Incarnate for Plant/Earth/Fire Permadom


Dispari

 

Posted

So I have an accidental permadom on my hands. I never intended to make one, as I don't like "build sacrifice" for the purpose of attaining bonuses. However, i19 shifted around my capabilities and allowed me to add a lot more mules. One day I was without Internet and staring at the build in Mids, and realized I could get even more bonuses by switching a couple sets around. 25% recharge later I was sitting on a permadom.

At the moment I'm wondering what incarnate to take. Thus far I've taken spiritual or musculature for all my toons. Spiritual will not do much for me though, and musculature offers so few bonuses (unless you count immobilize, meh). Right now I'm considering cardiac, even though I don't need the endurance boost as much, as range would be nice for Seeds and my epics. Here's the build:

Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Kigi Kidate: Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Earth Assault
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Strangler -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(17), BasGaze-EndRdx/Rchg/Hold(43), BasGaze-Acc/EndRdx/Rchg/Hold(50)
Level 1: Stone Spears -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(46)
Level 2: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg(7)
Level 4: Roots -- TotHntr-Acc/EndRdx(A), Enf'dOp-Acc/EndRdx(5)
Level 6: Stealth -- LkGmblr-Rchg+(A)
Level 8: Seeds of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(9), CoPers-Acc/Conf/Rchg(9), CoPers-Acc/Rchg(15), CoPers-Conf%(15)
Level 10: Tremor -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13)
Level 12: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 14: Invisibility -- LkGmblr-Rchg+(A)
Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(17)
Level 18: Vines -- Empty(A), Empty(19), Empty(19), Empty(40), Empty(40)
Level 20: Maneuvers -- LkGmblr-Rchg+(A)
Level 22: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), C'ngImp-Acc/Dmg(25)
Level 24: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(50)
Level 26: Carrion Creepers -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(27), Det'tn-Dmg/Rchg(27), AirB'st-Dmg/Rchg(34), RechRdx-I(37)
Level 28: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(31), C'ngImp-Acc/Dmg(34)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Fly Trap -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), BldM'dt-Acc/Dmg/EndRdx(34)
Level 35: Mud Pots -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), EndRdx-I(37)
Level 38: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(40)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43)
Level 44: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-EndRdx(45), S'fstPrt-ResDam/Def+(46)
Level 47: Rain of Fire -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Rise of the Phoenix -- Heal-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21)
------------
Set Bonus Totals:

  • 13% DamageBuff(Smashing)
  • 13% DamageBuff(Lethal)
  • 13% DamageBuff(Fire)
  • 13% DamageBuff(Cold)
  • 13% DamageBuff(Energy)
  • 13% DamageBuff(Negative)
  • 13% DamageBuff(Toxic)
  • 13% DamageBuff(Psionic)
  • 15.5% Defense(Smashing)
  • 15.5% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 6.75% Defense(Energy)
  • 6.75% Defense(Negative)
  • 3% Defense(Psionic)
  • 9.25% Defense(Melee)
  • 4.875% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 45% Enhancement(Accuracy)
  • 4% Enhancement(Confused)
  • 96.25% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 76.3 HP (7.503%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 14.6%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 6.9%
  • MezResist(Terrorized) 2.5%
  • 16% (0.267 End/sec) Recovery
  • 4.725% Resistance(Fire)
  • 4.725% Resistance(Cold)
  • 5% RunSpeed


Any suggestions on what would be best for this particular build? None of the incarnates stand out as particularly end-all, as each one seems to have a little of something I could make use of. I'd like some outside advice to get another perspective of how to improve.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Since you can switch them fairly often I'd go with them all and switch in what ever is most beneficial at the time.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by Miladys_Knight View Post
Since you can switch them fairly often I'd go with them all and switch in what ever is most beneficial at the time.
I could do that -- in fact I already have a common musculature and a common cardiac. However, I have 7 toons to worry about incarnate with and not the time to grind out 4 or more uncommons for one toon just because.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Have you considered the Nerve Set? A little more Acc is always a nice thing plus when you get to the higher levels you can boost your holds and your confuse.


Dreaded Wail hits things freakin' hard.. i like to hit things freakin' hard... so.. id go Wail... SAVE THE WAILS!!!! - Solar_Lunata

 

Posted

Quote:
Originally Posted by Dispari View Post
I could do that -- in fact I already have a common musculature and a common cardiac. However, I have 7 toons to worry about incarnate with and not the time to grind out 4 or more uncommons for one toon just because.
Ah too much altitis. I have a friend that doesn't alt. He's planning on having it all on his toon.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by Miladys_Knight View Post
Ah too much altitis. I have a friend that doesn't alt. He's planning on having it all on his toon.
Someone in my VG has all 8 uncommons and still has about 100 shards. I have too many alts though.

Nerve I considered, but I already have +45% global acc, and I think I may replace that karma with a kismet now that I have permadom. Between permadom and power boost though my mezzes last a long time. Still, it's an option.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

may i suggest replacing the positron dmg/range with the energy dmg proc, it is VERY effective especially in rain of fire.

How come you have slotted kinetic combat? Just for the def? I dont know whether 15% def will make that much of a difference.


 

Posted

Musculature is probably the best for you. The ED breaking damage bonus will increase with future incarnate upgrades. Also you can fit in more procs with Musculature slotted since it covers the loss while the ED breaking part puts you a bit over, while still having the procs.


 

Posted

Quote:
Originally Posted by Madamme Mayhem View Post
may i suggest replacing the positron dmg/range with the energy dmg proc, it is VERY effective especially in rain of fire.

How come you have slotted kinetic combat? Just for the def? I dont know whether 15% def will make that much of a difference.
I'm maxed out on 5% recharges, and the 20% DEF or so I have to S/L helps me take a few extra hits than normal. KC gives HP too.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.