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Posts
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Quote:I wouldn't really call them equivalent. The tailor doesn't affect your skill level, powers, armor, etc - where in "other games" you're given missions to craft, you have to repair armor, buy armor, repair weapons, pay death penalites and the like. Just to stay at your current level of effectiveness - "broken" armor doesn't help.To be honest, it is a poor MMO where you *dont* have the cash available to skill up. I dont know if it is because I am a miser and only buy what i need, but i honestly *cannot* remember the last time where i didnt have the cash available to skill up (7 years and counting). Yes, if you go and blow all your cash on stuff on the AH and other miscellaneous stuff you can find yourself in this situation...
But the same can happen for a new player in CoX who spends lots of time in Icon swapping their costume around. Hell, before WW/BM came out, i remember giving players inf so that they could buy new enhancements just because they would go red when they next level up. And this was for the player who *didnt* spend ages in the tailor!
Heck, in one of them, at something like level 25, I had to make a choice between completing a mission (which required me to basically blow all the cash I'd managed to save up because I had to buy something) or train a few skills (which would have blown half the cash.) Since I *hate* having missions just hanging and getting grey, yeah, I blew cash on that - and had to keep scrounging for ammunition until I got money together again. Another (Aion, IIRC,) to stay the *least* bit competitive, you had to buy new wings (if you weren't awarded them from pre-ordering or something.) Given PVP was pretty much a requirement to get ahead (and again, not cheap, especially with having to pay or stay in "xp debt" - it didn't wear away, and did slow you down) - and even for PVE it helped, since gathering missions (again, required, IIRC) got longer and longer, so you needed more flight time. But the wings at your level were a few million gold.
It jus tturned the whole thing into a grind, wearing all the fun out of the game *very* quickly. That's without really spending frivolously, either. -
Yet another reason to avoid Exalted...
Yes, that gets annoying. I'm not sure they can get around it right now, though, given those ARE being put out by admins. (On the other hand, I don't recall the Manticore/Psyche wedding being in Admin Red once they got past the scripted part.) -
I actually wouldn't mind seeing more Midnighter arcs (again, though, without them being a brick wall to other areas.) Lore wise, yes, it makes sense they'd pay attention to the Lost/Rikti - just not related to Cim ("Hey, you've beaten the Rikti, now go talk to an old Roman guy!"). We have a bit with Mercedes Sheldon (which, again, level difference in the unlock between the sides....)
Doing a "Midnight Overhaul," to get a little more grandiose in planning, I would:
- Remove the unlock I've been talking about, since cim content is level locked anyway.
- Tweak the Lost/Rikti arc as mentioned here - and there are things that have been asked for before in regards to, say, Lady Jane and the Lost Curing Wand, as well.
- Put in an arc actually going INTO things like the Arcanus family's relationship and history with the midnighters.
- Put in another dealing directly with what they did with Ruularu - perhaps Ouroboros-tied, there, like the Ouro "task forces" and such, though I think that would get a bit sticky, lore-wise.
- And another dealing with Wade's past history.
... just for starters.
Cim itself could use more content, yes. It's already feeling like a (dev) abandoned zone. -
More organization would be fantastic (other than having current costumes broken at the tailor, *again.*)
So would a search as described. -
Do it along with removing the unlock. *shrug*
The arc itself just isn't that fun - it's less fun when you're trying to rush through it because you have people waiting to run an ITF. Remove the need for the unlock, trim down the arc (you have a point with the duplicate missions, it's part of the tediousness of the mission) and it turns into "something I can run and just enjoy when I have the time without holding people up."
Besides, (a) the Rikti/Lost connection has nothing to do with Cimerora, which makes the arc rather a tangent, and (b) we've got new Midnighter-related threats in game now - a new arc overall would probably be a good idea. -
Quote:"Riff raff?"an emphatic NO,NOT SIGNED!
I for one as an avid RPer among the ranks of the midnighters enjoy having a gate on the door, as annoying as it may seem to the riff raff.
