Stalk_obot_EU

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  1. Stalk_obot_EU

    A tank for PvP?

    nm, its 2.30 am and I doubt I am in the right frame of mind
  2. Stalk_obot_EU

    A tank for PvP?

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    My point is simply as I made it, without crits my INV/SS outdamages my spines/regen and even my BS/SR

    [/ QUOTE ]

    Boty an SS being better dps/damage than a scrapper is highly unlikely to happen unless

    a)Wrong slotting
    b)wrong power selection
    c)Combination of a and b

    If a and b are done properly and INV/SS outdamages scrappers (Especially BS) then i blame the devs for allowing this and for actually making the scrappers useless

    [/ QUOTE ]

    Trust me, there is absolutely nothing wrong my scrappers or tanks slottings Plenty will atest to that
  3. Stalk_obot_EU

    A tank for PvP?

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    As he says, excluding criticals, my INV/SS outdamages my scrappers.

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    So i guess people now instead of getting scrappers in pvp teams they just get tanks to kill cause they are better damage.And everyone that rolled a scrapper for the damage now simply has the tank in team kill everything before they actually have chance to do any decent damage.Damn thats harsh on scrappers!

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    I agree but seems that a right specced pvp tank outperforms scrappers, my next project is a Fire/SS, Fire/EM is THE crazy damage dealer but I took SS for prolonged sustainability. So I get a tanks HPs, 72% res to smash/lethal (with tough) and KO blow dealing a BI of 37.2 with rage and firey embrace.
  4. Stalk_obot_EU

    A tank for PvP?

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    As he says, excluding criticals, my INV/SS outdamages my scrappers.

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    But why would you exclude criticals if you're trying to make an objective statement? You might not be able to rely on them, but they certainly play a significant part of Scrapper damage output.

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    why would I exclude them? well for starters they are not dependable and as you are not fighting mobs higher than yourself the chance to crit isnt exactly high. I never bank on what might be, if I get a crit great but I sure as hell dont depend on it, if my scrappers could only win by crits I would never play them. Its easily possible to go a whole duel with 0 crits.

    My point is simply as I made it, without crits my INV/SS outdamages my spines/regen and even my BS/SR
  5. Stalk_obot_EU

    A tank for PvP?

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    If you now want to solo in PvP as a tank there is one advice:

    Reroll blaster/scrapper/controller hell even defender has better chances


    [/ QUOTE ]

    You must've not seen a decent Fire/Em in action vs any squishy?

    Or an Inv/SS tank in sirens? There is nothing easier to play solo in there.

    [/ QUOTE ]

    As he says, excluding criticals, my INV/SS outdamages my scrappers.
  6. Stalk_obot_EU

    A tank for PvP?

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    Axe has knockback/up/down, the damage on axe also aint to go un noticed i find some of the attacks quite powerful.But yeah i kinda see what you mean

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    Yeah it seems to have a couple of highish attacks and +5% acc on some attacks but its still outpowered by SS/EM/Fire/Stone.

    Hmm seems war mace needs some love, you know I cant remember seeing a mace tank before.....
  7. Stalk_obot_EU

    A tank for PvP?

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    As for the secondary sets, Super Strength, Energy Melee, Stone Melee, Battle Axe all have plus points which make them good, just depends how you wanna play and if you are going to be part of a team or solo.

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    What plus points does battle axe have? Im trying to see it but I just cant.

    EM for burst damage and SS for sustainability is how I see it.

    My INV/SS has crazy damage and hits harder than my scrappers.
  8. Doms are in NO way overpowered and IMHO they are probably the only AT that still needs a buff in some way.

    I can see no reason for the holds to be less than controllers, yeah they have more offence (but no containment which can munch mobs in seconds) but controllers ahve buffs that keep them alive while the poor dom will just fall over.

    Doms need work imo.
  9. [ QUOTE ]
    Yes, so I will still get END, even though the Rooted person will be totally unaffected?

    [/ QUOTE ]

    yes
  10. Hero side has a lot more varoty than villain side, every jokers got a stalker and if im honest I have played the AT to death and they no longer interest me, theres nothing more to be done with them.

    A telling difference between good stalkers and the many many wannabees who claim pvp godhood is simply who stays the moment an empath comes into the zone, 70% of the stalkers in SC will clear out in the 1st 5 mins. A stalker which relies on purely hide+stealth and AS isnt much of a pvper imo.

