Spizzie

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  1. I would be interested, although my only PvP viable character is a Scrapper (which means I won't be too good with TS on). But I'm down either way.
  2. No, I certainly understand the concept. My point was that as a Regen, adding more Defense doesn't help much unless you can get nearly 20% defense or more. Resistence helps a bit, but it's a lot harder to get resistence anywhere outside of Resilience and Tough (Fighting Pool). However, stacking more regeneration is quite effective.

    Back to the main point, I wouldn't skip Health. In addition to the Regen bonus it gives, you can also add the Regenerative Tissue, Numina, and Miracle uniques in it. Slotting Fast Healing for regen is a more effective than slotting Health for regen because it has a higher base regen bonus. And if you get Health, you might as well get Stamina.
  3. Yea, I believe it's being fixed though. But hey, if you want those 500 mil IO's I'm not stopping you! I just know that I won't spend 500 million influence on a singular recipe. Makes me sick.

    Spines isn't terrible, by the way. It's certainly better than Martial Arts, Dark Melee or Dual Blades for PvP. But it's not going to perform like Broadsword or Fire Melee, or even Katana. But hey, you have range! That definitely counts for a lot in PvP.
  4. I'd argue that Health is something that I absolutely want on my /Regen's more than any other secondary (maybe Willpower). So I don't know if I'd agree that it's not as beneficial to Regen as any other secondary. I personally love it stacking with my other powers so I can get 60+ hp/sec.
  5. Well for one, Lunge is a pretty terrible power in PvP, unfortunately. Consequently, Barb Swipe hits quite hard (remember, in PvP the longer the activation time, the more damage an attack deals). So I'd change out Lunge for Barb Swipe.

    You also have Doctored Wounds in your passives and Numina in your clicks, and I'd switch those around. Doctored Wounds really focuses on Recharge (6-slotting Doctored Wounds will max out your recharge and healing for that power). And even though you say you'll have Panacea in there, don't count on it. The market is so terrible right now that you'll have to pay far too much money to get them. And considering that PvP IO's don't drop anymore (bugged), there might not be any on the market anyway.

    Other than that, looks fine. Granted, Spines isn't the best PvP primary, but /Regen is great.
  6. Spizzie

    MM's in PvP?

    The better PvP Masterminds are Thugs/, Ninja/, and Necro (barely). The best secondaries are /Storm, /Poison, /Pain Dom, and /Traps. Offensively, Poison is easily the best. Doesn't offer much defense (other than a huge debuff to your opponent's damage), but it makes a hard target very soft. Pain Dom is very defensive and you'll be tough to kill, but it won't be easy to pull out a kill, either.

    But I'd like to point out that other villains will use you as somewhat of a safe haven. Especially if you're Pain Domination. Those things are frikkin impossible to beat. So you're somewhat of a mobile base, that also heals and buffs. It's rare that one hero will try to take you on, because in all likelihood, that one hero is probably not going to beat you 1 on 1.

    However, Pain Doms don't have a lot of damage output. That is, unless you're Ninja or Thugs. Even then, you'll have some trouble taking out the tougher Scrappers and Tankers. But they'll have more than just "trouble" taking you out.

    But in zones, you'll often be targeted for a multi-hero beatdown (also known as gank, but I like my term better) so that the mobile base will be destroyed. Also, you're not very mobile in Zones. You can't choose fights very well (takes you out of BG Mode), and it's hard to run from fights, too.

    In Arena, you'll be a lot tougher because it's one-on-one and players are forced to fight you, rather than avoiding you like a lot of heroes would in zones.

    As I said in another thread, MM's can be very powerful. But that's only if someone chooses to fight them. They're like the really slow battle tanks that a single hero will avoid until he has enough friends to help take it down.
  7. Want me to post my build so you can take a look at it?
  8. [ QUOTE ]
    <3 Fire/Regain

    [/ QUOTE ]

    /signed

    My main hero is a 50 Fire/Regen Scrapper and I absolutely LOVE playing him. Fire Melee hits very hard (and against a single target, that DoT really adds up) and it had quick activations. Also, there is no weapon so when you use any power from Regen, you don't cause redraw. Which is very nice.
  9. I'd say Regen is more than a "decent" set for PvP. It's probably the best, although WP is a rival. Go with WP, though. In PvP and PvE, Regen just isn't as good for Stalkers as it is for Scrappers (mainly due to less hitpoints, which means less hp/sec). WP is a great set for all (Stalkers, Tankers, Brutes, and Scrappers). It's slightly different than the basic WP because it doesn't have that crazy awesome power Rise to the Challenge, but it does give you a self-heal (a very good one, at that) which WP lacks sorely.