Quote:As an avid TF leader, when I do bother to run an ITF I definatly want people who know where the zone is, and some of the lore surounding it, if they dont care about lore they can play another game as far as I am concerned.
The arc helps weed out the inferior type of personality tha doesnt belong in our game. if you cant easily solo that arc in 30 min or less your character or play style have HUGE flaws you need to improve. Or play a different game.
Not only did I not bother reading the rest of your tripe, but after seeing this kind of elitist BS, I don't think anything you have to say about *anything* is worthwhile.
Oh, and do note this isn't about the *ability* to finish the arc. There's nowhere that I said I couldn't. It's about having an artificial barrier in place that doesn't need to be there. But thanks for proving you earn the first three letters of assume. -
Quote:They lost a customer in me and others. I would have bought every travel power released if only toggles were allowed to stay active. Now I won't. Those words that's money flushing down the toilet for paragon studios cause some lazy developer couldn't spend a little extra time to code that toggles stay active while these travels are active.
Wish I was allowed to half *** my job like some of these devs do lol.
Remember, every time the devs don't do something EXACTLY the way you want, it's because they're lazy. Absolutely no other reason.
*rolls eyes*
I didn't buy the rocket board, not because I couldn't use powers on it (which I knew ahead of time,) but because I thought it looked silly. I didn't buy the flying carpet, because it doesn't work with any of my characters, not because of any power restriction. I bought the wolf transformation despite it disabling powers, and am perfectly happy with it on the characters it fits. And I bought walk... no, wait, I didn't, we were given it completely free for the heck of it as a requested RP power, done in BABs' spare time. -
For enjoyment and stuff:
The four Faultline arcs.
Croatoa.
I actually like Striga still, even if Stephanie's arc isn't really coherent. Almost hard to not outlevel Jack.
The Freakylimpics.
The Terra Conspiracy - which I keep managing to miss, actually.
Revenant Hero
Villainside, skip Willy Wheeler - god, I hated him. Not hard, just really irritating.
Crimson Revenant is unlockable (actually... do we need to do that still?) but I liked it.
Vernon von Grunn and the Television in Grandville are two all time favorites. Television makes more sense if you run the Radio in Oakes. -
Quote:QR
So you would rather
A: pester someone on a global channel to let you join them for the last mish to get the badge
B: wait for someone who is handing the last mission to the latin student to get the badge.
What do you guys do if an ITF is starting up you would like to join but no one is about to talk to the latin student and you don't have the badge yet?
/unsigned
.... what are you babbling about? Did you READ the request? Removing the unlock wouldn't require you to "pester" anyone. You would be able to... wait for it... join the ITF instead of being locked out of it.
Quote:I like knowing people know how to get around the game world even if that means running a handful of missions that take 30 minutes or less
Besides, you have noticed things like, oh, "Teleport to Contact," base teleporters, mission teleporters, the top tier zone teleport in the teleport pool... right?
Generally, pointing someone to the tram/ferry lets people know "how to get around the game world." A ridiculous series of missions locking you out of a zone does not.
Quote:Especially if I'm about to do a TF/SF with them.
Quote:Sorry but this idea only breeds noobs something that I can not support. Especially with all the Freemiums joining as of late.
Perhaps next time you should actually try *reading* what you respond to. -
To add to a lot of what's been said -
*Not having to pay, and pay, and pay every time you level up and train.
Yeah, we have to use enhancements - but they can drop from enemies, and you can do a "once and forget" if you use IOs. To do the equivalent of other MMOs in COH, you'd have to pay to unlock everything but your level 1-2 powers, each power tier would cost more (level 1-2, free, level 3, 1000 inf, level 4, 3000, to level 9 costing, say, 1-2 million,) pay for pool powers, and pay for every slot you put in.
