Badges suggestion


Blue Rabbit

 

Posted

There's badges for a lot of niches. Badges for doing something fast, for not dying, for doing content, for grinding, even for failing (debts, damage badges), for subscribing, for not playing, for logging on a special day and for having a team.

Why is there no solo badges? There's a bunch of badges that you obsolutly need other people to get. Why is there none for succeeding something alone? Kinda like the Praetorian solo missions.

Could be some specific arcs that if done solo ( via ouroboros) you'd get a badge.
Or you could make the non-end TFs startable solo and give a badge for doing them.
Or for soloing an EB , pylon, AV, GM.


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

There are a lot of solo badges already. No one forces you to team for any of the defeats. Any and all of the market related ones would fit solo activity. Dayjobs are also solo. Damage, healing, influence... shall I go on?

In short and in my opinion, no need for any more solo badges.


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Posted

Quote:
Originally Posted by Blue Rabbit View Post
There are a lot of solo badges already. No one forces you to team for any of the defeats. Any and all of the market related ones would fit solo activity. Dayjobs are also solo. Damage, healing, influence... shall I go on?

In short and in my opinion, no need for any more solo badges.
They aren't solo-specific badges though. Market and DJ really have nothing to do with playing solo.
Just like even MS raid or the GM badges aren't team-badges, because you can do them alone. Granted it hasn't been done for MS and very few people can do it for GMs, but there's still nothing that force you to team.


Some are team-specific badges. One of the shard have 4 simultaneous glowies to click. The cavern of transcendance trial have 8. Among friends you need to be 8. Even if someone was able to solo all the TFs, he still need 7 other people to start a bunch of them.

If you take the Mo badges, they are for being a very good team.
It would be fun to have badges for being able to success alone.


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

Quote:
Originally Posted by FireWyvern View Post
Why is there no solo badges? There's a bunch of badges that you absolutely need other people to get. Why is there none for succeeding something alone?
You can solo:
Ouroborus badges.
Most of the defeat badges.
Damage taken badges.
Debt badges.
Mezzed badges.
History badges.
Most of the Achievement badges.
Most of the Accomplishment badges (the mission badges, not the TFs/SFs/Trials).

You HAVE to solo:
Almost all explore badges (the only two you HAVE to team for is the Head of the Hydra or Cage Fighter).
Day Job Badges (mentioned already).
Day Job Accolades.
Market badges.
Invention badges.
The Skiing badges.

I don't really feel like listing all 1,200 badges (and their variant names) with their solo nature.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Snow Globe View Post

You HAVE to solo:
Almost all explore badges (the only two you HAVE to team for is the Head of the Hydra or Cage Fighter).
Day Job Badges (mentioned already).
Day Job Accolades.
Market badges.
Invention badges.
The Skiing badges.
Exploration badges CAN be done in team. Nothing stop you from beeing in team or having a teamate TP you all over the map while you afk.
DJ, Market, Invention have absolutly nothing to do with "playing" AKA using your character's abilities and defeating the enemies/succeeding mission objectives.
Skiing badges CAN be done in team. Have people at the right place with TP friend and being timed.



Mostly, all you point out is badge that can be done solo. That's not the point. There's no badge you absolutly NEED to be alone and succeed a feat to get it.


To get MoSTf badge, you need to NOT USE TEMPS. How about a badge for NOT USING TEAMATES. But not a badge about standing around or buying insps or making 100 costumes.
A badge about fighting enemies, doing missions or beating a tough "boss".


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

Quote:
Originally Posted by FireWyvern View Post
Why is there no solo badges? There's a bunch of badges that you obsolutly need other people to get. Why is there none for succeeding something alone? Kinda like the Praetorian solo missions.
I have no problem with the Devs adding more badges that CAN be earned solo if you want.
But the idea of random badges that require you to be unteamed as part of their arbitrary requirements just seems needlessly picky and/or metagamey.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

Quote:
Originally Posted by FireWyvern View Post
Exploration badges CAN be done in team. Nothing stop you from being in team or having a teamate TP you all over the map while you afk.
DJ, Market, Invention have absolutly nothing to do with "playing" AKA using your character's abilities and defeating the enemies/succeeding mission objectives.
You are being extremely picky in your definition of "solo". So picky that I don't think there is any hope for you to be happy with any badge that would be made. Why? I present the following developer statement:
Quote:
Originally Posted by Black Scorpion View Post
On the other claw, sometimes in developing a massively multiplayer game we are going to have content which encourages and rewards multiplayer play.
I think this statement from Black Scorpion sums up the situation. If you want to get badges solo, you can. The developers are not likely to invest a lot of time on badges that exclude multiplayer play.