    However, keep in mind that DM isn't a good set for PvP. It's not horrendous, but it's one of the weaker PvP primaries. It's solid for PvE, but I can't take the lack of a reliable AoE power. It drives me nuts. If I were you, I'd go Elec Melee or Ninja Sword. Even Energy Melee is fun, although boring and everyone seems to own one.

    And just for the record, not every PvP'er is a jerk. Far from it. I take offense to that, actually. I PvP on Freedom quite a bit, and while I may talk some trash, I'm never ever rude about it and often times I'll make fun of myself also. It's less trash talk and more poking fun. Now, the guys in Arena Chat can be jerks, but you don't have to deal with them. Don't not PvP because one person told you to over a bad personal experience. I PvP frequently on my Scrapper and enjoy it a lot. You just have to know when to tune some of the jerks out.
  10. I relate it to ED. Of course it's not the same, but just like for ED, DR will start hitting your stats really hard.
  11. I would consider putting Doctored Wounds into Reconstruction, Dull Pain, and Instant Healing. Doctored Wounds focuses fully on recharge, and that's really important for those 3 powers. So even if DP is fully 'perma', the heal will be up more often.

    Also, Fire Melee has no mitigation besides killing. No knockup/knockdown like Broadsword. So having your heals up frequently is really important.

    One last thing, I always slot the Achilles' Heel: Chance for -Res in my LBE. Seems to help a bit against some of the tougher Brutes.

    I'll probably implement some of the things in your build into my build. Mine needs some work for sure.
  12. Spizzie

    Spines damage

    Let's get something straight: there is no -weak- Scrapper primaries. They all do a lot of damage compared to other AT's (Blasters rival them, though). It's just that in the context of Scrappers, it's one of the weaker single-target sets out there.

    Spines/WP works so well together. Great synergy.
  13. Spizzie

    Spines damage

    Depends. Most, if not all, of the Scrapper secondaries do more single-target damage than Spines. Broadsword, Dark Melee, and Fire Melee being the heaviest hitters.

    However, when you talk about AoE damage, Spines is far and away the most damaging primary. Quills, Spine Burst, Throw Spines, and Ripper all do AoE damage (Ripper has the smallest cone, but it's still an awesome power, and Throw Spines is a cone but a huge one).

    I have 2 very differing builds for my main Scrappers: Spines/WP and Fire/Regen.

    My Spines/WP is built for taking on hordes of minions and lieutenants. Spines is AoE heavy, and Willpower thrives off of having a lot of enemies around you. He can destroy a large group of enemies in seconds. But when I get down to the boss, I have trouble taking him down.

    On the other hand, my Fire/Regen is my PvP'er and doesn't even have his only AoE in the build that I run. Fire is a supreme single target set with one very good AoE (Fire Sword Circle, which I don't have). Regen can't take on too many opponents like other sets can, but one super-tough opponent is no big deal at all. Now, I don't have trouble going through big mobs with my Fire/Regen, but he's all IO'd out, and my Spines/WP has SO's. However, it takes me probably 2 times longer for a minion or lieutenant mob on my Fire/Regen compared to my Spines/WP. But when a boss rolls around, he's going down easily.

    Bottom line is that Spines might be weaker in taking down hard targets, but it excells in taking down multiple targets. It's the most unique Scrapper set, in my opinion (although that might go to DM). I know that for agriculture (AE agriculture, can't say the forbidden word!), Spines is great.

    Don't feel bad that you don't help to kill a boss as much as your Broadsword friend did. You're the reason they even cleared a path to the boss.
  14. I solo the Ouro TF's all the time on my Fire/Regen Scrapper. Does that count?
  15. Mastermind's are an incredibly powerful AT if you attempt to fight one head on. Thing is, that's the only way they can fight; when an opponent chooses to fight them.

    So yes, they are very, very powerful. But they're also immobile. Just choose not to fight them and you're good.
  16. So recently I've been playing my Fire/Regen Scrapper (sure, whatever "lolmelee") in RV a good bit, and I have loads of fun with him. He's definitely not the most competitive, having no purples and only a few sets of Doctored Wounds and Crushing Impact with the rest of the slots being filled with regular IO's. Of course, he's also a Scrapper which means that in the grand scheme of Zone PvP, he's limited to how competitive he can be just being a Scrapper. But I definitely get kills because Fire Melee does pretty good damage (and regen is very good in PvP).

