Smersh

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  1. Smersh

    My Endgame SD/SS

    You know, if I was willing to spend that much on my shields/SS (I'm not) I might look at softcapping for the endgame, where the Praetorians are sporting a 64% to-hit chance.

    Hitting 59% on positionals is very doable on a shields tank, but it won't do nearly the damage your tank would. Opportunity costs, you know.

    For your build - I would swap the Hecatomb proc into Jab. It cycles faster, giving the proc more chances to fire off.
  2. I'm not impressed with the build, but if it makes you happy, go for it.

    Two suggestions:

    If you want to slot Jab with that many procs, put the Hecatomb proc in Jab and use the other five enhancements in KO Blow. More frequent attacks make better use of that proc. You're already spending on the build, so one more purple shouldn't break the bank.

    For Footstomp, consider using the Force Feedback +recharge proc for the sixth slot.
  3. Smersh

    Sucker Punch

    Quote:
    Originally Posted by Tenzhi View Post
    It's natural - instinctual, even - to be attracted to a combination of youth and sexual maturity. Both of which have visual cues. Since it's the goal of marketing to attract, it follows that it's natural that such imagery might be used to attract viewers. It only becomes wrong if it involves exploitation of actual underaged people.
    No.
  4. Quote:
    Originally Posted by dave_p View Post
    It's actually very close to an earlier incarnation where I had a bit over 38% psi and S/L capped w/1 in range, but I decided I wanted to get my E/N higher. I figure S/L is just not a threat to Invul, and even mixed S/L damage will be covered well enough by the resists (and nearly capped S/L def), but there's more and more pure En damage in this game that I wanted better defenses against. And really, how many times are you going to just have 1 mob in range of Invinc?

    Unstoppable, like all crashing T9s, I'm always on the fence about. W/the newer incarnate content, I'm starting to tip towards them more and more. I'm definitely taking all the T9 self-rez powers--RotP's just part of my damn attack chain now.
    Well, for my tank, because I like to occasionally take him big-game hunting, softcapping with one enemy in range is important to me. Otherwise, you're right - most tanks, when they are going against AVs, are going to have at least one other teammate, and there's a good chance that some sort of defense buff will be coming your way.

    But, yes, you'll see a lot more energy than psi damage.

    The main reason I like having Resist Elements is for the slow resistance - that's why I also have the Winter's Gift in Fly. (Incidentally, CMA, I think the 5% cold resistance is worth a slot, and worth more to me than the 9% accuracy - I already have 45% global accuracy, which is plenty for the +3s that my level-shifted self will face. Also, regularly duoing with a cold defender means that I often cap my cold resistance. Not useful all that often, but neat enough to be worth a single slot.)
  5. Quote:
    Originally Posted by dave_p View Post
    Hey, Smersh, I think you were asking for my Invul/Fire build a while back and I kinda forgot about it. It's the one w/either the 36.1% Psi def or 32.4%, but w/S/L capped w/1 in range of Invinc. Sorta forgot about it at the time, but figured I'd offer it up for comparison/criticisms, etc. It's still under construction so I'd appreciate any other critiques too. Flip the slottings of Unyielding & Tough to see the 2 different def builds. Fairly inexpensive too--I think you can keep it under 1B easily. Let me know what you (and anyone else) think..

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Fused Fury: Level 50 Science Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Fiery Melee
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Temp Invulnerability -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(5), ImpArm-ResDam(5), S'fstPrt-ResDam/Def+(42)
    Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(17)
    Level 2: Resist Physical Damage -- ImpArm-ResPsi(A), ImpArm-ResDam(3), ImpArm-ResDam/Rchg(3)
    Level 4: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal(15), Dct'dW-Rchg(36), Dct'dW-Heal/EndRdx/Rchg(45)
    Level 6: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(43)
    Level 8: Unyielding -- ImpArm-ResPsi(A), ImpArm-ResDam(13), ImpArm-ResDam/EndRdx(13), ImpArm-ResDam/Rchg(15)
    Level 10: Combustion -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(21), Sciroc-Dmg/Rchg(21), Sciroc-Acc/Rchg(23), Sciroc-Acc/Dmg/EndRdx(23), Sciroc-Dam%(25)
    Level 12: Boxing -- Empty(A)
    Level 14: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(36), ImpArm-ResDam(36), ImpArm-ResDam/Rchg(42)
    Level 16: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 18: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(33)
    Level 20: Build Up -- Rec'dRet-Pcptn(A), RechRdx-I(37), Rec'dRet-ToHit/Rchg(45)
    Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def(27)
    Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def(34)
    Level 26: Resist Energies -- ImpArm-ResPsi(A), ImpArm-ResDam(34), ImpArm-ResDam/Rchg(34)
    Level 28: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(31), Sciroc-Dam%(31)
    Level 30: Tough Hide -- LkGmblr-Rchg+(A), GftotA-Run+(33), GftotA-Def(37)
    Level 32: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
    Level 35: Incinerate -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(42), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(45)
    Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
    Level 41: Taunt -- Mocking-Taunt/Rchg/Rng(A)
    Level 44: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(46), BasGaze-Rchg/Hold(46), BasGaze-Slow%(50)
    Level 47: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(48), Dev'n-Dmg/Rchg(48), Dev'n-Acc/Dmg/EndRdx/Rchg(48), Dev'n-Acc/Dmg/Rchg(50), Dev'n-Hold%(50)
    Level 49: Unstoppable -- Aegis-Psi/Status(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(19), Numna-Heal(46)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(9), P'Shift-EndMod(17), P'Shift-EndMod/Rchg(19)



