My Endgame SD/SS


DeathHarvester

 

Posted

I just did a minor respec and I thought I'd throw it up to see what y'all think.

Instead of going for +HP/regen bonuses like a lot of the SD builds I've seen recently I opted to primarily drive dps/recharge as high as possible after softcapping def and permacapping DDR. I still have no trouble tanking any of the current content, but I am a tank who is never above guzzling inspirations, popping Archmage, using temps and/or making sure at least 1 or 2 of my teammates can buff/debuff when it comes time to face real big threats like Recluse. Pumping out over 200 single target dps and a ton of AoE makes it worth it to me.

The one change I already expect to be recommended is to include OwtS but I will say after playing with it extensively in the past I just can't fit it. The end crash can be extremely dangerous if you get slightly sloppy on an SS with double rage and hasten crashes to deal with already. I also simply don't like the 2 minutes up 4 minutes down dynamic very much. I understand and have felt that capping s/l and hp for that time can be very powerful but for me, personally, I don't have a strong enough need nor enough room for it.

That said if any of you mids' wizards see room for optimization in either the survivability or dps department without losing a significant amount of the other then I'm all ears. Thanks for looking!

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Soul Mastery

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DISCLAIMER: First I am aware this is an extremely expensive build. I'm not worried about the cost because I already have it slotted. I never kept track but I have been sinking large amounts of influence into this character over a long period of time. Certain slotting choices I made came at a high influence cost for not a lot of benefit over the cheap alternative but I decided to largely ignore cost as a factor. Second I'm using 50 Membranes and some 50+/52+ Enzymes however I couldn't figure out how to set that up in mids' so they're all displayed at 52.


 

Posted

You know, if I was willing to spend that much on my shields/SS (I'm not) I might look at softcapping for the endgame, where the Praetorians are sporting a 64% to-hit chance.

Hitting 59% on positionals is very doable on a shields tank, but it won't do nearly the damage your tank would. Opportunity costs, you know.

For your build - I would swap the Hecatomb proc into Jab. It cycles faster, giving the proc more chances to fire off.


Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

-Don't just rebel, build a better world, comrade!

 

Posted

Here's what I'm working on for my SD/SS, I don't have as many purples in my build and no PvP enhan. Might not be anything that your looking for but it might give you ideas on other things


Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection

  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (3) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (3) Luck of the Gambler - Defense: Level 50
  • (5) Luck of the Gambler - Recharge Speed: Level 50
  • (5) Resist Damage IO: Level 50
  • (7) Resist Damage IO: Level 50
Level 1: Jab
  • (A) Hecatomb - Damage: Level 50
  • (7) Hecatomb - Damage/Recharge: Level 50
  • (9) Hecatomb - Accuracy/Damage/Recharge: Level 50
  • (9) Hecatomb - Accuracy/Recharge: Level 50
  • (11) Hecatomb - Chance of Damage(Negative): Level 50
Level 2: Battle Agility
  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (11) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (13) Luck of the Gambler - Defense: Level 50
  • (13) Luck of the Gambler - Recharge Speed: Level 50
Level 4: True Grit
  • (A) Numina's Convalescence - Heal/Recharge: Level 50
  • (15) Numina's Convalescence - Heal/Endurance: Level 50
  • (15) Numina's Convalescence - Heal: Level 50
  • (17) Resist Damage IO: Level 50
  • (17) Resist Damage IO: Level 50
  • (19) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 6: Haymaker
  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (19) Crushing Impact - Damage/Endurance: Level 50
  • (21) Crushing Impact - Damage/Recharge: Level 50
  • (21) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (23) Crushing Impact - Accuracy/Damage/Endurance: Level 50
Level 8: Active Defense
  • (A) HamiO:Membrane Exposure
  • (23) HamiO:Membrane Exposure
  • (29) HamiO:Membrane Exposure
Level 10: Against All Odds
  • (A) Endurance Reduction IO: Level 50
Level 12: Taunt
  • (A) Mocking Beratement - Taunt: Level 50
  • (25) Mocking Beratement - Taunt/Recharge: Level 50
  • (25) Mocking Beratement - Taunt/Recharge/Range: Level 50
  • (27) Mocking Beratement - Accuracy/Recharge: Level 50
  • (27) Mocking Beratement - Taunt/Range: Level 50
  • (29) Mocking Beratement - Recharge: Level 50
Level 14: Combat Jumping
  • (A) Defense Buff IO: Level 30
Level 16: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 18: Phalanx Fighting
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 20: Knockout Blow
  • (A) Crushing Impact - Damage/Endurance: Level 50
  • (31) Crushing Impact - Damage/Recharge: Level 50
  • (31) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (33) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (33) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 22: Boxing
  • (A) Accuracy IO: Level 50
Level 24: Tough
  • (A) Impervium Armor - Resistance/Endurance: Level 40
  • (33) Impervium Armor - Resistance/Recharge: Level 40
  • (34) Impervium Armor - Resistance/Endurance/Recharge: Level 40
  • (34) Impervium Armor - Resistance: Level 40
Level 26: Shield Charge
  • (A) Obliteration - Damage: Level 50
  • (34) Obliteration - Accuracy/Recharge: Level 50
  • (36) Obliteration - Damage/Recharge: Level 50
  • (36) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (36) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
Level 28: Rage
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (39) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 30: Weave
  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (39) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (40) Luck of the Gambler - Defense: Level 50
  • (40) Luck of the Gambler - Recharge Speed: Level 50
Level 32: Grant Cover
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 35: Aid Other
  • (A) Healing IO: Level 50
Level 38: Foot Stomp
  • (A) Armageddon - Damage/Recharge: Level 50
  • (40) Armageddon - Accuracy/Damage/Recharge: Level 50
  • (42) Armageddon - Accuracy/Recharge: Level 50
  • (42) Armageddon - Damage/Endurance: Level 50
  • (42) Armageddon - Chance for Fire Damage: Level 50
Level 41: Aid Self
  • (A) Doctored Wounds - Heal/Recharge: Level 50
  • (45) Doctored Wounds - Heal: Level 50
  • (45) Doctored Wounds - Recharge: Level 50
  • (45) Doctored Wounds - Heal/Endurance: Level 50
  • (46) Doctored Wounds - Endurance/Recharge: Level 50
  • (46) Interrupt Reduction IO: Level 50
Level 44: Conserve Power
  • (A) Recharge Reduction IO: Level 50
Level 47: Physical Perfection
  • (A) Numina's Convalescence - Heal: Level 50
  • (48) Numina's Convalescence - Heal/Recharge: Level 50
  • (48) Performance Shifter - EndMod: Level 50
  • (48) Performance Shifter - Chance for +End: Level 50
  • (50) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 49: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (50) Recharge Reduction IO: Level 50
  • (50) Recharge Reduction IO: Level 50
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Boost
------------
Level 1: Brawl
  • (A) Accuracy IO: Level 50
Level 1: Sprint
  • (A) Run Speed IO: Level 50
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Health
  • (A) Miracle - Heal: Level 40
  • (43) Miracle - Heal/Endurance: Level 40
  • (43) Miracle - +Recovery: Level 40
Level 2: Stamina
  • (A) Performance Shifter - EndMod: Level 50
  • (43) Performance Shifter - Chance for +End: Level 50
  • (46) Performance Shifter - EndMod/Accuracy: Level 50


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