Snakebit

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  1. For the most possible damage output in a single fight, I'd have to go with a fire fire blaster. For sustainable risk mitigated damage fire/kin controllers are pretty uber after fulcrum shift.
  2. [ QUOTE ]
    You might want to skip boxing/tough/weave to make room. I'm going for Aid Other/Self myself.

    [/ QUOTE ]

    With common IO's Mids is showing some really nice defense and resists using tough weave steamy mist and dark embrace. In the 15 seconds power boost is up I'll be at 18.9 defense, with 17-50 DR. I played around with slotting sets, and it's nothing to sneeze at, going by the numbers.
  3. I twinked it around some. I'll wait until it's time for singles and use a vet respec into this: (slots are wonky I'm sure)

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Magic Corruptor
    Primary Power Set: Ice Blast
    Secondary Power Set: Storm Summoning
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Ice Blast -- Acc-I(A), Dmg-I(3), Dmg-I(7), Dmg-I(43)
    Level 1: Gale -- Acc-I(A)
    Level 2: Frost Breath -- Acc-I(A), Dmg-I(3), Dmg-I(5), Dmg-I(11), RechRdx-I(46), RechRdx-I(46)
    Level 4: Snow Storm -- EndRdx-I(A), EndRdx-I(5), EndRdx-I(7)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
    Level 8: Freeze Ray -- Acc-I(A), Hold-I(9), Hold-I(9), Hold-I(11)
    Level 10: Swift -- Empty(A), Empty(46), Empty(48)
    Level 12: Ice Storm -- RechRdx(A), RechRdx(13), RechRdx(13), Dmg(15), Dmg(15), Dmg-I(42)
    Level 14: Health -- Heal(A)
    Level 16: Freezing Rain -- RechRdx(A), RechRdx(17), RechRdx(17), DefDeb-I(19), DefDeb-I(29), DefDeb-I(31)
    Level 18: Bitter Ice Blast -- Acc(A), Dmg(19), Dmg(21), Dmg(31)
    Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(25)
    Level 22: Hurricane -- ToHitDeb-I(A), EndRdx-I(34), ToHitDeb-I(40), ToHitDeb-I(40), ToHitDeb-I(40)
    Level 24: Steamy Mist -- DefBuff(A), DefBuff(25), DefBuff(27), ResDam(27), ResDam(29), ResDam(31)
    Level 26: Super Speed -- Empty(A)
    Level 28: Boxing -- Empty(A)
    Level 30: Tough -- ResDam(A), ResDam-I(37), ResDam-I(42)
    Level 32: Blizzard -- Dmg-I(A), Dmg-I(33), Dmg-I(33), RechRdx-I(33), RechRdx-I(34), RechRdx-I(34)
    Level 35: Tornado -- DefDeb-I(A), DefDeb-I(36), DefDeb-I(36), RechRdx-I(36), RechRdx-I(37), RechRdx-I(37)
    Level 38: Weave -- DefBuff-I(A), DefBuff-I(39), DefBuff-I(39), EndRdx-I(39)
    Level 41: Lightning Storm -- RechRdx-I(A), Dmg-I(42), Dmg-I(43), Dmg-I(43)
    Level 44: Dark Embrace -- ResDam-I(A), ResDam-I(45), ResDam-I(45), EndRdx-I(45)
    Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
    Level 49: Soul Drain -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50), Acc-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Scourge
  4. Yeah, I usually wait for the melee/pets to go in and get at least a couple of attacks off, and then either hit the spawn with gale if appropiate for the room then/or hit snowstorm, breath, rain, rain, hide, die. What else can I do? That's the set at this point.

    I took AS early because Freeze Ray just doesn't do any damage, has a 10 second recharge, and costs the same endurance. If I didn't have AS, my attack chain would be blast, breath, ray, blast breath ray, and every time ray missed I'd be toast. As does have some nice mitigation combined with gale.

    I guess I just have to get used to the fact that CoV aggro management =/= to CoH aggro management. I logged shortly after getting the second rain, so maybe that will make a breakthrough for me.
  5. stupid temp powers got me spoiled. how the heck am I going to fit fly in? guess I'll drop BiB and put the slots in FR sooner, move the late FR slots to...frost breath
  6. [ QUOTE ]
    I'm a new player so I know little about pvp. Is it balanced?

    [/ QUOTE ]

    I hate to say it, because I enjoy casual PVP...

    but...

    lolpvp
  7. tl;dr alert

    I was fiddling around in Mids Friday looking for a villian I could sink my teeth into, as the stawkers and MM's I've tried haven't done much for me.