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    It's not a bad build at all. I do like having Resist Elements around - I would probably drop Unstoppable before I dropped Resist Elements. You also have Fire Sword over GFS, but that's also personal preference.

    I poked at it a little to try to make it more what you were looking for - this is just a few minutes of prodding, mind. It's softcapped to S/L with one enemy in range and 39.9% psi defense. It does give up some E/N defense and a smidge of global recharge, though.

    That said, your build ain't too shabby.

    Here's my tweaks:

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Fused Fury: Level 50 Science Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Fiery Melee
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Temp Invulnerability -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(5), ImpArm-ResDam(5), S'fstPrt-ResDam/Def+(42)
    Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(17)
    Level 2: Resist Physical Damage -- ImpArm-ResPsi(A), ImpArm-ResDam(3), ImpArm-ResDam/Rchg(3)
    Level 4: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal(15), Dct'dW-Rchg(36), Dct'dW-Heal/EndRdx/Rchg(45)
    Level 6: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(43)
    Level 8: Unyielding -- ImpArm-ResPsi(A), ImpArm-ResDam(13), ImpArm-ResDam/EndRdx(13), ImpArm-ResDam/Rchg(15)
    Level 10: Combustion -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(21), Sciroc-Dmg/Rchg(21), Sciroc-Acc/Rchg(23), Sciroc-Acc/Dmg/EndRdx(23), Sciroc-Dam%(25)
    Level 12: Boxing -- Empty(A)
    Level 14: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(36), ImpArm-ResDam(36), ImpArm-ResDam/Rchg(42)
    Level 16: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 18: Invincibility -- LkGmblr-Rchg+(A), Rec'dRet-ToHit(27), LkGmblr-Def(33), Rec'dRet-ToHit/Rchg(39), LkGmblr-Def/EndRdx(40)
    Level 20: Build Up -- Rec'dRet-Pcptn(A), RechRdx-I(37), Rec'dRet-ToHit/Rchg(45)
    Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def(27)
    Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def(34)
    Level 26: Resist Energies -- ImpArm-ResPsi(A), ImpArm-ResDam(34), ImpArm-ResDam/Rchg(34)
    Level 28: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(31), Sciroc-Dam%(31)
    Level 30: Tough Hide -- LkGmblr-Rchg+(A), GftotA-Run+(33), GftotA-Def(37)
    Level 32: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(37)
    Level 35: Incinerate -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Acc/Dmg(40), C'ngImp-Dmg/EndRdx/Rchg(42), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Dmg/Rchg(43)
    Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
    Level 41: Taunt -- Mocking-Taunt/Rchg/Rng(A)
    Level 44: Char -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(46), Dev'n-Acc/Dmg/Rchg(46), Dev'n-Acc/Dmg/EndRdx/Rchg(46), Dev'n-Hold%(50)
    Level 47: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(48), Dev'n-Dmg/Rchg(48), Dev'n-Acc/Dmg/EndRdx/Rchg(48), Dev'n-Acc/Dmg/Rchg(50), Dev'n-Hold%(50)
    Level 49: Unstoppable -- Aegis-Psi/Status(A)
    Level 50: Nerve Total Radial Revamp
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(19), Numna-Heal(40)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(9), P'Shift-EndMod(17), P'Shift-EndMod/Rchg(19)



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  6. Quote:
    Originally Posted by Call Me Awesome View Post
    Well, I don't have to tell you that's one seriously expensive build; there's a few things I'd question though.

