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Posts
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--AE XP is only usable in AE but is still used up when not in AE (just like how Patrol XP doesnt work in AE but still goes away)
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IIRC Patrol XP doesn't go away while you gain xp in AE missions. -
Thugs and Necro all the way for me. Necro/Dark was my first toon on villains (and first villain to 50) and will always hold a special place in my heart.
-Stygian -
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Here we go.
Exhibit A
Exhibit B
Exhibit Three
You can see how the right shoulder clips through itself and how the left one is too high up. Tank Armstrong looked way better with the original.
I wanted to show the saved template I have showing the old design, but apparently the creation screen is camera shy.
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The textures seem fine and seem to match for the most part IMO. I can see how the clipping would get annoying though, that should definitely get fixed soon. -
Hmm really like this idea. Seems real thought out and well planned. Now all we'd need is Plant Melee.
/signed
-Stygian -
Stygian Blade is a vigilante i guess you'd say. More heroic sure, but never afraid to get down and dirty. Kat/DA Scrapper btw.
-Stygian -
Reading this thread hurts my brain. I don't know whether to take the OP seriously and continuously bash my head into the wall or just totally ignore the complete and utter ignorance (not to mention bad spelling/grammar) that he keeps coming up with.
/unsigned (for whatever the OP is suggesting)
That is all.
-Stygian
P.S. Oh and Bugs Bunny FTW. -
RIP Michael Jackson. We truly lost a great legend today. You'll be greatly missed.
-Stygian -
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I'm confused. What a waste of time. 1 star.
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This.
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i fight in real life and i doubt any of you kids i would pay attention to.
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Although I did laugh at that... -
Real sorry for your loss.
Lost my 12 year old dog about 2 years ago, still miss her a lot. Hope it gets better for ya.
-Stygian -
I've always thought Mu (Villain side) and Legacy Chain (Hero side) would make for some interesting EATs.
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Well, City of Villains was Issue 6 and it wasn't "Issue 6: City of Villains" it was "Issue 6: Along Came a Spider", so even if Going Rogue is Issue 16, there's no guarantee its "Issue 16: Going Rogue".
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City of Villains was released ALONG with I6, not AS I6. You did not have to buy City of Villains to participate in the I6 content (PvP zones, etc.)
So far all we know is that Going Rogue is just an expansion to City of Heroes and Villains and not an actual issue by itself. My guess is that it will do what City of Villains did and be released simultaneously with i16, but not AS i16. -
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My first venture into roleplaying
Edit: I'm not Heartbreaker, I'm the other one.
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Wow.
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I lol'd. -
My Psi/EM is real fun. Anything /EM is great for soloing though IMO.
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I would trade an entire issue just for this.
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Stretching, Water-based sets, Electric Control. No more freaking fantasy based weapon sets. Pistols would be acceptable, but if we get another sword variant powerset I am just going to freak out.
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Heh QFT. Seriously though, enough is enough. ;P
Personally I'd like to see:
<ul type="square">[*]Dark Control (seems pretty easy, half or more could be proliferated)[*]Electric Control (same thing with this as with Dark Control)[*]Pistols (even though I feel like there's already enough lethal/smashing dmg powersets in the game, I have a good concept for a toon)[*]Water Blast/Control[*]Self Duplication[*]Sorcery[*]Radiation Melee/Defense/Control[/list]
I know if we were to get anything we wouldn't be getting that many, but if we were to be getting some I'd definitely like to see one of those listed. -
Personally, this would be extremely annoying to me. I could really care less about things like Quills, Blazing Aura, or Shadows Fall, etc.. But for travel powers it would just annoy me like crazy. I use my travel powers all the time and having it detoggled every time I get into one of those areas would just really bug me.
/signed for all toggle powers except travel powers, but if thats not possible then /unsigned -
More feedback is always welcome
Arc Name: The New Freaks in Town Pt. 1
Arc ID: 72852
Global Name: @Initiator
Morality: Heroic
Factions: Custom, Freakshow
Level Range: 1-54
Synopsis:There is word around the city that there is a new villain group in town and are planning an attempt to overthrow the Freakshow. That's bad new for the Freakshow by far, but it could turn out bad for all of us. You must make sure this doesn't happen and prevent an all out gang war. -
Yea, a new poll would definitely be nice. Maybe a special 5th anniversary poll?
A new control set is what I would want the most, maybe Electric Control or Dark Control. Those 2 seem pretty easy to do and would mainly be power proliferation for most of the powers.
For a melee set my top 2 would definitely be scyth and staff... Could even be the same powerset with weapon customization if done right, although scyth would do lethal dmg and staff would do smashing (which has already been stated isn't really possible... Lethal/Smashing anyone?).
The last one on my list would be a new mastermind set. The Demon Summoning I'm a little iffy about, we already have enough dark stuff around, but I'd have to see it first to really pick my side on the matter. Clones if possible would be my number one for that. -
Thanks a lot for the review on The New Freaks in Town Pt. 1. Fixed a few of the typos and updated a few of the Freaks of Nature characters. Adding a Pt. 2 for sure soon (next week sometime it should be done). Might also be adding a small middle mission just to add a bit to the size of the first one. Also adding a spin-off arc soon after Pt. 2. Thanks again for the review and glad you liked it.
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Got another one here for ya.
Arc Name: The New Freaks in Town
Arc ID: 72852
Morality: Heroic
Factions: Custom, Freakshow
Level range: Mission 1 is 1-45, Mission 2 is 1-50
Synopsis:There is word around the city that there is a new villain group in town and are planning an attempt to overthrow the Freakshow. That's bad new for the Freakshow by far, but it could turn out bad for all of us. You must make sure this doesn't happen and prevent an all out gang war.