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Posts
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Joined
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Sorry, I just assumed that an Invuln or Stone would have a much easier time with Mynx, hence the title of the thread.
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Got owned by Mynx last night in the Tin Man TF with my Ice Tank. Was wondering if anyone has some suggestions as to ways to fight her better. Granted we had no defenders/corruptors/controllers/doms on the team.
I was low on Insps because Neuron also shredded my defenses but I had:
Tough
Perma Hoarfrost
Soft-Capped Defenses (+ buffs from 2 VEATS)
2 -damage auras on her (Chilling embrace & Darkest Night)
One hit and I'd use Hoarfrost, next hit and I'd have to use Hibernate. Two hits after hibernate and I was in the hospital. -
We did it today without holds. We were having trouble with them then a couple of people whipped out HVAS temp power from RWZ. That seemed to do the trick. It did take I believe 3 or 4 of them in total (one at a time).
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Quote:Jump on board this train. My thinking as well. My ice/SS runs with tough & weave and sometimes the darkest night toggle. If I am smashing away, my crashes (rage/hasten) sometimes detoggle me if I'm not careful (ie....if I dont hit EA to keep me topped off).Because my Ice runs a ton of toggles and he does have damage resistance through Tough. I build tanks mainly to do one thing mostly. Take as much damage as they can as long as they can.
The Cardiac has some interest only to see if I could move Hoarfrost to perma status.
I dont need any Extra Accuracy, nor the defense buff ( have enough defense ) so for me the Nerve is out.
Damage is a luxury for me on that tank. He does enough and can hold his own. -
Quote:Not exactly "amazing" nor needed for 3 minions with a brute or scrapper. And hopefully, they didn't blow them down a hallway just to get to the corner.....for everyone's amazement.Can you say three minions constantly trying to get up while being forced in the corner of the room against the wall. With a brute or scrapper or a Lightning Storm next to them..?
Didn't appreciate the OPs idea that somehow if you didn't use gale, you are somehow an idiot. Especially when I could have pinned those three minions with hurricane (in the same storm set) AND debuffed them. -
Yes. And do not forget that if you stay in Hibernation for 30 seconds (its max duration), the recharge is 120 secs from activation. So it would available 90 secs after your 30 hibernation.
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Quote:Gale is a very good KB power. I'm not sure how "amazing" it is though. I really wish MORE people would remove it from their trays though. I've seen it used in some amazingly bad ways.Off the top of my head I'd have to say gale. The smart people know how to use it amazingly well, and the stupid people essentially remove it from their trays.
I'd sure love to see those smart people use it. Seriously, enlighten me.
@chaos nex
I think snow storm is underrated in both pve and pvp. Autohit massive slow and -recharge. -
Yes, I met up with a woman that I played here with for a couple of years. I was in town for a business trip (I lived in PA and she in FLA). We had a blast together. Very strange building up this in-game relationship and then to meet them face to face. I was surprised to see that she could handle more booze than me. Good times.
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If this was meant as a joke, it's funny. If this wasn't, it's hilarious.
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Yes but if one of your two builds is a Crab, then your Bane will have the crab legs too and you cannot get rid of it. Well, not that I know of at least. Here's to hoping I19 fixes it.
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Big Ice tank fan here. I cannot get enough Ice tank thread reading.....so thanks for the post.
Let me put my suggestion of Ice / SS. The set works well together. During the rage crashes you can use EA or Hibernate to recover end & boost defense or end/health. At least that eats up a couple of seconds of the crash, constructively. Personally, I'll taunt or use vet powers too...since the vets aren't affected by the crash. So...crash.....Mu & Wand, then EA....crash over.
Also, thematically it works well imho. My tank, Super Flu, has the cold theme, the smash theme (you always ache when you get hit by the flu), and the slow and -dam debuff (you also feel slow and get weak with the flu).
Definitely a late bloomer....but seriously those early levels fly by anyhow. And if tanking for a bigger team when lower.....carry purples until there is no need.