    For one I'd move Dull Pain earlier but as this is a 50 respec and you'll be looking at a minimum exemp of 15 for Positron it's not a big deal. I would dedicate more slots to Tough; it eats a fair slice of endurance. Just having the Aegis Resist slotted doesn't make sense; either use a Res/End or a common resist. Ideally you could toss 3 more slots for another Reactive Armor and do away with that godawful expensive Glad Armor piece.

    You could save a slot by dropping Invincibility to 3, going with 2 Cyto and the LotG +rchg; you'll loose a tiny amount of tohit, 0.4% per mob, but you retain ED capped defense and have a free slot.

    You could put that slot, and another from possibly Build Up into the passive resists and gain 2.5% S/L defense while admittedly loosing the 1.87% from the Rectified Reticule in BU.

    I'd be really tempted to move the Kin Combat set from Boxing to Incinerate; it will cost 5% recharge but it'll free up 3 slots.

    I'm a little on the fence about the Regen Tissue unique; yes it's nice to have but would that slot be more useful elsewhere? I understand that you're working on a +recharge build so you'll have Dull Pain up every couple of minutes... my last ITF on CMA I only hit DP once the entire TF... during the initial takedown of Romy while the autohit nictus was still there. On the Tin Mage I ran last night I hit it twice, once during the Director 11 fight and once during Bobcat.

    For what it's worth that's what I noticed anyway. I wouldn't put in the Glad Armor myself; there's cheaper ways to get that benefit but it's your money.
    Yeah, I know it's expensive, and I don't really care. This is my character I've been playing since near launch, and he's the one I want to spend billions on in the quest for tiny fractional improvements.

    I do have a dedicated build for exemping below 30, so that's not a concern. It's amazing what you can do when all of your powers before level 30 have six slots in them and you are willing to frankenslot them.

    Endurance simply isn't a concern - I'm running the Cardiac Core Paragon, and even if I'm exemplared below that, my wife's favorite character is a cold defender with heat loss, and blues are plentiful.

    Dull Pain on the build I posted is down for seven seconds or so. Yeah, I mostly use it reactively as well. I only use it proactively for Aeon and Recluse in the STF.

    The Aegis resist is a leftover from a previous attempt at the build that had three slots of Aegis in Tough. I'll probably throw in a cheaper res/end there, that's a good spot. Unless I end up actually slotting it with Aegis...

    As to the slotting for Incinerate, that's actually not a bad idea... Time to shift some things around.

    This is the other build I'm considering, with a slightly lower global recharge, but marginally better in the areas of regeneration and F/C defense. It's a tweak of an alternate Mids build I did, but I did incorporate some of your feedback.

