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Quote:Yeah. That seems to be a case of those needing the better rewards not getting them due to being under powered.Rewards based on how much you participated rather than on *if* you participated? Even worse for the more casual player who doesn't have the pimped out build to put up enough numbers. Or who, gods forbid, might need to go off at a moment's notice for 10 minutes to take care of their kid or some other real world issue.
Yeah, I'm surprised that the "path to true power" is to become a cog in the machine.Quote:So the Incarnate content is entirely based around you being just another body in the horde rushing through the Trial, making you feel weak and insignificant because you're not accomplishing anything on your own. Yay for contradiction.
Where, exactly, have you read that the queue was going to be cross server? The last word I've read from a Red Name on the subject was that it wasn't possible. Nowhere in the letter did Second Measure say the LFG system was cross-server.Quote:More specifically I am thrilled at a Battlegroup/Raid/League UI and the new features that go with it plus the cross server queue. That'll help the low pop servers immensely.
Yay for mandatory PUGs on small servers? -
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Quote:Actually even Vanden wasn't needed (but I think he was a perfect choice for back up) on the Hami Taunt team. Sadly he DC'd half way through the raid and when he got back he was in the 2nd Abyss due to the first being full. Otelo came close to dying once. During the first wave, Vanden paid attention to Otelo, but helped with the yellows.I was told there was an issue on the Hami Taunt team with a 3rd tank on the team insisting on tanking Hami when it wasn't their assigned role, rather than attack the yellows to help the team get more shard drops. Since it looks like that team can tank Hami sufficiently w/ 2 solid taunters, an emp, and a kin, I'm going to try to make the adjustment to make sure the last 4 spots on the team are comprised of scrappers/stalkers and corrupters/blasters.
During the first two raids I died a couple of times, but the last half I wasn't in any real danger as I had figured out the splash damage vs my range. I should be much better the next time. -
Would this be 9 pm Eastern? <Asks someone from the West Coast.
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Quote:I agree completely with this statement.The riot was avoided because there was open and direct communication.
The vibe that I get is most people know that a Dev's job isn't easy and this isn't the first time that marketing has put them in a bind.
Dev's don't need a riot, they need a raise.
Edit: thank you for opening the ski slopes again
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Quote:I think that I was the most outspoken opponent for the 1 billion count Empath. I'm sure I can still dig up the posts to prove it.The funny thing about this is whether you recall it or not I was actually one of the few members of the "vocal minority" here on the forums who argued continuously for the idea that the 1 billion HP Empath badge (in particular) was set way too high back during the days when Positron was adamantly claiming that value was "working as intended". This was years before Posi backtracked and tried to sell the idea that the 1 billion value was caused by the now infamous "decimal point" error.

So we fought for several years to convince the Devs to have Empath reduced to its current reasonable value. Do you think a person like me, a long-time advocate for reasonable badge requirements, would support the 50 TF count badge if I didn't think it was also within a reasonable range of difficulty? I don't think so.
I can totally accept the idea that you and others feel the 50 TF count badge is set too high. But I also have to accept the reality that, based on the "lessons learned" history of epic badges in this game, the 50 count value is not likely going to be reduced any time soon at the very least. It was set based on the experience of realizing badges like Empath started out way too high. If this count badge was set say at 500 instead of 50 I would be on your side with this. But as it is I just can't support your point of view here. *shrugs*
I have zero problems with what the 3rd WST Helper badge is set at. It is a reasonable amount, and it is epic in that it takes a lot of effort to obtain.
As a side note, I'm not missing the irony that I'm actually asking for a badge requirements to stay in place while others are claiming the requirements are too high.
I don't see a major drop. Unless the player is under the impression that they have to get the badge the first week. Yes, there is less running of the current WST because people assumed that they have to get the badge credit in the first week. Then they got burnt out. The burnout has more to do with people obsessing with getting it NOW than looking at the badges as an opportunity.Quote:Time will tell, but I'm already seeing less running of the current WST as the week progresses. When the new method of getting the Notices comes in with Issue 20, it won't be a question of if the WST loses popularity, it will be a question of how much it loses.
I believe that is why they announced the extended Pre-Beta with signed NDAs back in August. Doing so, they will not have to do as much adjusting after going live. However, I don't think that they will not have much of an effect on the WSTs. The WSTs have some decent bonuses (XP, Merits), even without the draw of the Notice of the Well salvage.Quote:Right now, I'd say we'll see half of the WST activity that we have right now. About the only way that it won't happen is if the Incarnate Trials are awful, like the Cathedral of Pain, but you can bet that they'll adjust them a lot quicker than they will the Cathedral, being that they are the new centerpiece of the Incarnate system, if the players begin to avoid them the way that they did the Cathedral. -
It doesn't matter. I have it on very good authority that while the developers will have opportunities for players to solo, their intentions are to encourage TEAM play. Given that your idea of solo is to expressly exclude teams from these badges, you are just whistling into the wind.
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Quote:False. Teams share PVP kills. Including Emps.How is an empathy defender supposed to get the PVP rep badge easily? =P He'd never get credit in team fighting and would lose all duels.
