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Posts
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Joined
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Quote:Hopefully not, because that logic didn't work. The markets merged for entirely unrelated reasons.Is that like the dirty logic people were using to argue in favor of a market merge?
Still, gotta love the self-assurance of folks who are convinced that it was their dogged, unrelenting advocacy that made the merger go through. -
My very first character was a blaster. And while I enjoyed being able to dish damage, I hated that so many battles turned into tactical exercises. This was back in '05, mind, before any form of difficulty adjustment was brought into the game.
Then I rolled a tank and got him over the End hump. O. M. G. I could wander through maps and take on all comers. If a hidden critter popped out and piled on... meh. Okay, yeah, I had no range and had to chop down Lts and above, but who cares? I wasn't face-planting and debt-capping every time a tough end-boss happened. No perma-Stuns or chain-mezzes. No friggin' Jack Emmert touting getting killed as a power-up strategy.
My only real regret is that I didn't get to play a tank back in the days when they aggroed and herded entire zones into dumpsters. -
To take this off on an entirely different tack...
Part of what makes for mental age is the way the brain physiologically behaves at different points in your life.
For instance, it's documented that starting at puberty, the brain ages kind of back to front, with the emotional/impulsive bits in back "growing up" first and the logical parts up front coming in around 21-25. Which is why teenagers tend to have poor impulse control and a heightened sense of personal drama.
As the brain gets older, neurons become less plastic, making it harder to lay down new pathways, which contributes to people becoming set in their ways.
My point being, I would imagine that an immortal would be drawn to a person whose "neurological age" most closely matched their own, however it is that their brains operate.
So my guess is that Marcus Cole probably thinks and acts like a man in his mid-30s because that's where the magic of the Well froze the development of his brain. He probably also relates to others in that fashion and that's probably the level of maturity he seeks in potential companions.
Then, as they age, he ditches them and cons them into thinking he's not calling because he's captured in another dimension. Meanwhile, he's just hanging out in Independence Port. You're really "Statesman's Pal" because you repeated the story to Maria Jenkins. -
Quote:Well, in the interests of disclosure, I should admit that I hate-hate-HATE the various Merit/token systems. Part of the reason that inf has gotten so hyper-inflated, IMO, is this idiotic "lets have 15 mutually distinct forms of currency" notion they've implemented.In any case, I find it extremely unlikely that the devs will ever allow us to buy merits with money. As the market merge has shown us, anything is possible, but they have been pretty dead set on merits being reward for very personal, per-character achievement. Letting them be bought with inf removes that completely. I'm not sure there are as many reasons for them to go back on that position as there were for them to reconsider a merge.
I feel that nearly everything in the game should be able to be bought or sold at a vendor for an inf cost. Purchase prices should be high and sell-back prices low. Things should be scaled so that drops and the market would be more time-effective and work in the margin between the two. But the vendor would always be there as the last resort, acting as an economic stabilizer. If inf becomes too plentiful or supply becomes too constricted, such a system would automatically ameliorate the imbalance.
But since that will not happen, I simply think that setting a high inf to merits ratio for exchange would be the simplest and most effective form of inf sink that the devs could implement. It would surely be a far easier thing to do than set up a scheme for auto-marketing. -
I think the game needs much better inf sinks than the ones we already have, because inf obviously flows into the game at a much higher rate than fixed costs and character retirement/abandonment take it out.
I think the easiest way to provide a massive inf sink (and also insure a marketers' riot) would be to allow purchasing Merits with inf at some stupid high rate of exchange, like 1M inf per Merit. That would set a de facto price ceiling on the rare non-purple drops in the 200-250M range (well, not really, since people buy common recipes for greater than table prices all the time) and take that inf out of play instead of just moving it around on the market.
If they did that, then added purples and PvPs to the Merit Vendors for ~500 Merits, then it'd be like draining the swamp.
I also think it's needed. Yes, all of the players who have been around for any length of time and care to spark two brain cells together can virtually manufacture inf; I do it as well. But I sometimes imagine new players who don't know the market or have a dozen 50 alts, earning their hard-won 20K and then getting sticker shock when they try to buy a Luck Charm for a single Acc IO. -
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Well. Take that, Posi, and your economic projections, too.