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Comrade Smersh v3: Level 50 Technology Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Fiery Melee
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Temp Invulnerability
    • (A) Reactive Armor - Resistance/Endurance
    • (3) Reactive Armor - Resistance/Recharge
    • (3) Reactive Armor - Resistance/Endurance/Recharge
    • (5) Reactive Armor - Resistance
    Level 1: Scorch
    • (A) Kinetic Combat - Accuracy/Damage
    • (5) Kinetic Combat - Damage/Endurance
    • (7) Kinetic Combat - Damage/Recharge
    • (7) Crushing Impact - Accuracy/Damage/Recharge
    • (9) Kinetic Combat - Damage/Endurance/Recharge
    • (9) Hecatomb - Chance of Damage(Negative)
    Level 2: Resist Physical Damage
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 4: Combustion
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (13) Eradication - Accuracy/Damage/Recharge
    • (15) Eradication - Chance for Energy Damage
    • (15) Cleaving Blow - Accuracy/Damage
    • (17) Cleaving Blow - Damage/Endurance
    • (17) Cleaving Blow - Damage/Recharge
    Level 6: Fly
    • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
    • (19) Winter's Gift - Slow Resistance (20%)
    Level 8: Unyielding
    • (A) Reactive Armor - Resistance
    • (19) Reactive Armor - Resistance/Endurance
    • (21) Reactive Armor - Resistance/Recharge
    • (21) Reactive Armor - Resistance/Endurance/Recharge
    Level 10: Boxing
    • (A) Accuracy IO
    Level 12: Taunt
    • (A) Mocking Beratement - Taunt/Recharge/Range
    Level 14: Tough
    • (A) Aegis - Resistance
    • (23) Aegis - Resistance/Endurance
    • (33) Aegis - Resistance/Recharge
    Level 16: Dull Pain
    • (A) Doctored Wounds - Heal/Endurance/Recharge
    • (23) Doctored Wounds - Recharge
    • (25) Doctored Wounds - Endurance/Recharge
    • (25) Doctored Wounds - Heal/Recharge
    • (27) Doctored Wounds - Heal
    Level 18: Invincibility
    • (A) HamiO:Cytoskeleton Exposure
    • (29) HamiO:Cytoskeleton Exposure
    • (31) Luck of the Gambler - Recharge Speed
    Level 20: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Recharge Speed
    Level 22: Build Up
    • (A) Rectified Reticle - Increased Perception
    Level 24: Resist Energies
    • (A) Reactive Armor - Resistance/Endurance
    • (27) Reactive Armor - Resistance
    • (29) Reactive Armor - Resistance/Endurance/Recharge
    • (33) Reactive Armor - Resistance/Recharge
    Level 26: Tough Hide
    • (A) Luck of the Gambler - Defense/Recharge
    • (34) Luck of the Gambler - Recharge Speed
    • (34) Luck of the Gambler - Defense
    Level 28: Fire Sword Circle
    • (A) Armageddon - Damage/Recharge
    • (34) Fury of the Gladiator - Chance for Res Debuff
    • (36) Armageddon - Accuracy/Damage/Recharge
    • (36) Armageddon - Accuracy/Recharge
    • (36) Armageddon - Damage/Endurance
    • (37) Armageddon - Chance for Fire Damage
    Level 30: Resist Elements
    • (A) Reactive Armor - Resistance/Endurance
    • (33) Reactive Armor - Resistance/Endurance/Recharge
    • (37) Reactive Armor - Resistance/Recharge
    • (39) Reactive Armor - Resistance
    Level 32: Unstoppable
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    Level 35: Incinerate
    • (A) Kinetic Combat - Accuracy/Damage
    • (37) Kinetic Combat - Damage/Endurance
    • (39) Kinetic Combat - Damage/Recharge
    • (40) Kinetic Combat - Damage/Endurance/Recharge
    • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (40) Perfect Zinger - Chance for Psi Damage
    Level 38: Greater Fire Sword
    • (A) Hecatomb - Damage
    • (42) Hecatomb - Damage/Recharge
    • (42) Hecatomb - Accuracy/Damage/Recharge
    • (43) Hecatomb - Accuracy/Recharge
    • (43) Hecatomb - Damage/Endurance
    • (43) Perfect Zinger - Chance for Psi Damage
    Level 41: Char
    • (A) Basilisk's Gaze - Accuracy/Recharge
    • (42) Basilisk's Gaze - Accuracy/Hold
    • (46) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (46) Basilisk's Gaze - Chance for Recharge Slow
    Level 44: Fire Blast
    • (A) Apocalypse - Damage
    • (45) Apocalypse - Damage/Recharge
    • (45) Apocalypse - Accuracy/Recharge
    • (45) Apocalypse - Damage/Endurance
    • (46) Apocalypse - Chance of Damage(Negative)
    Level 47: Fire Ball
    • (A) Ragnarok - Damage/Recharge
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (48) Ragnarok - Accuracy/Recharge
    • (48) Ragnarok - Damage/Endurance
    • (50) Ragnarok - Chance for Knockdown
    Level 49: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense/Endurance
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Cardiac Core Boost
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Gauntlet
    • (A) Empty
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Miracle - +Recovery
    • (11) Numina's Convalescence - +Regeneration/+Recovery
    • (11) Numina's Convalescence - Heal
    • (13) Regenerative Tissue - +Regeneration
    Level 4: Ninja Run
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (39) Performance Shifter - EndMod
    • (50) Performance Shifter - Chance for +End


    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  7. So, I'm two A-merits away from getting my Gladiator's Armor IO, which will necessitate a respec for my tanker. This is my main, my go-to character for everyday play.

    This is the build I'm looking at. It's not dissimilar from my current build, though it softcaps E/N as well as S/L, and has slightly better global recharge and more regeneration. I have virtually all the IOs for this build ready to go, save for the Fury of the Gladiator proc - I'll be subbing in a cheap Multi-strike IO until I can get my hands on that one.

    My current build has soloed a couple of AVs and I'm quite happy with it, but I'm looking for more incremental power gains.

    What I'm looking for is advice as to what I've missed. Is there anything I can do to make this build a bit better? More recharge isn't necessarily the answer - I've looked at adding hasten and using the Spiritual incarnate boost, but it doesn't enable a better attack chain. All that will do is shave recharge time off of Dull Pain, and that's just not a priority for me.

