SonicRemedy

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  1. Well I'm no tanker expert so please take this build with a grain of salt and some patience. I tried to see where I could get a nice mix of MaxHP/Regen/Def and still have decent accuracy, recovery, and some debuff Here is what I was able to come up with:

    Hero Plan by Mids' Hero Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Cold Chill: Level 50 Technology Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Ice Melee
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36)
    Level 1: Frozen Fists -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(5), Hectmb-Dmg/EndRdx(5), HO:Nucle(46)
    Level 2: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(19), Numna-Heal/Rchg(19), Heal-I(21)
    Level 4: Ice Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(27), HO:Nucle(33)
    Level 6: Indomitable Will -- LkGmblr-Rchg+(A)
    Level 8: Rise to the Challenge -- HO:Golgi(A), HO:Golgi(9), Numna-Heal/EndRdx(9), Numna-Heal(11)
    Level 10: Taunt -- Empty(A)
    Level 12: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(13), P'Shift-EndMod/Rchg(13), P'Shift-EndMod/Acc(15)
    Level 14: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(33), Numna-Heal/Rchg(34), Mrcl-Heal(34), Mrcl-Rcvry+(36), S'fstPrt-ResDam/Def+(37)
    Level 16: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(23)
    Level 18: Heightened Senses -- LkGmblr-Rchg+(A), HO:Enzym(21)
    Level 20: Ice Patch -- EndRdx-I(A)
    Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(46)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
    Level 26: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(33)
    Level 28: Freezing Touch -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(29), UbrkCons-Acc/Hold/Rchg(29), UbrkCons-Acc/Rchg(31), UbrkCons-EndRdx/Hold(31), HO:Nucle(31)
    Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(37), RctvArm-ResDam(37), RctvArm-ResDam/EndRdx/Rchg(40)
    Level 32: Strength of Will -- GA-3defTpProc(A)
    Level 35: Weave -- LkGmblr-Rchg+(A), HO:Enzym(43)
    Level 38: Frozen Aura -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(40), HO:Nucle(46)
    Level 41: Gloom -- Apoc-Dmg(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Dmg/EndRdx(43)
    Level 44: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(45), DarkWD-Rchg/EndRdx(45), DarkWD-ToHitDeb/EndRdx(45)
    Level 47: Dark Obliteration -- Cloud-Acc/EndRdx/Rchg(A), Cloud-Acc/Rchg(48), Cloud-Acc/ToHitDeb(48), Cloud-ToHitDeb(48)
    Level 49: Summon Widow -- C'Arms-EndRdx/Dmg/Rchg(A), C'Arms-Acc/Dmg/Rchg(50), C'Arms-Acc/Dmg(50), C'Arms-Acc/Rchg(50)
    Level 50: Spiritual Radial Boost
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 0: Freedom Phalanx Reserve
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(15), Numna-Heal/Rchg(17), RgnTis-Regen+(17)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(7), P'Shift-EndMod/Rchg(7), P'Shift-EndMod/Acc(11)



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  2. Nice Job Sylph. Once again you never cease to amaze me.


    Btw, Johnny Butane, this is for you:

  3. I will make a plug for each of my favorites so far

    Interface: Reactive Set: My eventual target is the 75% Fire DoT and 25% -Res, as my main stay name here suggests my main is an Emp/Sonic. My only real short falling is Damage and Mez protection. This helps to boost my overall damage and when I see HP falling short I have learned to switch targets knowing that the DoT will potentially KO the target. when the -res fires its nice but hardly noticeable (not compared to the -60% res from my secondary anyhow)

    Judgement: Pyronic Set: Again, going with the theme of moar damage I went with Pyronic. The added fire DoT is so nice even with it having a total target of 24ish. I almost went with Ion but in the end Ion does more overall targets if it can hit more where as pyronic does the most per target.

    Lore: Seer: I went with them mostly for the buff and for character. I love being able to have a version of Fort casted on me and I know when its on +ToHit, +Dmg, +Def. I almost never see that lazy bum cast a heal on me though XD I almost went War Works for the Victoria but these ladies just felt more like my character.

    Destiny: Clarion: I can not praise this power enough. I have even taken my hasten off auto to leave this on. To have a perma Mag 6 mez protection is sooooooo freaking epic in my mind. I love this so much. I was tempted to go with the +special side but I wanted to be honest with my self, if I am taking fire for more than 30 seconds without moving or doing something to stave off the incoming damage then I am S.O.L..

