LegacyX

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  1. So my WP/Fire just hit 50 and I have a few questions...

    What should i work towards for IOing? Maybe higher Regen? or Defense?

    And any advice on what patron pool to choose? I'm thinking soul for some -tohit to help /fire out and extra damage or energy for Physical Perfection to raise regen/recov and Focused Accuracy
  2. Thanks for the tips guys.

    Just was looking into more opinions of what to do in hairy situations such as carnies or the like. Can barely solo a psi boss (Being dark mistress and Illusionists) to be honest just knocks the health bar down in seconds.

    Any IO builds someone could post or PM? No worries about budget, thanks.
  3. Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  4. Quote:
    Originally Posted by Finduilas View Post
    Your link doesn't work. Could you either repost a working link or include the data chunk? (It's a lot easier to review a build in Mid's itself.)
    It's a pretty basic build, i guess i'm just wondering if IO's can drastically change its survivability or plug in some holes.
    And no, I don't think it would need Aid Self, lol.

    pc acting goofy, link in post below
  5. Quote:
    Originally Posted by Rylas View Post
    First and foremost, show us a your build. It's hard to tell you what to change, when we don't know what you have. Second, you shouldn't be surprised if you take fire/psi damage. Considering it hardly has protection from one, and none for the other. Permafrost will provide some resist, but not much, but it is a good place for the Steadfast Def IO. Hibernate and Hoarfrost are your friends. Sometimes, it's best to use Hoarfrost before taking the alpha in those situations you plan on taking damage.



    Could matter. Are you running it perma? It's crash will give you a -20% def debuff. If you stack it before it crashes, however, then the penalty won't show. So if you hurting a bit "now and then" that could be part of it.

    We'll be able to tell you more with your build.
    Also, yeah i've been using hibernate and hoarfrost
    As well as avoiding the -defense crash.
  6. Yeah, some things are under / over slotted but had extra slots with only using SO's...


    Hero Plan by Mids' Hero Designer 1.81

    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Ice Armor
    Secondary Power Set: Super Strength
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting

    Hero Profile:
    Level 1: Frozen Armor
    • (A) Defense Buff
    • (3) Defense Buff
    • (3) Defense Buff
    • (5) Endurance Reduction
    • (5) Endurance Reduction
    Level 1: Jab
    • (A) Damage Increase
    Level 2: Punch
    • (A) Damage Increase
    • (7) Damage Increase
    • (7) Damage Increase
    • (9) Endurance Reduction
    • (9) Recharge Reduction
    Level 4: Hoarfrost
    • (A) Recharge Reduction
    • (11) Recharge Reduction
    • (11) Recharge Reduction
    • (13) Healing
    • (13) Healing
    • (15) Healing
    Level 6: Swift
    • (A) Run Speed
    Level 8: Super Jump
    • (A) Jumping
    Level 10: Wet Ice
    • (A) Endurance Reduction
    • (46) Endurance Reduction
    Level 12: Chilling Embrace
    • (A) Endurance Reduction
    • (15) Endurance Reduction
    Level 14: Health
    • (A) Healing
    • (17) Healing
    • (17) Healing
    Level 16: Haymaker
    • (A) Damage Increase
    • (19) Damage Increase
    • (19) Damage Increase
    • (21) Endurance Reduction
    • (21) Recharge Reduction
    Level 18: Glacial Armor
    • (A) Defense Buff
    • (23) Defense Buff
    • (23) Defense Buff
    • (25) Endurance Reduction
    • (25) Endurance Reduction
    Level 20: Stamina
    • (A) Endurance Modification
    • (27) Endurance Modification
    • (27) Endurance Modification
    Level 22: Knockout Blow
    • (A) Damage Increase
    • (29) Damage Increase
    • (29) Damage Increase
    • (31) Endurance Reduction
    • (31) Endurance Reduction
    • (43) Recharge Reduction
    Level 24: Hasten
    • (A) Recharge Reduction
    • (31) Recharge Reduction
    • (33) Recharge Reduction
    Level 26: Energy Absorption
    • (A) Recharge Reduction
    • (33) Recharge Reduction
    • (33) Defense Buff
    • (34) Defense Buff
    • (34) Endurance Modification
    • (34) Endurance Modification
    Level 28: Rage
    • (A) To Hit Buff
    • (36) To Hit Buff
    • (36) Recharge Reduction
    • (36) Recharge Reduction
    • (37) Recharge Reduction
    Level 30: Combat Jumping
    • (A) Defense Buff
    • (37) Defense Buff
    Level 32: Hibernate
    • (A) Recharge Reduction
    • (37) Recharge Reduction
    • (39) Recharge Reduction
    • (39) Healing
    • (46) Healing
    • (50) Healing
    Level 35: Boxing
    • (A) Damage Increase
    Level 38: Foot Stomp
    • (A) Damage Increase
    • (39) Damage Increase
    • (40) Damage Increase
    • (40) Endurance Reduction
    • (40) Recharge Reduction
    • (42) Recharge Reduction
    Level 41: Tough
    • (A) Resist Damage
    • (42) Resist Damage
    • (42) Resist Damage
    • (43) Endurance Reduction
    • (43) Endurance Reduction
    Level 44: Weave
    • (A) Defense Buff
    • (45) Defense Buff
    • (45) Defense Buff
    • (45) Endurance Reduction
    • (46) Endurance Reduction
    Level 47: Icicles
    • (A) Damage Increase
    • (48) Damage Increase
    • (48) Damage Increase
    • (48) Accuracy
    • (50) Endurance Reduction
    • (50) Endurance Reduction
    Level 49: Taunt
    • (A) Recharge Reduction
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    Level 4: Ninja Run
  7. So i recently came back to ice armor and now my new toon sits at 48.
    Playing him up to this point i'm not sure if I'd want to IO em out.
    The char is very fun but sometimes his health bar shoots down as fast as my fire brute's does.