    So - the build:

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Comrade Smersh i19finalspec: Level 50 Technology Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Fiery Melee
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Temp Invulnerability
    • (A) Reactive Armor - Resistance/Endurance
    • (3) Reactive Armor - Resistance/Recharge
    • (3) Reactive Armor - Resistance/Endurance/Recharge
    • (5) Reactive Armor - Resistance
    Level 1: Scorch
    • (A) Kinetic Combat - Accuracy/Damage
    • (5) Kinetic Combat - Damage/Endurance
    • (7) Kinetic Combat - Damage/Recharge
    • (7) Crushing Impact - Accuracy/Damage/Recharge
    • (9) Kinetic Combat - Damage/Endurance/Recharge
    • (9) Hecatomb - Chance of Damage(Negative)
    Level 2: Resist Physical Damage
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 4: Combustion
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (13) Eradication - Accuracy/Damage/Recharge
    • (15) Eradication - Chance for Energy Damage
    • (15) Cleaving Blow - Accuracy/Damage
    • (17) Cleaving Blow - Damage/Recharge
    • (17) Cleaving Blow - Damage/Endurance
    Level 6: Fly
    • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
    • (19) Winter's Gift - Slow Resistance (20%)
    Level 8: Unyielding
    • (A) Reactive Armor - Resistance/Endurance
    • (19) Reactive Armor - Resistance/Recharge
    • (21) Reactive Armor - Resistance/Endurance/Recharge
    • (21) Reactive Armor - Resistance
    Level 10: Boxing
    • (A) Kinetic Combat - Knockdown Bonus
    • (11) Kinetic Combat - Accuracy/Damage
    • (11) Kinetic Combat - Damage/Endurance
    • (13) Kinetic Combat - Damage/Recharge
    Level 12: Taunt
    • (A) Perfect Zinger - Taunt/Range
    Level 14: Tough
    • (A) Aegis - Resistance
    Level 16: Dull Pain
    • (A) Doctored Wounds - Heal/Endurance/Recharge
    • (23) Doctored Wounds - Recharge
    • (25) Doctored Wounds - Endurance/Recharge
    • (25) Doctored Wounds - Heal/Recharge
    • (27) Doctored Wounds - Heal
    Level 18: Invincibility
    • (A) HamiO:Cytoskeleton Exposure
    • (29) HamiO:Cytoskeleton Exposure
    • (29) HamiO:Cytoskeleton Exposure
    • (31) Luck of the Gambler - Recharge Speed
    Level 20: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Recharge Speed
    Level 22: Build Up
    • (A) Rectified Reticle - To Hit Buff
    • (33) Rectified Reticle - Increased Perception
    Level 24: Resist Energies
    • (A) Reactive Armor - Resistance/Endurance
    • (27) Reactive Armor - Resistance
    • (33) Reactive Armor - Resistance/Recharge
    Level 26: Tough Hide
    • (A) Luck of the Gambler - Defense/Recharge
    • (34) Luck of the Gambler - Recharge Speed
    • (34) Luck of the Gambler - Defense
    Level 28: Fire Sword Circle
    • (A) Armageddon - Damage/Recharge
    • (34) Fury of the Gladiator - Chance for Res Debuff
    • (36) Armageddon - Accuracy/Damage/Recharge
    • (36) Armageddon - Accuracy/Recharge
    • (36) Armageddon - Damage/Endurance
    • (37) Armageddon - Chance for Fire Damage
    Level 30: Resist Elements
    • (A) Reactive Armor - Resistance/Endurance
    • (37) Reactive Armor - Resistance/Recharge
    • (39) Reactive Armor - Resistance
    Level 32: Unstoppable
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    Level 35: Incinerate
    • (A) Crushing Impact - Accuracy/Damage
    • (37) Perfect Zinger - Chance for Psi Damage
    • (39) Crushing Impact - Damage/Recharge
    • (40) Crushing Impact - Accuracy/Damage/Recharge
    • (40) Crushing Impact - Accuracy/Damage/Endurance
    • (40) Crushing Impact - Damage/Endurance/Recharge
    Level 38: Greater Fire Sword
    • (A) Hecatomb - Damage
    • (42) Hecatomb - Damage/Recharge
    • (42) Hecatomb - Accuracy/Damage/Recharge
    • (43) Hecatomb - Accuracy/Recharge
    • (43) Hecatomb - Damage/Endurance
    • (43) Perfect Zinger - Chance for Psi Damage
    Level 41: Char
    • (A) Basilisk's Gaze - Accuracy/Recharge
    • (42) Basilisk's Gaze - Accuracy/Hold
    • (46) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (46) Basilisk's Gaze - Chance for Recharge Slow
    Level 44: Fire Blast
    • (A) Apocalypse - Damage
    • (45) Apocalypse - Damage/Recharge
    • (45) Apocalypse - Accuracy/Recharge
    • (45) Apocalypse - Damage/Endurance
    • (46) Apocalypse - Chance of Damage(Negative)
    Level 47: Fire Ball
    • (A) Ragnarok - Damage/Recharge
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (48) Ragnarok - Accuracy/Recharge
    • (48) Ragnarok - Damage/Endurance
    • (50) Ragnarok - Chance for Knockdown
    Level 49: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Gauntlet
    • (A) Empty
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Miracle - +Recovery
    • (23) Numina's Convalescence - Heal
    • (33) Numina's Convalescence - +Regeneration/+Recovery
    • (39) Regenerative Tissue - +Regeneration
    Level 4: Ninja Run
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (50) Performance Shifter - Chance for +End
    • (50) Performance Shifter - EndMod


