikti pylons results. Ah well, either way I'm pretty sure my blaster wouldn't have any chance of doing this.
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I'm just saying this isn't a very reliable challenge. You can do it once and complete it easily, and then do it again right away and fail horribly. All because of a random mez. I don't think a challenge can be judged accurately with such random results.
I think allowing breakfrees would make this challenge a lot more consistent and meaningful. After all, using breakfrees is, and always has been, an integral part of being a blaster. -
Quote:I kind of disagree. It's just different effects. One boosts offense, and the other boosts survivability. It's true, most of the time teams prefer more offense because nobody is dying anyway. But sometimes you just need more survivability. If the team keeps wiping, extra damage/recharge isn't going to do anything for the people laying on the ground dead. Meanwhile, a good tank could keep them all alive.A great tank or scrapper doesn't have that same effect on the entire team's effectiveness.
Overall your point does apply in most situations (after all, the entire point of buff/debuff sets it to make OTHERS better), but in some cases, a good tank or scrapper CAN have a game-changing impact. -
Sounds like the text was ported from PvP by mistake. In PvP it does provide res to all damage.
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Sounds like random luck, making it pointless. Without being able to use insps, one mez is all it takes to die in that situation, and getting hit with a mez or not comes down to nothing more than luck.