I will also put my bid in for Soul Mastery. Darkest Night adds to the -dam of Chilling Embrace and the to-hit debuff will help tremendously if not capped. And helpful if you get def debuffed.
It's an end hog for sure and coupled with the double endurance rage crash and hasten crash, you need to account for this.
I focused on soft capping, endurance (dont forget the end accolades), and recharge.
I couldn't wait for I19, so I respec'd my build without fitness and took those three extra slots that I am going to use for stamina (2 + 1 for +end proc) and threw in a few end reducers. Cruising through mishes upped just fine.
When the Super Flu hits you, you will ache, you will feel weak, and you will go down, hard. -
So.....I cannot get my Force of Nature accolade now? I am a villain tank.
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Damage seems fine to me at higher levels. I enjoyed the animations for the first 38 levels but it grew old for me.....quicker than I expected.
I've been trying to get a handle on why....and the best I can figure is the sound effects. The "buildup" of each power starts to get to me. And then the "thwack" of the power hitting seems weak. Just not satisfying....after awhile. That's the best way I can explain it. -
Rylas makes some good points.
I mentioned the Psi hole just b/c I'm IOing my Icer now and could have used some of cone attacks. But it looks like you need to get a handle on the basic powers first. And I mentioned Fire resistance I think, not def.
I've never used a DB toon so I cannot comment what powers to get and slot. -
Took a look at your build. It's tough to determine where you are headed with this.
One thing I wanted to point out is that DB looks to be a great set to help with the Psi hole in Ice armor.
You have 3 maybe 4 places to put the Scirooco's Dervish set for +3.75% Psi DEF (I dont know if I'd slot it in Icicles unless my end was doing ok).
You could add tough and 3 slot it with Impervium Armor for +1.875.
Thematically, you could add two blast sets from Ice APP for a +5% (Apocolypse) and + 3.75% Psi DEF Devestation (since you are shelling out the big bucks for PvP sets).
Why not add the +3% def Steadfast....since you have the PvP one too.
And definitely de-slot some of those powers like taunt & chilling embrace + re-slot EA.
One of the other holes in Ice is the fire resistance. You could put 1 LOTG global recharge and 3 Gift of the Ancients in 4 places (Armors, Weave, and CJ). That will net you +30% recharge, 10% fire resistance, and 8% recovery. And all you will lose is a tiny bit of defense (which you can make up to get to the cap easily) and some end reduction on armors, which isn't much AND you'll be adding recovery anyway.
You have peaked my interest now....since the Psi hole is all that worries me now with my Ice toon. May have to start a new one with DB. Thinking of the theme possibilites! -
Thanks all. Now I know it's been bumped up + have a number for which to shoot.
In my search after the first few posts here, I did come across this link @ Paragon Wiki.
http://wiki.cohtitan.com/wiki/Tanker
It's not the exact same number but close enough......and a darn good resource I didn't think of before. -
Thx. I noticed my Ice tank was sitting at 3397 with Hoarfroast and it hit me that it exceeded what I kept seeing about the cap. And I thought remember there was mention of a new HP cap but couldn't seem to find it via search. And I wasn't sure when the cap was raised but I thought it was recent.
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What is it? I keep seeing 3212. Is this correct?
What powers or bonuses allow you to exceed it?
Just started playing around with it on a newer toon and realized I didn't know all the details. -
I agree with Rylas & Finduilas. And let me also state that I also came back to an ICE/SS tank after a hiatus (had a 50).....and had to relearn a few things about it. I still do love the sets and still fun to play....currently hit 47 today. Ice can still hold aggro like a king.
Some of this is repeat from others but :
* Less end reducers in armor toggles
* An ACC in attacks would be nice especially if you feel you are missing more than you should.
* Single slot heal in Hibernate (I didn't know about the recharge "fix" in Hibernate after my hiatus either). FYI about it though. You can hold Hibernate for 30 seconds and the 2 minute recharge starts when you activate the power.....not when you come out of hibernation. So if you DO hold it for 30 seconds, it will back up in 1.5 minutes. And nothing changes its recharge....not recharge enhancements, not set bonuses, not hasten, not global recharge...nothing I have seen or heard. I use this power if I am getting defnese debuffed to the bejesus.....I'll hit it and wait for the debuffs to go and then pop out and FS ...to do whatever, pop a purple, get better positioning...whatever.
