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Posts
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What's a L10 character doing buying salvage?
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True, difficult end-game content does not really require a Tank - just something that does the job of one, such as a very well built Brute or Scrapper. Probably also need some support, such as a Defender, but really a well-built Controller or Corruptor will do. And of course we'll want DPS, like one could get from a Blaster, but really a well-built Stalker or Dominator or Corruptor can fit the bill.
And when the dozen or so people who actually have such magnificent jewels are busy, the rest of us will go look for a Tank, a Defender, and a Blaster - who can do the same job with SOs.
(Yeah, I'm a little tired of the whole "specialists are weak/useless" noise.) -
SS/WP is cruise control for cool. A bit dull for my tastes, but good all-around durability and hard to screw up.
In terms of melee sets, SS, SM, and DM are all quite solid. SS offers decent ST, good AoE, and extra damage from Rage, SM has good ST damage and the extra safety of Fault, and DM has superior ST damage, a nice secondary effect, and a self-heal. In the armor sets, /WP as mentioned is good all-around and has endurance mitigation, while /SD and /Fire offer extra offensive capability at the cost of some simplicity in achieving mitigation. /Stone has superior survivability if you're keen on that, but also has notable drawbacks that are particularly harmful for Brutes. Other primaries and secondaries are also functional, but may take more finesse to perform to your liking.
You may want to try Doms again, though. They've been buffed recently.
With respect to your money situation: merely playing ordinary missions and selling what drops to vendors or on the black market should get you enough for SOs or common IOs, which are entirely sufficient for leveling. Once you reach 50, your natural earning ability and patient bids on the market will allow you to kit yourself out quite nicely, and after that it's a matter of how much patience you have for farming and/or market gaming - I have little of either, which is why my builds tend to be modestly priced. -
I play Tanks a lot, so I'm generally indifferent to the direction of the remainder of the team. Should they happen to follow me, I'll do what I can to keep them alive; otherwise, their lives are in their own hands. I'll be fine regardless.
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Go back and read what _Deth_ actually wrote.
"up all the time and double stacked at times" is not "perma double stacking Rage". It is, in fact, "a single stack of Rage up permanently", plus some overlap during which it is "double stacked at times". And during that overlap, Foot Stomp is indeed quite crazy - but you also have to deal with more frequent Rage crashes, which is why I generally don't try to double-stack Rage on my SS/Elec. -
Quote:Fair enough. The bit about crying was more in preemptive reaction to the sort of person who complains about not being special in a game that, by design, can't privilege certain members of its population over others, nor allow accomplishments to have any visible scope outside a given player's experience. Within the scope of the game's fiction, you may feel more special about being an alien hybrid than a super-soldier. Then again, you don't have to limit yourself to what the backstory makes of you, either, which is why I said the decision is in your hands.Nobody is crying about anything. That's kind of a silly thing to say. My point is that these devs have the ability to build some truly epic things and this time they didn't. Just sayin'. Done now.
The tricky bit is not in writing your character as awesome - it's in getting anyone else to believe, acknowledge, or care about it. And frankly, I think that the writing of this game is much more convincing when it stops trying to treat you like a special snowflake, which is ludicrous on its face, and starts treating you as just another metahuman in a world teeming with them.
(This is, incidentally, one of the few things that really interests me about Arachnos - while Paragon City tries to treat every meta like a celebrity, Recluse throws them into a pit and uses what he learns from watching them fight to make his own. It's a clever enough plan that I doubt he thought it up himself.) -
In the end, it is up to you to decide how special you want to pretend your character is. The fact is that no matter what you play, your character is not special. At all. And this is a natural and inevitable consequence of current MMO design, so there's no use crying about it.
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Less sarcastically, I agree that EM has fallen behind a bit on a mechanical level: the ST damage, never a privileged specialty to begin with, is indeed no longer impressive, and the AoE is as poor as it has ever been. I'd argue that the stacking stun effect is undervalued, but it does take certain conscious decisions to leverage to its fullest (pairing it with /DA, for instance, helps a lot).
