Sturmovik

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  1. Sturmovik

    A quick question

    Does anyone made a list yet with all the details of each attacks for each henchmen? Not as in the list you've made in your guide already, but details such this attacks does -def this one -jump ect ect.

    Not familiar at all with ninja or zombies, but mercs and robots become AOE mayhem and destruction after 32
  2. Truth be told, my MM was put on limbo status untill yesterday where i could test the new MM changes on Test Server.

    Keep in mind i didn't read a whole lot about the new changes, hence my jaw dropped as i summoned my robots and upgraded them. The reduced time on the upgrade lvl
    32 is such that you and i will have to put more than one end reducer to not be forced to munch on blues at every missions starts.

    My MM was just 36 so i couldn't test RV PvP zone with him. But in Warburg i found another lost Unionist Cold War. We did some test and i was blown away by the bodyguard features. Not only i survived but there wasn't much he could do(ice/device blaster). Where as before my MM in any PvP zone felt like shouting on broadcast chat "I'm here, come bag yourself an easy kill". I kinda feel like the big man on campus now.

    Granted there are lots of counter against bodyguarded MM's, such as nasty AOE, TP foe, massive debuffs and so on. It is really huge step forward for MM as far as their survivability in PvP is concerned. As for PvE, frankly it didn't changed my playstyle at all, certainly because i end up solo'ing with him, but with the reduced upgrade timer i can see myself teaming aagain.

    I can also see (for fun) MM grabing the aoe taunt just to show you how much damage you can suck up!
  3. I just avoid fighting */regen scrapper now. Ignore them, just aim for the squishies. No one to taunt the angry Brutes sucks, the FOTM spines/regen won't be able to prevent the inevitable, the defender or troller is going down
  4. Most people who are Energy Armor have the medicine pool and skipped the passives. I believe the same will apply for Electric Armor.

    Edit - Properly slotted with interupt SO its a very reliable heal, granted there is not a mob of 10 npc wacking at you.
  5. Sturmovik

    Fear vs Brutes

    That may be what statesman said, but i can assure you nothing has changed on test as far as fury per hit in pvp is concerned.
  6. Thats an option, i thought about it. Ditching shadow punch for boxing and rise of the phoenix for tough.
  7. Sturmovik

    Fear vs Brutes

    Fury built decrease overtime, pretty quick i might add. In PvP anyway, its very hard to get past the 20% fury mark. I did once however one shotted a troller with a 90% fury bar filled and Knockout Blow :> (i was fighting a groups of npc in Siren's Call before this person decided to toy with me). Granted, his health bar was not full, the attack i've done with that much fury built took out nearly 80% of his health bar.

    Ahh how i wish i could build fury as fast in PvP than i do in PvE.
  8. Hello folks, my DM/FA brute is currently 21, one level away from SO and so far i encounter one major problem. Endurance.

    I tryed to make a min-max build, ie no fitness pool, with consume & dark consumption to solve any endurance problem.

    However, it is not working quite well.

    Here is the "new" build i have in mind, Enhancements slotting are not done in order :