I *hate* that. It's one of the things that makes a game feel grindy to me. "I'd love to keep playing, but I need Swing Sword IV and it costs 500,000 Gold. Hope I don't level while I'm doing it, next tier powers cost 650,000 each to train in and there are five powers in it." -
Quote:Does that mean you ran into walls, bumped into people and toppled a priceless urn? Or is that just without paying attention?Cim is level locked right now on Live at level 35. just tried to get in there the other day without thinking.
Regardless, I'd say remove the level-lock as well, then - the content's already restricted, if someone wants to run their level 12 whatever around in there to play "Catch the spear," let 'em. -
The zones are fairly dead. Find some friends to fight you. *shrug*
As far as "non fighting" badges, there aren't that many - you get one for completing a PVE mission in the zone, one for defeating a firebase in BB, explore badges (of course,) launching the rocket 10 (?) times in WB, and for doing various things in RV (defeating each of the patrons, controlling a heavy some amount of times, etc.) as well as just for burning time in the zones.
But for the rep, etc - you must fight. -
Because it wasn't designed into it from the beginning?
Because it's not the same sort of "Social game?"
Because the last time they tried to drag data out of the game to the website, it was.... *not good* for the servers? (See also City Vault.) And that was just viewing character data.
Not saying it wouldn't be nice to have, but "If X can do it, why can't COH" doesn't really fly. It's like saying "If robins can fly, why not ballistic missile submarines?" -
Quote:Well, it'd end up just like the RWZ. If you happen to haul someone else along that's not 35, they'll get XP, but won't be able to get Vanguard merits./signed
But keep the level lock on Cim at 35. Having to unlock midnighters is part of the story. It is an organization that is special but for how long it's been out it time to remove that stupid unlock arc.
Cim? They'll be able to get XP, and work on the Roman weapons (but not the costume, as that's part of the ITF.) None of the missions (or, obviously, the ITF) would be available... so I don't think a zone "level lock" would really be needed. (Besides, they removed them on the hazard zones some time back.) -
Quote:There's no reason for the lock, and it's a long, non-fun, tedious, boring barrier if you and your friends want to just run an ITF and... oops! One person doesn't have it done!I never had a problem with it myself. Is it really that hard to run those missions?
Add to the fact it's got irritating missions like Lady Suicide-Is-Fun-Let-Me-Solo-This-Other-Spawn and the timesink Lost Curing Wand with the ridiculous recharge... "hard," no. Annoying and unneeded, yes. -
Minor adjustment:
You'll have X number of global unlocks. These can be used anywhere. Minimum 2.
You'll ALSO possibly have X number of *server* slots, if you've purchased extra slots on specific servers. These can only be used *on* that server, but will be used first if you unlock a character. (Can also be used to unlock empty slots.) -
50,000 IIRC. What the percentage is, I believe, depends on how far "up" the tree you are (something like 3% for Judgement, 2.5% for Lore, for instance. Numbers are just examples.)
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Quote:More like "Resent having to do this non-fun, fairly annoying arc again."If you don't like doing that arc, just think of the reward at the end of it. That should help motivate you to get to the end. That's what I do.
That plus, if I'm going to join people doing the ITF, it'd help if I could see who has it unlocked WITHOUT going through the old log in- check badge - log out - log in - check badges - etc. nonsense. -
Quote:But... we beat him (and the rest of the phalanx, and Recluse and pals) up repeatedly, and/or save them without breaking a sweat *already.* Not at level 10, obviously, when they SHOULD be stronger than a newbie hero/villain, but by the time we're in the 40s we've done so repeatedly.Policy, for one. If it wasn't already obvious, Matt has stated clearly in his latest interviews that one of their current goals is to create a game environment where there are no NPC's that are stronger than the PC's. Removing Statesman is part of the implementation of that policy.
So it's a pretty hard sell to say they're "stronger than the PCs." Do the RV versions - if anyone ever bothers to spawn them - even challenge anyone any more, one on one?
