Defensive Sets & Tin Man TF


Auroxis

 

Posted

Got owned by Mynx last night in the Tin Man TF with my Ice Tank. Was wondering if anyone has some suggestions as to ways to fight her better. Granted we had no defenders/corruptors/controllers/doms on the team.

I was low on Insps because Neuron also shredded my defenses but I had:

Tough
Perma Hoarfrost
Soft-Capped Defenses (+ buffs from 2 VEATS)
2 -damage auras on her (Chilling embrace & Darkest Night)

One hit and I'd use Hoarfrost, next hit and I'd have to use Hibernate. Two hits after hibernate and I was in the hospital.


 

Posted

Mynx just hits like a weight train. I don't think she ever hit my Invuln Scrapper for less than 2.5k damage and I have about 67% S/L Resistance.


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Posted

To tank Tin Man, you gotta have heart.


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Posted

Do you have the Eye of the Magus accolade power?

It's really helpful in those type of AV fights.


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Posted

She gets a huge buff after Neuron dies. Pain follows.


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Posted

Sadly there's not much you can do, occassionally any AV will get a lucky streak on a defence-based tanker, a few greens and Hoarfrost are useful, as is jumping out of melee range once you get hit to have a second or two to hit some insps before jumping back.


 

Posted

Quote:
Originally Posted by Deacon_NA View Post
To tank Tin Man, you gotta have heart.
I did.

Until Mynx cut it out and showed it to me.

Thanks folks for the advice and comments. It's been 2 years since I've tanked a TF and it was alot of fun. Just wasn't prepared for Mynx and her nastiness.


 

Posted

Mynx is phenomenally overpowered at her full strength. Even capped S/L resistance will still lead to 1000+ points of damage per attack. Defensive builds are much more viable against her.


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Posted

Yes, it seems the Devs made life harder for Pure-Defense sets.
I think they are trying to change into a little bit more the Holy-Trinity from other games - Tanker, DPS, Healing.
With 2 -damage auras, and buffs from VEATs, a Pure Defense set should be quite able to tank most stuff. Possibility of defeat should always be something to fear, but it should be more like a possibility rather than a certainty.

The way the new TFs were made, I think they want us to use a more "balanced" combination of Tanking, Healing and DPS, rather than the usual unbalanced teams (say, with all defenders, or 1 Tanker and all DPS, etc...).
I am not saying that I agree or disagree, I just think we've just seen a difference in TF design.

And I am not saying it's good or bad, just a change.


 

Posted

i liked tin mage...i did it on my fire tank and more tank smash then apex was for sure

i did die once to mynx. for the most part i was able to keep up with her damage to me with healing flames and im lucky enough to be soft capped in s/l and melee.so for me it wasnt that bad.

eye of magnus does help alot...after her intial hit on me thats when i hit the accolade. too bad its not up for long..lol


 

Posted

Quote:
Originally Posted by _Brick_ View Post
I did.

Until Mynx cut it out and showed it to me.

Thanks folks for the advice and comments. It's been 2 years since I've tanked a TF and it was alot of fun. Just wasn't prepared for Mynx and her nastiness.
It was just a cheap Wizard of Oz joke, at the expense of an easy enough error to make to call it "Tin Man" instead of "Tin Mage".


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Posted

Quote:
Originally Posted by Chyll View Post
She gets a huge buff after Neuron dies. Pain follows.
Is that like Vengeance? Could that not have a duration that people can just wait out? I haven't done any new TF yet.


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Posted

I do have to say it's the first time since capping my S/L defense that I've been really glad to have the -dam from KM


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Posted

Quote:
Originally Posted by New Dawn View Post
Is that like Vengeance? Could that not have a duration that people can just wait out? I haven't done any new TF yet.
Sorta, but it's stronger than normal vengence, and it seems to be permenent after neuron drops (or at least, I've yet to see her super vengence drop) So if you want to bypass the extra badge, you'll have a much easier time dropping her first.


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Posted

Quote:
Originally Posted by Come Undone View Post
Sorta, but it's stronger than normal vengence, and it seems to be permenent after neuron drops (or at least, I've yet to see her super vengence drop) So if you want to bypass the extra badge, you'll have a much easier time dropping her first.
I just ran the Tin Man last night with CMA; I found it to be MUCH easier than Apex. Maybe I got lucky but Minx was a complete non-issue for me and we did pull & kill Neuron first. I did pop a medium purple as a precaution for her vengeance buff taking me to 75% def but she never hit me for any sizeable amount of damage. A few ~500 point hits but nothing serious.