    In the last few days there seems to be a tank renaissance in SC as they have outnumbered all other alts and there havent been many scrappers on at all.

    It all comes down to the fact that we see varied ATs on the hero side far more than the villain side which is nigh on always 80% stalkers
  11. Doms need a buff in some way, their damage is farcical and the domination pvp buff they got was ok but 1v1 they will be dead long before its up and 1 bf pretty much guarantees their death.

    The mez protect buff they got while in domination is pointless, KO blow will still hold them and they will be dead 2 seconds later.

    They need either a damage, mez or a def/res buff, as in their current incarnation they are inferior to just about everything, their powers dont compliment each other well in most cases. Thats not to say there are not good doms about, there are, and they can cause problems for lots of people but these are the exception as opposed to the rule.
  12. get fire sword, its a very powerful move and most powerful tier 2 in game i think
  13. Health isnt what it was and I use it as a stepping stone to stamina, aid self on elec is vital imo
  14. tough and charged armour combined gives res to smash/lethal akin to an INV brute, its something I would like to try with mine but dont have the room.
  15. Stalk_obot_EU

    Ice/TA

    and for pvp purposes poison gas arrow is aparantly pretty damn hot as it breaks pff
  16. Stalk_obot_EU

    Overload

    you cant slot overload for res, 3 def 3 recharge is how I always go
  17. was on as a INV/SS tank today in SC when a lone mind dom decided to fly up and "ambush me" They seemed quite perplexed as to why nothing was happening to me while I pummled them with my attack chain. Once dead they logged out so I couldnt advise that TK doesnt work on INV

    Made me smile for some reason
  18. [ QUOTE ]
    Maybe I was just lucky so far then, but haven't had real issues in sc or wb. If that starts to happen I'll respec, but so far I think my build does well. Even if it was 25% of the attacks, AoEs are usually less damaging than single target attacks, and slower recharge, which shouldn't be a huge problem having aid self too, imo

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    its not aoes but cones that are the problem, for example fearsome stare will tag you every time in SC, there also some suspicion that melee cones like ripper and shadow maul are counted as cones as opposed to melee
  19. I may not be back from dinner at parents
  20. [ QUOTE ]
    Not really, people attack with single attacks 95% of the times, as its dps is usually higher. When I play my stalker I only are about AoE's right after I've used placate. Being as tight as stalkers builds are, imo having really high melee and ranged defenses is capital

    [/ QUOTE ]

    75% of some corrupter and dominator attacks are cones, at best you are leaving yourself open to 25% of attacks. I have done the numbers before and missing out aoe def is suicude, I hate sc on my bs/sr without my cone/aoe def.
  21. Grtaz to mesmer on his ice/em tank who dinged 50 tonight, you really ground out those last few lvls
  22. [ QUOTE ]
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    ok, even on other brutes where the end recovery isnt so hot its just not worth slotting brute sheilds for end reduction, the def is less than a tank and end usage is about 50% less (tanks .23 brutes .12) end reds are just not worth it as they are a seriously cheap set of toggles


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    Tanker and Brute shield costs are exactly the same for the shared sets.

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    not according to the herobuilders, nofuture.org.uk has both sets (brute and tank) on the lower tier of 0.13 on the toggles. Either way brute defences are on the lower tier and are not worth slotting for end red, they are minimal, its attacks that cost and chew it up
  23. Stalk_obot_EU

    Fire/TA US build

    [ QUOTE ]
    I knew there was a thread on this somewhere.....I really like me Fire/TA lots of fun and defo soloable after you get your fireimps, theres a however however, something very disheartening keeps happening!
    When you oil slick a mob and set it on fire the little imps jump half a mile away and just stare at the bad guys...why? Are they not fire imps? wouldnt the little rascals feel right at home in a shower fire? Instead they just hang back and look at the fire, like they've never seen it before
    I rely on imp dmg to take down the mobs, so err...hmm..anyone got any explanation? I'll be happy to accept any explanation if its fun then i can at least say 'hahhaaa silly imps, you cant deal with fire because [insertrandomexplanation]'. As it is now team members just point their fingers and laugh and im left wondering whether to use oil slick at all, but i like it so! Not fair!

    [/ QUOTE ]

    theres some [censored] code in the system, it only burns them on indoor mission and not outdoors so it is clearly possible to get it fixed. I have sent off a number of petitions and details regarding this.

