Ice Armor Suggestions


Finduilas

 

Posted

So i recently came back to ice armor and now my new toon sits at 48.
Playing him up to this point i'm not sure if I'd want to IO em out.
The char is very fun but sometimes his health bar shoots down as fast as my fire brute's does.

I was looking for this to be my main tank and be well rounded enough to take on tf's and missions effectively.

Playing him I can safely say anything with fire or psi damage just literally melts him if the mob stays up long enough. And even with s/l/e/n softcapped i'm still hurting a bit now and then.

I'm wondering if theirs a solution for any of this through IO's or the like.
Will IO's change these results much?

Any comments / thoughts / solutions / builds?

Secondary is SS if it matters, thanks.


 

Posted

Quote:
Originally Posted by LegacyX View Post
Playing him I can safely say anything with fire or psi damage just literally melts him if the mob stays up long enough. And even with s/l/e/n softcapped i'm still hurting a bit now and then.

I'm wondering if theirs a solution for any of this through IO's or the like.
Will IO's change these results much?

Any comments / thoughts / solutions / builds?
First and foremost, show us a your build. It's hard to tell you what to change, when we don't know what you have. Second, you shouldn't be surprised if you take fire/psi damage. Considering it hardly has protection from one, and none for the other. Permafrost will provide some resist, but not much, but it is a good place for the Steadfast Def IO. Hibernate and Hoarfrost are your friends. Sometimes, it's best to use Hoarfrost before taking the alpha in those situations you plan on taking damage.

Quote:
Secondary is SS if it matters, thanks
Could matter. Are you running it perma? It's crash will give you a -20% def debuff. If you stack it before it crashes, however, then the penalty won't show. So if you hurting a bit "now and then" that could be part of it.

We'll be able to tell you more with your build.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Yeah, some things are under / over slotted but had extra slots with only using SO's...


Hero Plan by Mids' Hero Designer 1.81

http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting

Hero Profile:
Level 1: Frozen Armor

  • (A) Defense Buff
  • (3) Defense Buff
  • (3) Defense Buff
  • (5) Endurance Reduction
  • (5) Endurance Reduction
Level 1: Jab
  • (A) Damage Increase
Level 2: Punch
  • (A) Damage Increase
  • (7) Damage Increase
  • (7) Damage Increase
  • (9) Endurance Reduction
  • (9) Recharge Reduction
Level 4: Hoarfrost
  • (A) Recharge Reduction
  • (11) Recharge Reduction
  • (11) Recharge Reduction
  • (13) Healing
  • (13) Healing
  • (15) Healing
Level 6: Swift
  • (A) Run Speed
Level 8: Super Jump
  • (A) Jumping
Level 10: Wet Ice
  • (A) Endurance Reduction
  • (46) Endurance Reduction
Level 12: Chilling Embrace
  • (A) Endurance Reduction
  • (15) Endurance Reduction
Level 14: Health
  • (A) Healing
  • (17) Healing
  • (17) Healing
Level 16: Haymaker
  • (A) Damage Increase
  • (19) Damage Increase
  • (19) Damage Increase
  • (21) Endurance Reduction
  • (21) Recharge Reduction
Level 18: Glacial Armor
  • (A) Defense Buff
  • (23) Defense Buff
  • (23) Defense Buff
  • (25) Endurance Reduction
  • (25) Endurance Reduction
Level 20: Stamina
  • (A) Endurance Modification
  • (27) Endurance Modification
  • (27) Endurance Modification
Level 22: Knockout Blow
  • (A) Damage Increase
  • (29) Damage Increase
  • (29) Damage Increase
  • (31) Endurance Reduction
  • (31) Endurance Reduction
  • (43) Recharge Reduction
Level 24: Hasten
  • (A) Recharge Reduction
  • (31) Recharge Reduction
  • (33) Recharge Reduction
Level 26: Energy Absorption
  • (A) Recharge Reduction
  • (33) Recharge Reduction
  • (33) Defense Buff
  • (34) Defense Buff
  • (34) Endurance Modification
  • (34) Endurance Modification
Level 28: Rage
  • (A) To Hit Buff
  • (36) To Hit Buff
  • (36) Recharge Reduction
  • (36) Recharge Reduction
  • (37) Recharge Reduction
Level 30: Combat Jumping
  • (A) Defense Buff
  • (37) Defense Buff
Level 32: Hibernate
  • (A) Recharge Reduction
  • (37) Recharge Reduction
  • (39) Recharge Reduction
  • (39) Healing
  • (46) Healing
  • (50) Healing
Level 35: Boxing
  • (A) Damage Increase
Level 38: Foot Stomp
  • (A) Damage Increase
  • (39) Damage Increase
  • (40) Damage Increase
  • (40) Endurance Reduction
  • (40) Recharge Reduction
  • (42) Recharge Reduction
Level 41: Tough
  • (A) Resist Damage
  • (42) Resist Damage
  • (42) Resist Damage
  • (43) Endurance Reduction
  • (43) Endurance Reduction
Level 44: Weave
  • (A) Defense Buff
  • (45) Defense Buff
  • (45) Defense Buff
  • (45) Endurance Reduction
  • (46) Endurance Reduction
Level 47: Icicles
  • (A) Damage Increase
  • (48) Damage Increase
  • (48) Damage Increase
  • (48) Accuracy
  • (50) Endurance Reduction
  • (50) Endurance Reduction
Level 49: Taunt
  • (A) Recharge Reduction
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 4: Ninja Run


