Smurphy

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  1. Quote:
    Originally Posted by eryq2 View Post
    I can make more by actually playing and selling the drops than standing in WW flipping. That's more boring than farming or running missions to me. But please, carry on and help raise the prices in WW for eveyone.
    That's right! If prices were lower we could all have purpled warshades.
  2. Smurphy

    ElA/SS

    I was looking at applying my SS/Elec Brute with oodles of IOs to a Tanker. It was in the 80% S/L, 60% F/C resists, 32ish Second Energize, 600% Regeneration and 20%ish Defense along with PermaHasten to churn out the Foot Stomps.

    I think that's pretty good.
  3. Why aren't you out playing the game, finding stuff, and selling it on the market for these outrageous prices?
  4. Smurphy

    Itf wtf

    There's also significant differences in lag on mission 3 on different servers. After doing it for a year or however long its been out on Freedom... I can run up the hill and trigger all the ambushers on Victory and consider it "playable". I guess that means my standards have been crushed.
  5. Quote:
    Originally Posted by monkey0707 View Post
    My elec/elec brute can’t wait for the new change as well. Mine currently all IO’d out as well with all the good unique and the 3 PVP good uniques as well. Instead of going for recharge I went with more defense, regen, hit points. Sitting at 31 melee, 9 range and 12 AOE. This helped out a lot; in fact I have had so many people comment on how much my electric brute can survive.

    The only question I have is why drop power sink. That is a great power not just for plus end, it is great for grabbing agro and draining end. I am able to drain almost anything in the game after a few applications (it may be that I’m electric melee as well and that helps).

    I can see that you wanted combat jumping for a luck of the gambler. I just can’t see dropping power sink for some extra recharge when you have so much already. I may change out end mod set for power sink and slot with taunt sets instead for some good bonus.
    I rarely use Power Sink now. I can kill things with Foot Stomp as fast as I can drain it. So... I choose kill. I've been thinking of other things instead of CJ but I like the little extra defense, little extra recharge and little extra movement.
  6. Smurphy

    Optimal Rage?

    At minimum, you want Rage to recharge in about 115 seconds so you can turn it on before it goes down. I believe this keeps the defense crash from occuring. Sometimes that doesn't matter and you can wait until about 5-8 seconds into the crash to turn on Rage again so you have a few more seconds of smashing stuff every cycle.

    It depends on your accuracy. Stacking Double-Rage on Brutes is outrageously over-rated. A SS Brute should measure his damage in Foot Stomps: "This pack takes 3 Foot Stomps" "That pack takes 4 Foot Stomps" "This one two". Unless you go from 4-->3 or 3--2 etc. then you don't really improve your killing speed. All you do is increase Rage crashes. Accuracy is different. Some Brutes will need more Rage to hit some high defense enemies. If you feel that at times you want the bonus accuracy from double Rage, or very rarely the bonus damage to overcome a fierce foe, increase your recharge in it as much as possible.

    Personally, I just slot a single To-Hit in Rage on my SS/X Brutes with Hasten and IO set bonuses. Some have a few To Hit set IOs specifically for the bonuses, ignoring the recharge slotted in Rage.
  7. Quote:
    Originally Posted by Smurphy View Post
    There's no other way to say this...

    If you play the game, shoot the bad guys, and sell your stuff on the market and you can't afford common salvage then you are an idiot.
    Catagories of Market... 08-27-2009 10:41 AM Condescending

    Hahahahahahaha
  8. Thanks for posting that for me... uh... Chriffer.
  9. The Golden Rule doesn't apply at all... ever... anywhere.

    When I act like an idiot or say something stupid I want people to tell me that I'm acting like an idiot or doing something stupid. In my personal experience with my application with the Golden Rule (and I assure you, I've got a lot) this doesn't work out so well.
  10. Quote:
    Originally Posted by Heraclea View Post
    The Golden Rule says that you should treat other people the way you'd want to be treated yourself. "Buy low and sell high" violates the Golden Rule. You can figure out why; it's not hard.