    I was looking for this to be my main tank and be well rounded enough to take on tf's and missions effectively.

    Playing him I can safely say anything with fire or psi damage just literally melts him if the mob stays up long enough. And even with s/l/e/n softcapped i'm still hurting a bit now and then.

    I'm wondering if theirs a solution for any of this through IO's or the like.
    Will IO's change these results much?

    Any comments / thoughts / solutions / builds?

    Secondary is SS if it matters, thanks.
  8. My PC has been able to support CoH/CoV for awhile now but since last month has been randomly restarting itself ***only when this game is up***, usually in a few minutes or so.
    Any ideas / solutions? Thanks

    ---System information gathered by CoH Helper version 0.2.0.2---

    DxDiag gathered at August 21, 2010 18:31 (-04:00)
    Operating System: Windows Vistaâ„¢ Ultimate (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.100608-0458)
    System Manufacturer: System manufacturer
    System Model: P5QL-E
    BIOS: BIOS Date: 06/16/08 12:43:37 Ver: 08.00.14
    Central Processor: Intel(R) Core(TM)2 Duo CPU E7300 @ 2.66GHz (2 CPUs), ~2.7GHz
    Memory: 3070MB
    .Net Memory Report: 1723MB out of 3070MB available
    Page File: 5222MB (1154MB currently in use)
    C Drive: (ST325062 3A SCSI Disk Device) 114383MB out of 238464MB (47%) free
    D Drive: (SONY DVD RW DW-D22A SCSI CdRom Device) zero-size drive
    Windows directory location: C:\Windows
    DirectX: DirectX 10
    DirectX Diag version: 6.00.6001.18000 (32-bit version)

    Display Notes: No problems found.
    Sound Notes: No problems found.

    No problems found.

    No problems found.
    Input Notes: No problems found.

    Monitor: SyncMaster 731B/731BF/731BA/730BA(Digital)
    Monitor's Max Resolution: (blank)
    Video Device Name: NVIDIA GeForce 8800 GT
    Manufacturer / Chip: NVIDIA / GeForce 8800 GT
    Video Memory: 1777 MB
    Driver Version: 7.15.0011.7813
    Driver Date: 9/17/2008 9:55:00 AM
    Driver Language: English

    Sound Device Description: Speakers (Realtek High Definition Audio)
    Driver File: RTKVHDA.sys
    Driver Version: 6.00.0001.5628
    Driver Date: 5/20/2008 6:01:00 AM

    Sound Device Description: Realtek Digital Output (Realtek High Definition Audio)
    Driver File: RTKVHDA.sys
    Driver Version: 6.00.0001.5628
    Driver Date: 5/20/2008 6:01:00 AM

    Sound Device Description: Realtek Digital Output(Optical) (Realtek High Definition Audio)
    Driver File: RTKVHDA.sys
    Driver Version: 6.00.0001.5628
    Driver Date: 5/20/2008 6:01:00 AM


    WMI Information
    Motherboard Manufacturer: ASUSTeK Computer INC.
    Motherboard Model: (empty)
    Motherboard Product: P5QL-E
    Motherboard Version: Rev 2.xx
    BIOS Manufacturer: American Megatrends Inc.
    BIOS Name: BIOS Date: 06/16/08 12:43:37 Ver: 08.00.14
    BIOS Version: _ASUS_ - 6000816
    BIOS Release: 20080616000000.000000+000


    Registry Information for Current User
    Resolution: 1280x1024
    3D Resolution: 1280x1024 (Not using renderscale)
    Full Screen: Yes
    Maximized: No
    Screen Position: 0, 0
    Refresh Rate: 60Hz
    Vertical Sync Enabled: No


    Physics Quality: None
    Maximum Particles: 100
    Max Particle Fill? 10.000
    Physics Card Enabled: No


    Anti-aliasing: Off
    Anisotropic Filtering: None
    Texture LOD Bias: Crisp
    Water Effects: None
    Bloom: 1.000 (turned off)
    Depth of Field Enabled: No
    Desaturation Effects (Sepia) Enabled: No
    Shader Detail: Unknown (4)


    World Texture Level: Unknown (3)
    Character Texture Level: Low
    World Detail Level (Vis_Scale): 0.500
    Entity Detail Level: 0.300
    Shadows Enabled: Yes
    Shadow Mode: Disabled
    Shadow Map Shader: Unknown (0)
    Environmental Reflections: Disabled
    Advanced Occlusion Settings: No
    Ambient Occlusion: Off
    Occlusion Strength: Off
    Blur: Bilateral
    Ambient Resolution: Performance


    Gamma Correction: 0.804
    Geometry Buffers (VBOs) Enabled: Yes
    Suppression of FX When Camera Close Enabled: Yes
    Close Suppression Range: 3.000
    Show Advertisements: Yes

    Audio Mode: Performance
    3D Audio: No
    FX Sound Volume: 0.105
    Music Sound Volume: 0.203

    Show Advanced Graphics Options: No
    Overall Graphics Quality: 0.000
    Reverse Mouse Buttons: No
    Save Login Username: Yes
    Transfer Rate: 985311 bytes/second
    Current Game Version: 1850.201007290124.19T2
    Installation Directory: C:\Program Files\City of Heroes

    Mod files in the Data directory
    No modifications found