How Good are Elec/Psi Doms





I'm thinking about making an elec/psi dom. How is the damage on the toon. Is it effective in pvp? Also, is there a better combination of where I can take away somebody's end and still kill them.

Finally, is Elec/Ice more potent because of the -rech as opposed to the -end?




Elec/PsiA then you will have a mix of a lot of stuff going on -end, -regen, -rech and for you +regen, +recv.

It could be a nice combo together since you want to be in melee with Psi when you have Psi shockwave and Drain Psyche. Also from Elec having Conductive Aura you want to be in melee so it could work off each other quite nicely.

Also Energy being low on resist tables, and psi either having none (or maxed) could make it a nice combo. There is synergy I see there. Elec/ice I would have to look into more to see cause I have not looked through icy assault.



I'll chime in for Elec/Ice. One thing I can say is its quite easy to slow the crap out of enemies. I even used chilling embrace for awhile but I found that it wasn't doing me as much good as I liked. I find my self staying at range a bit even with conductive arua till I have the mobs locked down and I jump in and use ISC. Now, thats not to say it is a bad set because I was soloing x8/+1 Carnies and Council earlier today. I personally love my Elec/Ice/Ice just because I don't see many of them and there are quite fun to play. One thing you may want to look into is how you use the Agrolins (Gremlins) cause they love to run quite a bit. You wil find on a dom with it being easier to lock down the mobs that there lifespans increase quite a bit but the downside is sometimes I think they intentionally just run from group to group to drag them to me and look at me and say "I Do Good Boss" /em sigh.... You will find Synaptic Overload with the Contiguous Confusion proc in it a common opener. Static Field is also quite nice, I generally use Synaptic Overload, drop a static field underem, cage em, and this drop a power boosted Sleet and Ice Storm. After that I jump in and own them too pieces.

As for Elec/Psy, while I do not have one I have seen them in action and with the right build, like any dom, can be omgwtfbbqhax. You will find that you will almost... never run out of endurance.

Anyhow, thats my 2 cents.

Dreaded Wail hits things freakin' hard.. i like to hit things freakin' hard... so.. id go Wail... SAVE THE WAILS!!!! - Solar_Lunata



Well I scrapped this Elec/Psi together...looks good from what I see. It is a perma-dom, runs close to 55% res S/L, and recv/regen pumping. Also should be good with AOE work.

Villain Plan by Mids' Villain Designer 1.90

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Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Tesla Cage -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(3), BasGaze-Acc/Rchg(3), BasGaze-EndRdx/Rchg/Hold(5)
Level 1: Psionic Dart -- Empty(A)
Level 2: Mind Probe -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(9)
Level 4: Chain Fences -- Empty(A)
Level 6: Jolting Chain -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(13)
Level 8: Conductive Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(13), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(50)
Level 10: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg/Rchg(19)
Level 12: Static Field -- TmpRdns-EndRdx/Rchg/Slow(A), TmpRdns-Acc/EndRdx(21), TmpRdns-Acc/Dmg/Slow(21), TmpRdns-Rng/Slow(23), TmpRdns-Acc/Slow(23)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 16: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(29)
Level 18: Paralyzing Blast -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(31), BasGaze-EndRdx/Rchg/Hold(33)
Level 20: Drain Psyche -- Dct'dW-Heal(A), Dct'dW-Rchg(29), Dct'dW-EndRdx/Rchg(33), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(34), Acc-I(34)
Level 22: Super Speed -- Empty(A)
Level 24: Combat Jumping -- Ksmt-ToHit+(A)
Level 26: Synaptic Overload -- CoPers-Conf/EndRdx(A), CoPers-Conf(34), CoPers-Conf/Rchg(36), CoPers-Acc/Conf/Rchg(36), CoPers-Acc/Rchg(36)
Level 28: Subdue -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(37), Decim-Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg/Rchg(39)
Level 30: Boxing -- Empty(A)
Level 32: Gremlins -- ExRmnt-+Res(Pets)(A), BldM'dt-Dmg(39), BldM'dt-Acc/Dmg(39), SvgnRt-Acc/Dmg(40)
Level 35: Tough -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(40), TtmC'tng-ResDam/EndRdx(40), TtmC'tng-ResDam/EndRdx/Rchg(42)
Level 38: Psychic Shockwave -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Rchg(43), Sciroc-Dam%(43)
Level 41: Indomitable Will -- RedFtn-Def(A), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(46), RedFtn-EndRdx(50)
Level 44: Mind Over Body -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(45), TtmC'tng-ResDam/EndRdx(46), TtmC'tng-ResDam/EndRdx/Rchg(46)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Super Jump -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- EndMod-I(A)

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