Quote:
Originally Posted by FireWyvern View Post
Mostly, all you point out is badge that can be done solo. That's not the point. There's no badge you absolutely NEED to be alone and succeed a feat to get it.
Can you get team credit for Crafting? Getting heavies? No, you can't. By your definition, there is only 1 badge in the game that would satisfy you. Ironically it is named "Moral High Ground".




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Posted

From lothic:

Quote:
I have no problem with the Devs adding more badges that CAN be earned solo if you want.
But the idea of random badges that require you to be unteamed as part of their arbitrary requirements just seems needlessly picky and/or metagamey.
Anymore picky and/or metagamey then among friends? You can't just test an arc, you need 7 friends. Or Mo attempts that prevent to use temp powers? (assuming you mean RP for metagamey)
And it really wouldn't be metagamey in a roleplay sense if it's called something like "Duelist" (already taken i know) or something like "Statesman's equal: You proven that in a fair fight, you're stronger then even Statesman" Something different then the traditionnal gangbang of 8 vs 1. =P

Quote:
Originally Posted by Snow Globe View Post
You are being extremely picky in your definition of "solo". So picky that I don't think there is any hope for you to be happy with any badge that would be made. Why? I present the following developer statement:

I think this statement from Black Scorpion sums up the situation. If you want to get badges solo, you can. The developers are not likely to invest a lot of time on badges that exclude multiplayer play.


By your definition, there is only 1 badge in the game that would satisfy you. Ironically it is named "Moral High Ground", something I don't think you can claim in this case.
Since i'm not a programmer, i can't really say how long it takes to put 1-2 badges, but i doubt it would be that big.

While they wouldnt invest a lot of time on things that exclude multiplayer play, they did take some time to make the praetorian morality missions.

I didn't think of Moral High Ground. Thanks for remindind it to me. That's exactly the kind of badge i'd like to see more.


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

Quote:
Originally Posted by FireWyvern View Post
While they wouldnt invest a lot of time on things that exclude multiplayer play, they did take some time to make the praetorian morality missions.

I didn't think of Moral High Ground. Thanks for remindind it to me. That's exactly the kind of badge i'd like to see more.
The reason why those new Praetorian "solo" badges are fine is that they are a part of the way the overall story unfolds for characters who play through the Praetorian storyline. They also account for how the Loyalist/Resistance alignment changes are handled by the game system.

On the other hand making arbitrary "solo" badges that are set to be earned solo just for "soloing's" sake just seems to be forcing a distinction where you don't really need one. There are already plenty of badges you can earn while playing solo in this game without such a distinction. And even though many badges in this game effectively require a team to get I don't believe there are ANY badges that specifically say "must be teamed" as part of the wording of the badge itself. Why go out of your way to create random non-mission badges that specifically require "must be solo" in their requirements?

Another point to consider is that most of your solo badge examples tend to favor strong Tank/Brute/Scrapper type ATs which are known to be able to solo AVs, GMs, pylons, etc. How exactly are Empathy Defenders supposed to be able to easily get those kinds of badges?


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

Quote:
Originally Posted by Lothic View Post
I don't believe there are ANY badges that specifically say "must be teamed" as part of the wording of the badge itself.
To be fair the only badge currently on live that explicitly needs a team is the Paingiver badge (CoP completion). I don't think anyone can solo the 3 Obelisks in 30 seconds by themselves.

I'll totally agree that there doesn't need to be any more "you must not team" badges put into the game.




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Posted

Quote:
Originally Posted by Snow Globe View Post
To be fair the only badge currently on live that explicitly needs a team is the Paingiver badge (CoP completion). I don't think anyone can solo the 3 Obelisks in 30 seconds by themselves.

I'll totally agree that there doesn't need to be any more "you must not team" badges put into the game.
As I said there are plenty of badges out there that for all intents and purposes require teams to get. But even in the case of Paingiver there's nothing in the specific requirements of that badge that says "you must be on a team to earn this badge". Teaming is a typical means to the end, not a specific strict requirement. For all we know once the entire Incarnate system is available it may well somehow become possible for one person to solo those Obelisks.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

Quote:
Originally Posted by Lothic View Post
The reason why those new Praetorian "solo" badges are fine is that they are a part of the way the overall story unfolds for characters who play through the Praetorian storyline. They also account for how the Loyalist/Resistance alignment changes are handled by the game system.
Why couldn't there be a team of loyalist or rebels? There's no particular reason, story/RP wise to be alone in those missions.

Quote:
On the other hand making arbitrary "solo" badges that are set to be earned solo just for "soloing's" sake just seems to be forcing a distinction where you don't really need one.
What about the old MO runs? Forcing the distinction of not using temporary powers?