* Get Permafrost. It will help with the fire damage some. Put a single dam res enhancement in there OR the Steadfast +def. And dont forget that Steadfast IO will also boost fire resist too in there. Alternate slotting for Steadfast could be in Hoarfrost......it will help boost toxic dam res when Hoarfrost is active. Another bonus of Permafrost is an additional 20% recharge debuff resistance. You already get 20% from EA (assuming it drains at least one foe) and 60% from Wet Ice. Permafrost caps you @ 100% recharge debuff resistance!!. Laugh in the face of stacked caltrops too.
What I've noticed so far is that when fire damage is an issue......a timely hoarfrost will usually get me through to regroup. But some serious defense debuff or major psi damage ......I'll pop a purple insp or two or hit hibernate to let things settle some, then go ahead a whack away. I did get a few PSI def bonuses from IOs but didn't make it a focus.
I generally convert most of my insps to purple when I can....just to give a bump if needed. There's not much you really need besides an occasional debuff or health bump.
Last two suggestions:
1. I would suggest getting some recovery or +end set bonuses and/or accolades (if you can squeeze it in after +def, HP etc...) that give +end. I felt I was sucking wind alot, especially if you have hasten and rage both end close to each other taking a big chunk out of endurance, until I got that squared away with enough set bonuses and accolades. .
2. I like a slow and taunt in Chilling Embrace. If things get hairy in melee......just move away some.....and that will buy you some time since they are slower to reach you. Also....extra taunt lets me hit Hibernate when I want and not have to worry too much if I'm holding aggro while I'm "hiding". More of a personal preference here for TFs if things get too much. -
Blaster. Your friend will appreciate almost ALL other ATs after being pretty squishy and learn alot about aggro and tactics. Convince him fire/fire if you really want to be mean.
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Where can I find types of set bonuses offline? So if I'm looking for all the sets with recharge in them or whatever?
I know I had an excel spreadsheet awhile back (like 2 years ago) but I recently have re-entered the game and would love to have this again. -
Quote:I agree with this. I love the aim/bu combo on my blasters but am OK with DP's swap ammo. I think the ability to change the secondary effects on the your powers is fantastic. KB/slows/extra damage from the click of a toggle....you can change your playstyle to better fit your situation and team. That's pretty darn handy if you ask me. Sure I'd love to see them enhanced in some way but I wouldn't say broken......some tweaking would be nice....as mentioned above.I am actually fine with Swap Ammo to be honest...I mean sure, the secondary effects of the other Ammo Types could definitely be better, but I like the idea of them all the same. Once again, I think that the only things that really need changed to make DP a competative set are:
1.) Add DoT Fire Damage to Pistols (tier1 attack), equal to Dual Wield.
2.) Allow Piercing Rounds to KEEP it's -res even when using a "non-standard" ammo type.
4.) **Optional** Increase Piercing Rounds Cone by 15 degrees (for a total of 20 degrees, same as BroadSword's Head Splitter).
3.) And Either:- Allow ES to cause Knock-Down even when using "non-standard" ammo...or
- Decrease ES's animation time, while still keeping it's same damage modifier.
I feel, that these changes would be enough without breaking the set and making it "too powerful" in any way. At the VERY least...it's a good place for the dev's to "start". -
Well if you are looking for recharge, pets, and damage, you found it. I do not do much critiquing in general but since I am playing DP/MM toon now (and have been planning it out), I figured I'd chime in.
Looks like a mighty fine build to me. I am assuming the defense s/l is going to be very helpful for mixed damaged types and a decent enough melee to help out.
You took most of the powers I was going to select prior to IOing my build anyhow so I'd be happy to have this one. Although I was planning on a resists/regen build with triple disorient powers (Suppressive, Oppressive, Shockwave). The defensive build will help out more for status protection.
You have just made me reconsider what I was planning with this tight build.