Quote:Technology for another. The mission creation and cut-scene creation tools allow them to tell a deeper story now than they would have been able to tell six years ago or even two years ago. The death of your flagship character requires that you try to tell as deep a story as you can manage. -
Quote:Could be on a beta board, which wouldn't be accessible or even around any more......or, given the fact that pretty much everything Castle had to say about Kheldians back then has been purged, you could just come right out and say what you're referring to, specifically.
Because Castle had quite a bit to say three years ago.
Not that I particularly care about knockback, but you've piqued my curiosity, and search didn't turn anything up. -
Quote:Unless, of course, they're trying to stay teamed with friends and don't want to hold them back for the not-insignificant amount of time it takes to run it. For even more "fun" put them on a low-damge, non-mez-protected character.You know, if we're talking about a new player who's never run the arc before, maybe they should try it before running the ITF. It's a neat arc. By the time they're done with it, another ITF will be forming.
And no, it's not a "neat" arc. It's a fairly ridiculous arc with a suicidal NPC in the middle of it in an undroppable mission, heroside, and a time-waster at the end as you wait for a ridiculous recharge on a temp power that does something that gives you zero XP (not that you'd get XP for Lost at 35.) -
From a discussion elsewhere... and irritation at this through the years.
There's no real reason to "lock" Cimerora/the Midnighters club. It's the only locked zone there is, since the removal of level limits on hazard zones. There's nothing particularly special about either the Club or Cimerora - and the one thing Cim has to offer, the ITF (yes, I know, there are two NPCs with fairly bland arcs and some bland repeatables) can be an annoyance when you go to join and suddenly find... oh, wait, THIS character hasn't run the (fairly time consuming and not particularly fun) unlock arc. Then either you hunt through for a character to run it, or tell your friends to go on without you.
Plus, the level for the unlock arc is different between the sides. Heroside, talk to Montague at 10-15. Villainside, 35 or so. For no particularly good reason. (And with side switching, you can't assume your "hero" has unlocked it, or your "villain" hasn't.)
While we're at it, dump the arcs. Make them like the RWZ arcs, if you need a "lore" reason - talk, quick kill mission, talk, talk, talk, done. You now have your flavor with a minimum of irritation or time. Just *never* having to see Lady Suicidal-Gunslinger or deal with the ridiculous time-waster of "curing" the lost (why does it have that much recharge on something that gives no XP again?) would be worth it. The villainside arc is shorter, of course, but "Hunt 4 specific NPCs in an orenbanga maze" doesn't qualify as "fun" for most people, it seems. Can't imagine why.
Edit: Scratch the "Dump the arc" bit. There's another suggestion elsewhere to revise and streamline them, which - sure, why not. Just don't make them a requirement to unlock the club/Cimerora. -
There are already thousands upon thousands of arcs which are abandoned, are unplayable due to game changes, patches, bugs, etc.
For all of those, there are *how many* unfinished arcs, unpublished arcs, unused villain groups, etc. are there? Probably - conservatively - ten times as many.
Why would they waste space on that?
Besides, they're text files. Spend $5 on a thumb drive (or 10 cents on a CD to burn) and stick them there. Email them to yourself. Get a free online backup like Mozy - even with their backup size limit for the free users, you can store a lot of arcs. Take some responsibility for your own stuff. -
Get rid of the lock all together.
There's nothing so special about the zone that it should be stuck behind a lock like this (and heroside one of the most annoying suicidal NPCs around) anyway. There's almost zero content there besides the ITF, which is already level restricted, and two NPCs, also level restricted.
Either that or make the badge a global one. Run it once.
Of course, I fully expect the devs to read that and interpret it as "Hey, an Empyrian merit reward, 20 of them per character to unlock without running the arc!"
Besides, getting rid of the lock would get rid of the rather stupid discrepancy between hero and villain side. Heroside, run at 15, get the fluff "Origin of Power" arc at 35. Villainside, get the fluff arc at 10-15, then run the unlock at 35. So, for someone that switches between characters and sides... -