 

Posted

Quote:
Originally Posted by Rylas View Post
First and foremost, show us a your build. It's hard to tell you what to change, when we don't know what you have. Second, you shouldn't be surprised if you take fire/psi damage. Considering it hardly has protection from one, and none for the other. Permafrost will provide some resist, but not much, but it is a good place for the Steadfast Def IO. Hibernate and Hoarfrost are your friends. Sometimes, it's best to use Hoarfrost before taking the alpha in those situations you plan on taking damage.



Could matter. Are you running it perma? It's crash will give you a -20% def debuff. If you stack it before it crashes, however, then the penalty won't show. So if you hurting a bit "now and then" that could be part of it.

We'll be able to tell you more with your build.
Also, yeah i've been using hibernate and hoarfrost
As well as avoiding the -defense crash.


 

Posted

Quote:
Originally Posted by Finduilas View Post
Your link doesn't work. Could you either repost a working link or include the data chunk? (It's a lot easier to review a build in Mid's itself.)
It's a pretty basic build, i guess i'm just wondering if IO's can drastically change its survivability or plug in some holes.
And no, I don't think it would need Aid Self, lol.

pc acting goofy, link in post below


 

Posted

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Posted

I'm at work, and can't open this in Mids at the moment, but from what you've posted, I'm guessing you're only at the S/L/E/N cap after getting a saturated EA. Is this correct? If so, have you noticed whether or not your face-planting outside of EA defense bonuses?

What kinds of enemies are you seeing problem with? As in which groups? Do you have your real numbers open on your defense numbers to see if they've dropped before you die?

There's a lot of variables that you need to take into account; I'm just trying to get the full picture. It could be that you're getting defense debuffs leading to a cascade effect.

Things I'd suggest for playstyle:

When you jump into a big group to soak up the aggro, there's two things I'd lead off with. Foot Stomp and Energy Absorption. This gives you two benefits. The first is that FS delays and spreads out the alpha hits from your mobs. It also buys you time to build up defense before they start attacking with EA. This can go a long way towards survival. Another good reason to lead with EA is that if your mobs take a while to kill, then when you hit them with EA again, they should be drained.

Keep your real numbers on display for Smash and Energy defense. If you notice that these numbers are dropping (usually from lethal attacks or debuffers like those in Carnival and Longbow missions) then hit Hoarfrost and buy yourself some time.

Things I'd suggest for IOs

Go for bonuses in this order: Defense, +HP and recharge. Hitting the soft-cap when you already have CJ+Weave isn't difficult to do with IOs on Ice Armor. So you won't have to invest too many slots for that. If you add HP to that, you're effectively increasing your resistance. This really helps when dealing with Fire and Psi damage. And lastly, having more recharge gives you faster Hoarfrost, Foot Stomp and EA. The more often you have those the better.

