Sturmovik

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  1. Congrats, i'm sticking at 400 rep for a while now, i'm thankfull I7 is out i can do other things than sitting all the time in Siren's Call. Hopefully, i'll see ya around in Recluse Victory.
  2. Sturmovik

    E.V.I.L. Returns

    How about some SG/VG arena fights? 8vs8 or the like.
  3. I don't know why, seems most of the people involved didn't understand that we had to fight at the hotspot and once a hotspot was won or lost you were supposed to move to the next.

    Instead people would fight whenever they spotted heroes or villains ending in massive gankfest then it moved from base to base whenever enough people were TP'd into drones it moved to the other bases and so on.
  4. 3 acc in your attacks is overkill, i'd swap one acc for endurance reduction in each attack. Dark Armor is endurance heavy, having endurance reducers in your attacks will help in this department.

    The Flight Pool might not be the best choice for Dark Armor as it is lacking knockback protection. Leaping pool has acrobatics wich will helps a lot as you will get knock'd back alot and thats 2 second you can't do anything and faceplanting usually happens
  5. After many respec'in out and in on Test Server, finally got around the build i want once I7 goes live :

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
    ---------------------------------------------
    Name: Sturmovik
    Level: 41
    Archetype: Brute
    Primary: Super Strength
    Secondary: Invulnerability
    ---------------------------------------------
    01) --> Punch==> EndRdx(1)Dmg(3)Dmg(3)Dmg(5)
    01) --> Resist Physical Damage==> DmgRes(1)
    02) --> Jab==> Acc(2)
    04) --> Temp Invulnerability==> DmgRes(4)DmgRes(5)DmgRes(7)
    06) --> Dull Pain==> Rechg(6)Rechg(7)Rechg(9)Heal(9)Heal(11)Heal(11)
    08) --> Knockout Blow==> Acc(8)Dmg(13)Dmg(13)Dmg(15)EndRdx(15)Rechg(17)
    10) --> Air Superiority==> EndRdx(10)Dmg(17)Dmg(19)Dmg(19)
    12) --> Swift==> Run(12)Run(40)Run(40)
    14) --> Fly==> EndRdx(14)EndRdx(21)EndRdx(21)Fly(23)Fly(23)Fly(25)
    16) --> Unyielding==> DmgRes(16)DmgRes(25)DmgRes(27)
    18) --> Health==> Heal(18)Heal(27)Heal(29)
    20) --> Stamina==> EndMod(20)EndMod(29)EndMod(31)
    22) --> Rage==> Rechg(22)Rechg(31)Rechg(31)TH_Buf(33)TH_Buf(33)TH_Buf(33)
    24) --> Haymaker==> EndRdx(24)Dmg(34)Dmg(34)Dmg(34)
    26) --> Resist Energies==> DmgRes(26)
    28) --> Invincibility==> DefBuf(28)DefBuf(36)DefBuf(36)
    30) --> Resist Elements==> DmgRes(30)
    32) --> Foot Stomp==> Acc(32)Dmg(36)Dmg(37)Dmg(37)EndRdx(37)Rechg(39)
    35) --> Tough Hide==> DefBuf(35)
    38) --> Unstoppable==> Rechg(38)Rechg(39)Rechg(39)DmgRes(40)
    ---------------------------------------------
    01) --> Sprint==> Run(1)
    01) --> Brawl==> Acc(1)
    01) --> Fury==> Empty(1)
    02) --> Rest==> Rechg(2)
    ---------------------------------------------


    Going for Black Scorpion PPP, i know i will get the AoE immob/-fly/-jump and the AoE Blast. Not too sure if i want hasten yet. Perhaps will grab Hasten/SS for the last two power.
  6. Knockout Blow at 22? Ehhhh Take it when its available. No reason to postpone it.


