What do you think of electric brutes


Argh_Gauge

 

Posted

i personally find they need to be very offensive, surprise the enemy, completely drain the enemy of all endurance and keep things that way, certain effects (fear for one) really make a elec brute a wuss if people are given a chance to use them, i also expected "when low to the ground" some knockback resist and some immobilisation resist from grounded (maybe not changed yet or of low mag res) but i got knocked back and immobd. Good thing though is i really cant see a "need" for fitness pool so leaping pool would be in its place for me and med pool would require interrupts. So far i have struggled to keep lvl 50 npc's endurance floored but its almost there, i do find myself relying more on the npc's lacking in end than the resistance of the armours, it sure makes more of a difference.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I toyed around with two different build of elec/elec brutes. +res armor set with no self heal sucks. Tryed with different slotting for aid self, still i would faceplant whereas my */inv brute wouldn't have.

Love powersink, it sure is nice to drain a boss from its endurance. Quite pleased with the elec attack, the new recharge rate on lighting rod make it a viable attack now.


 

Posted

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Love powersink, it sure is nice to drain a boss from its endurance. Quite pleased with the elec attack, the new recharge rate on lighting rod make it a viable attack now.

[/ QUOTE ]Lighting rod recharge is only 2/3 of what it's supposed to be atm though, it'll be 90 seconds in the final build.


 

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Love powersink, it sure is nice to drain a boss from its endurance. Quite pleased with the elec attack, the new recharge rate on lighting rod make it a viable attack now.

[/ QUOTE ]Lighting rod recharge is only 2/3 of what it's supposed to be atm though, it'll be 90 seconds in the final build.

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Damn sounds like i will be using it in every mob still (looks at autofire on my ar/dev) just once at the start of the first mob and once at the end of the 2nd, that or in every 2.

I have to say in pve (ran out and did some news missions on invincible) it really done extremely well as soloing mobs made for a team was really nice to do.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I tried a build i'd had ideas about in RV last night. I slotted all the end drain powers with x2 End Mods or more and relied on the Fury changes for damage. I was disappointed with the result. I wasn't sure how strong the drain would be, so i had a duel with a Granite tank with Rooted on. Still seems that anything other than Elec Blast and Transference won't make a difference. That being said, the end drain was very effective against Scrappers, and Power Surge may be an MoG-esque rip-off but it is rather superb.

Not sure if i'll roll one, but if i did i think i'd probably choose Invul or DA as a secondary, and see how effective Elec/ was without endurance mods.


 

Posted

You were doing it wrong then..the Endurance Drain on an Elec/Elec Brute is absolutely insane. It is actually better than the END drain a Kinetics Defeneder or Corruptor can lay down with Transference and unlike that defender you can keep them at 0 end.

It works like this..

Power Sink is your main sapping power..its extreme but you only get to use it every 30 seconds or so. You'll find in PvE you only have to use it once to sap Bosses. In PvP you will need to use it twice, so you can sap guys in about 31 seconds. Slot it (Recharge x3, EndMod x3)

Lightning Field shouldn't be your damage field. Its your Agro generation and Sapping field. The roll of this field isnt actually to drop the enemy to zero END - its to keep them there when you've used Power Sink to sap them. I found it worked well slotted (EndRdx x2, EndMod x2, Acc x2)

For your first two attacks take Charged Brawl and Havoc Punch. Combined with Brawl or Boxing these allow you to build agro fast. Jacobs Ladder just isnt fast enough to build agro well so I skilled it. Slot them both something like (Acc x2, Dam x2, Recharge x1, EndMod x1)

Now just remember keep the Lightning field up all the time and Power Sink whenever you can and you'll have an incredible Sapper. The EndMod Enhancements in the first two attacks helps a little (but not much), however when testing with a friend I discovered with these two in place I could keep a Regen Scrapper on zero End, without them I couldn't, so I feel your better off without them.

Finally, forget Sapping another */Elec Brute..it simply doesnt work.


 

Posted

My feelings on the Elec/Elec brutes were rather mixed..

Elec Melee looks incredible, but due to the slow attacks isnt very good at building Fury. Also the damage output is poor to say the least. Having said that, Lightning Rod is incredibly fun to use. Elec Melee needs a serious buff somewhere. In addition Chain Induction is still seriously broken (giving no XP for enemy killed with the jumping sparks).