    I had a bit of an ^.^ moment when I finished up the Ice/Storm build I will post later, and began playing it. The first 9 levels went as expected, and then I hit a wall at 10. An even con minion and LT in a Dif 1 spawn would bring me to a few ticks of health and a few ticks of endurance, and I faceplanted more times as a L10 corruptor than I did in 41 levels of scrapping. (not exactly comparable, I know). I broke the hump, and L2P until I hit 14 today, and joined my first team. I got whaled on and whaled on over and over, Worse than when I was a new player learning to fire fire blast. In several missions, I was faceplanting literally every spawn. I'd get aggro just by popping a yellow inspiration, and couldn't shake it for anything. I know part of it is not knowing my AT and the other AT's on the team, but damn, I'd like to think I've learned a thing or two about playing the game. Ice/Storm is a whole different ball of wax. The number start to look really later in the build, but am I going to have to wait 20 levels before I can tackle more than a couple of minions and an LT? I read a post in this forum that the early levels were hard for this set, but dayum.

    Any advice at all on corrupting, the set, the build, playstyle, anything would be greatly appreciated. (what I'd really like to hear is "stick with it until 24, it gets goood").


    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Magic Corruptor
    Primary Power Set: Ice Blast
    Secondary Power Set: Storm Summoning
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Ice Blast -- Build%(A), Hold%(3)
    Level 1: Gale -- Acc-I(A)
    Level 2: Frost Breath -- Acc/Dmg/EndRdx(A), Acc/Dmg(3), Dmg/EndRdx(5), Acc/Dmg/Slow(7), Dmg/Slow(29)
    Level 4: Snow Storm -- EndRdx/Rchg/Slow(A), Acc/EndRdx(5), EndRdx(7)
    Level 6: Swift -- Run-I(A)
    Level 8: Air Superiority -- Dam%(A), Dam%(9), Acc-I(9)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
    Level 12: Ice Storm -- Dam%(A), Dmg/Rchg(13), Dmg/Rchg(13), EndRdx/Rchg/Slow(15), Dmg/Slow(15), Acc/Dmg/EndRdx(19)
    Level 14: Health -- Heal-I(A)
    Level 16: Freezing Rain -- DefDeb/EndRdx/Rchg(A), %Dam(17), DefDeb/Rchg/EndRdx(17), Rchg/EndRdx(19), %ToHit(29), DefDeb/Rchg(31)
    Level 18: Bitter Ice Blast -- Dmg-I(A), Dmg-I(21), Dmg-I(21)
    Level 20: Stamina -- EndMod(A), EndMod/Rchg(23), EndMod-I(31)
    Level 22: Hurricane -- ToHitDeb-I(A), ToHitDeb-I(23), ToHitDeb-I(25)
    Level 24: Freeze Ray -- Hold/Rchg(A), Acc/Hold/Rchg(25), Rchg/Hold(27), EndRdx/Rchg/Hold(42), Hold-I(43)
    Level 26: Steamy Mist -- ResDam/EndRdx(A), ResDam/EndRdx/Rchg(27), Def/EndRdx(31), Def/EndRdx/Rchg(34), Def/EndRdx(37), Def/EndRdx/Rchg(40)
    Level 28: Boxing -- Empty(A)
    Level 30: Tough -- ResKB(A), ResDam/Def+(46)
    Level 32: Blizzard -- Acc/Dmg(A), Dmg/Rchg(33), Dmg/Rchg(33), Acc/Dmg/Rchg(33), EndRdx/Rchg/Slow(34), Acc/Dmg/Slow(34)
    Level 35: Tornado -- DefDeb/EndRdx/Rchg(A), Acc/EndRdx/Rchg(36), EndRdx/Dmg/Rchg(36), Dmg/EndRdx(36), DefDeb/Rchg/EndRdx(37), Rchg/EndRdx(37)
    Level 38: Lightning Storm -- Dmg/EndRdx(A), Dmg/Rchg(39), Acc/Dmg/Rchg(39), Stun%(39), EndMod/Rchg(40), EndRdx-I(40)
    Level 41: Weave -- Def/EndRdx(A), Def/EndRdx/Rchg(42), Def/EndRdx(42), Def/EndRdx/Rchg(43), DefBuff-I(43)
    Level 44: Dark Embrace -- ResDam/EndRdx(A), ResDam/EndRdx/Rchg(45), ResDam/EndRdx(45), ResKB(45), EndRdx-I(46), ResDam-I(46)
    Level 47: Soul Drain -- Build%(A), Dam%(48), %Dam(48), RechRdx-I(48), RechRdx-I(50)
    Level 49: Power Boost -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Scourge
  8. Has flares been buffed in the last 2 years??
  9. Worst.Thread.Ever.