    This is what i'd recommend for SS/INV to lvl 22 :

    [/b]01) --> Jab==> Empty(1)
    01) --> Resist Physical Damage==> Empty(1)
    02) --> Punch==> Empty(2)
    04) --> Temp Invulnerability==> Empty(4)
    06) --> Dull Pain==> Empty(6)
    08) --> Knockout Blow==> Empty(8)
    10) --> Air Superiority==> Empty(10)
    12) --> Swift==> Empty(12)
    14) --> Fly==> Empty(14)
    16) --> Unyielding==> Empty(16)
    18) --> Health==> Empty(18)
    20) --> Stamina==> Empty(20)
    22) --> Rage==> Empty(22)


    I wouldn't use handclap or hurl in an attack chain. Both are situational attack. For one, handclap deals no damage and spread the mobs surrounding you at the 4h corner of the room, it will decrease your fury income, less npc whacking at you, less fury. You use Handclap when [censored] hit the fan not in your attack chain. Hurl, nice to have but not a must have. I killed my fair amount of squishy with a silver of life left with it as they were trying to leg it. You can also bring down flyers but with Air Sup you don't really need it for that purpose. Also with the PPP, if you grab Black Scorpion Web Cocoon, hurl has become useless with its very long activation time.
  7. Tough + invuln res (passive and toggles) is 65'ish res to S/L i believe for brute.

    I find that invuln does not need Tough compared to Fire armor or Dark Armor.
  8. I will only comment on the slotting as the power choice is pretty good

    3 recharge in siphon speed.

    Increase density, 3 damage res seems overkill one is largely enough.

    Inferno needs 3 damage

    Fulcrum shift, well i don't find the range SO usefull at all, because you will be in the middle of it anyway and i don't think range SO do increase the radius of fulcrum shift. So, 2 acc 3 recharge.

    I highly recommend picking up Hasten. Once you have SO, you can stack up to 3 siphon speed and hasten is nearly perma with a 30 sec, give or take, down time.

    Not too experienced with the Fire set, but i would ditch fire breath for hasten.
  9. Agreed, rains actully help in the sense that angry mobs will run away from it and while they run they are not wacking at you!
  10. Repel is fun to toy around, i took it just out of curiosity and respec'd out of it when i could. Not because it was a useless power, but because there was other power that i deemed more important.

    As a kinetic you want to be in the middle of the action and you want them to stand near you for transfusion/transference. However, you can use repel to "lock" boss in a room corner and playinb pinball with him. Quite fun

    If you have the spare slot power, i'd say try it at least once on test server.


    I can only suggest to read this guide on the US forum, though the primary is Ice, all the info on kinetic is very informative :

    http://boards.cityofheroes.com/showf...part=1#5330426
  11. My ice / kinetic corruptor is extremly fun in PvE. In PvP though, i feel extremly squishy, in the way that i just feel cannon fodder for everyone else. The bug of transfusion for corruptor (and only them) that instead of debuffing your target with -regen actully give them +regen is not helping.

    Thats not the point of my post though, i don't want to sound like i'm ranting. I wan't suggestions.

    I don't have acrobatics, current build has Intertial Reduction, Hover and Combat jumping. Perhaps i should start with that, ditching IR and Hover for SJ and acrobatics. I hate having to pick up this power pool though to be viable in PvP but seems like it is the only way to go.

    What else a squishy could use? I noticed that transfusion as a heal in PvP is not reliable. Your target may move out of range, jump out, you can miss. Would aid self really help in this department? I'm questioning myself if aid self is worth taking though.

    What about pool power such as concealment, invis, or phase shift?
  12. Sturmovik

    Bot-Slotting

    I can summon all pets with no endurance problem, however the equip robot and upgrade robots are very endurance hungry. More of a problem in I7 as upgrade robot got its recharge time greatly reduced.

    Your bots need all the Accuracy and the damage buff they can get. First tier robots need 3 acc 3 damage, in the case you have tactics you can swap one acc out.
  13. I found that it was not worth it to slot protector bots for +def buff SO. I have mine slotted 3 damage 2 acc 1 endredux.

    You will notice that past lvl 32, protector bots get low on end pretty fast and one single endrdx helps.

    If you have tactics, perhaps swaping one acc for one disorient duration might be a good idea you get upgrade robot.
  14. Aren't you guys bit of nitpicks? Corruptor are healer/buffer/debuffer in a few words : support role?
  15. While trying my kin corruptor on the tester server, i'm able to sap a boss's endurance 100%! I did not know about this change. Also the sound of Fulcrum Shift has been tweaked.
  16. Sturmovik

    Naming minions

    My MM is a robot and as such he is just a number and so are his little robotic friends

    So, nothing fancy here,
    Tech Mk1
    Tech Mk2
    Tech Mk3

    Tech Mk4
    Tech Mk5

    and..