Quote:
There are already plenty of badges you can earn while playing solo in this game without such a distinction. And even though many badges in this game effectively require a team to get I don't believe there are ANY badges that specifically say "must be teamed" as part of the wording of the badge itself.
"Completing a mission, in test mode, in a full team of 8 has earned you the Among Friends badge." That's the description for among friends. It specifically says it.


Quote:
Why go out of your way to create random non-mission badges that specifically require "must be solo" in their requirements?
Why go out of there way to make badges for dying? For doing a optional side quest in a story arc? For killing enemies X times? For selling insps? For logging on a special day? For succeeding particular challenge?
That's what badges are for. To mark milestones about almsot everythign that you can do in COX.

Quote:
Another point to consider is that most of your solo badge examples tend to favor strong Tank/Brute/Scrapper type ATs which are known to be able to solo AVs, GMs, pylons, etc. How exactly are Empathy Defenders supposed to be able to easily get those kinds of badges?
How is an empathy defender supposed to get the PVP rep badge easily? =P He'd never get credit in team fighting and would lose all duels. How was a tanker supposed to get the old Empath badge easily? It would have been impossible if people didn't discover the "gladiator bug".

Soloing AVs, GMs and pylons doesn't favor tank/brute/scrapper. Pylons are soloed the fastest by MM, corr, troller.
GMs are soloed by troller, def, corr and MM without much trouble. On the other hand, tank/brute/scrapper would need a temps and lots of insps for even the best build to succeed. (and i still havent heard of it being done)


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

Quote:
Originally Posted by Snow Globe View Post
To be fair the only badge currently on live that explicitly needs a team is the Paingiver badge (CoP completion). I don't think anyone can solo the 3 Obelisks in 30 seconds by themselves.

I'll totally agree that there doesn't need to be any more "you must not team" badges put into the game.
You missed the two TFs with simultaneous glowies and Among Friends. =P


For lothic, even with incarnate, nobody could solo the 3 Obelisks in 30 secondes. You probably need around 20 secondes just to move from one to another and there's travel supression.


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

Quote:
Originally Posted by FireWyvern View Post
You missed the two TFs with simultaneous glowies and Among Friends. =P

For lothic, even with incarnate, nobody could solo the 3 Obelisks in 30 secondes. You probably need around 20 secondes just to move from one to another and there's travel supression.
Let's not get hung up on an fringe example and lose sight of the main idea of this thread.

Once again my -main- point is that there's no overt reason to put "you must be on a team" in the badge requirements of pretty much any badge even if it's a badge (like Paingiver) where being on a team is a de facto requirement. By that very same token there's no real call to make a class of badges that arbitrarily says "you must be solo" either. The state of being solo or teamed enters into the realm of the metagame and basing badge requirements on metagame concepts is hardly a desireable way to work these things.

As I said before a "must be solo defeat" badge would likely be very discriminatory against certain types of AT and the Devs have specifically told us in the past that they try to avoid any badges which are that much more (or less) possible depending on your AT/powersets. This alone is probably the key reason why "must be solo to defeat X" badges have never been introduced into this game so far.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

Quote:
Originally Posted by FireWyvern View Post
Why couldn't there be a team of loyalist or rebels? There's no particular reason, story/RP wise to be alone in those missions.


What about the old MO runs? Forcing the distinction of not using temporary powers?


"Completing a mission, in test mode, in a full team of 8 has earned you the Among Friends badge." That's the description for among friends. It specifically says it.


Why go out of there way to make badges for dying? For doing a optional side quest in a story arc? For killing enemies X times? For selling insps? For logging on a special day? For succeeding particular challenge?
That's what badges are for. To mark milestones about almsot everythign that you can do in COX.

How is an empathy defender supposed to get the PVP rep badge easily? =P He'd never get credit in team fighting and would lose all duels. How was a tanker supposed to get the old Empath badge easily? It would have been impossible if people didn't discover the "gladiator bug".

Soloing AVs, GMs and pylons doesn't favor tank/brute/scrapper. Pylons are soloed the fastest by MM, corr, troller.
GMs are soloed by troller, def, corr and MM without much trouble. On the other hand, tank/brute/scrapper would need a temps and lots of insps for even the best build to succeed. (and i still havent heard of it being done)
The fact that you came up with a couple of examples (out of hundreds of badges) to try to bolster your case is commendable but they were pretty much the "exceptions that proved the rule" in this discussion.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

Quote:
Originally Posted by FireWyvern View Post
How is an empathy defender supposed to get the PVP rep badge easily? =P He'd never get credit in team fighting and would lose all duels.
False. Teams share PVP kills. Including Emps.