    I try to use oil slick and hit it with a none fire attack to remove the ignition sequence on indoor missions before snding in the imps
  24. ok, even on other brutes where the end recovery isnt so hot its just not worth slotting brute sheilds for end reduction, the def is less than a tank and end usage is about 50% less (tanks .23 brutes .12) end reds are just not worth it as they are a seriously cheap set of toggles, its the attacks that cost all the end.

    However you do ahve conserve power and power sink so dont worry about end

    Heres how I would do it, your resistances are superior to an inv tanks in all respecs apart from smash/leathal which is 9% lower, still higher than an inv brute though.

    Res numbers for this build V a Inv tank fully slotted with all sheilds (toggles and passives) but without tough.

    Lethal 59 Vs 67.8
    Smashing 59 Vs 67.8
    Cold 41.3 Vs 27.8
    Energy 94 Vs 27.8
    Fire 41.3 Vs 27.8
    Neg NRG 32.8 Vs 27.8
    Toxic 0.0 Vs 27.8
    Psionic 41.3 Vs 0.0

    Your toggles without fly gives you and end rec of 1.957 which is insanely good considering you are running tough too.

    No superspeed as I felt the other pools were more use to this build

    fly doesnt need fly speeds in it really as both swift and LR will augment fly speed now, you can change out the end red for flys if you really want tho

    And dont underestimate the annoyance of taunt

    *edit* powers and slots taken in no particular order but lvl 50 would be as below

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
    ---------------------------------------------
    Name:
    Level: 50
    Archetype: Brute
    Primary: Super Strength
    Secondary: Electric Armor
    ---------------------------------------------
    01) --> Punch==> Acc(1) Acc(42) Dmg(42) Dmg(43) Dmg(50)
    01) --> Charged Armor==> DmgRes(1) DmgRes(3) DmgRes(3)
    02) --> Haymaker==> Acc(2) Acc(17) Dmg(17) Dmg(25) Dmg(25)
    04) --> Conductive Shield==> DmgRes(4) DmgRes(5) DmgRes(5)
    06) --> Swift==> Run(6) Run(7) Run(7)
    08) --> Knockout Blow==> Acc(8) Acc(9) Dmg(9) Dmg(11) Dmg(11) Rechg(13)
    10) --> Static Shield==> DmgRes(10) DmgRes(13) DmgRes(15)
    12) --> Air Superiority==> Acc(12) Acc(27) Dmg(40) Dmg(42) Dmg(48)
    14) --> Health==> Heal(14) Heal(15) Heal(50)
    16) --> Grounded==> DmgRes(16)
    18) --> Rage==> Rechg(18) Rechg(19) Rechg(19) TH_Buf(43) TH_Buf(43) TH_Buf(46)
    20) --> Lightning Reflexes==> Run(20) Run(21) Run(21)
    22) --> Stamina==> EndMod(22) EndMod(23) EndMod(23)
    24) --> Fly==> EndRdx(24)
    26) --> Boxing==> Acc(26) Acc(27)
    28) --> Conserve Power==> Rechg(28) Rechg(29) Rechg(29)
    30) --> Tough==> DmgRes(30) DmgRes(31) DmgRes(31) EndRdx(31) EndRdx(33) EndRdx(33)
    32) --> Foot Stomp==> Acc(32) Acc(33) Dmg(34) Dmg(34) Dmg(34) EndRdx(36)
    35) --> Power Sink==> Rechg(35) Rechg(36) Rechg(36) EndMod(37) EndMod(37) EndMod(37)
    38) --> Power Surge==> DmgRes(38) DmgRes(39) DmgRes(39) Rechg(39) Rechg(40) Rechg(40)
    41) --> Stimulant==> EndRdx(41)
    44) --> Aid Self==> Heal(44) Heal(45) Rechg(45) Rechg(45) IntRdx(46) IntRdx(46)
    47) --> Web Envelope==> Acc(47) Acc(48) Rechg(48)
    49) --> Taunt==> Acc(49) Acc(50)
    ---------------------------------------------
    01) --> Sprint==> Empty(1)
    01) --> Brawl==> Empty(1)
    02) --> Rest==> Empty(2)
    01) --> Fury==> Empty(1)
    ---------------------------------------------
  25. I have rested in fights Vs melee, rad debuffs locked on, ton of grav stacked on them so they are going nowhere very slowly, jump up somewhere, rest, recover end and go back in.