The same way controllers without heals are: Medicine Pool. I've actually earned healing badges with Aid Other. I've heard of a Blaster using Aid Other to get the first three Healing badges. At any rate, the healing badges shouldn't be discussed because they are not "solo" badges as you interpret them.Quote:How was a tanker supposed to get the old Empath badge easily? It would have been impossible if people didn't discover the "gladiator bug".
I don't know what controllers you are talking about, but I know that Bill Z Bubba uses how fast he takes out Pylons solo to test his scrapper. Apparently he has got quite good at it.Quote:Soloing AVs, GMs and pylons doesn't favor tank/brute/scrapper. Pylons are soloed the fastest by MM, corr, troller.
GMs are soloed by troller, def, corr and MM without much trouble. On the other hand, tank/brute/scrapper would need a temps and lots of insps for even the best build to succeed. (and i still havent heard of it being done) -
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Quote:To be fair the only badge currently on live that explicitly needs a team is the Paingiver badge (CoP completion). I don't think anyone can solo the 3 Obelisks in 30 seconds by themselves.I don't believe there are ANY badges that specifically say "must be teamed" as part of the wording of the badge itself.

I'll totally agree that there doesn't need to be any more "you must not team" badges put into the game. -
Quote:Normally I would agree with you. In this case I won't. I don't see an end of people doing the Weekly TFs. The merit bonus, the Notice of the Well reward, and the XP bonus (for those that are not an Incarnate) will all work towards keeping these active. Maybe not as active as this week, but active.My main argument against the last one is that I'm kind of sick of badges that become much more difficult to achieve for other characters 6 months down the road, after the rush effect has worn off.
On the other hand, I think they should have made the Shard TFs co-op and did Dr. Q as the first WST to punish the people that would even think of rushing the badges in the first week. The notion that you have to get badges cleared in the first week needs to be changed. -
Quote:A few things:does anyone want to set up a new thread, or maybe post within this current thread, to organize a MoTinmage, or MoApex team/run?
This section covers all servers, so doing as you suggest misses a lot of core interest. A few better locations to organize badge runs would be in your server section or using your server's global badge channel.
The requirements for Master of Apex/Tin Mage are not the same as previous "Master of" badges. You can get the Master badges for these two TFs over a number of runs. In Midnight Dodger's case it is better to focus on it over the Hacker badge for a single run. -
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The minimum requirements are not met for the first run of the week by a character.
Assistant/Accomplice: You helped a team complete a Weekly Strike Target even though you already received the bonus for the week.
Backup/Confederate: You helped 10 teams complete a Weekly Strike Target even though you already received the bonus for the week.
Partner/Conspirator: You helped 50 teams complete a Weekly Strike Target even though you already received the bonus for the week.
The minimum requirements are clear: You have to have a non-awarding run to get credit that week. It doesn't reset. Until that character has run an awarding WST, they will not meet the requirements for these badges. After that character completes the WST, they can earn badge credit. The badge credit already earned does not go away.
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Yesterday I was able to alt-tab out of City of Heroes. Today, the CoH display overrides everything but the task bar when I try to alt-tab. The ONLY difference in my machine from last night to today is the patch that was applied today.
System specs:
Windows Vista Home Premium Service Pack 2 (build 6002)
2.60 gigahertz AMD Athlon 64 X2 Dual Core
256 kilobyte primary memory cache
1024 kilobyte secondary memory cache
64-bit ready
Multi-core (2 total)
Not hyper-threaded
Board: ECS Nettle2 1.0
Bus Clock: 201 megahertz
BIOS: Phoenix Technologies, LTD 5.17 08/24/2007
2424.50 Gigabytes Usable Hard Drive Capacity
2054.79 Gigabytes Hard Drive Free Space
TSSTcorp CD/DVDW TS-H653L SCSI CdRom Device [Optical drive]
Generic USB CF Reader USB Device [Hard drive] -- drive 4
Generic USB MS Reader USB Device [Hard drive] -- drive 6
Generic USB SD Reader USB Device [Hard drive] -- drive 3
Generic USB SM Reader USB Device [Hard drive] -- drive 5
KINGSTON SNV425S264G SCSI Disk Device (64.02 GB) -- drive 1, SMART Status: Healthy
ST336032 0AS SCSI Disk Device (360.08 GB) -- drive 0, SMART Status: Healthy
WDC WD20 EARS-00MVWB0 SCSI Disk Device (2000.40 GB) -- drive 2, SMART Status: Healthy
3582 Megabytes Usable Installed Memory
Slot 'A0' has 1024 MB
Slot 'A2' has 1024 MB
Slot 'A4' has 2048 MB
Slot 'A6' has 2048 MB
NVIDIA GeForce 8600 GTS [Display adapter]
Samsung SyncMaster [Monitor] (19.1"vis, s/n H9NLA01435, October 2006)
IDE Channel [Controller] (2x)
NVIDIA nForce Serial ATA Controller (2x)
Standard Dual Channel PCI IDE Controller -
Wow, Doug, you've exceeded photobucket's bandwidth and it is only the second day of the month?!?!
