Need help with my SS/Invul Build.


Canine

 

Posted

Here is how the build looks so far, could need some help and advices on it:

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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: ChaosCreator
Level: 50
Archetype: Brute
Primary: Super Strength
Secondary: Invulnerability
---------------------------------------------
01) --> Jab==> Empty(1)
01) --> Resist Physical Damage==> Empty(1)
02) --> Haymaker==> Empty(2)Empty(3)Empty(3)Empty(7)
04) --> Temp Invulnerability==> Empty(4)Empty(5)Empty(5)
06) --> Air Superiority==> Empty(6)Empty(7)Empty(13)Empty(15)
08) --> Knockout Blow==> Empty(8)Empty(9)Empty(9)Empty(11)Empty(11)Empty(13)
10) --> Dull Pain==> Empty(10)Empty(15)Empty(17)Empty(17)Empty(19)
12) --> Combat Jumping==> Empty(12)
14) --> Super Jump==> Empty(14)
16) --> Unyielding==> Empty(16)Empty(19)Empty(21)
18) --> Hand Clap==> Empty(18)
20) --> Rage==> Empty(20)Empty(21)Empty(23)Empty(23)Empty(25)
22) --> Swift==> Empty(22)
24) --> Health==> Empty(24)Empty(25)Empty(29)
26) --> Stamina==> Empty(26)Empty(27)Empty(27)
28) --> Invincibility==> Empty(28)Empty(29)Empty(34)Empty(34)Empty(36)
30) --> Hurl==> Empty(30)Empty(31)Empty(31)Empty(31)Empty(34)
32) --> Foot Stomp==> Empty(32)Empty(33)Empty(33)Empty(33)Empty(36)
35) --> Tough Hide==> Empty(35)
38) --> Unstoppable==> Empty(38)Empty(39)Empty(39)Empty(39)Empty(40)Empty(40)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Fury==> Empty(1)
---------------------------------------------


I've just started up with an SS/Invul Brute so this will be my leveling build to 40(50 when I7 comes).


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Made some modifications and here is how it is now:

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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Chaos Creator
Level: 50
Archetype: Brute
Primary: Super Strength
Secondary: Invulnerability
---------------------------------------------
01) --> Jab==> Acc(1)
01) --> Resist Physical Damage==> DmgRes(1)
02) --> Punch==> EndRdx(2)Dmg(3)Dmg(3)Dmg(5)
04) --> Temp Invulnerability==> DmgRes(4)DmgRes(5)DmgRes(7)
06) --> Haymaker==> EndRdx(6)Dmg(7)Dmg(9)Dmg(9)
08) --> Knockout Blow==> EndRdx(8)Dmg(11)Dmg(11)Dmg(13)Rechg(13)Acc(15)
10) --> Dull Pain==> Rechg(10)Rechg(15)Rechg(17)Heal(17)Heal(19)Heal(19)
12) --> Combat Jumping==> Empty(12)
14) --> Super Jump==> Empty(14)
16) --> Unyielding==> DmgRes(16)DmgRes(21)DmgRes(21)
18) --> Air Superiority==> EndRdx(18)Dmg(23)Dmg(23)Dmg(25)
20) --> Swift==> Run(20)
22) --> Health==> Heal(22)Heal(25)Heal(27)
24) --> Stamina==> EndMod(24)EndMod(27)EndMod(29)
26) --> Rage==> Rechg(26)Rechg(29)Rechg(31)TH_Buf(31)TH_Buf(31)
28) --> Invincibility==> DefBuf(28)DefBuf(33)DefBuf(33)TH_Buf(33)TH_Buf(34)
30) --> Hand Clap==> EndRdx(30)
32) --> Foot Stomp==> Empty(32)Dmg(34)Dmg(34)Dmg(36)Rechg(36)
35) --> Tough Hide==> DefBuf(35)
38) --> Unstoppable==> Rechg(38)Rechg(39)Rechg(39)DmgRes(39)DmgRes(40)DmgRes(40)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Fury==> Empty(1)
---------------------------------------------


 

Posted

Anyone? =)


 

Posted

I highly recommend an accuracy in your attacks even with rage

Will be painful getting to 24 for stamina, but if you can stick it out it won't make a difference in the end. However I can't recommend getting stamina at 20 enough for a brute, push back most things and you won't be sorry at 20. (I would still take unyielding at 16 though, so work around that )

I believe the to hit buff from invincibility is tiny, you would be better served sticking the slots in attacks and adding an Acc enh

Umm that's all I can think of for now, rest looks pretty workable!


 

Posted

As Kal has said stamina is better at 20 although you can delay it.