    yes Tech Mk6!
  17. Black Scorpion will be my choice as a Patron, no doubt! I took some screenshots of the PPP from Black Scorpion before starting the Story Arc :

    Web Envelope
    http://morchee.ifrance.com/Web%20Envelope.jpg

    Scorpion shield
    http://morchee.ifrance.com/Scorpion%20Shield.jpg

    Mace Beam Voley
    http://morchee.ifrance.com/Mace%20Beam%20Voley.jpg

    Web Cocoon
    http://morchee.ifrance.com/Web%20Cocoon.jpg


    So basically, you can get :

    AoE immob with -fly -jump (yes AoE -fly AND -jump. I know some heroes who are going to be extremly [censored] about this in Recluse Victory.

    A shield with +def to Smashing and Lethal, wich i believe will stack with your Dispersion Bubble, Force Field buff from your henchmen and/or your Force Field Generator. Wich is pretty good if you ask me.

    A cone ranged blast dealing smashing and energy damage, with a knockback bonus. I find it nice because at least you'll be able to deal some damage if you are a Bot FF like me and your only attack per say is Force Bolt wich does little to no damage. Not too sure if i will grab this one though. We will see.

    A single target Hold, wich debuff the attack rate, the movement speed and on top of it all, -fly -jump. This is great.

    I was hoping for more number, for instance i wish we could have the immob duration out of the box and hold duration and the mag.


    :::SPOILER:::

    As for the first part of Black Scorpion Story Arc, it was pretty fun and i encountered no bug so far. I did the first Story Arc from him and was given the accolade "The Stinger". Wich i believe does unlock the first power from him when you hit lvl 41.

    I did all the missions on villainous for testing and faced two Elite boss in about 5 missions. Crey and Malta are the kind of npc you will have to fight, although there is some Arachnoids (the same as in Warburg) in one of the mission.

    To sum it up, Crey is working on an armor wich is a rip off of Black Scorpion's Armor. The conceptor of Black Scorpion armor himself (we learn that it is not Black Scorpion who created the armor) is working for crey but is switching side and ally himself with Malta. Your new patron is not happy at all and things are going to heat up.

    After i defeated the creator of Black Scorpion's armor (sorry his name escape me at the moment ) you get the badge a souvenir and more clue. Then you learn that Black Scorpion and Ghost Widow are not the best friends in the worlds.. I did one more mission and stoped there.

    Seems like all patron power story arc revolve around them fighting themselves.


    Here is a screenshot of me and my new buddy
    http://morchee.ifrance.com/BlackScorpion.jpg



    As a bot/ff mm none of the other ppp appeal me, i can see traps mm skipping this one though. As they get caltrops, poison trap and web grenade.

    What other force field mm thoughts?


    Edit- Forgot to add, with Equip Robot slotted 1recrdx 1endrdx and Upgrade Robot slotted 3recrdx 2endrdx i was able to summon all the pets, equip/upgrade them in 40second (no hasten) and i've even had some stamina left!
  18. Doesn't group teleport interuptable though? Never tryed it but i think i've read that before.

    I find Detention Field most useful for a */FF Mastermind. To be able to render useless whoever is about to kill you just ace. I wouldn't trade for any other power. It does give you time to heal, get away, re-summon your pets.
  19. Don't drop Air Superiority it is the best power pool attack you can get and always a nice addition to your attack chain. Also with the knockback in most SS attacks you can literally keep a boss on his back. It has the same Brawl Index as Punch. If you have to drop one, drop Punch and keep Air Sup because the latter has a greater chance of Knockback.

    Jab is not worth slotting untill you have spare slots. It is just a fury builder attack. One acc and you are good to go.

    The more i thought about it.. the more i want to drop Though hide and grab Resist Energy.

    I personally find that with no end recovery power, you need one endrdx in each toggle.

    Slotting wise its seems solid, you don't need accuracy SO in your attack if you run Rage perma wich is the case for me. For PvP i'd recomend at least one in each attack or the heavy hitter such as KO Blow.

    Personally not a fan of Hand Clap, pre-32 I can see the use of it. Slotted with disorient duration SO you can jump in and stun the whole mob. It is also one of those "oh [censored]" power. But post 32 you have Foot Stomp wich is a great AoE damage mitigation. So the use of Hand Clap is greatly reduced. I'd personally grab one of the passive instead (resist energy for one).

    I'd swap one of the TH Buff SO from unyeilding to Rage to have 3 TH Buff.