    So, thats what I picked for my main defender. I am still in debate for my Kin/Sonic tankfender
  4. I use the visible rule when buffing in leagues personally. I find that running like a madman and trying to buff the same 6-8 can often be entirely exhausting. However, I find that the ones who stay around me are generally the ones who need my buffs most (disregarding certain situations when I am asked to guard a particular target) Really, I only use the league window to watch for spikes in hp drop to run and support when needed. I do try to keep the buffs mainly on the squishes first though I must admit.
  5. SonicRemedy

    Squishy Lambda

    If you have SS and the stealth proc you should be fine. As for as how to survive, the best thing I can tell you is to find some cover when you need a chance to get back some hp. See, when they are busy running at you then you can pop some insp or a HA while they can't hit you behind that box. Not being a master of DP I can't give much advice except to spread out your mez on targets to lower all around incoming damage.

    Another tip is not to let anything get in melee range of you. Especially if there are some Victoria's around. Those things hurt like hell. If you keep moving and popping around you really only have to worry about the ranged damage. Some purples or hell even oranges help to lighten that load.

    However, as everyone has been saying getting your incarnate levels really does make a difference. I mean, these trials were designed to be handled by incarnates so for those of us on the path to it it becomes a pain in the you know what. However, once you can get that T3 Destiny and T3 Lore, you notice how awesome things become.

    If I might make a plug for clarion in destiny as for survivability, not getting mezzed helps out life immensely.
  6. Im gunna put a vote in for the "Strong and Pretty" set that is WM/Energy
  7. Actually, after some study I answered my own questions and came up with what I think may be a different way of saying the same thing as you. I am going to test it and compare the results to the in game numbers with some friends and update ya if I was right. I never can understand something till I put my own twist on things XD
  8. So, to make sure I am understanding this let me change things up a bit. If I wanted to calculate how much regen I would need to make it proc off every second without health or any other bonuses it would be

    (5/1).42 - 1 = 1090%

    Is this correct? The reason I ask is cause I am just wanting to further my understanding.

    In addition I have also read that the regen matches up with server ticks. Is this true and how does it affect this?
  9. Quote:
    Originally Posted by Amy_Amp View Post
    -regen isn't really useful until you get to bosses and harder stuff. I'm having a hard time thinking of how I won't be taking Reactive on any character that has a chance to.
    Well if you would like some incentive here is some. Say you and one or two other people have the same interface tree slotted. The thing about the debuffs is its a global debuff that only stacks about 5 high. Now, thats no just from you but from all players. Granted while you may be able to keep the bonus stacked it would be better if other players had the other bonuses to gain the maximum effect. Now, if everyone on a team has the same interface (while unlikely) would be less effected that an equal team with varied interfaces slotted.

    Granted, there is no absolute way to slot these things. Its just an individual choice that you have to make. I went with Reactive myself but mostly for the fire tick cause I already have -res. However, I did give serious thought to the -dmg/def or -regen/tohit. The only thing that I didn't care for was the -slow/reach but that still works for some, just not me.

    However, this argument validity in a solo environment so you have to look at that too.
  10. I agree, while I love my brute I main on an Emp/Sonic. However, even I have noticed the increased damage output that is the Judgement Slot. Before I was just passing howls around and trying to keep others buffed up on all teams. Now, while I still do my main job as a buffer I actually have time to hit them with a howl then judgement and watch the numbers fly. On avs I keep hitting with my fastest DPS chain and watch the glowie aura enhance my already nice -res abilities. I imagine as a brute that the -regen would do more for you solo than the -res but I could be wrong. Also, when you get your lore slot let your new found pets help out with some of those runners. And destiny, well while its not affecting your damage directly if you feel you have a soft spot IE not enough recharge, or defensive numbers needing a boost you can fix that up there. The barrier is nice so you can pop that and hop into a larger mob then you may have been able to before. Just some tips Hope it helps and I hope to see you in the Trials some time.
  11. SonicRemedy

    Build Game

    Ok, first off, I'm not looking for a free build. Actually I find it fun to do builds. As such I thought it might be fun to try a build making game with a few rules:

    1. You may use any combination of powersets except the same one as the one above you.
    2. You must use one of the Primary, Secondary or (APP/PPP) as the person above you
    3. Price is not an issue either so go all out if you wish or make a super cheap one, your call

    So, just to further that I am not looking for teh UbEr 1337 H@xz0r build, here is one of my own to start things off

    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Disruptor: Level 50 Science Brute
    Primary Power Set: War Mace
    Secondary Power Set: Energy Aura
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Medicine
    Ancillary Pool: Arctic Mastery