Elec Shields is very odd. The Smashing/Lethal resistance is low, and there is no defence, meaning that this set goes down fast under most circumstances. In addition there is no heal, and the KB resistance given by grounded is very weak. However the set looks incredible, and it has completely overpowered sapping abilities. Finally Power Surge whilst nice, is actually a pretty average fianl Brute Power. It is much better than the likes of Soul Transfer or Rise of the Phoenix, but I would have much prefered something like Overload or Unstoppable. The combined crash on both End and Health is a killer.

I found as an Elec/Elec Brute I could solo missions incredibly easily, but not at anything near the speed a Brute would normally solo at. The moment you AoE sap all the enemy arround you they slow down their attacking and your fury drops fast. This means you have to balance damage mitigation in the form of sapping with damage output in the form of fury.

I also found that even with three interupt reductions Aid Self was very difficult to get off, but due to the low Smashing/Lethal resistance and lack of defence you need to heal alot. My advice is carry a lot of Inspirations.

Overall opinion..
Elec Melee is weak, but fun. It seriously needs some Dev love.
Elec Armour is great but dont expect your Brute to play like a Brute..its completely counter intuitive. I suspect that the Sapping ability of Power Sink is too high (it may well be a bug), but if they fix this the overall value of this set will drop and I feel it will become very underpowered. At the moment it plays more like some sort of weird Kinetics Corruptor/Brute hybrid than like a Brute.


 

Posted

My experiance would support what Nekomimi says. The end drain on on most elec powers isn't sufficent to sap an enemy, but they are enough to keep them sapped after you have power sunk them.

From a build point of view, Electric Melee without Power Sink is completly useless as a sapping power, so Elec/somthing else is probably a weakened combo.

Another implication, don't bother to slot for end drain until you get power sink.


I really should do something about this signature.

 

Posted

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Another implication, don't bother to slot for end drain until you get power sink.

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I'd entirely agree with this. It also means that until you hit level 35 you have no damage mitigation in your Primary if you go Elec/Elec... (appart from Knockup in Thunderstrike)


 

Posted

Elec/* looks like the ultimate PvE brute. Elec armour resistances seemed to be very nice aswell, but then again this is an observation from a PvP opponent. I didn't actually play one, so half the elec brutes that i fought were probably using their final tier power.


 

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Elec/* looks like the ultimate PvE brute. ....I didn't actually play one, so half the elec brutes that i fought were probably using their final tier power.

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Is it wise to make a sweeping statement like that without actually playing one?

In my opinion Elec/* is a weak set..possibly the weakest melee set, but atleast when paired with Elec Shields the End drain becomes useful.

The set is however incredible fun..and really flashy to see (especially the final power - lightning Rod).

Elec Shields fares better. Its an okay set, but somehow produces a character that doesnt play like a Brute. Its too squishy (low S/L Res, low KB res, no heat, no Defence) and its powers inhibbit the build up of fury. Having said that the sapping abilities are incredible. Over all its probably a balanced set, just not Brute like, and again, like Elec Melee its fun.


 

Posted

Ah right ok, i may give it another try, but i still hold that Granite's with Rooted on resist the drain too much, but like i said it was good versus Scrappers ^^ The problem was actually holding a fight with a Scrapper, as without the ultimate i was down fairly quickly considering. Certainly i was taking 50% off of Brutes with BU + Headsplitter on my Scrapper o.O (Felt so overpowered). I just figure a self heal would be better with regards to accomplishing that, as Elec armour didn't seem to be anything special.

That being said, i believe they're adding both Immo and KB resistance to Grounded before live, or one of the two, which would certainly help in not using a point in acrobatics. Also, as i was in somewhat of a rush as i only wanted to try it out before rolling another char, i didn't take Lightning Field as those aura's are generally useless in PvP. I did not read the description enough though, and was unaware of it's end sapping abilities, which would likely have changed my mind.


 

Posted

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I wasn't sure how strong the drain would be, so i had a duel with a Granite tank with Rooted on.