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Thanks to those who provided feedback. I've added some clue text to flesh out the back story and tweaked a few things, and also decided what I didn't want to change, which is also useful.
So, the arc is in its final form, until the dev team breaks it with the next "exploit fix." I have one or two more ideas I may try. Until then... -
Off the top of my head:
Impervium Armor has a +3% Psi Resist as part of the set and 3.13% Psi resist as the sixth set bonus.
Aegis has a Psi Resist/Status Resist that gives 3% Psi resist and does not incur Rule of Five when stacked with the Impervium Armor Psi Resists.
Crushing Impact has 2.5% Psi Resist when six-slotted.
There's more but those are the ones I generally use. Combined with +Regen and perma-Dull Pain that's usually sufficient. If you can get the Psi protection accolade from the Rikti invasion badges, I've used that to solo Carnie bosses without trouble. -
Quote:I can eliminate one thing for you: Absolutely nothing that happens on the servers can make your PC blue screen.It's either the heat or UM. Given that it's been hotter and it's not happened while on the other hand UM has been causing problems on my system since it was added to the client and there is many sources of it I have to say it probably has something to do with UM and/or the servers.
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As general policy, they don't post patch notes for updates that don't have player-facing changes.
In other words, it was something internal to the servers that doesn't affect game-play. -
Quote:Sure they will. Any time now. Real Soon™ in fact. Well... After they get around to fixing PvP, so they can fix Base Raids, so they can fix Items of Power, so they can fix Cathedral of Pain, which can't take priority over fixing critical bugs, and then there's those other quality of life issues, and they've just *got* to keep cranking out new content (which will also have issues to be addressed), because who wants them to actually just *fix* things...If will come, ...eventually. They've promised as much. It's just one of those things they unfortunetly can't/haven't been able to get published yet, and we have to wait.
Nah, let's face it. As much as the dev team for this game rocks in so many ways, the philosophy is to get any given feature to 95% done and move on to the next. And while we're always promised that they'll come back and get that last 5%, they just never mention that it takes them 3 years in which to do so.
It's a sloppy design philosophy and the accumulation of 6 years' worth is showing through, cause .95*.95*.95... and so on, is a lot less than .95.
But don't worry! Everybody will be so taken with Going Rogue and all the new stuff after that that they won't care!
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Quote:Really? Someone neg repped me for saying that? ^^Objective:
I did growl with my angel-winged sphinx-girl and found to my dismay that her wings were down over her face.
Is showoff supposed to spread the wings? Because it didn't spread my angel wings.
Subjective:
Showoff really should spread the wings, if it's not meant to. Agree it should be slowed down.
On the Mutant != Furry front, my mutant energy blaster will be very happy with Energy Morph. My illusion/ controllers will have much fun with Dimensional Shift. Don't have anything for which boiling is appropriate but I can see the potential for those who like their heroes in the Toxic Avenger mold. -
None of the Temp Mutation power icons blink before expiring, even when Don't Blink is unchecked.
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Pain Tolerance values possibly off
Character name: Sphinxia
Archetype: Scrapper (Claws/WP)
Level: 48
Bug Description: The values for Pain Tolerance in the info screen don't match up to the values listed on the combat monitor. End Redux is supposed to be 30%, monitor lists it as 23.07% Status Resists are supposed to be 50%, monitor lists them as 33.33%. Regen values appear to match, though. -
Quote:This is unrelated; I've seen this behavior since before I17. It seems to have something to do with the way the monitor handles the ticking over of proc and global buffs.Possibly related oddity, my Combat Attributes Window keeps randomly adding and deleting various buffs including a large improved regen rate, a large Increased Health Bonus and Ultimate Improved Recovery rate, a Luck of the Gambler: Recharge Speed. Perhaps others. EDIT: Secondary Mutation dropped, combat monitor still acting as described. EDIT2: Ummm, nevermind about this. Apparently my combat monitor always does this on Bill. O.O
I'll leave it open until the Mutation drops and see if the combat monitor settles down.
I bugged it way back when I first saw it but there's no telling what bit-bucket that report fell into.