What does get to me is the assertion that the aesthetics of the set are so unlovable that it needs mechanical compensation. I took EM for big heavy hits, and that's what I got. Hell, I'd buy into a change that pushes Whirling Hands up to the Foot Stomp/Frozen Aura/Fire Sword Circle level of dam/end/rech, making it stronger - and slower. I'm not sure how that would go down with users of Ice Melee though, given how hard they had to fight to make Frozen Aura do respectable damage - or indeed any damage at all. -
Quote:So you're saying EM will get a buff if I stop smiling when I play my EM brute?I don't miss the overpoweredness of ET. I don't miss the mag4 on TF. I miss the set being fun. Due to the loss of fun, it should be given SOME kind of bone. Either crank up the size/damage of WH, or do something with the mitigation.
Dang, man, I'm sorry. I had no idea I was holding up the works like that. I'll get right on it. -
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I'm not a dom master, but I do have a Plant/Elec. I don't consider /Elec to be a mistake, but in terms of synergy it may not be the best match with Plant/ - Seeds of Confusion works well with AoE, while /Elec is notable for good ST bashing. My usual approach is SoC, Static Discharge, Roots, Carrion Creepers if they're up, then run in and pummel whatever isn't already dying from the DoT, hopping back out now and then to reapply Roots and Static Discharge. Probably not as quick as, say, Plant/Fire or Plant/Psi, but it does the job.
I'm not sure what you mean by slotting issues - posting your build would help clarify that. -
Super-SK does in fact solve a problem I run into regularly - getting the people I want to play with arranged with respect to SK/EX. Now everyone can pick the character they want to play, we form the team, do anyone's missions, and everyone gets rewards.
If you care more about PLing than you do about forming teams with friends, then I suppose super-SK is a nerf. That's not intended as a value judgment, except in the sense that the devs seem to wish to encourage one and discourage the other. -
Showing once again that MMO players can find a way to complain about anything, including earning free stuff while you sleep.
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This thread reminds me: I need to bring my mercantile demon over to Mercy and see how many lowbie souls I can buy at 100k inf a pop.
Special price! Supplies are limited! Act now! -
So, I decided to roll an Earth/Thorns Dominator, mainly for conceptual reasons. It wasn't until I took a good look over my power list that I realized - that's a lot of defense debuffs. And of those defense debuffs, many accept defense debuff sets. Which means there are a lot of places I could put the Achilles Heel -Res proc.
Of the following powers which I am taking and which accept defense debuff sets, which would be the best to take an Achilles Heel -Res proc? And am I missing any powers which would greatly benefit from the proc?
Fossilize
Stalagmites
Earthquake
Thorny Darts
Skewer
Fling Thorns
Thorn Burst
Ripper
Thorn Barrage
My current intuition is to put one in Earthquake, Fling Thorns, and Thorn Burst (as AoEs have the best chance of triggering the proc on at least one target), but that leaves me with the ability to place up to two more. I'm inclined toward Thorny Darts and Fossilize as I'd be using those the most frequently especially against hard targets, but I could use some advice. -
I am male. Most of my characters are female. I used to wonder about this. I don't anymore.
I do think that it's interesting that "genderless" defaults to "male". I once had a genderless alien character that used the female model - because it was actually a sort of squiddy thing in a powered exosuit, and the bump on the suit's chest accommodated its bulbous body. Another character, a child that everyone assumed was male, turned out to be a prepubescent female.
Incidentally, neither the male nor the female body is really good at depicting a naturally androgynous character - the female model is quite distinctly pubescent no matter what you do with the sliders, and the male body tends to have broad shoulders, extremely defined musculature, and enormous hands. One would think that it would be possible, albeit potentially quite challenging, to create a single model that could be adjusted toward a male or female appearance with various slider settings - but that may be too much trouble for the benefit. -
Oddly enough, Death Shroud has the same DPE as a ST attack...
