Need help with a RAD/FIRE build
Ill be honest.. that combo is far far more effective in melee than at range.. the amount of PbAoE goodness is just too much to ignore.
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
What Air Hammer said. Your best bet is to try to soft cap S/L/E that also gives you decent numbers vs melee and ranged.
Mace Epic is going to be your best option for that.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
What the previous gents said.
As a powerset that gets 3 PBAoEs by level 10, if you're playing it at a range for anything but maybe AV fights you're doing it wrong. More diverse defense will definitely help you out more.
Here is an idea to get you started. One small luck from capping Sm/Le/Nrg/Range. I'd consider Agility for Alpha. You could drop Fire Sword and Atomic Blast to pick up Maneuvers and Tactics instead, if you prefer.
I don't know if Blazing Aura will be able to take Accurate Heal sets, so that may need to be switched out for something else (either a regular heal set or maybe Golgis.
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Rad-Fire: Level 50 Magic Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Fire Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: X-Ray Beam -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(34), Thundr-Dmg/EndRdx/Rchg(37)
Level 1: Ring of Fire -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
Level 2: Neutrino Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(37)
Level 4: Combat Jumping -- LkGmblr-Rchg+(A)
Level 6: Electron Haze -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(7), Posi-Acc/Dmg/EndRdx(9), Posi-Dam%(17)
Level 8: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(15)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 12: Proton Volley -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(13), Mantic-Dmg/ActRdx/Rchg(13), Mantic-Dmg/EndRdx/Rchg(34), Mantic-Dam%(40)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46)
Level 16: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(17)
Level 18: Cosmic Burst -- SBlastersW-Acc/Dmg(A), SBlastersW-Dmg/Rchg(19), SBlastersW-Acc/Dmg/Rchg(19), SBlastersW-Acc/Dmg/EndRdx(21), SBlastersW-Acc/Dmg/EndRdx/Rchg(23), SBlastersW-Rchg/Dmg%(37)
Level 20: Blazing Aura -- Nictus-Acc/Heal(A), Nictus-Heal(21), Erad-Dmg(31), Erad-Dmg/Rchg(43), Erad-Acc/Dmg/Rchg(45), Erad-Acc/Dmg/EndRdx/Rchg(46)
Level 22: Acrobatics -- EndRdx-I(A)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Knock%(43), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 26: Neutron Bomb -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(27), Ragnrk-Acc/Rchg(27), Ragnrk-Dmg(29), Ragnrk-Knock%(31), Posi-Dam%(43)
Level 28: Consume -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(29), P'Shift-Acc/Rchg(31), P'Shift-EndMod/Acc(36)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def(33)
Level 35: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def(36)
Level 38: Web Envelope -- Acc-I(A)
Level 41: Summon Spiderlings -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(42), ExRmnt-Dmg/EndRdx(42), ExRmnt-Acc/Dmg/Rchg(42), ExRmnt-EndRdx/Dmg/Rchg(45), ExRmnt-+Res(Pets)(45)
Level 44: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46)
Level 47: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/EndRdx/Rchg(48), KntkC'bat-Knock%(50)
Level 49: Atomic Blast -- C'ngBlow-Dmg/Rchg(A), M'Strk-Dmg/Rchg(50), Sciroc-Dmg/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(39)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(11), P'Shift-EndMod/Acc(23)
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Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Thanks you guys, I really appreciate it. I guess as far as concepts go, I was aiming for the old Jessica/Firestar kind of theme, but as you have already pointed out, this combination is much better suited for melee range. As I've already got a toon that kicks major *** at the melee cap with this set, guess I'll have to shelf the concept.
It was just an idea I guess, but I'm grateful to you for slapping me upside the head with reality.
So then... ON TO REWORKING MY FORT! MUAHAHHAHAHHAh
Stand UP.
FIGHT BACK!
If you are going to make Firestar you could go for the Rad Blaster.. maybe an Energy Secondary and pick the Fire Epic pool...
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Thanks you guys, I really appreciate it. I guess as far as concepts go, I was aiming for the old Jessica/Firestar kind of theme, but as you have already pointed out, this combination is much better suited for melee range. As I've already got a toon that kicks major *** at the melee cap with this set, guess I'll have to shelf the concept.
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Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
I got a Rad/Fire in the late 20s. Still no Combustion though. Biggest problem I've found so far is all the DoTs. Repulsion Bomb jumping in, Fire Sword Circle, Irradiate, tick tick tick, stuff dies, if it doesn't I got a Fire Sword for that, and then blast as needed.
I'm impatiently waiting to see if the devs follow up and make Blazing aura not drop on mezzes. I'll be happy camper then.
Hey all,
Been back a few weeks now, tried out my SJ/WP scrapper (IN LOVE), tried out a few builds for Dark/Dark dom (Thematically WIN, kind of meh for efficiency and damage, but still in LOVE), and now I'm trying to restore an old project that frustrated the hell out of me.
I'm trying to build a viable ranged def capped rad/fire blaster. Don't really care what EPP he has, just really need to get him built, I'm approaching that stage in his levelling life where I need to start thinking about his finalized build. I'm not going to post what I have so far (because it's embarrassing), and I've got a previous build for his sets for capped melee def, (which, give the number of AOEs and PBAOES, really, really worked). But for thematic reasons, I kind of wanted him to be a ranged version.
Anyone had any luck with this? Please, (begs) pleased post a build or two!
Thanks for your help you guys.
Stand UP.
FIGHT BACK!