Solo Brute advice - starting with no Inf


Alexandras

 

Posted

I took a long long break from CoX, and am enjoying the game again. In the past I mostly played Blue Side controllers. Initially, I thought I would enjoy playing a dominator since I liked controllers so much. Alas, I found dominators much more frustrating and ended up shelving CoV, more or less.

I have recently been playing my first scrapper on blue side and I find I like the frantic pace, and the "KILL KILL KILL!!!" mindset.

I would like to translate that to a CoV experience so it seemed to me that Brute would be a decent AT to start at, and I have come to ask your advice.

Caveats
I will have little to no influence, apart from what I earn as I level (I may be able to convert some Influence to Infamy, but all my blue side toons are poor as Influence was basically worthless when I left CoX)

I solo almost 100% of the time due to wife aggro

I would like this toon to be able to farm infamy for any later villains I bring up, so Farming at 50 is a goal.

I do not PvP, ever

Anyone have some advice as to what powersets work well for the solo player?


 

Posted

SS/WP is cruise control for cool. A bit dull for my tastes, but good all-around durability and hard to screw up.

In terms of melee sets, SS, SM, and DM are all quite solid. SS offers decent ST, good AoE, and extra damage from Rage, SM has good ST damage and the extra safety of Fault, and DM has superior ST damage, a nice secondary effect, and a self-heal. In the armor sets, /WP as mentioned is good all-around and has endurance mitigation, while /SD and /Fire offer extra offensive capability at the cost of some simplicity in achieving mitigation. /Stone has superior survivability if you're keen on that, but also has notable drawbacks that are particularly harmful for Brutes. Other primaries and secondaries are also functional, but may take more finesse to perform to your liking.

You may want to try Doms again, though. They've been buffed recently.

With respect to your money situation: merely playing ordinary missions and selling what drops to vendors or on the black market should get you enough for SOs or common IOs, which are entirely sufficient for leveling. Once you reach 50, your natural earning ability and patient bids on the market will allow you to kit yourself out quite nicely, and after that it's a matter of how much patience you have for farming and/or market gaming - I have little of either, which is why my builds tend to be modestly priced.


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Posted

On a brute? All of them. Seriously. But for farming late game? FireMelee/Shield Defense. Many also say SS/Shield, but I hate the crash from rage.

Sell everything you get on the market when it comes to salvage and recipes. You'll quickly figure out which recipes are considered trash and those you can sell at any store.

Doing this you'll have enough inf at level 12 and 17 for DOs and enough for SOs at 22 and 27.

At 27, start crafting basic level 30 IOs. They provide about the same benefit as a SO, but you never have to replace them like you do SOs. (Exceptions, try to get a Steadfast +Defense Unique as soon as you can. Same goes for a Performance Shifter Chance for +End to throw into Stamina.)

By the time you hit 50, you should be considerably well off financially and can then outfit your brute for heavy duty farming.


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Posted

Sounds like you you'd be happy with Super Strength/Willpower (SS/WP). Willpower is renowned as a strong all-around performer with just SOs or generic IOs. Super Strength gets Rage which gives you a big to-hit and damage bonus at the expense of 10 seconds of downtime every couple of min. The main reason SS is a common primary for farm builds is that you can (as funds permit, over time) pile on a ton of +recharge bonuses which will let you Footstomp your way to glory.

Make absolutely sure when you get Footstomp to put in a Fore Feedback Chance for Recharge proc. It'll go off frequently when you're surrounded.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
On a brute? All of them. Seriously. But for farming late game? FireMelee/Shield Defense. Many also say SS/Shield, but I hate the crash from rage.
My SS/Shield defense is my current go-to villain. Yes, the rage crash sucks. The reason I didn't recommend SD was that it underperforms when slotted with just SOs or generic IOs. It's an absolute beast if you can afford the set bonuses for soft-capping its defense, but given the OP's budget restrictions I think he'd be better off with WP.

To the OP, what's great about Shields from a real min-max standpoint is that Against All Odds (AAO) buffs your damage while debuffing opponent damage, and Shield Charge is a very high damage PBAoE attack. So Shields helps pour on the damage.

If you're very patient, you can work your Shields brute up from "meh" to godhood, but you'll be outperformed from 1-50 by a WP brute until you can really pimp out your Shielder.

EDIT: I wanted to add that as a solo player that intends to eventually farm you've picked a good time to start a Brute. Well before you ding 50 i16 will be live, allowing you to set your missions for 8 players. A brute really shines compared to a scrapper when at the aggro cap surrounded by a ton of minions, all working to build his Fury. Against small numbers of opponents where it's hard to build and maintain Fury, Scrappers do more damage.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

Posted

I would suggest a DM/WP, Stone/WP, SS/WP brute.