    Not a single redeeming thing in it.

    I sure do hope Ocho comes in with the ban bat swinging.
  10. IDK. I just copied and pasted the build I had saved in MIDs for a looooong time. I'm glad you caught that.

    Edit: wrong cut and paste. sorry.

  11. You can't "outlevel" IO's like the rest of the enhancements.
  12. [ QUOTE ]
    I dream of a nerfless game, where when one set outperforms the others, instead of slightly reducing the power of that set, you simply buff EVERY OTHER SET. Then when you introduce a new set (Willpower) that turns out to be stronger, you simply buff FIFTEEN OTHER SETS. And you keep doing this until all sets are capable of soloing Hamidon, and you have to adjust the power of every single enemy in the entire game just so that they can keep up, and we end up with enemies that deal damage in the thousands with regular hits just so all the numbers balance out.

    That would be way better than having to suffer "nerfs" !!!

    [/ QUOTE ]

    Hey! That's what the left wing of Congress is doing! Hooray for debt!
  13. Grats on your return, and thanks for going.

    Something I've always wanted to try but never could get going is a kin sonic.

    Think the build below would be just totally sick. A team of scrappers and blasters? Rompin stompin raging hell death and destruction meat wagon of death. No controllers or tanks needed. Just carnage. Open with sirens song, Fulcrum shift, and blast like mad. OG would keep the minions silly, screech the lt's/bosses.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Magic Defender
    Primary Power Set: Kinetics
    Secondary Power Set: Sonic Attack
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: Transfusion -- Acc(A), Heal(3), Heal(11), Heal(13), RechRdx(13)
    Level 1: Shriek -- Acc(A)
    Level 2: Scream -- Acc(A), Dmg(3), Dmg(5), Dmg(40)
    Level 4: Siphon Power -- Acc(A), RechRdx(5)
    Level 6: Siphon Speed -- Acc(A), Acc(7), RechRdx(7)
    Level 8: Howl -- Acc(A), Dmg(9), Dmg(9), Dmg(11)
    Level 10: Hover -- Flight(A), Flight(23), Flight(23)
    Level 12: Speed Boost -- EndRdx(A)
    Level 14: Hasten -- RechRdx(A), RechRdx(15), RechRdx(15)
    Level 16: Shout -- Acc(A), Dmg(17), Dmg(17), Dmg(19), EndRdx(19)
    Level 18: Inertial Reduction -- Jump(A)
    Level 20: Amplify -- RechRdx(A), RechRdx(21), RechRdx(21)
    Level 22: Assault -- EndRdx(A), EndRdx(25)
    Level 24: Tactics -- EndRdx(A), ToHit(25), ToHit(31), ToHit(31)
    Level 26: Transference -- Acc(A), EndMod(27), EndMod(27), EndMod(29), RechRdx(29), RechRdx(37)
    Level 28: Increase Density -- EndRdx(A)
    Level 30: Siren's Song -- Acc(A), Range(31), Range(34), Range(34), Sleep(43), Sleep(46)
    Level 32: Fulcrum Shift -- Acc(A), Acc(33), RechRdx(33), RechRdx(33), RechRdx(34)
    Level 35: Screech -- Acc(A), Dsrnt(36), Dsrnt(36), Dsrnt(36), RechRdx(37), RechRdx(37)
    Level 38: Dreadful Wail -- Dmg(A), Dmg(39), Dmg(39), RechRdx(39), RechRdx(40), RechRdx(40)
    Level 41: Oppressive Gloom -- Acc(A), Acc(42), Dsrnt(42), Dsrnt(42), Dsrnt(43), EndRdx(43)
    Level 44: Dark Embrace -- ResDam(A), ResDam(45), ResDam(45), EndRdx(45), EndRdx(46), EndRdx(46)
    Level 47: Soul Drain -- Acc(A), RechRdx(48), RechRdx(48), RechRdx(48)
    Level 49: Vengeance -- DefBuff(A), DefBuff(50), DefBuff(50), Heal(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
  14. Snakebit

    My turn at last

    [ QUOTE ]
    I will flat out say that tying to explain to him how the Market worked got a huge blank stare from him.

    [/ QUOTE ]

    How hard can it be to grasp double blind consignments?
  15. I have a kin electric that I really like. It's great fun to play solo against the right mobs.

