Starcloud

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  1. You don't need to run City of Heroes in compatibility mode with Windows 7. CoH is just fine running natively. XP Compatibility mode is for older business programs that an employee of a company might still need to run.
  2. It also explains why thugs, despite *knowing* that Superman, Wonder Woman, etc. just don't get hurt by bullets.. why they keep shooting at them.
  3. Starcloud

    Chrome Down!

    The fact that combofix (of all programs) corrected the error on someone else's installation is a disturbing sign. Combofix is mostly used to clean out rootkits and really pernicious malware.

    It's entirely possible that your computer is infected with a program that doesn't want you to use Chrome (which is more secure than other browsers) and instead use IE (so that it can continue the infection process).
  4. Starcloud

    Human only PB?

    Well, for me, it's exactly like my regular PB build only with Musculature Paragon as the Alpha slot.

    I'll probably take Diamagnetic for the Interface and Clarion (status protection finally!) for the Destiny.
  5. Hm. I must have misread something. Then its' a toss up between Diamagnetic Radial Flawless and Reactive Core Flawless.
  6. As long as PvP balance changes don't affect the way the powers work in PvE, I don't give a damn about PvP.

    If PvP changes fall into the "death spiral" of affecting PvE play and PvE balance, that's when I'll be leaving the game.

    I do NOT want Issue 12 style PvP back if it means unifying PvE and PvP versions of powers. Also, those wanting the "old style" of PvP back seem to have forgotten the serious balance problems that previously existed. Namely, if you weren't a Night Widow, you were hosed in a fight.
  7. Clarion, most likely, but Barrier's a pretty strong contender. Protection from status effects or making it so they're less likely to hit? Either works for me.

    Interface is definitely -res/-regen. Why? As a peacebringer, I'm fairly good at surviving. What I need is a way to do more damage OR have the opponents heal less. -res/-regen doing both? That's perfect. -to hit is strongly resisted in most cases I know of.

    Lore? Maybe Clockwork to simulate having minions to clean up in roleplay. The only really useful thing to me from this slot is the level shift.

    Judgement? Probably Ion. Controls, please. Very useful.
  8. Unfortunately, costume pack codes are now obscured both on the digital reciept and on the accounts page. NCSoft IS driving customers away by being overly anal-retentive about this stuff.
  9. Quote:
    Originally Posted by Lady_of_Ysgard View Post
    Okay folks, you NEED to stop thinking of everything in terms of how many SHARDS it takes.

    A common alpha does NOT cost twelve shards,...

    All you people that are grinding away and complaining that it takes a hundred shards to make a very rare:

    You. Are. Doing. It. WRONG!
    And for who can't bother to actually read the posts they're replying to, we're not talking about the Alpha Slot.

    We're talking about Judgement, Lore, Interface, Destiny. You know, the not-Alpha incarnate slots. That use Incarnate Threads to create components.

    Pay attention.

    While you're correct it only takes 56 shards to create a Very Rare plus four Notices of the Well, you're *missing the point*.

    It takes 3200 Incarnate Shards to make 96 Incarnate Threads to make one Very Rare for a not-the-Alpha-slot Incarnate ability.
  10. Do you have an older PCI-e video card with lower power requirements that you can test in that slot?

    If you do, and it still hangs, it's likely the motherboard. If you don't, then it's the power supply, is what I'd strongly suspect.
  11. "Pretty likely" is not the same as "confirmed to drop".
    Given past performance of the developer team, I can imagine that the drop rate of Threads, assuming they do drop, will be along the same ratio as conversions; For every ten shards that drop, three threads might.
    So either way, you're screwed if you try to convert shards to threads. Plus at 10/6 every twenty hours, it will take you 133 DAYS to get one Very rare.
  12. One VR = 4 Rares = 16 Uncommons = 960 Threads = 10/3 conversion to shards = 3200 Shards.
    So it isn't quite as bad as my earlier faulty calculation, but it's still a horrible conversion rate.

    Now, multiply that by five, which seems to be the number of slots unlocked in Issue 20, that's 16,000 Incarnate Shards.