    The problem with underselling on the market for moral reasons is the likelihood that whatever you sell will end up in the hands, not of someone who's going to use the salvage, but someone who will relist it for closer to the going rate to make an unethical gain. I'd rather vendor the surplus myself.

    The devs really need to shore up the value of inf currently by adding stores that sell common salvage directly at a fixed price. I'd suggest a base cost at the current specialty ratio of 2.5:1; so that salvage that vendors for 250 can be bought for 625, 1000 for 2500, and so forth. Perhaps a special mission or even a task/strike force could be added to open up each of the three level tiers, and access to the store based on the badge it awards. This would fix the problem.
    Do you comprehend that NOT selling things at the going rate hurts people?
  11. Just like everything else it is fine with proper endurance reduction slotting. Put two (or the equivelent) in your attacks and more in those or other powers if needed.
  12. There's no other way to say this...

    If you play the game, shoot the bad guys, and sell your stuff on the market and you can't afford common salvage then you are an idiot.
  13. I think something with Ice/ would be at the top. Lots of fast activating single target attacks. Freeze Ray pretty much single-handedly can control every single player spawn. I'm not even sure if you'd even bother using your secondary with Freeze Ray.
  14. Smurphy

    All Corr ITF

    I've done many many all Cor ITFs. Speed runs with all Cors can easily get below 25 minutes with experienced players.

    Most often my friends and I run it Fallout style. We crank up the difficulty and try and kill each other. Our best is 2.28 Deaths per minute, Relentless, Enemies buffed and players debuffed. Only skipped lag hill on mission 3. That's 153 deaths in 67 minutes on that difficulty essentially killing everything between us and them. I think that's a pretty good description of what an all Corruptor team can do
  15. Smurphy

    Fire/Dark

    Quote:
    Originally Posted by Javelin_NA View Post
    Before you ask, yes I skipped RoF (Rain of Fire). It's the fastest way to piss an 8 man farm team off.
    What? How? Why?

    I farm. I like other people having rain of fire. I have Rain of Fire on several of my guys. I don't have nor often use Immobilizes. Are the bad guys able to escape Tar Patch + Rain of Fire? I find that hard to believe. I find that even harder to believe if there are 8 or a lot of you shooting them.
  16. Quote:
    Originally Posted by Basilisk View Post
    First and foremost, I would say that the random salvage needs to be outlined. I have no idea what a level 20-40 arcane salvage drop will give me. Each time I'm looking for a specific piece of salvage, I'm stuck looking it up on Paragon wiki. To make it a lot more user friendly, I would change it to say something along the lines of "Select this to receive a random drop from one of the following- Alchemical silver, yada yada yada..." I'm pretty sure if people knew what they were likely to get up front, they would be more likely to select it.
    Perhaps things have changed but at one point you could right click an enemy and hit info. There were two tabs that I believe were named "Info" and "Salvage". The one gave the normal details "This is a bad guy" and the other explained what types of salvage that enemy is able to drop.
  17. Go hunt. Kill skulz.

    What can you defeat in this game and NOT get common salvage, or tickets, or merits or something to sell and buy common salvage?

    It's common salvage. It's still common salvage. Go shoot something.
  18. Smurphy

    Team Teleport

    Quote:
    Its not a good tactic for most Corr, Blaster, Dom, Controllers and defender. But i can see Tankers, Scrappers, Brutes liking it.
    I think the exact opposite. I don't understand why or how melee characters would like it. There's the few seconds of forced hovering where you can't easily get next to the enemy you want to bash.
  19. I don't think any of these suggestions accomplish anything other than removing some "sticker shock" feelings players get. Perhaps there will be a small affect on a small portion of the player base. However, most of these suggestions will not make it easier for players to obtain items. Most of these suggestions will not make more players have access to items.