Things to do if you just stick to SOs

Lose the second End Reduc SO in all your toggles. They won't give you enough return to be worth it. If Rage is enough for you that you're hitting enough targets, then by all means, stick to your attack slotting. If you are missing too much, drop an ACC SO in them.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Your power choices and order are solid, but I agree with Rylas; I'd slot 1 Acc in each of your attacks, and pull the second end reduction from all your toggles except Icicles.

Also, Hibernate is way too heavily slotted; it was changed some time ago so that there is no benefit to slotting recharge. I'd put a Heal in the base slot and leave it at that.

If you're considering IOs, be sure to get the Steadfast +Def, and then look for set bonuses that will get you to 45% S/L/E/NE defense without EA. You're at almost 39% now, so if you get the Steadfast global (which is 3% def to all) you'll only need another 3% defense.

After that, I agree with Rylas that Recharge, +HP and regen will also be helpful. Since you're starting with none, it's very unlikely you'll be able to accrue enough defense to Psi or Fire to be very helpful, so you'll have to rely on Hoarfrost, and in a pinch, Hibernate.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Finduilas View Post
Also, Hibernate is way too heavily slotted; it was changed some time ago so that there is no benefit to slotting recharge. I'd put a Heal in the base slot and leave it at that.
Sadly, this is too true. I really wish they'd revisit this tier 9 power that they effectively neutered. Best suggestion I've seen so far is a non-phase altering that gave it insane defense and resist, while still leaving all the toggles inert, so that aggro could be lost if used too long. It'd basically be the same power it used to be.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Okay, time to be more on topic.

Quote:
Originally Posted by Finduilas View Post
If you're considering IOs, be sure to get the Steadfast +Def, and then look for set bonuses that will get you to 45% S/L/E/NE defense without EA. You're at almost 39% now, so if you get the Steadfast global (which is 3% def to all) you'll only need another 3% defense.
SO THIS! In fact, here's a build showing only what you need to hit the soft cap. Nothing more. Ignore the power order, I just switched some things on your build on the fly just to show you the slotting. Even on a medium budget, you can make this build, and it's going to take very few slots to do so. On the attacks, I just added some slots to show how you could frankenslot on top of your bonuses to still get good enhancement value. This leaves a lot of room for +HP and Recharge bonuses.

Oh, and I gave you a frankenslot on EA that has you nearly ED capped on Recharge, End Mod and Defense. With a full EA, you'd have 56% def to S/L/E/N. Healthy room for debuff situations.

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 48 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting

Hero Profile:
Level 1: Frozen Armor -- DefBuff(A), DefBuff(3), DefBuff(3), EndRdx(5)
Level 1: Jab -- Empty(A)
Level 2: Hoarfrost -- Heal(A), Heal(5), Heal(7), RechRdx(7), RechRdx(9), RechRdx(9)
Level 4: Chilling Embrace -- Empty(A)
Level 6: [Empty] -- Empty(A)
Level 8: [Empty] -- Empty(A)
Level 10: Wet Ice -- EndRdx(A)
Level 12: Permafrost -- S'fstPrt-ResDam/Def+(A)
Level 14: [Empty] -- Empty(A)
Level 16: Haymaker -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/Rchg(17), S'ngH'mkr-Dmg/EndRdx/Rchg(17), S'ngH'mkr-Dmg/EndRdx(19), F'dSmite-Acc/Dmg/Rchg(19), F'dSmite-Acc/EndRdx/Rchg(21)
Level 18: Glacial Armor -- DefBuff(A), DefBuff(23), DefBuff(25), EndRdx(25)
Level 20: [Empty] -- EndMod(A), EndMod(27), EndMod(29)
Level 22: Knockout Blow -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx/Rchg(23), S'ngH'mkr-Dmg/EndRdx(29), S'ngH'mkr-Dmg/Rchg(31), F'dSmite-Acc/EndRdx/Rchg(31), F'dSmite-Acc/Dmg/Rchg(34)
Level 24: [Empty] -- Empty(A)
Level 26: Energy Absorption -- RedFtn-Def/Rchg(A), RedFtn-Def(27), LkGmblr-Def/Rchg(33), Efficacy-EndMod/Rchg(33), Efficacy-EndMod(33), P'Shift-EndMod/Rchg(34)
Level 28: [Empty] -- Empty(A)
Level 30: Combat Jumping -- DefBuff(A), DefBuff-I(31), DefBuff(37)
Level 32: Hibernate -- RechRdx(A)
Level 35: Boxing -- Empty(A)
Level 38: Foot Stomp -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(39), C'ngBlow-Dmg/Rchg(39), Erad-Acc/Rchg(40), Erad-Acc/Dmg/Rchg(40), Erad-Acc/Dmg/EndRdx/Rchg(42)
Level 41: Tough -- ResDam(A), ResDam(43), ResDam(45), EndRdx(45)
Level 44: Weave -- DefBuff(A), DefBuff(46), DefBuff(46), EndRdx(46)
Level 47: Icicles -- Empty(A)
Level 49: [Empty] -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