EDIT: Ah farming, SS/WP then


 

Posted

I'd also suggest solving poverty via the market. I started on a fresh server with a level 1, and had a level 50 with a fully (non purple) IOd build and 3BN in the bank in about 6 weeks. It's not difficult and there are guides out there.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

Quote:
Originally Posted by TRTerror View Post
I would suggest a DM/WP, Stone/WP, SS/WP brute.
For Solo, no infamy to start, I'd put a third vote in for those three combos.


 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
For Solo, no infamy to start, I'd put a third vote in for those three combos.
Yep, I agree. DM/WP is a pretty solid bag of tricks to use. Control, a heal, good damage, and nice debuffs from the attacks. It's a good starter set to play with.


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Posted

To somewhat jump in on someone else's thread, but in a related way, which of these 3 will eventually make the best budget farming brute? I think all are non-ideal and maybe even terrible but I happen to have all of these in the high 30s already. Just wondering which to push to 50.

Elec/WP
SS/Energy Aura
SS/Elec

Thanks,

Lewis


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Posted

Quote:
Originally Posted by UnicyclePeon View Post
To somewhat jump in on someone else's thread, but in a related way, which of these 3 will eventually make the best budget farming brute? I think all are non-ideal and maybe even terrible but I happen to have all of these in the high 30s already. Just wondering which to push to 50.

Elec/WP
SS/Energy Aura
SS/Elec

Thanks,

Lewis
of the 3, i would go elec/WP.

If you are really wanting solid farming, SS/*, Fire/* are both good primaries. Farming with DM/ and SM/ is a lot slower. If you have the patience, SS/SD, Fire/SD and Elec/SD are all beasts. /WP is easier, but in the long run for farming, once IOd, /SD is probably best.


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Posted

Quote:
Originally Posted by UnicyclePeon View Post
To somewhat jump in on someone else's thread, but in a related way, which of these 3 will eventually make the best budget farming brute? I think all are non-ideal and maybe even terrible but I happen to have all of these in the high 30s already. Just wondering which to push to 50.

Elec/WP
SS/Energy Aura
SS/Elec

Thanks,

Lewis
I have a level 50 Elec/WP that was my first AE solo boss farmer. I soft-capped her E/N defense for like 50 mil and then beat the snot out of customs. I could see it fairing decently well still, when i16 hits, but I doubt it'll be quite as good as farming in the i14 and i15 environment.


 

Posted

Thanks for the replies. I know /SD is uber, with enough cash, but I dont actually like shields for any concepts I want to play. Uber, but not my thing. So, if /WP is the second most effective, and more effective on zero cash, I'll use the Elec/WP.

Thanks!

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Quote:
Originally Posted by UnicyclePeon View Post
Thanks for the replies. I know /SD is uber, with enough cash, but I dont actually like shields for any concepts I want to play.
That's my problem as well.

None of the /SD Brutes/Scrappers I've made have gone past L4. I just don't go for shields conceptually or visually. (Running with shield just looks goofy.)


 

Posted

Unicycle- I'd just like to point out that your SS/Elec will likely be able to outperform the Elec/WP when it comes to farming. Remeber that farming is all about finding a map that maximizes your inf-xp-tickets-merits-whatever/minute. Would your Elec/WP be more survivable in a variety of contexts, yes. But the extra damage from rage/dam aura/footstomp as opposed to just the one big hit from Elec is noticable. Once you reach the survuvability index for whatever your fighting, it becomes all about killing stuff quickly. Find a map with energy damage critters and footstomp/ball lighting/elec shackles/lightning field those fodder into oblivion.

Slot in a Force Feedback +rech as mentioned above, and between hasten and lightning reflexes you'll be spamming AoE's nonstop.

My main villain side farmer is a SS/WP, and man do I miss having that dam aura.


 

Posted

Cool. My SS/Elec is the character I like conceptually the most anyway.

Thanks to all!

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Quote:
Originally Posted by Alexandras View Post
Find a map with energy damage critters and footstomp/ball lighting/elec shackles/lightning field those fodder into oblivion.
Considering the upcoming changes to the Mission Architect, I don't think I would specialize in Energy Damage for farming.

Otherwise, good advice all around. Even in standard missions, and non-farming scenarios, I think this...

Quote:
Once you reach the survuvability index for whatever your fighting, it becomes all about killing stuff quickly.
...is very true.