Your avatar:
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Quote:I see no reason to continue to allow people that can't use a dictionary to redefine the meaning of common words.It does not 'reset'. However, what some people mean by resetting is the following:
That is not the proper use of the word "reset" by any definition in any dictionary. Instead of using the word "reset", which is misleading and false, people should say exactly what it is: You can't get badge credit on WST Runs that you are getting the bonus merits/notices from.Quote:Week 1 is the STF. You run it 10 times. NINE of those count for the badge.
Week 2 is the ITF. You run it 4 times. Only THREE of those count for the badge.
Each week, the first run of the Weekly Strike Target grants you the Notice of the Well but does NOT count for the count badges.
Reset means to return to a zero-state or lower state. There is nothing that resets or lowers with the WSTs. It doesn't count a WST that you have gotten a bonus for, because that would be double-dipping. -
Quote:You are being extremely picky in your definition of "solo". So picky that I don't think there is any hope for you to be happy with any badge that would be made. Why? I present the following developer statement:Exploration badges CAN be done in team. Nothing stop you from being in team or having a teamate TP you all over the map while you afk.
DJ, Market, Invention have absolutly nothing to do with "playing" AKA using your character's abilities and defeating the enemies/succeeding mission objectives.
I think this statement from Black Scorpion sums up the situation. If you want to get badges solo, you can. The developers are not likely to invest a lot of time on badges that exclude multiplayer play.Quote:On the other claw, sometimes in developing a massively multiplayer game we are going to have content which encourages and rewards multiplayer play.
Can you get team credit for Crafting? Getting heavies? No, you can't. By your definition, there is only 1 badge in the game that would satisfy you. Ironically it is named "Moral High Ground". -
Quote:The bonus in question is the 2x Merits and Notice of the Well (if you are an Incarnate). Yes, if you only do the WST one time that week with that character, you will never earn credit towards the helper badges. Every time you run the WST on a specific character after you have earned the merit/notice bonus earns credit for the WST Helper badges.It does reset in a way.The first TF of the week you do each week doesn't count. ( unless the "even though you already received the bonus for the week." is misleading)
So if i do just one TF per week, for 5000 years, i'll still not have the first badge.
Say my character White Succubus does a STF. This earns the merit/Notice bonuses. If I do another STF or RSF before Feb 8th, I get credit for these badges. So, yeah, you have to do at least 2 WSTs per week to get credit for the helper badges. If you do more than 2 WSTs on a character in a week, then you will earn more credit. But I think the only players that will get the top badge this week are those players that are grinding, not playing.
Please point out ANY reference to the badge credit getting "reset" each week... Any official reference at all.Quote:It's really a "i love grind" badge, thanks to the "reset" each week.
Quote:Thing is, it doesn't reset each week. As long as you already have the counter for the badge, whenever you run a WTF it will count towards the badge. At least that's how I'm reading the announcement. Of course, one only has to wait until next Tuesday to see if works like that or not.
Still, grindy badges are grindy. I didn't like them back then, I don't like them now.Official Announcement:Quote:If that's really how it is, i'd be happy. It would still be very long to get, but at least i could work the badge slowly, even if it means doing 1 TF per two or three weeks.
http://www.cityofheroes.com/news/gam...rike_pack.html
Definitions of cumulative on the Web:Quote:Credit for successfully completing the Weekly Strike Target even after a character has already received the bonus for the week is cumulative over time, and the credit can be accrued over many weeks or months.
- accumulative: increasing by successive addition;
- Incorporating all data up to the present;
- Gradually building up.
- things that add together.
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Quote:You can solo:Why is there no solo badges? There's a bunch of badges that you absolutely need other people to get. Why is there none for succeeding something alone?
Ouroborus badges.
Most of the defeat badges.
Damage taken badges.
Debt badges.
Mezzed badges.
History badges.
Most of the Achievement badges.
Most of the Accomplishment badges (the mission badges, not the TFs/SFs/Trials).
You HAVE to solo:
Almost all explore badges (the only two you HAVE to team for is the Head of the Hydra or Cage Fighter).
Day Job Badges (mentioned already).
Day Job Accolades.
Market badges.
Invention badges.
The Skiing badges.
I don't really feel like listing all 1,200 badges (and their variant names) with their solo nature. -
Quote:Because you do NOT have to get it in a week. I'm setting myself a pace that will get me the top badge in a few months. I think I'm still the top badge collector on Triumph (or within the top 10). Yes, I want them. However I don't NEED to do 50 RSF/STFs this week.Then why is there a badge for running 1, 10, and 50 WSTs after you have already gotten the reward? All the triumph badgers will want these 3, including myself.
The reason why there are badges for running WSTs after you've got the bonus is to ensure there are plenty of players willing to join to help others get their first time bonus. The reason, even if the developers haven't said so, is to make sure that players will still be helping others do their WSTs in December. -
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Quote:Triumph's main global channel is facing the same problem.The problem is that it doesn't actually work. Some of the Virtue globals have been set to a 30 day timeout since the timeout command was implemented, with zero people removed.
edit: I've petitioned and gotten a direct response saying that the command doesn't work and that the GMs cannot remove inactives from a global channel, even if they are past the channel timeout limit.