    Villain Profile:
    Level 1: Pulverize -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), HO:Nucle(46)
    Level 1: Kinetic Shield -- LkGmblr-Rchg+(A), HO:Enzym(3), HO:Enzym(3)
    Level 2: Jawbreaker -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg(39), C'ngImp-Dmg/EndRdx(39)
    Level 4: Power Shield -- LkGmblr-Rchg+(A), HO:Enzym(5), HO:Enzym(5)
    Level 6: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(40), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-EndRdx/Rchg(43), AdjTgt-ToHit(43)
    Level 8: Clobber -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(13), Hectmb-Acc/Dmg/Rchg(15), Hectmb-Acc/Rchg(17), Hectmb-Dmg/EndRdx(17)
    Level 10: Entropy Shield -- EndRdx-I(A), EndRdx-I(11)
    Level 12: Dampening Field -- S'fstPrt-ResDam/Def+(A)
    Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(15), Winter-ResSlow(46)
    Level 16: Boxing -- Stgr-Acc/Stun/Rchg(A), Stgr-Acc/EndRdx(40), Stgr-EndRdx/Stun(40)
    Level 18: Whirling Mace -- Erad-Dmg(A), Erad-Acc/Rchg(19), Erad-Acc/Dmg/Rchg(19), Sciroc-Dmg/EndRdx(36), Sciroc-Acc/Dmg/EndRdx(36)
    Level 20: Energy Cloak -- LkGmblr-Rchg+(A), HO:Enzym(21), HO:Enzym(21)
    Level 22: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(27)
    Level 24: Weave -- LkGmblr-Rchg+(A), HO:Enzym(25), HO:Enzym(25)
    Level 26: Shatter -- Erad-Dmg(A), Erad-Acc/Rchg(27), Erad-Acc/Dmg/Rchg(31), Sciroc-Dmg/EndRdx(34), Sciroc-Acc/Dmg/EndRdx(34)
    Level 28: Energy Drain -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(29), Panac-Heal/Rchg(29), Panac-Heal/EndRedux/Rchg(31), Panac-Heal(31)
    Level 30: Energy Protection -- GA-3defTpProc(A)
    Level 32: Crowd Control -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34)
    Level 35: Stimulant -- IntRdx-I(A)
    Level 38: Overload -- SW-ResDam/Re TP(A)
    Level 41: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Acc/EndRdx/Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
    Level 44: Ice Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(46)
    Level 47: Ice Storm -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
    Level 49: Aid Self -- HO:Golgi(A), HO:Golgi(50), IntRdx-I(50)
    Level 50: Cardiac Core Boost
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(36), Mrcl-Heal(37), Numna-Heal(37)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(9), P'Shift-EndMod/Rchg(11), P'Shift-EndMod/Acc(13)



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    So with that, if you want to comment or critique a build feel free to do so but I would rather we perpetuate this little game
  12. SonicRemedy

    Let's See Them!

    Well then I will start things off. Heres a build for a KM/SR brute. I think it could do better but meh. The end gain on it is crazy good if ya ask me + darn near perma hasten = yum.

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  13. Thanks for the responses guys. I will build towards my smaller def/higher recharge for now and if its not to my taste I will change it later. ATM, I am just having fun with my FS/Burn So much damage XD
  14. Okies, so heres the thing. I'm not really looking to farm on this guy even though I know it can be an avid farmer. I just like SS/* and felt it would be a good pair with */Fire so I tried it and I like. Now, being the nitpick that I am I was looking to see a final build for him. Don't care if it has purps or pvpz in it. There easy enough to get now. What I do want to know is this?

    What are some of the key points to shoot for on a SS/Fire brute?

    I imagine that +rech would be a god send as would +recovery. I hear that 45% s/l defense is the thing for'em to. However, outside of defense I don't know what I should be considering "good" from my recharge and my recovery. I have one build that gains 145% global recharge perma-hasten with its T4 Spiritual Core Alpha as well as 3.197% recovery but only 33.5% ~ 33% S/L def. Now I know this is fixable with a purple insp. But what are your thoughts all? I like to make my own builds so thats why I hadn't posted it. I just kinda wanted to hear your thoughts on some of the "preferred key points" on your brutes. Thanks for the help in advance.

    Edit: BTW, I have, before you ask, been looking around the forums and at guides. However I thought a more direct to the point discussion would be more beneficial then the answers I had found.

    Edit Edit: I also have another build achievinge 45.9% def, 2.66% recovery and 61.3% Global Recharge and is reliant on Spiritual Core as well but I am not sure if this is any better.
  15. SonicRemedy

    Trapdoor

    I was able to solo him on my Invul/EM Tank. What I did was worked on getting him into the lava. Once there I stacked stuns on him and when he was stuned I ran around killing his clones and coming back to stun as needed. I will say that it helps to stand toe to toe with him in the lava to get him to stay.
  16. Fixed it for yah

    Quote:
    Originally Posted by bAss_ackwards View Post
    WHAT? OVER 60?!

