Increasing the survivability of a ice/kin corr?


Extremus

 

Posted

My ice / kinetic corruptor is extremly fun in PvE. In PvP though, i feel extremly squishy, in the way that i just feel cannon fodder for everyone else. The bug of transfusion for corruptor (and only them) that instead of debuffing your target with -regen actully give them +regen is not helping.

Thats not the point of my post though, i don't want to sound like i'm ranting. I wan't suggestions.

I don't have acrobatics, current build has Intertial Reduction, Hover and Combat jumping. Perhaps i should start with that, ditching IR and Hover for SJ and acrobatics. I hate having to pick up this power pool though to be viable in PvP but seems like it is the only way to go.

What else a squishy could use? I noticed that transfusion as a heal in PvP is not reliable. Your target may move out of range, jump out, you can miss. Would aid self really help in this department? I'm questioning myself if aid self is worth taking though.

What about pool power such as concealment, invis, or phase shift?


 

Posted

Concealment is almost pointless unless you're at full range because Tactics, Focussed Accuracy et al makes you a sitting duck.

Phase Shift likewise as the four second activation means you can only really use it when your death is telegraphed.

Main thing to realise is you are squishy and your main use is to stop the opponents getting to you.

Auto-Click Brawl for the Toggle Drops if they get close and use Siphon Speed to get you free and Ice/Increase Density to lock them down.

Corruptors are like Blasters as they're Frontline in PvE but Support only in PvP. Range/Range/Range

If you HAVE to get close, swallow 4 purples


 

Posted

Combat jumping is a good thing to have so you don't get immobilised. Teaming is always useful for a corrupter, especially with another fellow corrupter so you can back each other up. Transfusion is tricky sometimes. Learn to use it at the right time or if your opponent is moving about, find a group of npc's nearby to heal yourself (just be sure its not a group that will beat ya silly in a heartbeat).

And to weasels comment about them being support only in PvP I say pfffft not true Other then that he's right on the money


 

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Concealment is almost pointless unless you're at full range because Tactics, Focussed Accuracy et al makes you a sitting duck.

Phase Shift likewise as the four second activation means you can only really use it when your death is telegraphed.


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i PvP a lot with my empath and i wouldnt leave the office without invis and phase shift


 

Posted

Don't Auto Brawl, what ever you do, don't do that. It's got too small a chance now.

Basically, keep moving, stay at (some) range. Always move in for Transfusion even if you don't need much healing, keep Siphon Speed on him. You'll REALLY want CJ and Acro, sadly it's basically become a must have for PvP. I don't like taking it on my toons, but I don't like falling on my [censored] even more.

The biggest thing is, not only are you squishy, your front load damage isn't going to take out anything but another squishy. But if you've got Forge on you, you'll hit so much harder you won't want to play without it.

Oh, and kill steal like crazy with Scourge. If something's low on health, shoot at it!


 

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Auto-Click Brawl for the Toggle Drops if they get close and use Siphon Speed to get you free and Ice/Increase Density to lock them down.


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Brawl is dead come I7, and so are other toggledrops.

On another note, I think having concealment pool is ok if you combine it with fly and keep your distance to the battle field, flying closer if you spot suitable targets and surprise attack. FA... well theres still other zones than RV.


 

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i PvP a lot with my empath and i wouldnt leave the office without invis and phase shift

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Weasel has both...Only helps as MM Sniping and -fly. Most SR's can see you across the map and if you go the SJ route, you'll be in range of SS/Hold/Gank.

Autobrawl is there as a last ditch attempt if they come in close. De-toggle is far more serious than Scourge to most Melee's. Three slotted with recharges and they get worried.


 

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Autobrawl is there as a last ditch attempt if they come in close. De-toggle is far more serious than Scourge to most Melee's. Three slotted with recharges and they get worried.

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A one-in-twenty chance to toggle drop wouldn't scare any of my Melee toons. At all.

2x Damage on the other hand when I'm already low on health would warrant some concern.