    Then, given the developers seem to be adding new forms of "currency" with every "tier" of incarnates, the last three will have another general incarnate component with a horrible conversion rate from Incarnate Threads, and the Omega Slot will likely have the "last" general incarnate component type, with what I could only describe as a "fuggedaboudit" conversion rate that you couldn't manage to complete in five years of play.

    The future does not look good at this point.
  13. What I like about the current PvP experience:

    1. The fact it is completely segregated from Player vs. Environment. PvP balance of powers doesn't touch the main game, and shouldn't EVER.

    2. The fact that it is a completely optional part of City of Heroes. You can go the full way from 1 to 50+Incarnate without ever stepping foot inside an Arena battle or a PvP zone.
  14. 9600 shards to make ONE Very Rare on the other slots?

    edit: Faulty math; 3200 shards for ONE Very Rare.

    WTF? That's not "slower solo" progress that's "glacial don't even bother soloing come and play our raid setups we put so much time into making them" progress.

    And why do we have YET ANOTHER form of currency?

    1. Influence/Infamy/Information
    2. Vanguard Merits
    3. Architect Entertainment Tickets
    4. Reward Merits
    5. Hero/Villain Merits
    6. Incarnate Shards
    7. Incarnate Threads

    SEVEN different forms of stuff to trade in for other stuff. Are the developers even paying attention? This game IS turning into a grindfest, with each new Issue.
    So much for the "casual" gameplay philosophy.
  15. Well, here's what I got:

    Hover, Fly, Tough, Leadership toggles, Invisibility; All the exact same speed. So something's off with your system, Leo G.
  16. The NCSoft Launcher does not seem to patch City of Heroes efficiently. It's downloading a full two gigabytes from the patch server in order to update City of Heroes Beta, instead of downloading and applying smaller patch files.

    This is inefficient and bandwidth-wasting.
  17. Starcloud

    Log in problems

    Oh good. I really wish they'd put the login server status on the server status screen too, along with the game servers. When the login server goes down, it doesn't matter what the game server status is.
  18. The PSU looks decent, and should have had plenty of power.
    The fact, however, that your video card is locking up *and* your SATA drives are intermittently falling offline seems to me to indicate a power problem, more than anything else. It could, however, be an intermittent short in the motherboard somewhere.
  19. Starcloud

    Log in problems

    Is anyone else not able to log into City of Heroes this morning, 3/1/2011 at 6:24 am Eastern? Just getting "Connecting" and no web page on the launcher or any progress at all, despite the servers being up?
  20. I'd look at replacing the power supply first, from the description.
  21. Weird. Hm.

    Just checked on my Widow. Multiple toggles, all taking different amounts of end. All the spinners move at exactly the same rate.
  22. The spinning happens at the same speed regardless, as long as there is no communications lag between the client and the server, or lag on the server, or graphics lag on the client computer.

    When there's lag, the timer seems to go out of sync and you'll see very rapid spinning.

    It has nothing whatsoever to do with the end per second or end per activation or any other factor of gameplay.
  23. This odd behavior came in with Going Rogue. When the mobs were converted to be used blueside as well as redside, some of the mobs still had a behind the scenes tag of "Villainous" or "Heroic". Mobs tagged like that are naturally hostile to each other.
  24. You might also want to stop all of Hewlett-Packard's bloatware from running. And you have two different anti-spyware programs running at the same time. Remove one of them, ideally Spybot S&D's Teatimer.
    Quicktime does not need to run at startup, nor does Adobe's Speedlauncher.

    Screen tearing is usually a heat issue. It may not be the graphics card per se, but poor airflow in the computer case. nVidia cards do tend to run hotter than ATI's cards.
    Also, I hope you held the fan still while you used compressed air on the card. A fan is driven by an electric motor, but that can be a two-way event; spinning the fan without power will generate an electric current, and blowing compressed air directly onto the fan and allowing it to spin freely can burn out the bearings.
  25. "nowt / naught" = nothing.

    Recharge enhancements, IOs, and boosts are ineffective on pets and pseudo-pets.