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
    ---------------------------------------------
    Name:
    Level: 41
    Archetype: Brute
    Primary: Dark Melee
    Secondary: Fiery Aura
    ---------------------------------------------
    01) --> Shadow Punch==> Acc(1)Dmg(3)Dmg(3)Dmg(5)Rechg(34)
    01) --> Fire Shield==> EndRdx(1)DmgRes(5)DmgRes(7)DmgRes(7)
    02) --> Smite==> Acc(2)Dmg(9)Dmg(9)Dmg(11)Rechg(34)
    04) --> Shadow Maul==> Acc(4)Dmg(11)Dmg(13)Dmg(13)Rechg(34)Acc(40)
    06) --> Healing Flames==> Heal(6)Heal(15)Heal(15)Rechg(17)Rechg(17)Rechg(19)
    08) --> Siphon Life==> Acc(8)Heal(19)Heal(21)Heal(21)Rechg(23)Rechg(23)
    10) --> Hurdle==> Jump(10)
    12) --> Combat Jumping==> Jump(12)
    14) --> Super Jump==> Jump(14)
    16) --> Plasma Shield==> EndRdx(16)
    18) --> Health==> Heal(18)
    20) --> Stamina==> EndMod(20)EndMod(25)EndMod(25)
    22) --> Blazing Aura==> EndRdx(22)Acc(27)Dmg(27)Dmg(29)Dmg(29)EndRdx(40)
    24) --> Dark Consumption==> Acc(24)Rechg(33)Rechg(33)Rechg(33)
    26) --> Consume==> Acc(26)Rechg(31)Rechg(31)Rechg(31)
    28) --> Acrobatics==> EndRdx(28)
    30) --> Soul Drain==> Acc(30)Rechg(36)Rechg(36)Rechg(36)
    32) --> Midnight Grasp==> Acc(32)Dmg(37)Dmg(37)Dmg(37)Rechg(39)
    35) --> Touch of Fear==> Acc(35)TH_DeBuf(39)TH_DeBuf(39)TH_DeBuf(40)
    38) --> Rise of the Phoenix==> Empty(38)
    ---------------------------------------------
    01) --> Sprint==> Empty(1)
    01) --> Brawl==> Empty(1)
    01) --> Fury==> Empty(1)
    02) --> Rest==> Empty(2)
    ---------------------------------------------


    Now, i have a few problem with this build, i don't have room for Boxing and Tough. What really hurts me here is that FA don't have an inerhent knockdown protection and i'm forced to pick up acrobatics. This is eating power slots that i could use for boxing/tough. Of course, i can always grab tough later in the build post 40.
  9. Doesn't Ghost Widow's patron powers gives Soul Drain? Granted its not a build up per say and needs targets but its an aoe +acc +dmg. Am i wrong?
  10. Power wise it looks pretty solid, nothing else to add.

    Slotting, I would however swap some slots between some powers. For instance i believe two endrdx in acrobatics is overkill. Also i would personally, prefer to use rchgrdx in the attacks instead of endrdx.

    I also find that 3 SO in speedboost is overkill. Unless you do team with people who do not have any endrdux SO or do not have Stamina and rely on your speedboost for their endurance needs.

    I'd swap the slow in Blizzard for one Acc aswell.

    Manoeuvers is not worth slotting in my opinion. If i was to slot tactics, 3 to hit buff SO or nothing.
  11. I agree with you here, Brutes are really PvE killing machines. I love mine
  12. Sturmovik

    SS/Invul for pvp

    Of course, i agree with you with that. As i said, i would personally get tough for a pure PvE build. But what will be the use of 67,5% smashing/lethal resistance in PvP when you will face, energy blaster wich are the most common? And thats another toggle you have to run.
  13. As a ice/kin i drain endrurance at an alarming rate, i fire off attacks so fast with siphon speed stacked with hasten i'm drained of all endurance pretty fast. Untill now i was munching blues inspie like i was on crack, heavily slotting my attacks and other power with endurance redux SO but with transference.. Woah, just WOW! Even unslotted it has a decent recharge rate and with siphon speed/hasten it does recharge pretty quick.

    I can only imagine once properly slotted what it will be!


    Any other powers like that in different power set that change radically the game for corruptors?
  14. Sturmovik

    SS/Invul for pvp

    Air sup is there for the attack chain. It has the same Brawl Index as punch. Also a great chance of knockup your target, its great in PvE and also in PvP.

    Hurl is situational, i don't use it in my attack chain, long animation usually enough to die pretty quick before i can re-toggle for exemple. I use Hurl against fleeing targets, i don't keep track anymore of squishies that tryed to flee away with a silver of life left only to find themselves with a rock smashing their face. And of course, great to bring down flyers wich you can't jump at with air superiority because you are either slowed, or unable to jump (caltrops for one..)