    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    |-------------------------------------------------------------------|
    Anything I'm missing to make this character marginally better than what I've already built?
  8. Quote:
    Originally Posted by Residentx10 View Post
    I still think this show is DOA. In the older show and time, men were running the world. This is 2011, and women have infested everything or are on the verge of it. Diana would be fighting women villains now more than men. This show is lost. Wonder Woman...the whole world is waiting for....your products?
    The amount of wrong you have is amazing.

    Feel free to take your wrong elsewhere.
  9. Quote:
    Originally Posted by Ogi View Post
    For mixed,WP for example, sets would it then be possible to have typed resistance to defense so that it could have good defense resist for F/C/N/E where it is almost entirely defense based and lower defense resist for S/L where it is more resist than defense?
    My understanding is no - you either have the attribute that is DDR or you don't. It's because defense does not get debuffed by type, it just gets debuffed across the board. There's no mob that only debuffs your fire defense, for example.
  10. Quote:
    Originally Posted by kangaroo120y View Post
    not enough for me though, i've gotten numbers into the negatives fighting longbow
    Funny, on my invuln tanker, I can get hit by Nullifer sonic grenades and a rad warden and still be resist capped against smashing and lethal - long after my other resists have plunged into the negatives. It has something to do with 90% resists resisting 90% of the debuffs.
  11. Quote:
    Originally Posted by DumpleBerry View Post
    I think I'll give this a try.
    I'm willing to give it a try as well.
  12. Quote:
    Originally Posted by Lothic View Post
    Eh, so I don't have that particular set of "earth-cloned fantasy" maps memorized.

    My point still stands. People who are upset that an ACTOR playing a role is not Swedish, Celtish, Klingon or whatever need to lighten up just a tad. It's this guy's chance to do a good job with the role regardless. If he messes up I'm sure there will be plenty of other reasons to fault him other than the fact that he's Polynesian.
    Oh, I agree with you 100%. If it fails, it's because Momoa isn't Conan enough, not because he's not European enough.

    Personally, I hope it succeeds and that Momoa is more Conan than Arnold ever was.
  13. Quote:
    Originally Posted by Lothic View Post


    I don't really mind Momoa giving it a try. If he can handle the action required for the role I'm sure he'll do fine with it. Besides where exactly in the world of Conan is "Northern Europe" located? Let's not worry too much about fitting a real world actor's ethnicity 100% exactly to a fictional one.
    Actually, the map of Conan's world maps to the real world fairly well.
  14. Quote:
    Originally Posted by Ironik View Post
    Actually, Power_Play's right: Conan is supposed to be a Celtic analogue. As such, he's a massive Germanic or Gallic warrior. Since his description is "far northern" and his name is a traditional Irish name, then "lily white" might be apt. It's possible "dark" in this instance doesn't literally mean a "non-white" appearance but rather his countenance.



    Me too. As with many characters, I don't think Conan's exact physical details are vitally important. I don't think you could go with someone who isn't at least vaguely Caucasian, but ballpark is good enough.
    Certainly, Conan is supposed to be Northen European in origin; anyone who has read how Howard wrote about those who were not white would certainly realize this.

    My point was rather that Conan is described as being bronzed and dark from spending a lot of time out in the sun - as such, it's hardly a stretch to have an actor with darker skin (like Momoa) playing Conan.