 

Posted

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My ice / kinetic corruptor is extremly fun in PvE. In PvP though, i feel extremly squishy, in the way that i just feel cannon fodder for everyone else. The bug of transfusion for corruptor (and only them) that instead of debuffing your target with -regen actully give them +regen is not helping.

Thats not the point of my post though, i don't want to sound like i'm ranting. I wan't suggestions.

I don't have acrobatics, current build has Intertial Reduction, Hover and Combat jumping. Perhaps i should start with that, ditching IR and Hover for SJ and acrobatics. I hate having to pick up this power pool though to be viable in PvP but seems like it is the only way to go.

What else a squishy could use? I noticed that transfusion as a heal in PvP is not reliable. Your target may move out of range, jump out, you can miss. Would aid self really help in this department? I'm questioning myself if aid self is worth taking though.

What about pool power such as concealment, invis, or phase shift?

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Dont be scared to run, and secondly Corrs work better in teams where they can get some buffage. Team with therm rads/sonics for the res shields.


A Paragon Defender

 

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Autobrawl is there as a last ditch attempt if they come in close. De-toggle is far more serious than Scourge to most Melee's. Three slotted with recharges and they get worried.

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A one-in-twenty chance to toggle drop wouldn't scare any of my Melee toons. At all.

2x Damage on the other hand when I'm already low on health would warrant some concern.

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2 or 3 toggle drops with Scourge and then the follow up with no defence might though; and if you're low on health, why are you charging a Corruptor?


 

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Autobrawl is there as a last ditch attempt if they come in close. De-toggle is far more serious than Scourge to most Melee's. Three slotted with recharges and they get worried.

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A one-in-twenty chance to toggle drop wouldn't scare any of my Melee toons. At all.

2x Damage on the other hand when I'm already low on health would warrant some concern.

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2 or 3 toggle drops with Scourge and then the follow up with no defence might though; and if you're low on health, why are you charging a Corruptor?

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I don't unless I think I can kill them. But you want to drop two or three toggles with brawl? Seriously? Because, in that much time, most people would've killed you.


 

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I don't unless I think I can kill them. But you want to drop two or three toggles with brawl? Seriously? Because, in that much time, most people would've killed you.

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Well, with 2/3 good hits, my buddy standing over me has a far better chance of Pwning you


 

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I don't unless I think I can kill them. But you want to drop two or three toggles with brawl? Seriously? Because, in that much time, most people would've killed you.

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Well, with 2/3 good hits, my buddy standing over me has a far better chance of Pwning you

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And if you were teamed with another villain I wouldn't ever recommend that you move in for brawl, it's much easier just to spike them.


 

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I don't unless I think I can kill them. But you want to drop two or three toggles with brawl? Seriously? Because, in that much time, most people would've killed you.

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Well, with 2/3 good hits, my buddy standing over me has a far better chance of Pwning you

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And if you were teamed with another villain I wouldn't ever recommend that you move in for brawl, it's much easier just to spike them.

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Which is why in my first post I said to always stay at range; brawl is just for those times when you can't


 

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I don't unless I think I can kill them. But you want to drop two or three toggles with brawl? Seriously? Because, in that much time, most people would've killed you.

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Well, with 2/3 good hits, my buddy standing over me has a far better chance of Pwning you

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And if you were teamed with another villain I wouldn't ever recommend that you move in for brawl, it's much easier just to spike them.

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Which is why in my first post I said to always stay at range; brawl is just for those times when you can't

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When you can't?

Ice/Kin is more than capable of bringing someone to the slow cap.


 

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When you can't?

Ice/Kin is more than capable of bringing someone to the slow cap.

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Doesn't help if you're Webbed/Impaled/Slowed yourself though


 

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I don't unless I think I can kill them. But you want to drop two or three toggles with brawl? Seriously? Because, in that much time, most people would've killed you.

