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Posts
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Quote:I think it is important to keep in mind that not all the changes to blast sets are there particularly to buff blasters. Blasters may need improvement, so if a change also helps them, that is a point in its favor, but that isn't the sole reason changes to blast sets should or are happening.But the Blaster buffs in I-24 have been a long time coming, and I think some of the hand wringing on the forums over the context-dependent snipe buff for Blasters (and blast sets in general) is kinda preposterous when you take a step back and look at the over-arching design of the game. It wouldn't be a balance problem if Blasters were simply handed fast snipes, for free.
The core of Sniper powers is to be situational. I very much like that the change keeps that flavor while also allowing the possibility of more consistent use. I am concerned that defenders and corruptors can make it perma-fast cast as easily as they can, since I think that detracts from the situational flavor, but I do not think it is a deal breaker.
The simplest change that, IMO, will make the "unfairness" concern fade, is if they make the fast-cast snipe's animations reasonable. That way adding snipes into your chain is an improvement, but not so large an improvement that it must be done or else you fall significantly behind. Also, the difference between perma-fast cast and occasional fast-cast becomes very small. -
Quote:Hmmm. In a way, having Scourge kick in sooner, would be bringing some corruptor damage more to the front. While I like the simpler, and more predictable, idea of increasing the damage mod and lowering the scourge damage, there is merit in emphasizing scourge more, both decreasing its maximum performance but having it occur more often.Properly balanced, Scourge would be able to kick in at 80% or 85% and perhaps max out at 100% at 20% (random number off thin air) with randomized bonus damage.
Not a bad idea at all. -
Interestingly, I feel the opposite. I think corruptors should deal more damage normally, and possibly scourge shouldn't be quite so potent (I wouldn't change the frequency it activates, but rather lower the amount it scourges for).
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Quote:It seems highly unlikely the end reduction in Energize will remain that high. I fully expect that value to drop to 60%, just like every other Conserve Power to Energize change has done. That is still very good, of course.I am really surprised people have been going ape over the changes to devices when energy manipulation really is the break away winner. Conserve power is even more valuable because of the new nukes. Nothing like having an extra free 120% end reduction for powers that cost 27 end.
It is possible the value may end up lower than 60%, since the recharge is going to be lower than the standard 2 minutes of Energize. -
Quote:I am pretty sure you simply restated exactly what Arcanaville said. I do not think she misrepresented your position at all. Perhaps you misread what she wrote?It's useful, but its uses are minimal. Please don't presume to tell me what I think about a particular issue. Just accept that my opinion is what it is.
This statement you made here:
Quote:As much as it annoyed me I took Solar Flare on my Peacebringer because it was the least bad option or AoE in my estimation. Any combination of Fire Control character, Dominator or Controller will have a better alternative IMO than Bonfire.
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Quote:I can't agree with that. There are far too many other possible variables for me to agree with that. You might as well just say, it is not OK to give some sets 4 AoEs, but leave others out of the mix. It is not OK to give most sets a single target hard mez, but leave others out of the mix.It's not OK to give each set two T3 Blasts but leave three out of the mix.
No, your statement comes from good intent, but leads to a bad place, in my opinion.
Unless those other sets started well ahead and already have plenty of compensation. Ice and Sonic both have major compensation already and I don't think they need anything added. I am certainly not opposed to Shout's animation becoming less painfully long, nor do I oppose a buff to BFR, but I also do not think those changes are needed because snipes got improved (Shout changing is wise and I might call it a need, but barely and the need is irrespective of the snipe changes, BFR, I am fine with either way). -
Quote:I don't consider RoA OP, I do think it is extremely good. I never suggested it should be removed, but I do think it is possible the devs could consider increasing its recharge, but I doubt it and I would not ask for it.You may consider RoA to be OP, but without RoA, Archery plummets from a top 3rd blaster set (maybe? experts may disagree) to a bottom of the barrel set, due primarily to it's lethal damage (most resisted in the game) and accuracy secondary effect (pretty much useless, these days, and totally useless in the IO high-level game). See Techbot's post below yours....he gets it.
The lethal damage is a non-issue, IME. I do think Archery should have some more mitigation, especially now that its tier 3 no longer has a range advantage. I have long thought Fistful of Arrows should apply a to-hit debuff.
And I don't think Techbot gets it. I think he is as mistaken as you. Archery is a fabulous set from 1 to 50, I have played 2 of them and will likely make a third eventually. I have no fear that Energy blast is going to eclipse Archery and you shouldn't either. It is possible that Archery won't be as obviously and grossly better than Energy though, but I don't think that calls for buffs to Archery. -
Hopefully Full Auto can get the 16 target cap, but since AR already has a great tier 9, it doesn't need a corresponding buff. Changing the "true" nukes is due to the fact that Full Auto and powers like it are already much better.
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Quote:Indeed. That is what I mean when I said sometimes they use their judgement (I didn't mean to imply any negativity with the word arbitrary).It may be arbitrary, but it might not be arbitraily arbitrary. 25% (and its -20% inverse) come up a lot when it comes to special case alternatives. Its comparable to the accuracy penalty for AoE mezzes, the (original) arbitrary bonus given to Claws. Many such adjustment factors live between 20% and 50%, and cluster around 25% and 50%.
But thinking about, wouldn't it be nice if blaster nukes did, say, about 22.5% more damage than a full end bar would allow? As a bonus for blasters? That seems like a good thought for the special case that nukes are. Then they could just set the recharge to whatever is appropriate for that scale. -
Quote:Indeed they do, 116.5* 1.25= 145.625.which I think is about 25% (he might have said offhandedly 50%, but the numbers suggest 25%.