    And I once had a serious conversation with a co-worker about casting a black Conan - he didn't get that Michael Clarke Duncan, while a great actor, was simply too big for the role. Part of Conan's appeal is that he can face off against warriors who are bigger and stronger than he is and win out with his barbarian cunning. It's hard to find actors who are bigger than Duncan is.
  15. Quote:
    Originally Posted by Power_Play View Post
    Can't say I like the casting of Momoa as Conan. Conan is supposed to be from a northern barbarian tribe, NOT Polynesia. Ah-nold, as Germanic/Austrian is much closer to the genetic mold of the Conan character.

    What's next for our Conan of the Pacific...Conan the Surfer? ...Conan and the Outrigger of Doom? ...Conan vs the Volcano?


    No thanks!
    You fail.

    The first description of Conan does not describe your lily-white thoughts.

    "... a tall man, mightily shouldered and deep of chest, with a massive corded neck and heavily muscled limbs. He was clad in silk and velvet, with the royal lions of Aquilonia worked in gold upon his rich jupon, and the crown of Aquilonia shone on his square-cut black mane; but the great sword at his side seemed more natural to him than the regal accoutrements. His brow was low and broad, his eyes a volcanic blue that smoldered as if with some inner fire. His dark, scarred, almost sinister face was that of a fighting-man, and his velvet garments could not conceal the hard, dangerous lines of his limbs."

    And, really, I'm much more interested in whether he can pull off the physicality of the role and Conan's brooding manner rather than if his eyes are blue.
  16. Quote:
    Originally Posted by Bright Shadow View Post
    Think of it this way:

    You have this really giant tower. Each month, you've been adding a new level to this tower...and you've just been building higher and higher. Your goal is to make a really big tower that looks cool and attracts attention.

    So now you're on the 1253th level, and you realize that one of the blocks you put on level 3 is a little loose...which is now making your tower a little wobbly. You're pretty confident that that loose block won't ruin your tower because of how well you designed everything....but it's there. And it's making your tower look less "cool".

    To fix this loose block, you probably need to take out a giant chunk of your tower. Fix the block, and then put it all back together all over again.

    So what do you do?

    Do you go back and try to fix that loose block at the cost of potentially ruining your tower? Or do you keep building higher and just ignore it cause it's not breaking your tower?

    To answer the question, you need to sit down and do a cost vs. benefit analysis. When you factor in things like money, tangible resources, an all sorts of project management nonsense, it gets pretty darn complicated to answer that question...let alone fix the loose block.

    Personally, I think that's where CoH is right now. A big, giant, wobbly tower that serves its purpose.
    Also, the OP is complaining that the people hanging wallpaper should stop hanging wallpaper and get out some serious hydraulic equipment to fix that loose block.
  17. Smersh

    AT&T data caps

    Quote:
    Originally Posted by Dark One View Post
    Interesting reading.

    Can't vouch for the accuracy in it, of course. If true, while not free, it would be a significant upgrade from what we see today where 10mb down is touted as being exceptional. Basically, they got money and didn't do a thing, if true. Combine this with the hundreds of millions in NEW subsidies coming out and I have to laugh if anyone thinks the situation will actually improve.
    That, yes. There is also the E-Rate program that's supposed to increase access in rural areas.

    It was the 'free' part that needed the citation.
  18. Smersh

    AT&T data caps

    Quote:
    Originally Posted by Durakken View Post
    #1. The US government paid to have broadband free for everyone years ago... the phone companies took it and didn't build it
    [citation needed]
  19. Quote:
    Originally Posted by Lothic View Post
    Well I just hope TDH2 goes out with a bang because of all the Potter movies I kind of think TDH1 was the worse one so far. It had nothing to do with the fact that it was the first part of a two-parter - I clearly knew that going into it. I just thought it was very lackluster and mis-paced. Some parts of the movie were rushed and other parts dragged on badly. Here's hoping TDH2 makes up for it.
    Sounds like the book.
  20. Smersh

    AT&T data caps

    Quote:
    Originally Posted by Durakken View Post
    How do you figure that's half of a t1 line?

    12 Mbps is double 24 times the numbers you are talking about...

    I run vent and a MMO several hours a day, Trillian, often netflix and skype. Not to mention 10-20 youtube vids.... And my PC runs 24/7... maybe not always playing games or looking at the net but i don't turn off my pc so my IMs and such are on 24/7
    You know, you could turn the computer off when you're sleeping. Not only would it help keep you under the cap if you're worried about it, but you would also save on the power bill.