    If this a PvE build, i'd grab Fly as my travel power, you would save a power slot.

    I'd grab hurdle instead of swift for the reason that its better to use with combat jumping (you jump greater distance).

    I hope this helps, i love my SS/INV brute.
  20. I wouldn't go as far as calling it horrible, in the early lvls, wich is where i am right now it does fit in my attack chain. Very fast recharge, always up when i need it. It is better than using brawl.

    Like i said, i plan on respecing out of it when i get more attacks available as i level. Though.. i just love the animation and might keep this instead of lunge.

    I reached 18 and picked spine burst. I can imagine the herding high lvl spines crapers can do with this and quills running.

    How wide are the cone of ripper and throw spine?
  21. I toyed around with two different build of elec/elec brutes. +res armor set with no self heal sucks. Tryed with different slotting for aid self, still i would faceplant whereas my */inv brute wouldn't have.

    Love powersink, it sure is nice to drain a boss from its endurance. Quite pleased with the elec attack, the new recharge rate on lighting rod make it a viable attack now.
  22. Sturmovik

    E.V.I.L. Returns

    Things will take off again once i7 goes live. I'm kinda bored i guess. Leveling me a scrapper meanwhile, name is Cibil.
  23. My spines/regen scrapper is now 17, so far its fun. I don't find that i kill things faster than my ol' brute but i'm looking forward ripper and aoe mayhem in later levels. Current build below:

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
    ---------------------------------------------
    Name:
    Level: 18
    Archetype: Scrapper
    Primary: Spines
    Secondary: Regeneration
    ---------------------------------------------
    01) --> Lunge==> Acc(1)Dmg(3)Dmg(3)
    01) --> Fast Healing==> Heal(1)
    02) --> Barb Swipe==> Acc(2)Dmg(5)Dmg(5)
    04) --> Reconstruction==> Rechg(4)Rechg(7)Rechg(7)Heal(9)Heal(9)
    06) --> Quick Recovery==> EndMod(6)EndMod(11)EndMod(11)
    08) --> Impale==> Acc(8)Dmg(13)Dmg(13)
    10) --> Dull Pain==> Rechg(10)Rechg(15)Rechg(15)Heal(17)Heal(17)
    12) --> Combat Jumping==> Jump(12)
    14) --> Super Jump==> Jump(14)
    16) --> Integration==> EndRdx(16)
    ---------------------------------------------
    01) --> Sprint==> Empty(1)
    01) --> Brawl==> Empty(1)
    01) --> Critical Hit==> Empty(1)
    02) --> Rest==> Empty(2)
    ---------------------------------------------



    Would spines burst be a wiser choice instead of quills at 18? I'm afraid i will have endurance problem with integration and quills running at the same time. I plan on respecing post 24, ditching barb swip or lunge and fit the fitness pool in there with stamina before 26. But i believe quills would be a better choice if i'm looking at the DPS. Thanks in advance for any suggestion.
  24. [ QUOTE ]

    starting to fit in then arent i (j/k)
    well if it had been some sort of question or some other point i could have simply said that there would be a better placement for it. the OP from my PoV is just an attempt to start another "we hate hollows" rampage...

    [/ QUOTE ]

    Not quite, this was my first experience in CoH and fankly to be sent to the Hollow was just painfull, so much that i was about to give up and forget about CoH and rolling another villain. So i felt like letting know other Unionist heroes my feeling on this not so great experience.


    The thread tittle state that i'm venting, thus if you don't want to read a rant, don't click on the thread! Thanks you very much.


    Edit- Also you can't deny the fact that CoV missions, contacts, story arcs are much more friendly to new player and less of a hassle. Nerva is perhaps the expection with the hospital at the bottom of the map but by then you are 25-30 so having a travel power helps alot and not so much of a problem.

    Just try to keep in mind i started the game via CoV so having to experience the harsh zones in CoH is not fun, -at all-.
  25. Finally got around to motivate myself into making a CoH char past level 10.

    The question, critical hits are purely random? Do the chance of critical hits increase below a certain % of hp left on the target, or it is just random at all. Is there any attacks with greater chance of critical hits?

    Asking because i don't find that i land critical hits that often. Kind of funny though, as i always curse while playing my MM or Corruptor when the pesky scrapper two shot me! Seemed that they would land critical hits pretty often.