Update: Sorry this is unrelated to this thread, but I looked again and realized what's actually happening. Powers and Set Bonuses that have multiples of the same bonus or modifier fluctuate back and forth between summing those modifiers and listing them separately. -
Here's one: I used Ctrl + Mouse-click to set Secondary Mutation on auto while Tough Hide was active. I noticed that when the icon reset, the power didn't fire. I manually clicked it and it told me the power was recharging. I got the info on Tough Hide from the Powers screen to check the duration remaining and it reported 49710 days. As I was pulling up this forum to report it, the power auto-cycled while on background and I now have Acute Senses with a standard duration.
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Objective:
I did growl with my angel-winged sphinx-girl and found to my dismay that her wings were down over her face.
Is showoff supposed to spread the wings? Because it didn't spread my angel wings.
Subjective:
Showoff really should spread the wings, if it's not meant to. Agree it should be slowed down.
On the Mutant != Furry front, my mutant energy blaster will be very happy with Energy Morph. My illusion/ controllers will have much fun with Dimensional Shift. Don't have anything for which boiling is appropriate but I can see the potential for those who like their heroes in the Toxic Avenger mold. -
Objective: The faces need to be included with the Special Helmets from CoV/Vet Rewards.
Quick subjective impressions:
Organic Armor really needs Organic Claws.
The Bioluminescent skin texture, and the Organic Armor to a lesser degree, had me thinking one thing over and over again:
"Oh no! The heartbreak of psoriasis!"
Once again, we have overly-specific and inflexible costume sets that don't play well with others.
While I agree that Mutant does not necessarily equal Animal/Bestial/Furry/Whatever, I think we all can agree that this is an area where the costume sets are sorely lacking and has been an area of high demand for a while. I've been wanting a raptor head for ages, myself.
You (dev) guys knew this and went with this stuff instead. Epic fail. -
I'm coming up on City Traveler in about 3 months (I should hit 57 sometime this Friday).
I know for sure that I have one scrapper that I'll be respeccing out of Air Superiority. But mainly I want the ability to mix and match. For instance, I have a couple of support types who will then have Recall Friend and Flight (my preferred movement power). Or a Flight tank that might do better with Combat Jumping. Also, the ability to mix SS and SJ without investing 4 powers and at low levels, should I so desire.
Things like that. -
I published my first story a little over a month ago and got no takers. I polished a few things based on private suggestions and hope I've got it better now.
Unfortunately, each mission in the arc involves either a rescue or in the last mission, an ally. So, the XP "fix" is an issue. However, it's primarily story-based.
Arc # 416094 -- As If You Saved The Entire World
Background: Deirdre Willows is an old friend who is a member of the Midnight Squad. When she disappears on assignment, Montague Castanella calls you in to help again. A series of flashback missions in progressive level ranges shows your history with Deirdre, from your rescuing her from the Hellions as a teenage runaway through her struggles with dealing with her magical heritage. Then you go on to aid her in her current circumstances.
The flashback missions are all stock enemies. The enemies from the later missions are custom but I tried to balance them for an overall even difficulty. The last mission has an AV Boss but also an EB ally to balance it.
Love it or hate it, I'd just appreciate somebody giving it a try and letting me know. Thanks in advance. -
Quote:No, unless they changed it very recently.But the other issue that comes up is if you take it out with a respec doesn't the enhancement lose any +'s?
I respecced an old 50 a couple of months back and had a 50+ HO left over. I saved it thinking I'd market it, but you can't put combined enhancements in the market.
So they can be taken out with respecs but you're limited in what you can do with them. -
I don't have a build handy, but in my experience playing a couple of /DB tanks, END usage is key. Don't be fooled by low end costs on the attacks, DB is a blindingly fast set and will eat your blue bar.
When I did DB, I went WP/ and Elec/ for the End management.
OTOH, the first time I played a wp/db tanker, there came a time where I forgot I was running a tank and thought it was a scrapper, in a good way. -
Quote:I have a purpled-out 50 Inv/SS that I mostly solo with. I built him with an eye towards global recharge (155% with Hasten). Believe me, it picks the pace right up.Inv/SS would work well, although the wait for Foot Stomp feels like an eternity. Not my first choice, but more than capable.
Perma-Dull Pain and long stretches of double-Rage don't hurt either.