Looking at you build there are a few things I would change:

Take Dull Pain at lvl 4 instead of TI. TI only gives protection against Smashing and leath and in the rogue isles you meet a lot of damage that isnt either of these early on so I would leave it to later.

Take either haymaker or punch later; take hurdle at lvl 6 instead of the second one of these and drop swift.

If you are taking Air Supp drop punch.

Drop hand clap, it does no damage and spreads the mobs limiting the effect of foot stomp.

My take on your powers is:

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name:
Level: 41
Archetype: Brute
Primary: Super Strength
Secondary: Invulnerability
---------------------------------------------
01) --> Jab==> Empty(1)
01) --> Resist Physical Damage==> Empty(1)
02) --> Haymaker==> Empty(2)
04) --> Dull Pain==> Empty(4)
06) --> Hurdle==> Empty(6)
08) --> Knockout Blow==> Empty(8)
10) --> Temp Invulnerability==> Empty(10)
12) --> Combat Jumping==> Empty(12)
14) --> Super Jump==> Empty(14)
16) --> Unyielding==> Empty(16)
18) --> Health==> Empty(18)
20) --> Stamina==> Empty(20)
22) --> Rage==> Empty(22)
24) --> Air Superiority==> Empty(24)
26) --> Hurl==> Empty(26)
28) --> Invincibility==> Empty(28)
30) --> Resist Energies==> Empty(30)
32) --> Foot Stomp==> Empty(32)
35) --> Tough Hide==> Empty(35)
38) --> Unstoppable==> Empty(38)
---------------------------------------------


 

Posted

I'd suggest getting some slots into Jab.

I'm running 1 acc 3 dam 1 end cost on my SS/Inv Brute atm, and Herostats is reporting that I'm doing as much damage with Jab as I am with an identically slotted KO Blow. (more or less, i.e. +-5% or so)

Also, Jab is a quick cycling power, so you can use it, brawl on auto and Punch to quickly get your fury built up so that KO blow is being used to full effect.

I'd drop Air superiority myself, unless you want the -fly component.

And given the amount of CoT you face in villains, I'd consider taking Resist Elements. If you can cut down the amount of fire/ice damage you take, you'll last that little bit longer


Warning:

The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.

 

Posted

Don't drop Air Superiority it is the best power pool attack you can get and always a nice addition to your attack chain. Also with the knockback in most SS attacks you can literally keep a boss on his back. It has the same Brawl Index as Punch. If you have to drop one, drop Punch and keep Air Sup because the latter has a greater chance of Knockback.

Jab is not worth slotting untill you have spare slots. It is just a fury builder attack. One acc and you are good to go.

The more i thought about it.. the more i want to drop Though hide and grab Resist Energy.

I personally find that with no end recovery power, you need one endrdx in each toggle.

Slotting wise its seems solid, you don't need accuracy SO in your attack if you run Rage perma wich is the case for me. For PvP i'd recomend at least one in each attack or the heavy hitter such as KO Blow.

Personally not a fan of Hand Clap, pre-32 I can see the use of it. Slotted with disorient duration SO you can jump in and stun the whole mob. It is also one of those "oh [censored]" power. But post 32 you have Foot Stomp wich is a great AoE damage mitigation. So the use of Hand Clap is greatly reduced. I'd personally grab one of the passive instead (resist energy for one).

I'd swap one of the TH Buff SO from unyeilding to Rage to have 3 TH Buff.

If this a PvE build, i'd grab Fly as my travel power, you would save a power slot.

I'd grab hurdle instead of swift for the reason that its better to use with combat jumping (you jump greater distance).

I hope this helps, i love my SS/INV brute.


 

Posted

[/color]<blockquote><font class="small">Antwort zu::[/color]<hr />
Don't drop Air Superiority it is the best power pool attack you can get and always a nice addition to your attack chain.

[/ QUOTE ]

Personally i got all attacks from SS, making a total of 6 attacks + handclap + brawl, 2 attacks are -fly, so this attack chain would be full already for me. I didnt take air sup.

[/color]<blockquote><font class="small">Antwort zu::[/color]<hr />

Personally not a fan of Hand Clap, pre-32 I can see the use of it.

[/ QUOTE ]

Handclap can be great in PVP. i had the spare slot so why not take it

As for stamina i recommend taking it at 20, and KB at 22 instead. you would not have enough end to use it anyway, and with the right playstyle you should have no problems reaching 22 w/o KB.


 

Posted

[ QUOTE ]
As for stamina i recommend taking it at 20, and KB at 22 instead. you would not have enough end to use it anyway, and with the right playstyle you should have no problems reaching 22 w/o KB.