    Tough is good, but not needed for INV, the set as the most smashing/lethal resistence (not counting granite). I can see the use of Tough for Dark Armor, Fire Armor or Energy Armor. And Smashing/Lethal damage is not what will be the most damage done to you in PvP, think energy, cold, toxic.

    For a pure PvE build, Tough would have its use.

    Now, Tough Hide, yes its defense buff but its always on and drain no endurance. Its auto power, thus it cannot be de-toggled. Once slotted, its nothing to smouch at.

    Rage could use some To hit buff so's, KO blow need a recharge redux too.
  15. Sturmovik

    SS/Invul for pvp

    I find that ss/inv are very weak to slow effect, the more attacks the better i feel. I have all attacks in SS excluding handclap with air sup added in the chain. I have jab unslotted , though this may change as the lvl cap is raised once I7 goes live.

    The more i use unstoppable, the more i find that 3 recharge slots is enough.

    I skipped resist elements and resist energy as i find that in PvP it is not needed with the unresisted damage from blasters. I'll probably grab both if i have the room in the next few level however.
  16. [ QUOTE ]
    I can't see any reason why the PPP damage would NOT be affected by fury...

    [/ QUOTE ]

    It could, there are a few powers that while they do generate fury, the damage you do with the power is not. Also one of the attack in the new elec set is not affacted by fury. I
  17. Well so far, the PPP that interest me are the ones from scorpio. Ranged attacks will be usefull, either in PvP or PvE plus there is also an AoE blast.

    Now, what really bugs me is i want to know if the damage done by the PPP will affected by your fury.
  18. Sturmovik

    Brute for PvP

    As a SS/INV brute i wouldn't recommend it for PvP, KO Blow is my only attack with wich i can hope of killing someone and with the current toggle [censored] fest going on */INV doesn't feel right at all. Heck even unstoppable is a joke when there's a blapper around with BU+Aim, kiss your health bar good bye.

    I managed to reach 400 PvP rep for the badge in a relatively short time so i guess its still relliable build but certainly not the best for a PvP type of player.
  19. I bought CoH, i guess waiting for I7 and with my brute sitting at 40 was the reason.

    I made a martial arts/regen scrapper. She is now lvl 12 but scrapping is not for me, i'm afraid. At least, */regen scrapper.

    So i'm looking at Tankers AT now. The thought of making a "good" Sturmovik 2.0 INV/SS Tanker came to mind but i want to try something new In my recent days of PvP i noticed those ICE/* Tankers. The set sound funs, those slow and holds are quite annoying. But PvP and PvE are different matter for sure..

    Now before i fall in another week of Altitis (ie new alts every 10 or so level), what would you suggest for a CoV player with a Brute background as the only 40 character he has. Tanker of course :>
  20. Tough Hide (passive power) in the Invincibility set for Brutes, not Tough in the fighting pool. Totally different matter, thats why i'm asking fellow brutes whats their toughts.
  21. After reading this on the US board http://boards.cityofheroes.com/showf...Number=4591283 I have another opinion on Aid Self, also after fighting a Tank with aid self (jumping around healing then healing, i couldn't interupt his heal). If i drop Taunt & Tough Hide in my current build i could fit Aid Other, Aid Self.

    From a PvE view as Super Strengh Brute, I could use Aid Self in a herd of mobs with Footstomp, heck even Handclap would do that.

    Dull Pain is great but the recharge is quite long even with 3 SO.

    Thoughts, comments, Would you rather drop some resists for an interuptable heal?
  22. Force field also get a "locking up" power, detention field. Pretty much like phaseshift cast on a creature/npc/player. You can take out for the duration of the fight a nasty boss while you are dispatching his minions/lt with no sweat. Also with force bolt you can litteraly keep a boss on his back untill he dies. Take some practice to do but once you get it, you can lock them in a corner of the room with force bolt on auto fire.
  23. Hello everyone, this is my LvL 40 respec build.