    Just a thought.
  21. Quote:
    Originally Posted by mousedroid View Post
    Wow, D&D has really changed since my half-elf ranger fought that blue dragon and got its +3 bow.
    Never played Expedition to the Barrier Peaks, then?
  22. Smersh

    AT&T data caps

    Quote:
    Originally Posted by The_Coming_Storm View Post
    Or you HDD crashes and you want to redownload over 150 games on Steam...
    Unless you're going to play them all that month, you can stagger them a little.
  23. Quote:
    Originally Posted by Daemodand View Post
    Wanting something really different to do with my main MA/SR Scrapper Daemodand, I hit Ouro and noticed The New Recruits on the list of arcs I haven't done. A bit apprehensive that a "Task Force" might be too much for me solo, I went in ahead thinking if there was something I couldn't handle (like a full-Archvillain) I could just drop it and take it as a lesson.

    The character Positron is a bit condescending. He talked to me like I was a teen side-kick or something. I guess you could be considered side-kick material at level 15. Also, I question his grip on reality as he seemed to think I alone was a team. Come to think of it, I am a one-man team! Posi was right all along.

    Fighting Vahzilok again felt really great. Daemodand hasn't seen combat with them for years (last one he fought must've been back in late 2006). Only the Radiation Eidolon Boss was of any real concern. The Elite Boss Cortex was a push-over by comparison. Low-level Martial Arts does a surprising amount of single-target damage.

    There were a lot of talk-tos, but I was in the mood for story/superhero simulation more than speeding and efficiency, so I rather enjoyed the travel (I skipped travel short-cuts like the Ouro Portal and just Ninja Ran everywhere) and I found the Perez Park patrol rather amusing. I haven't done a click-on-callbox patrol for the longest time so it actually felt fun/different.

    It all came to a close anti-climatically. All the sudden I was just kind of done. I was expecting to be sent to the damn itself for the final confrontation, but I guess they didn't have that when this was written. So, the ending was a let-down, but I did have plenty of fun and would do it again.

    Got 40 Reward Merits for 2 and-a-half hours of play. >.> <.< >.> Um, maybe I shouldn't have said that. >.> <.< >.>

    I don't see why this Task Force was so hated. Unless it's been altered in some way. Judged as an older story arc, it isn't half-bad.

    And Positron loves him some ground-penetrating radar. Must've been his favorite toy at the time.
    First time I ran Posi, I had to exemplar onto it. Which meant that, if either I or my exempee disconnected, I would have been booted from the TF.

    Imagine my horror during the last mission when I faced a "disconnected from mapserver" for what seemed like forever, but must have been about 29 seconds... longest mapserver error I've ever seen and been reconnected to the game. After that, it was a sprint to the finish, because I had put in too much time to not complete and get the badge.

    When the scrapper said "Rest for end!" I said "No."

    Old Posi was brutal. No stamina, sometimes no mez defense... I ran it once for myself and once so my wife could get the badge. Now, it wouldn't be nearly so hard with powers going to 20 and inherent fitness.
  24. Smersh

    AT&T data caps

    Quote:
    Originally Posted by Darkfaith View Post
    I'm in an area that has had data caps for years, and it may not affect you as much as you'd think. The connection that my roommate and I share is 125GB cap per month. Neither of us skimp on streaming, Netflix, downloading, or gaming, and the most we've ever used (both upload and download combined) was 97GB, on a month that we both did a 16GB download of another game. It really depends on how many people are sharing the connection, and what their habits are. When we had a third gamer in the house for a while we were running up against the cap, but even then it wasn't too bad. A couple extra dollars a month when we were over, nothing crazy.

    You can get programs that will allow you to monitor your usage. It might be a good idea to find one now, and monitor your usage before the cap goes into effect, so that you know if you need to cut back or not.
    150GB data cap is huge.

    I spent six months on satellite cable, and the monthly cap was 7GB, up and down. That - that's a cap where you have to watch your usage.
  25. Quote:
    Originally Posted by Father Xmas View Post
    I'm sorry Smesh, you have my most sincerest apology. I strive to be accurate over on the tech forum and I admit I rushed looking back for the reference and saw it in your post but for some reason I didn't recognized the fact it was quoted from Rabid_Metroid.

    Again I'm sorry.
    Not a worry.

    I'm no fan of Fox News, but I prefer to hit them for their numerous flaws... there's no need to attribute things to them that they didn't do.

    Apology accepted, let's move on. I want some Cheerios now.