  17. SonicRemedy

    Fitness Pool

    So basically if you have only three of the fitness powers and there no inherent then you should prolly respec so you can get more powers Also, like that was said before there is no duplication but the inherent one is just as powerful and just as worth slotting as the original
  18. I personally try to mix and match where I can. Most cases I find for myself that 35% ~ 40% a good sitting point if I have an easy way to build up my resistances. Don't get me wrong, I like to get to 45% but if you combine the two you get an overall better affect I feel. Helps keep you from getting one-shotted but your going to get hit more. But, thats the ups and downs of Layered Defenses.

    Now, to give you an idea of what 45% Defense can do for you, I have a Kin/Sonic that has taken AV aggro before and lived to tell the tale. When I did get hit I just healed myself back up. My health bar took a healthy dip and had it been a damage with a slight dot I would have ate it but still, it was nice. Now, if I could still achieve my defense numbers but with a resistance based epic shield I would do that.
  19. I'll agree with Dante, Ice is a very nice set for damage and buffs. While I haven't played a Kin/Ice I do have a very awesome Kin/Sonic If you don't mind hover blasting you can easily soft cap Smash/Lethal and Ranged and hover blast just outside of mob melee range but just close enough to be able to heal your self when you do eventually get kit. I would definently be better damage than Sonic on an AoE Scale but Sonic is better on the single target scale that the AoE scale. One plug for sonic is I like it better against AVs and EBs cause -regen and -res are a deadly combo.
  20. Thanks for all the replys, I think that he was just being a bit >.> cause he was fighting romans and I totally forgot the Phalanx Fighting. Also, after looking at the build in mids I almost forgot that I had set it to 39% a long time ago so he should be more then good on accuracy/to-hit for the most part cause his main attacks have anywhere from 120% - 140% on the accuracy. The lesser used attacks are sitting around 104% - 110%. Anyhow thanks for all the advice peeps
  21. Quote:
    Originally Posted by Madam_Enigma View Post
    Yeah, there's a limit to how many ways one can swing a whip. I can think of "Light attack", "Heavy attack", "trip", "Entangle" (although this runs into a problem of locking you out of doing anything too), maybe a stun (whip crack in the face)... But that's just the mechanic part. Appearance wise it would pretty much all look alike.
    I don't konw, I think a crack to the face followed by the tantrum emote on whatever you hit would make a great power
  22. I'll chime in for Elec/Ice. One thing I can say is its quite easy to slow the crap out of enemies. I even used chilling embrace for awhile but I found that it wasn't doing me as much good as I liked. I find my self staying at range a bit even with conductive arua till I have the mobs locked down and I jump in and use ISC. Now, thats not to say it is a bad set because I was soloing x8/+1 Carnies and Council earlier today. I personally love my Elec/Ice/Ice just because I don't see many of them and there are quite fun to play. One thing you may want to look into is how you use the Agrolins (Gremlins) cause they love to run quite a bit. You wil find on a dom with it being easier to lock down the mobs that there lifespans increase quite a bit but the downside is sometimes I think they intentionally just run from group to group to drag them to me and look at me and say "I Do Good Boss" /em sigh.... You will find Synaptic Overload with the Contiguous Confusion proc in it a common opener. Static Field is also quite nice, I generally use Synaptic Overload, drop a static field underem, cage em, and this drop a power boosted Sleet and Ice Storm. After that I jump in and own them too pieces.

    As for Elec/Psy, while I do not have one I have seen them in action and with the right build, like any dom, can be omgwtfbbqhax. You will find that you will almost... never run out of endurance.

    Anyhow, thats my 2 cents.
  23. Have you considered the Nerve Set? A little more Acc is always a nice thing plus when you get to the higher levels you can boost your holds and your confuse.
  24. Now lets say this, what if someone was crazy enough to work up some good animations for them, per say as an example, do you think this would get devs to do it? Im sure to avoid trouble it would have to be some time of an elemental whip so that they can .... f u d g e ... some of the animations. Do you think that would expedite this kind of set being created?
  25. I'll be honest, if I did the math I could prolly figure it out but how much to-hit is generally enough. I am helping a friend with his SS/WP character and I look at perma rage think to myself, "Awesome, seems good and now he can skip Focused Accuracy." However, in practice he feels like hes missing a bit much. So tell me, how much To-Hit do you feel is enough? I know that To-Hit is roughly point for on Defense so I would assume a base of 45% to-hit. Now, I' sure that this can very higher, and lower depending on how accuracy is slotted in powers. Whats your opinion on the deal?