It is still arbitrary to decide to tack 25% onto the recharge, and I am not sure I agree that 4.96 at 145 second recharge is unpalatable, but I also do not find 4 at 145 seconds to be unreasonably low (although it is feels near the bottom of the range I do find reasonable). -
Quote:I don't think it follows the formula. Scale 4 damage with an area mod of 4.75 seems to be a 116.5 second recharge, unless I am mistaken.it is doing the damage it should for its new recharge time
When I plug 145 seconds and 4.75 into the damage formula I get:
(0.2*((RECH*0.8)+1.8)) / AREAMOD
(0.2*((145*0.8)+1.8)) / 4.75 = 4.96
So 4 seems like an arbitrary number they picked, rather than obeying a formula. I am not saying 4 is a wrong number, just that at these large recharges and radii, they sometimes use their judgement rather than blindly using the formula. -
Rain of Arrows and Archery's only fear should be the possibility of a reduction in its power (likely by increasing its recharge). It is so strong, even with the proposed buff, it still far surpasses the other tier 9s. Rain of Arrows could have its recharge changed to 90 seconds or 2 minutes and Archery would still be competitive with the other sets (rather than clearly better than most).
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I like the change. The lower damage is more than made up for by the removal of the crash AND the much faster recharge. If they had kept the recharge longer (or even shortened it to just 4 minutes instead of 6), then I would be dismayed. The 2:25 and 3 minute recharges are such a massive improvement over 6 minutes, that I am thrilled they went in this direction, rather than maintaining the longer recharges with the higher damage.
Quote:Full Auto avergaes 2.9 (2.75 with a 10% chance for an additional 1)What scale are the current crashless ones on now? Like roa, overload, hob.
RoA is 3 ticks of 1.2 for 3.6 total (it is actually 1.35, but uses the pet scale, so I adjusted it to blaster scale for ease of reference)
Overcharge is 3.5
HoB averages 3.3
Geyser is 3.5 -
Quote:I think a Rad/Fire ranger would be an exceedingly strong toon, especially with the upcoming blaster buffs. I wouldn't shelve the concept just because you can play Rad/Fire in melee as well. Heck, just go 2nd build, that way you can keep both concepts!Thanks you guys, I really appreciate it. I guess as far as concepts go, I was aiming for the old Jessica/Firestar kind of theme, but as you have already pointed out, this combination is much better suited for melee range. As I've already got a toon that kicks major *** at the melee cap with this set, guess I'll have to shelf the concept.
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Quote:Indeed. I am trying to figure out where I stand. For me, I love scale 4 with 2:25 recharge and no crash. I often skip the nuke or take it just as a for fun power. This change makes them as useful as HoB and I love HoB. To be honest, I feel some WOAH when I think of Inferno back to a faster recharge, even if it deals a bit less damage (and with a bit of DoT, I bet Inferno will be really close to Lt killing).What you think is an appropriate level of damage depends on what you think nukes should do. I think they could do a little more damage, but I don't think Scale 4.0 is disproportionately worse than what we have now. Its 18% less damage, but in terms of its kill factor its entirely reasonable that many players would consider that a guaranteed kill of all minions and Lts (that you hit) with BU and Aim is better than leaving half the Lts behind with just BU (and Aim can't improve that situation).
OTOH, I think of those who like nukes now and I know many of them have frequently said they prefer the big boom. This might be a time for me to advocate for my preference though, since I think my preference is not just better for me, but better for the AT in general. -
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Nonsense. The game is dying and you speak of I28!!!!
Quote:I personally prefer the slow leak of news to the wait for one big announcement.
Off the wall request time!
So when are we going to get our own movie/demo editor so we can more easily make CoH movies?
Is this like that resistance to resist debuff thing? -
Quote:NO.YES
YES YES YES
The cottage rule is the WORST thing that has ever happened to City of Heroes design. It's developers willfully saying that they're going to do a poor job in the name of what, not rocking the boat with the customer? That's a ridiculous argument because the boat is being rocked to bring the customer a better product. Throw it out. It's awful.
NO. NO. NO.
Never change something that drastically unless you must. Do I agree with the change to Challenge (and by change we should just call it the removal)? Yes. Do I think they should make big changes like this lightly? Never. And I trust they never will.
Heck, they could change Integration so it gave 30% resistance to all and had the same mez resistance it does now. Why not? It would be more powerful than the current power.
The nuke changes, as proposed, are treading on thin ice. I dislike the true nukes. I will much prefer the proposed version. But I think taking away a Lt. killer is dangerous territory. -
Did you account for misses? When your blaster attack misses, you also do not get the Defiance buff. It is a small thing, but I figured I'd point it out in case.
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Quote:Here is what I think.Nova currently averages scale 4.875 damage. The revised version they showed on the stream was doing scale 4.0 damage consistently. So basically the modified Nova will do about 82% of the damage of the current Nova on average, but recharge just about 2.5 times faster.
Currently Build Up then Nova almost always kills Lts.
This new Nova will not kill Lts. after just Build Up. Of course you will have endurance so you can throw out Explosive Blast (although for Nrg this is problematic since you aren't likely to hit many enemies).
I don't know.
Old Nova. A small chance to deal 3 scale damage. A big chance to deal scale 4.5 damage. A small chance to deal scale 6 damage.
I am not seeing scale 4 as the appropriate damage. -
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He He. I was thinking to myself, so many good powers, how do I choose? How do I choose?