    However, I've also wanted to level a Mind/Psi Dom for a very long time; not just for PvP, but PvE also. I'm pretty set on Mind/Psi, just because of a concept I have. But that should still be a pretty good combination in PvP, with Mind/ being the best primary and /Psi already being solid and getting better (with the new Dom buffs) outside of PSW. I haven't gotten one past lvl 28, just because the damage outside of domination is so poor. But now that Doms are getting a very significant damage buff (and everything in Psi but PSW is getting a damage buff as well), I think I'll be able to happily and easily level one to 50. AE should help a ton, too.

    My question is, should I start working on him now or should I just keep playing my Fire/Regen and trying to IO him out, maybe get some Purps in him? Or should I just start working my Mind/Psi up to 50 because it'll be a big payoff in I15?

    Thanks for the help in advance
  17. Spizzie

    Regen Rate

    That's pretty good if you're not Willpower, either.
  18. I'd say Thugs, Bots, and Necro. Not sure what order. Both Bots and Necro's damage types are less resisted and not as many characters will have defense to them. Necro has more utility than Bots or Thugs, but Bots hit like a train as do the Thugs. Both Bots and Thugs are ranged based (aside from Bruiser), which is nice, too.

    What will you be teaming with primarily?
  19. Sorry that I didn't clarify, but I was talking more fore Zone PvP.

    But you definitely helped a lot so far, RFW.
  20. [ QUOTE ]
    Honestly, do people expect me to be nice when they are asking the same question as the first about 5ish threads on the page? Especially when I'm correcting someone who has no knowledge trying to talk about something they don't know about?

    [/ QUOTE ]

    Considering that I mentioned I didn't have any personal experience more than once in my post, I think the OP won't be mislead whenever he reads my post because he knows I wasn't very experienced with it. I admitted I didn't know much about the topic, but I tried to help with what knowledge I did have.
  21. [ QUOTE ]
    Wrong, Sonic or Psi/EM or Dev.

    [/ QUOTE ]

    Oh, way to be classy and constructive. Good job.
  22. From what I've gathered, Fire/ is pretty amazing both in PvE and PvP. Very damaging. Blaze, Fire Blast, and Flares can make a nice attack chain.

    Also, /Energy has a power that increases range drastically, which is really really nice. A lot of melee powers, but you can pass them up if you need to.

    I have an Archery Blaster that I like a lot so far, and a friend of mine has a level 50 Archery/Devices Blaster that is pretty stud (what I based mine off of). Quick recharge, very solid damage, and the tier 9 power is one of the best nukes in the game. It doesn't have the crash that the other nukes have (just a normal endurance cost, no complete drain or anywhere close), and it can be used from range. It's devastating if you can sneak it on a group of villains that are tied up in melee with some other heroes. Situational, but you'll want it anyway for the PvE that you do and because it looks so cool. Can also +recharge it easily enough to fire it off every 30 seconds.

    If you're looking for very long range, I'd go with Archery/Energy or Fire/Energy. Thing is, Lethal damage is more resisted in PvP than Fire damage is.

    I personally don't have any first-hand experience with these in high PvP zones, just seen them done by friends and gotten opinions on here.
  23. So Energy Manipulation or Mental Manipulation?
  24. Probably should have explained why better: I am such a comic book nerd, I need my characters to be thematic.

    Fire/Fire is more thematic than Fire/Ice, but the latter is thematic as well.
  25. So I asked earlier about some Brute, Defender, and Blaster builds and after trying a Brute, I went on to Blaster.

    So far I love the damage dealing potential.

    I have a Archery/Devices Blaster at level 20, and I do like him a lot (cool costume, too).

    My other consideration was a Fire/Ice Blaster, because I know Fire/ has a lot of damage and Ice a lot of soft control abilities with some solid damage mitigation. Also considered Fire/Energy for awhile, but I didn't think that concept was as neat.

    I want my Blaster to be pretty beefy in PvP, and I was wondering what would be a better PvP build? The Archery/Devices Blaster or the Fire/Ice Blaster?

    Archery is really cool looking and deals solid damage, but Lethal is well resisted. Fire, however, isn't as well resisted and deals incredible damage.

    All help would be appreciated!

    By the way, I'm not considering mixing Fire/ with devices or Archery/ with /Ice. It's pretty much Archery/Devices or Fire/Ice.

    Thanks!