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Well, with 2/3 good hits, my buddy standing over me has a far better chance of Pwning you

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It took captain Freon 10 minutes to drop 1-2 toggles (i cant remember) on my tank with his blaster. Feel frigging free, but you seriously need some testing on the test server And he, mind you, used a bit more powers than just brawl.


 

Posted

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Well, with 2/3 good hits, my buddy standing over me has a far better chance of Pwning you

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It's going to be a cold day in hell before 2/3 brawls drop enough toggles to make a difference with the toggle drop changes.

As an Ice/* Corruptor, if someone got in close enough to brawl I'd either be running, holding or attacking with a normal power.

Relying on a low damage attack with a 5% chance to toggle drop if it hits is not my idea of a viable tactic. I'd rather turn all my toggles off and hold a sing up saying 'shoot me'


 

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When you can't?

Ice/Kin is more than capable of bringing someone to the slow cap.

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Doesn't help if you're Webbed/Impaled/Slowed yourself though

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BF's or CJ help with the Immob, and as for the slow, it happens. If you've been slowed badly enough to not be able to get the hell out of melee at all then Brawl sure as hell isn't going to help.


 

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Relying on a low damage attack with a 5% chance to toggle drop if it hits is not my idea of a viable tactic. I'd rather turn all my toggles off and hold a sing up saying 'shoot me'

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You did, I did


 

Posted

first of all, in pvp its all about knowing your own strength and then how to utilize it against your foes. Being an ice/kin your case, that strength is slows. You can easily bring your foe's attacks and recharge speed to an abrupt halt while you proceed to lay down the pain. Siphon power and siphon speed (in sirens, add transference and fulcrum in higher lvl zones/arena) combined with your attacks will be your key powers. Siphon speed + the slow aspect from ice blasts can keep your foe out of melee range, so that renders the whole brawl discussion kinda pointless .

Siphon power, even though it aint the best for buffing your own damage, sure is damn handy for debuffing your opponent's damage. On my defender I can easily stack 3 siphon powers on a foe, which means a -60% dmg (if I got my numbers right, feel free to correct me if I dont). Combine these two things, and you'll have this scenario: your target is slowed like hell and can barely attack you, then when he attacks you his damage is greatly reduced. So a win-win situation.

Of course, like all squishies, controllers will kick your [censored] if you aint careful. If you want at least the littlest protection from those, you HAVE to pick acro, it stalls em long enough to make an escape if you're fast enough (most of times). Basically the trick of corrupters as a whole is get them, debuff them, before they get you!

On a side note, @weasel: Increase Density is used on allies, not on foes to keep em at bay


"god, how many devs did hami have to sleep with to get ED?"

Total Cat @Stagefright

 

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first of all, in pvp its all about knowing your own strength and then how to utilize it against your foes. Being an ice/kin your case, that strength is slows. You can easily bring your foe's attacks and recharge speed to an abrupt halt while you proceed to lay down the pain. Siphon power and siphon speed (in sirens, add transference and fulcrum in higher lvl zones/arena) combined with your attacks will be your key powers. Siphon speed + the slow aspect from ice blasts can keep your foe out of melee range, so that renders the whole brawl discussion kinda pointless .

Siphon power, even though it aint the best for buffing your own damage, sure is damn handy for debuffing your opponent's damage. On my defender I can easily stack 3 siphon powers on a foe, which means a -60% dmg (if I got my numbers right, feel free to correct me if I dont). Combine these two things, and you'll have this scenario: your target is slowed like hell and can barely attack you, then when he attacks you his damage is greatly reduced. So a win-win situation.

Of course, like all squishies, controllers will kick your [censored] if you aint careful. If you want at least the littlest protection from those, you HAVE to pick acro, it stalls em long enough to make an escape if you're fast enough (most of times). Basically the trick of corrupters as a whole is get them, debuff them, before they get you!

On a side note, @weasel: Increase Density is used on allies, not on foes to keep em at bay

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probably get corrected myself here, but isn't syphon power a 10%debuff to them and a 10%buff to you? Not the same as a 20%debuff to them..