Quote:
Originally Posted by FireWyvern View Post
How was a tanker supposed to get the old Empath badge easily? It would have been impossible if people didn't discover the "gladiator bug".
The same way controllers without heals are: Medicine Pool. I've actually earned healing badges with Aid Other. I've heard of a Blaster using Aid Other to get the first three Healing badges. At any rate, the healing badges shouldn't be discussed because they are not "solo" badges as you interpret them.

Quote:
Originally Posted by FireWyvern View Post
Soloing AVs, GMs and pylons doesn't favor tank/brute/scrapper. Pylons are soloed the fastest by MM, corr, troller.
GMs are soloed by troller, def, corr and MM without much trouble. On the other hand, tank/brute/scrapper would need a temps and lots of insps for even the best build to succeed. (and i still havent heard of it being done)
I don't know what controllers you are talking about, but I know that Bill Z Bubba uses how fast he takes out Pylons solo to test his scrapper. Apparently he has got quite good at it.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Snow Globe View Post
I don't know what controllers you are talking about, but I know that Bill Z Bubba uses how fast he takes out Pylons solo to test his scrapper. Apparently he has got quite good at it.
Yes scrappers can do it. But controllers win in time.

Back in 06-07-2010 , "My Illusion/cold/ice dropped the pylon in
155 seconds, or 2 min 35 sec." That was before incarnates.

In 12-21-2010 , "I just ran a time of 3 mins 42secs, which puts me right at 300.17 DPS" was the first scrapper to beat 300.

Today, "Ding! Level up on my Illu/Cold and a new time: 1:50. That's 476 DPS, it seems."


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

It doesn't matter. I have it on very good authority that while the developers will have opportunities for players to solo, their intentions are to encourage TEAM play. Given that your idea of solo is to expressly exclude teams from these badges, you are just whistling into the wind.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Too metagamey... That has to be the most hypocritical thing that I've read on the badge forums, and I've read a lot. Just take a look around and all you see is people discussing how to abuse temp powers for Midnight Dodger, how to farm PVP defeats for PVP badges, how to AFK farm damage/heal badges, and so on. For deity's sake, the first step the average person who calls himself a badge hunter takes is to visit a third party website and download third party programs or look up lists that tell him where and how to get the badges. The whole system has been perverted into metagaming by people who care more about bragging over having a high number on a web list or in their sig (or possibly both) than the actual accomplishments.

Be honest for a second and admit you're against exclusively solo badges because you're worried you personally might not be able to get it. The "metagamey" excuse is bollocks.

(Personally, I don't care either way about solo badges, my BS-o meter just got off reading this thread and I had to reply.)


 

Posted

Quote:
Originally Posted by Nihilii View Post
Too metagamey... That has to be the most hypocritical thing that I've read on the badge forums, and I've read a lot. Just take a look around and all you see is people discussing how to abuse temp powers for Midnight Dodger, how to farm PVP defeats for PVP badges, how to AFK farm damage/heal badges, and so on. For deity's sake, the first step the average person who calls himself a badge hunter takes is to visit a third party website and download third party programs or look up lists that tell him where and how to get the badges. The whole system has been perverted into metagaming by people who care more about bragging over having a high number on a web list or in their sig (or possibly both) than the actual accomplishments.

Be honest for a second and admit you're against exclusively solo badges because you're worried you personally might not be able to get it. The "metagamey" excuse is bollocks.

(Personally, I don't care either way about solo badges, my BS-o meter just got off reading this thread and I had to reply.)
There's a world of difference between a player using metagame tactics to figure out better ways to achieve goals and the Devs of a game forcing styles of play that they frankly don't exactly favor. The Devs' mindset has always clearly been geared toward favoring teaming and only merely tolerating soloers.

I'm against "solo defeat" badges mostly because the Devs themselves have said they are against badges that too heavily favor and/or discriminate for or against various ATs/powersets. The case has been closed on this for years now.

As for worrying about earning such badges personally I currently have almost 1200 badges on my Fire/Rad Controller badging character. I really have no doubt that I could ultimately overcome ANY badge challenge the Devs throw at me. But thankfully none of those challenges will ever hinge directly on what's within the realm of capabilities of the Fire/Rad Controller AT/powerset.

Besides I'm not even positive if the game could actually track whether a given single player delivered 100% of the damage to defeat something anyway. We know the game can track whether a TEAM has done enough damage to say a GM to know if the TEAM should get credit for it or not. But a single character doing the total damage? That I don't know. Do I even have to mention the griefing potential of this? Imagine if you're trying to defeat a Pylon solo and someone keeps sneaking in to hit it with a brawl to mess with you.

There's just way to many reasons weighing against this idea than for it. *shrugs*


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