    On any reasonable team however, you're beating your head against the wall. It's useful in the 20's from time to time, but once you get fulcrum [censored], it really doesn't matter. The simple fact is that trying to use end drain as a method of soft control is less effective than playing the primary when on a team.
    Which is really how it should be (You actually have a mag 3 hold in the secondary that's a better control for dangerous bosses and LT's than sapping anyway).

    This is what I play, and it's pretty stout. Lots of holds.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Magic Defender
    Primary Power Set: Kinetics
    Secondary Power Set: Electrical Blast
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Electricity Mastery

    Hero Profile:
    Level 1: Siphon Power -- Acc(A), RechRdx(3), RechRdx(25), RechRdx(34)
    Level 1: Charged Bolts -- Acc(A), Dmg(17), Empty(25)
    Level 2: Transfusion -- Acc(A), Heal(3), Heal(5), Heal(21)
    Level 4: Ball Lightning -- Acc(A), Dmg(5), Dmg(17), Dmg(21)
    Level 6: Siphon Speed -- Acc(A), RechRdx(7), RechRdx(7), RechRdx(43)
    Level 8: Lightning Bolt -- Acc(A), Dmg(9), Dmg(9), Dmg(15), Range(39)
    Level 10: Short Circuit -- Acc(A), EndMod(11), EndMod(11), EndMod(13), RechRdx(13), RechRdx(15)
    Level 12: Speed Boost -- EndRdx(A)
    Level 14: Hover -- EndRdx(A), Flight(42), Flight(43), Flight(43)
    Level 16: Assault -- EndRdx(A), EndRdx(19)
    Level 18: Tactics -- EndRdx(A), EndRdx(19)
    Level 20: Inertial Reduction -- RechRdx(A)
    Level 22: Hasten -- RechRdx(A), RechRdx(23), RechRdx(23)
    Level 24: Increase Density -- EndRdx(A)
    Level 26: Transference -- Acc(A), Acc(27), EndMod(27)
    Level 28: Tesla Cage -- Acc(A), Hold(29), Hold(29), Hold(31), RechRdx(34), RechRdx(37)
    Level 30: Aim -- RechRdx(A), RechRdx(31), RechRdx(31)
    Level 32: Fulcrum Shift -- Acc(A), Acc(33), RechRdx(33), RechRdx(33), RechRdx(34)
    Level 35: Voltaic Sentinel -- Dmg(A), Dmg(36), Dmg(36), RechRdx(36), RechRdx(37), RechRdx(37)
    Level 38: Thunderous Blast -- RechRdx(A), RechRdx(39), RechRdx(39), EndMod(40), EndMod(40), EndMod(40)
    Level 41: Thunder Strike -- Acc(A), Dmg(42), Dmg(42), Dmg(45), RechRdx(45)
    Level 44: Shocking Bolt -- Acc(A), Hold(45), Hold(46), Hold(46), RechRdx(46)
    Level 47: Power Sink -- EndMod(A), EndMod(48), EndMod(48), RechRdx(48), RechRdx(50), RechRdx(50)
    Level 49: Vengeance -- DefBuff(A), DefBuff(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
  16. [ QUOTE ]
    Post Deleted by Moderator_08

    [/ QUOTE ]

    Yep. Someone sure did.

  17. wow, farm love, doom, and a semi rant all in 9 lines of text. And completely off the point of what both the OP and the response were talking about.

    Nicely done.
  18. There are multiple guides on how to use the market to your advantage with literally no risk.

    I used one of them on a new warshade and had 5 million influence by level 10. No tricks, No flipping, no hours of waiting around doing nothing. Just place orders, play, collect your purchased salvage and recipes, and sell them to a vendor.

    It's so simple it's almost enough to make you cry. Some things are simple, but not easy. Making influence isn't one of them.
  19. [ QUOTE ]
    I'm thinking that additional damage is gonna be a greater boon than control.

    [/ QUOTE ]

    Something to think about when considering the controllers.

    Just because a controller may not generate high dps, that doesn't mean it doesn't enhance the dps that the team generates. The debuffing secondaries will create a great deal more damage (by proxy) than any single dps AT. Force multipliers are better than force additives. The Hard control primaries offer better defense than ANY scrapper secondary. A held spawn doesn't generate damage, and they cover the whole team.

    Suggesting that a scrapper will contribute more to a team than a controller will is shortsighted.
  20. [ QUOTE ]
    It's been suggested before, will be suggested again, and I still agree.

    [/ QUOTE ]
  21. An earth storm controller would give you a lot of solid aoe controls, stacking debuffs to defense, runspeed, and dmg resistance and mob positioning all in one nice neat package. You'd be a serious force multiplier, and would really help eliminate the need for team defense considerations.