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
    ---------------------------------------------
    Name: Sturmovik
    Level: 40
    Archetype: Brute
    Primary: Super Strength
    Secondary: Invulnerability
    ---------------------------------------------
    01) --> Jab==> EndRdx(1)
    01) --> Resist Physical Damage==> DmgRes(1)
    02) --> Punch==> EndRdx(2)Dmg(3)Dmg(3)Dmg(15)Acc(37)
    04) --> Dull Pain==> Rechg(4)Rechg(5)Rechg(5)Heal(15)Heal(19)Heal(40)
    06) --> Temp Invulnerability==> EndRdx(6)DmgRes(7)DmgRes(7)DmgRes(11)
    08) --> Knockout Blow==> EndRdx(8)Dmg(9)Dmg(9)Dmg(11)Acc(13)Rechg(13)
    10) --> Hurdle==> Jump(10)
    12) --> Combat Jumping==> Jump(12)
    14) --> Super Jump==> Jump(14)
    16) --> Unyielding==> EndRdx(16)DmgRes(17)DmgRes(17)DmgRes(19)
    18) --> Health==> Heal(18)Heal(34)Heal(34)
    20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
    22) --> Rage==> Rechg(22)Rechg(23)Rechg(23)TH_Buf(25)TH_Buf(25)TH_Buf(27)
    24) --> Air Superiority==> EndRdx(24)Acc(37)Rechg(37)
    26) --> Haymaker==> EndRdx(26)Dmg(27)Dmg(31)Dmg(31)Acc(36)Rechg(36)
    28) --> Invincibility==> EndRdx(28)DefBuf(29)DefBuf(29)DefBuf(31)
    30) --> Boxing==> EndRdx(30)
    32) --> Foot Stomp==> EndRdx(32)Dmg(33)Dmg(33)Dmg(33)Acc(34)Rechg(36)
    35) --> Tough Hide==> DefBuf(35)
    38) --> Unstoppable==> Rechg(38)Rechg(39)Rechg(39)DmgRes(39)DmgRes(40)DmgRes(40)
    ---------------------------------------------
    01) --> Sprint==> Empty(1)
    01) --> Brawl==> Empty(1)
    01) --> Fury==> Empty(1)
    02) --> Rest==> Empty(2)
    ---------------------------------------------


    What changed from my former build :

    No more fly, took CJ/Super jump, kept Air Sup but Hurl had to go. As much as i loved hurl it didn't made sense to have two -fly attacks even though i managed to kill a few squishies in siren's call and warburg as they were running away with a silver of life left . Instead boxing took its room, filler attack, nothing fancy here but will help to build rage faster. Brawl, Jab, Boxing.

    Handclap is gone aswell, with footsomp and unstoppable as my "oh snap" button couldn't find a need for it in PvE.

    I heavilly slotted footstomp, i wub it.. it does wonder in a cluster of baddies with a full furry bar even added one accuracy and recharge redux.

    Some of the slottings where not done in orders though..

    Thanks for any feedback on the build! I may still drop punch for hasten.
  24. I don't understand the nerf of PFF. If the main issue was aimed for "balance" i don't get it all. The people arguing while under PFF MM's were untouchable while their pets could still attacks and deal damage to their foe. Well, wait a minute cant a MM does the same thing using phaseshift or invisiblity?

    Now with a larger cooldown, could it be possible to have it as an instant rather than waiting for the animation time to kick in so it is effectivly protecting you.. Its my "oh shat" button but more than once i've faceplanted because i was hit before PFF was active, due to the (short i agree but still precious time) animation time.

    Out of curiosity, how is everyone's PFF slotted? :>
  25. Well i've been pvpin' more and more and i'm starting to understand how it works.

    Carry break free i mean a lot and everything goes smouther.. I use brawl and jab to de-toggle tanker and scrapper and it does make a lot of differences!