    (copy/paste)
    One thing to keep in mind is the difference between a change in the money level and rampant unchecked inflation. The 10% fee keeps the second from occuring. Simply, players cannot/will not produce enough Inf to make each item cost 2 Billion and burn 200 million in fees. Prices in CoH will not continue to rise indefinitely.

    An increase in Inf relative to items is one thing. That's like changing from Earth orbit to Saturn Orbit. There's just more Inf in the system. There's "rising prices" going from one position to the other but eventually it will stop. This is what we have in game today. It may be a large change and it may still be changing but eventually it will stop.



    Rampant inflation is another thing. That's more and more inf being produced and always existing. If there was no 10% fee this would occur. It's like a spiraling orbit always getting larger. There's no end. This does not occur in City of Heroes.



    If sticker shock is really such a big deal they should simply knock off a digit on everything and round up. That will make all the numbers appear smaller. That's all that most of these suggestions accomplish.
  20. Roll something with Fallout and team with me or some other people who like wild, reckless, care free play
  21. Smurphy

    Team Teleport

    One of my favorite powers I use it to kill teammates and move bodies around.

    Recall Friend has that obnoxious interupt time, a longer animation and a prompt for players. Team teleport let's me jump over a body and put it right where I want it in relatively no time at all.

    Also, I like to kill teammates.
  22. Quote:
    Originally Posted by Adeon_Hawkwood View Post
    As a side note, according to the Wiki article on experience it would actually have gone faster if they'd been SK'd to 47 since NPCs greater than +5 give no more XP than +5s.

    The bit that interested me though is that 45 is not actually the optimal level. As mentioned above you get no additional benefit from being more than 5 levels below the enemies but even against level 50 enemies it's better to be 46 than 45. The loss of XP from fighting +4s instead of +5s is outweighed by the extra XP from being closer to the teams average level. Of course if you've got 2 or more lowbies then level 45 is better.
    Not that it will matter post I16 but your interpretation of how to level another character as quickly as possible and that web-page is incorrect. Using the method from the original poster I did a quick experiment.

    I created a team of two level 50s and one level 43. The 43 was the "receive fast XPs" character who would just stand in a corner. The other two characters killed stuff. I went into AE and used that system to create the following scenarios:

    Enemies 52
    Two 50s on team
    One 43 set to 45
    You gain 13,499 experience and 16,873 infamy.

    Enemies 52
    Two 50s on team
    One 43 set to 46
    You gain 12,361 experience and 15,451 infamy.

    Enemies 52
    Two 50s on team
    One 43 set to 47
    You gain 11,862 experience and 14,827 infamy.
  23. Quote:
    Originally Posted by Hart View Post
    I'd say it's possible, based on empirical evidence.

    I've come very close with the following setup:

    + 2 50 brutes, fairly well IOd but only one purple set between them. BA/Fire and SS/Fire.
    + AE mission, 52 lts, spawned for 6. Would've been much faster with 2 more padders.
    + 1 newbie AESKed to 45, sitting at the door.

    My attack rotation was Footstomp, Electric Fences, Footstomp, next pack.

    Got the doorsitter from 1 - 42 in 6 hours, and she was pacted to my alt. Repeated the trick the next weekend with her pacted to the other brute's alt, got 1-41 in about the same amount of time. Pretty good tickets, too. If she wasn't pacted, I think we could've gotten her 1-50 in 4 hrs, no worries.
    I am very familiar with that method. No, it is not fast enough to break 4 hours. I'd be more than happy for you to demonstrate that my information is incorrect. Level 40 to 50 probably takes longer than 1 to 40.

    *EDIT* The moral of the story is "How do people level so fast? Someone else does all the work".
  24. It's possible to do it in about that much time. I've done it in about 5 and 1/2. I can see how doing it in about 4 flat is possible without "exploits". I have trouble understanding how it can be much lower than that without exploits. I would LOVE to be proven wrong A simple 15 minutes demonstration with herostats out would suffice my skepticism.

    http://chriffer.com/files/dinger.PNG