I agree with Rylas & Finduilas. And let me also state that I also came back to an ICE/SS tank after a hiatus (had a 50).....and had to relearn a few things about it. I still do love the sets and still fun to play....currently hit 47 today. Ice can still hold aggro like a king.

Some of this is repeat from others but :

* Less end reducers in armor toggles

* An ACC in attacks would be nice especially if you feel you are missing more than you should.

* Single slot heal in Hibernate (I didn't know about the recharge "fix" in Hibernate after my hiatus either). FYI about it though. You can hold Hibernate for 30 seconds and the 2 minute recharge starts when you activate the power.....not when you come out of hibernation. So if you DO hold it for 30 seconds, it will back up in 1.5 minutes. And nothing changes its recharge....not recharge enhancements, not set bonuses, not hasten, not global recharge...nothing I have seen or heard. I use this power if I am getting defnese debuffed to the bejesus.....I'll hit it and wait for the debuffs to go and then pop out and FS ...to do whatever, pop a purple, get better positioning...whatever.

* Get Permafrost. It will help with the fire damage some. Put a single dam res enhancement in there OR the Steadfast +def. And dont forget that Steadfast IO will also boost fire resist too in there. Alternate slotting for Steadfast could be in Hoarfrost......it will help boost toxic dam res when Hoarfrost is active. Another bonus of Permafrost is an additional 20% recharge debuff resistance. You already get 20% from EA (assuming it drains at least one foe) and 60% from Wet Ice. Permafrost caps you @ 100% recharge debuff resistance!!. Laugh in the face of stacked caltrops too.

What I've noticed so far is that when fire damage is an issue......a timely hoarfrost will usually get me through to regroup. But some serious defense debuff or major psi damage ......I'll pop a purple insp or two or hit hibernate to let things settle some, then go ahead a whack away. I did get a few PSI def bonuses from IOs but didn't make it a focus.

I generally convert most of my insps to purple when I can....just to give a bump if needed. There's not much you really need besides an occasional debuff or health bump.

Last two suggestions:

1. I would suggest getting some recovery or +end set bonuses and/or accolades (if you can squeeze it in after +def, HP etc...) that give +end. I felt I was sucking wind alot, especially if you have hasten and rage both end close to each other taking a big chunk out of endurance, until I got that squared away with enough set bonuses and accolades. .

2. I like a slow and taunt in Chilling Embrace. If things get hairy in melee......just move away some.....and that will buy you some time since they are slower to reach you. Also....extra taunt lets me hit Hibernate when I want and not have to worry too much if I'm holding aggro while I'm "hiding". More of a personal preference here for TFs if things get too much.


 

Posted

Thanks for the tips guys.

Just was looking into more opinions of what to do in hairy situations such as carnies or the like. Can barely solo a psi boss (Being dark mistress and Illusionists) to be honest just knocks the health bar down in seconds.

Any IO builds someone could post or PM? No worries about budget, thanks.


 

Posted

The 2nd def in CJ isn't much bang for buck neither. I would reorder to get fight pool sooner or anything else that requires a lot of slots sooner.That way you don't end up with a power that could do with more slots unable to obtain them. Jab should -res so may as well use it.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by LegacyX View Post
Thanks for the tips guys.

Just was looking into more opinions of what to do in hairy situations such as carnies or the like.
Run.

Aside from that, try to maintain a solid about of KD or other soft-controls on that target, as well as using EA as much as possible to drain their end and recover yours, by the time that boss is dead, your pbaoes should have killed most minons and Lts.