The Director 11 fight was much tougher than either Neuron or Bobcat, even with the two AV level warwalkers added to the party. I think we ended up the TMTF with about 8 deaths, mostly from AOE splash on the two blappers on the team. That footstomp on the walkers is no joke for squishies.

Now the Apex TF on the other hand... that puppy's a serious ramp up in difficulty. I've done it twice, once with no tanker playing my Ill/Rad and ending up with 153 deaths on the team - mostly from the dreaded blue zones. The second run I brought CMA and we cut that down to 66 deaths. For any tankers thinking of running Apex, you MUST be very mobile... when (not if) the blue haze forms under you GET AWAY immediately, it WILL kill you. I wouldn't try it with a Granite tanker; you'll have lots of problems getting away fast enough.

Also, the hydra heads in the first Apex mission are seriously nasty; they deal massive toxic damage; something that came as quite a surprise for me when they planted me in 5 seconds. I'll give the Dev's this, they certainly went outside the box with the Apex TF to make it challenging. Standard tank & spank tactics will not work.


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Posted

Quote:
Originally Posted by Call Me Awesome View Post
I just ran the Tin Man last night with CMA; I found it to be MUCH easier than Apex. Maybe I got lucky but Minx was a complete non-issue for me and we did pull & kill Neuron first. I did pop a medium purple as a precaution for her vengeance buff taking me to 75% def but she never hit me for any sizeable amount of damage. A few ~500 point hits but nothing serious.

The Director 11 fight was much tougher than either Neuron or Bobcat, even with the two AV level warwalkers added to the party. I think we ended up the TMTF with about 8 deaths, mostly from AOE splash on the two blappers on the team. That footstomp on the walkers is no joke for squishies.

Now the Apex TF on the other hand... that puppy's a serious ramp up in difficulty. I've done it twice, once with no tanker playing my Ill/Rad and ending up with 153 deaths on the team - mostly from the dreaded blue zones. The second run I brought CMA and we cut that down to 66 deaths. For any tankers thinking of running Apex, you MUST be very mobile... when (not if) the blue haze forms under you GET AWAY immediately, it WILL kill you. I wouldn't try it with a Granite tanker; you'll have lots of problems getting away fast enough.

Also, the hydra heads in the first Apex mission are seriously nasty; they deal massive toxic damage; something that came as quite a surprise for me when they planted me in 5 seconds. I'll give the Dev's this, they certainly went outside the box with the Apex TF to make it challenging. Standard tank & spank tactics will not work.
Ive done several times with my granite brute and done just fine thank you. Even with rooted on theres plenty of time to get away.

EDIT: Err I just realized Ive got some speed bonuses stacked up on him so that might have made a difference.


 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
I just ran the Tin Man last night with CMA; I found it to be MUCH easier than Apex. Maybe I got lucky but Minx was a complete non-issue for me and we did pull & kill Neuron first.
Sorry, I just assumed that an Invuln or Stone would have a much easier time with Mynx, hence the title of the thread.


 

Posted

Quote:
Originally Posted by _Brick_ View Post
Sorry, I just assumed that an Invuln or Stone would have a much easier time with Mynx, hence the title of the thread.
I know what you're getting at, and I certainly agree. I'll try with my SD/Fire tanker once I get him alpha slotted... I just unlocked the slot tonight and I'm not about to take him in unslotted.

I did have soft capped defense along with hard capped S/L resist on CMA though so I can well understand a straight def tanker getting pounded if she landed many hits.


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Posted

Quote:
Originally Posted by Mjolnir875 View Post
Ive done several times with my granite brute and done just fine thank you. Even with rooted on theres plenty of time to get away.

EDIT: Err I just realized Ive got some speed bonuses stacked up on him so that might have made a difference.
I don't doubt you could do it if you moved instantly, you just wouldn't have any margin for error. I know that my Stone/Fire would have trouble since I rely on TP for combat mobility... that much movement is a distraction on a stone. I was constantly jumping away with CMA, taunt and land an attack or two then jump back to avoid blue death and fire off a ranged attack and taunt. I was moving constantly and that's something that Stone tanks frequently have problems with.


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