Ice/WM Tanker build requesting critique


Auroxis

 

Posted

I've had this guy for a while, and with Christmas and I19 coming I thought I'd give him some love and attention! His playstyle is almost the opposite to my Elec/Fire tank so that's a plus.

My goals were to softcap S/L/E/N without EA(which will be an end recovery power+safety net), some decent Fire resistance, perma Hoarfrost, and keeping it cheap with the exception of LoTG's.

Any comments appreciated!

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Biff Everchill: Level 50 Mutation Tanker
Primary Power Set: Ice Armor
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment

Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Rchg+(A), GftotA-Def(40), GftotA-Def/EndRdx/Rchg(40), GftotA-Def/EndRdx(43)
Level 1: Bash -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Dmg/EndRdx(17), C'ngImp-Acc/Dmg(17)
Level 2: Chilling Embrace -- CtlSpd-EndRdx/Rchg/Slow(A), CtlSpd-Acc/EndRdx(37), CtlSpd-Acc/Slow(46), CtlSpd-Dmg/Slow(46)
Level 4: Hoarfrost -- Dct'dW-Rchg(A), Dct'dW-Heal(5), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal/Rchg(9), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/EndRdx(31)
Level 6: Jawbreaker -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg(34)
Level 8: Wet Ice -- EndRdx-I(A)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(15)
Level 12: Icicles -- M'Strk-Acc/Dmg/EndRdx(A), M'Strk-Dmg/EndRdx(13), M'Strk-Acc/Dmg(13), Sciroc-Acc/Dmg/EndRdx(15)
Level 14: Super Jump -- Jump-I(A)
Level 16: Boxing -- Acc-I(A)
Level 18: Glacial Armor -- LkGmblr-Rchg+(A), GftotA-Def(19), GftotA-Def/EndRdx/Rchg(19), GftotA-Def/EndRdx(46)
Level 20: Clobber -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Dmg/Rchg(31), C'ngImp-Dmg/EndRdx(34), C'ngImp-Acc/Dmg(34)
Level 22: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/EndRdx/Rchg(23)
Level 24: Weave -- GftotA-Run+(A), GftotA-Def(25), GftotA-Def/EndRdx/Rchg(25), GftotA-Def/EndRdx(31)
Level 26: Energy Absorption -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx/Rchg(27), GftotA-Def/EndRdx(27), GftotA-Def/Rchg(45)
Level 28: Whirling Mace -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Dam%(50)
Level 30: Taunt -- Zinger-Taunt/Rng(A), Zinger-Taunt/Rchg/Rng(42), Zinger-Taunt(42), Zinger-Taunt/Rchg(42)
Level 32: Hibernate -- RechRdx-I(A), Dct'dW-Heal/Rchg(33)
Level 35: Shatter -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Dam%(37)
Level 38: Crowd Control -- Sciroc-Dmg/Rchg(A), Sciroc-Acc/Dmg/EndRdx(39), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Rchg(40), Erad-Dmg/Rchg(50)
Level 41: Permafrost -- S'fstPrt-ResDam/Def+(A)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(50)
Level 47: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(48), RechRdx-I(48)
Level 49: Stealth -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A), Empty(43), Empty(43), Empty(45), Empty(45)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 2: Ninja Run


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Mostly looks good, though I'd make a few suggestions:

Energy Absorption needs more end mod and recharge. I'd move the LotG +Recharge to Weave and add 2-3 slots from a high level end mod set; the end mod, end mod/rchg, and end mod/acc/rchg, preferably. I'd also swap out that GotA def/end for a defense IO.

Instead of 4 Perfect Zinger, I'd slot 5 or 6 Mocking Beratement in Taunt. That will give you some additional S/L defense so you can pull some of the slots from CE, and will give you F/C def and a higher recharge bonus as well.

Recharge does nothing in Hibernate; I'd leave it at the base slot and put in a level 50 common heal IO.

I'd also try to find a slot for a Kismet +Acc in one of your defense toggles or CJ. The sixth slot in Jawbreaker would be a good choice, the Psi resistance bonus isn't very useful to you.

Here's what it would like with the changes I suggested:

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!
Biff Everchill: Level 50 Mutation Tanker
Primary Power Set: Ice Armor
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment

Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Rchg+:50(A), GftotA-Def:40(40), GftotA-Def/EndRdx/Rchg:40(40), GftotA-Def/EndRdx:40(43)
Level 1: Bash -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(3), C'ngImp-Acc/Dmg/Rchg:50(3), C'ngImp-Dmg/EndRdx:50(17), C'ngImp-Acc/Dmg:50(17)
Level 2: Chilling Embrace -- EndRdx-I:30(A)
Level 4: Hoarfrost -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(5), Dct'dW-Heal/EndRdx/Rchg:50(5), Dct'dW-Heal/Rchg:50(9), Dct'dW-EndRdx/Rchg:50(9), Dct'dW-Heal/EndRdx:50(31)
Level 6: Jawbreaker -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(7), C'ngImp-Acc/Dmg/Rchg:50(7), C'ngImp-Dmg/EndRdx:50(11), C'ngImp-Dmg/Rchg:50(11)
Level 8: Wet Ice -- EndRdx-I:50(A)
Level 10: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(15), Ksmt-ToHit+:30(34)
Level 12: Icicles -- M'Strk-Acc/Dmg/EndRdx:50(A), M'Strk-Dmg/EndRdx:50(13), M'Strk-Acc/Dmg:50(13), Sciroc-Acc/Dmg/EndRdx:50(15)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Boxing -- Acc-I:50(A)
Level 18: Glacial Armor -- LkGmblr-Rchg+:50(A), GftotA-Def:40(19), GftotA-Def/EndRdx/Rchg:40(19), GftotA-Def/EndRdx:40(46)
Level 20: Clobber -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(21), C'ngImp-Acc/Dmg/Rchg:50(21), C'ngImp-Dmg/Rchg:50(31), C'ngImp-Dmg/EndRdx:50(34), C'ngImp-Acc/Dmg:50(34)
Level 22: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(23), Aegis-ResDam/EndRdx/Rchg:50(23)
Level 24: Weave -- LkGmblr-Rchg+:40(A), GftotA-Def:40(25), GftotA-Def/EndRdx/Rchg:40(25), GftotA-Def/EndRdx:40(31)
Level 26: Energy Absorption -- GftotA-Def:40(A), GftotA-Def/EndRdx/Rchg:40(27), GftotA-Def/Rchg:40(27), P'Shift-EndMod:50(37), P'Shift-EndMod/Rchg:50(45), P'Shift-EndMod/Acc/Rchg:50(46)
Level 28: Whirling Mace -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(29), Sciroc-Dmg/Rchg:50(29), Sciroc-Acc/Rchg:50(33), Sciroc-Acc/Dmg/EndRdx:50(33), Sciroc-Dam%:50(50)
Level 30: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(33), Mocking-Taunt/Rchg/Rng:50(42), Mocking-Acc/Rchg:50(42), Mocking-Taunt/Rng:50(42), Mocking-Rchg:50(46)
Level 32: Hibernate -- Heal-I:50(A)
Level 35: Shatter -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(36), Sciroc-Dmg/Rchg:50(36), Sciroc-Acc/Rchg:50(36), Sciroc-Acc/Dmg/EndRdx:50(37), Sciroc-Dam%:50(37)
Level 38: Crowd Control -- Sciroc-Dmg/Rchg:50(A), Sciroc-Acc/Dmg/EndRdx:50(39), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(39), Erad-Acc/Rchg:30(40), Erad-Dmg/Rchg:30(50)
Level 41: Permafrost -- S'fstPrt-ResDam/Def+:30(A)
Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(50)
Level 47: Build Up -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(48), RechRdx-I:50(48)
Level 49: Stealth -- LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A), Empty(43), Empty(43), Empty(45), Empty(45)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 2: Ninja Run
------------
Set Bonus Totals:

  • 7.38% Defense(Smashing)
  • 7.38% Defense(Lethal)
  • 12.4% Defense(Fire)
  • 12.4% Defense(Cold)
  • 6.13% Defense(Energy)
  • 6.13% Defense(Negative)
  • 9.25% Defense(Psionic)
  • 5.19% Defense(Melee)
  • 4.56% Defense(Ranged)
  • 12.4% Defense(AoE)
  • 3.6% Max End
  • 65% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 39% Enhancement(Accuracy)
  • 5% FlySpeed
  • 140.6 HP (7.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 6.6%
  • MezResist(Sleep) 1.65%
  • MezResist(Terrorized) 2.2%
  • 20% Perception
  • 8% (0.13 End/sec) Recovery
  • 40% (3.13 HP/sec) Regeneration
  • 12.2% Resistance(Fire)
  • 2.21% Resistance(Cold)
  • 6.25% Resistance(Negative)
  • 1.26% Resistance(Toxic)
  • 3.76% Resistance(Psionic)
  • 10% RunSpeed


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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Thanks for the tweaks, the build is looking really good!

The only thing I changed was slotting Scirocco's set into Icicles to make up for the 10% regen I lost from PZinger.


Could you explain a bit why slotting Recharge in Hibernate isn't useful?


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post
Thanks for the tweaks, the build is looking really good!

The only thing I changed was slotting Scirocco's set into Icicles to make up for the 10% regen I lost from PZinger.
Good plan. I try to be cautious about slotting for that set bonus because two slots of LotG gives the same bonus, so you have to watch out for the "Rule of 5". Not a problem for you, though.

Quote:
Could you explain a bit why slotting Recharge in Hibernate isn't useful?
I was unable to find a reference on ParagonWiki for it, but as I understand it, a few issues ago Hibernate and other "Phase Shift" type powers were changed so that even though you can slot recharge, there's a "cool-down" period built in between uses. Maybe someone else can provide the details.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Patch notes for i12

http://wiki.cohtitan.com/wiki/Patch_Notes/2008-05-20

Specifically: "Added an enforced 60 second period in which Phase Shift powers cannot be reactivated after a previous activation of the power" of which Hibernate is considered a phase shift power. I'm not sure if it's been changed since, but I recalled this note.

Looks like i13 changed it to 90s. I thought the cool down had been changed to 120s. more search.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Thanks! It would be nice if they fit it in the power descriptions.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Got a chance to poke my nose at my Icer. Because of other bonuses Hibernate has a 96 sec recharge, but I'm not able to use it until 120 secs are up from initial usage.

The odd thing I noticed, was 30 seconds after I initialized Hibernate, both my pocket D teleport and base teleport powers grayed out until the no-phase cycle had stopped. Interesting.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Yes. And do not forget that if you stay in Hibernation for 30 seconds (its max duration), the recharge is 120 secs from activation. So it would available 90 secs after your 30 hibernation.


 

Posted

Its also worth noting that the "No Phase" self-buff drops when defeated, so even know you can't use Hibernate 120 seconds after the first "Hibernation" if you die while its recharged but not available it'll be free to use again.