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I really wouldnt of bothered trying not even lvl 54 lord recluse or scirroco when kited by a stone cant end drain the stone tanker with rooted. As for others tanker types, well empaths end buffs are damn good.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

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You were doing it wrong then..the Endurance Drain on an Elec/Elec Brute is absolutely insane. It is actually better than the END drain a Kinetics Defeneder or Corruptor can lay down with Transference and unlike that defender you can keep them at 0 end.

It works like this..

Power Sink is your main sapping power..its extreme but you only get to use it every 30 seconds or so. You'll find in PvE you only have to use it once to sap Bosses. In PvP you will need to use it twice, so you can sap guys in about 31 seconds. Slot it (Recharge x3, EndMod x3)

Lightning Field shouldn't be your damage field. Its your Agro generation and Sapping field. The roll of this field isnt actually to drop the enemy to zero END - its to keep them there when you've used Power Sink to sap them. I found it worked well slotted (EndRdx x2, EndMod x2, Acc x2)

For your first two attacks take Charged Brawl and Havoc Punch. Combined with Brawl or Boxing these allow you to build agro fast. Jacobs Ladder just isnt fast enough to build agro well so I skilled it. Slot them both something like (Acc x2, Dam x2, Recharge x1, EndMod x1)

Now just remember keep the Lightning field up all the time and Power Sink whenever you can and you'll have an incredible Sapper. The EndMod Enhancements in the first two attacks helps a little (but not much), however when testing with a friend I discovered with these two in place I could keep a Regen Scrapper on zero End, without them I couldn't, so I feel your better off without them.

Finally, forget Sapping another */Elec Brute..it simply doesnt work.

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The slotting is alot like i had mine.

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Finally Power Surge whilst nice, is actually a pretty average fianl Brute Power. It is much better than the likes of Soul Transfer or Rise of the Phoenix, but I would have much prefered something like Overload or Unstoppable. The combined crash on both End and Health is a killer.

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The crash of power surge is exactly like unstoppable, what sucks is you dont have the heal you get in the invuln pool it just means you pop respites instead.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

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The crash of power surge is exactly like unstoppable, what sucks is you dont have the heal you get in the invuln pool it just means you pop respites instead.

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For some reason I thought the Unstoppable crash was END only.. guess I was wrong.
Over the event I was trying to pop a CAB and use Aid Self. With the run from RV to Grandville Respites became like gold dust, and they were the only thing keeping me alive under gun fire (Lethal DoT)

I'm very used to Nukes from playing Blasters and Corruptors and Nuking alot, but where as they always felt worth taking I was verey hesitant to actually use Power Surge due to the crash. If Inspirations had been dropping more I wouldn't have been and in PvE (where mobs drop them alot) or a zone where there was an Inspiration seller I wouldnt have been.


 

Posted

I guess the EMP at the end of power surge is supposed to hold your foes for long enough for you to use rest/run away. However when I tried it the EMP missed/failed the longbow boss I was fighting. Any figures on accuracy, mag and duration for this power.

Also I noticed tha with PS active all other shields stay up. Is this the same as unstoppable?


I really should do something about this signature.

 

Posted

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Also I noticed tha with PS active all other shields stay up. Is this the same as unstoppable?

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yes it is, it does mean you dont have to add resistances to your 32 power because they can stack with the usual armours however for a good crash you can turn your armours off giving them enough time to recharge to be ready once you have crashed so 1 resistance is good to get capped res from unstop but i dont know how many will be required in the elec brute yet.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

What about Elec/Fire Brutes? Would I be able to drain enemy end as well with Consume, then keep them with no endurance with my normal attacks?

And at the moment, from the very little I've seen (only Charged Brawl and Jacob's Ladder), the electric attacks aren't too weak, though I am considering getting the Havoc Punch instead of Jacob's Ladder, as trying to position myself so the Ladder will hit multiple targets is getting kind of annoying... Plus, the Punch is the only other ElM attack I believe that actually gives you back end.


 

Posted

Does consume drain end? I thought it just damged mobs and gave you endurance? It certainly neads a to hit roll.

I very much doubt elec/fire would ever be able to sap. Elec/EA could though.


I really should do something about this signature.

 

Posted

Really? That's good to know. Thanks for the clarification.