Death Shroud: 0.2 DS, 1.04 End, 0.192 DPE per target
Beheader: 1 DS, 5.2 End, 0.192 DPE
Whirling Axe: 1 DS, 13 End, 0.077 DPE per target
... so I'm not sure how much end you're really saving, there. -
You can probably free up some slots here because not all your primary powers need be 6-slotted. In particular, Soul Drain will probably do just fine with one accuracy and three recharge. The attack powers will do just fine with four slots for most of your career; you may want to stick in more later to pursue set bonuses, but they're not at all necessary. I would definitely move a slot into Resist Physical Damage in order to get your S/L resist as high as possible.
Tough and Weave are unusually expensive for the protection they provide. I suggest you experiment with them and decide for yourself if the protection is worth the endurance; if not, you can trade them in for the passives, which are free. Keep in mind though that for most builds, the endurance consumption from toggles is dwarfed by the cost of attacks.
I'd recommend consulting more experienced builders if you want to pursue an IO build, but I can offer this: for Invuln, set bonuses to typed defense are very valuable. If you can survive, say, 20 DPS with no defense, you can survive 100 DPS with 40% defense - and 200 DPS with 45%. +Recharge is also good, as it means more uptime for Dull Pain. -
Invincibility should definitely be slotted with 3 defense SOs and an endredux. As for the other two passives, they have useful secondary effects now: Resist Elements includes a moderate resistance to recharge debuffs, and Resist Energies has a small resistance to endurance drain. They might be worth picking up later on in the build, but I would prioritize getting Tough, to improve your S/L resist further, and Tough Hide and Weave to push up your defense. Some /Invulns also take Aid Self for additional survivability, but you should be able to get by on Siphon Life.
The good news is that you've managed to get past the rough part for /Invuln. With a well-slotted Invincibility you should be seeing a significant improvement to survivability, especially when combined with the tohit debuffs from Dark Melee. -
To be clear: I have a great deal of respect for whoever first figured out Permadom, and to those who worked out how to do it cheaply and/or effectively on many characters - and a lot less respect for those who advocated for the preservation the design of Dominators and Domination. Macgyvering up a solution is ingenious; insisting that something isn't flawed because it can be worked around and even exploited leaves a bad taste in my mouth.
And it's not just Doms that this applies to - I had the same reaction to EM/Nin stalkers, high-power Warshade builds, and Poison Gas Trap procbombs... -
Some of the most ferocious build optimization I've seen on the boards is on the Scrapper forum - and that's an AT notorious for being idiot proof.
Dominators were also known for ferocious build optimization, but it was all in one direction: maximizing recharge to get the most out of a quirk of their inherent, and in many cases maximizing the utility of one horribly imbalanced power in one set.
You don't have to make an AT broken as designed to make it an interesting challenge for min/maxers, and that seems to be the guiding principle of a lot of the recent AT and power changes. I actually agree that popularity is not a good design goal; it is, instead, a side effect of designing for good base utility in addition to high maximum potential. And it's my personal opinion that the maximum potential of revamped Doms has barely been scratched, given that DarkCurrent's recent tests post positive results for builds that weren't changed at all from their pre-revamp iterations.
I wonder if I should go ask about my Dom build on the Scrapper forums... -
Quote:FWIW, the problem I have with SR is not that every power in the set is valuable and worthwhile, but that the set as a whole takes 7 powers distributed across 35 levels to get modestly better survivability that /FA gets in three powers by 16. And by that token, if /energy's biggest draw was that most of its powers were terrible so you might as well slot them for +rech sets because they weren't any use otherwise, that's not exactly what I'd call appealing - and the fact that due to the way Domination worked, that was actually a better plan than choosing a set with good powers and slotting them for their intended purpose, I consider to be the very epitome of everything that was screwed up about Dominators.People say they want every power in a set to be valuable and worthwhile, but then they complain about how tight sets like /sr are.
Also: loving something because it is so broken that only a genius can figure out how to make it work is the very essence of elitism, and the source of much irritation when I am forced to use tools that remain badly designed because the existing userbase will not accept changes intended for "the masses". I don't need that in my entertainment, and I really don't care for the attitude that figuring out how to bash a broken tool into a usable shape makes you a smarter person than someone who passes it over because it's broken.
I think I just killed civil conversation to make my point clear, and for that I am genuinely sorry.