[/ QUOTE ]

KO Blow at 22???

You what?

That attack needs to be taken as soon as it can, and then carefully nurtured as the jewel in the crown of your attack pool. It's such a wonderful boss killer that I couldn't imagine taking it in the early 20's...

Besides, since it's only up every 30 seconds, you just need to show a bit of restraint with your other attacks.

Pre-32, KO Blow was responsible for about 1/3 to 1/2 of my damage output. Which isn't bad for an attack that has a 30 second recharge


Warning:

The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.

 

Posted

Knockout Blow at 22? Ehhhh Take it when its available. No reason to postpone it.


This is what i'd recommend for SS/INV to lvl 22 :

[/b]01) --&gt; Jab==&gt; Empty(1)
01) --&gt; Resist Physical Damage==&gt; Empty(1)
02) --&gt; Punch==&gt; Empty(2)
04) --&gt; Temp Invulnerability==&gt; Empty(4)
06) --&gt; Dull Pain==&gt; Empty(6)
08) --&gt; Knockout Blow==&gt; Empty(8)
10) --&gt; Air Superiority==&gt; Empty(10)
12) --&gt; Swift==&gt; Empty(12)
14) --&gt; Fly==&gt; Empty(14)
16) --&gt; Unyielding==&gt; Empty(16)
18) --&gt; Health==&gt; Empty(18)
20) --&gt; Stamina==&gt; Empty(20)
22) --&gt; Rage==&gt; Empty(22)


I wouldn't use handclap or hurl in an attack chain. Both are situational attack. For one, handclap deals no damage and spread the mobs surrounding you at the 4h corner of the room, it will decrease your fury income, less npc whacking at you, less fury. You use Handclap when [censored] hit the fan not in your attack chain. Hurl, nice to have but not a must have. I killed my fair amount of squishy with a silver of life left with it as they were trying to leg it. You can also bring down flyers but with Air Sup you don't really need it for that purpose. Also with the PPP, if you grab Black Scorpion Web Cocoon, hurl has become useless with its very long activation time.


 

Posted

[/color]<blockquote><font class="small">Antwort zu::[/color]<hr />
[/color]<blockquote><font class="small">Antwort zu::[/color]<hr />
As for stamina i recommend taking it at 20, and KB at 22 instead. you would not have enough end to use it anyway, and with the right playstyle you should have no problems reaching 22 w/o KB.

[/ QUOTE ]

KO Blow at 22???

You what?

That attack needs to be taken as soon as it can, and then carefully nurtured as the jewel in the crown of your attack pool. It's such a wonderful boss killer that I couldn't imagine taking it in the early 20's...

Besides, since it's only up every 30 seconds, you just need to show a bit of restraint with your other attacks.

Pre-32, KO Blow was responsible for about 1/3 to 1/2 of my damage output. Which isn't bad for an attack that has a 30 second recharge

[/ QUOTE ]

Well, usually i build a toon for max playability up to SO-level, then get big hitters and def/res stuff in. this means for the early levels i usually try to max out acc and end-usage so i got smooth gameplay.

ive soloed 2 SS/Inv brutes to 40, the second one took like 1,5 weeks, probably less but i didnt have much time to play this toon. on the second one i took KB at 22, not having any problems concerning damage output.
why i suggested to take KB at 22 is simple. KB needs like 20 end unslotted, and since you probably want to slot for acc once you get KB, 2 blows would empty half of your endurance bar. add 2 toggles, temp inv. (cost 0,32) and unyielding (cost 0,24) which you probably take asap, together with another "used-all-the-time"attack haymaker (cost: 8,5) you will run out of end pretty soon.
thats why i dont see any point in having a big damage attack i can use once or twice, then shout for "reg! CAB anyone?"
trust me, you can perfectly maintain a pretty fast playstyle with only 3 attacks at early levels (4, counting brawl), and since youre a brute, you want to build fury once, then not rebuild it before entering the next mission. KB at 8 would force you to stop every 2 or 3 enemy groups, which is, compared to my playstyle, a huge slowdown.

anyway, its just a suggestion, of course, and theres other ways of building SS/, and i dont want to say my build is the ultimate one.


 

Posted

I would go with yeeks build with 2 changes.

1. Swap punch for haymaker. Airsupp is roughly the same as punch so having 2 identicle attacks isnt that worth while for me and as an SS? brute you have an attack chain from lvl 1 which is jab then brawl (repeat until mob dead).

2. Swap around the order of health and unyeilding. Unyeilding is the status protection and should be taken ASAP which means level 16 as it is around then you face alot more status attacks. It is also a necessity for early PvP ability so grabbing it 2 levels earlier is a good idea.