My Endgame SD/SS
You know, if I was willing to spend that much on my shields/SS (I'm not) I might look at softcapping for the endgame, where the Praetorians are sporting a 64% to-hit chance.
Hitting 59% on positionals is very doable on a shields tank, but it won't do nearly the damage your tank would. Opportunity costs, you know.
For your build - I would swap the Hecatomb proc into Jab. It cycles faster, giving the proc more chances to fire off.
Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.
-Don't just rebel, build a better world, comrade!
Here's what I'm working on for my SD/SS, I don't have as many purples in my build and no PvP enhan. Might not be anything that your looking for but it might give you ideas on other things
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection
- (A) Luck of the Gambler - Defense/Endurance: Level 50
- (3) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (3) Luck of the Gambler - Defense: Level 50
- (5) Luck of the Gambler - Recharge Speed: Level 50
- (5) Resist Damage IO: Level 50
- (7) Resist Damage IO: Level 50
- (A) Hecatomb - Damage: Level 50
- (7) Hecatomb - Damage/Recharge: Level 50
- (9) Hecatomb - Accuracy/Damage/Recharge: Level 50
- (9) Hecatomb - Accuracy/Recharge: Level 50
- (11) Hecatomb - Chance of Damage(Negative): Level 50
- (A) Luck of the Gambler - Defense/Endurance: Level 50
- (11) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (13) Luck of the Gambler - Defense: Level 50
- (13) Luck of the Gambler - Recharge Speed: Level 50
- (A) Numina's Convalescence - Heal/Recharge: Level 50
- (15) Numina's Convalescence - Heal/Endurance: Level 50
- (15) Numina's Convalescence - Heal: Level 50
- (17) Resist Damage IO: Level 50
- (17) Resist Damage IO: Level 50
- (19) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (19) Crushing Impact - Damage/Endurance: Level 50
- (21) Crushing Impact - Damage/Recharge: Level 50
- (21) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (23) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (A) HamiO:Membrane Exposure
- (23) HamiO:Membrane Exposure
- (29) HamiO:Membrane Exposure
- (A) Endurance Reduction IO: Level 50
- (A) Mocking Beratement - Taunt: Level 50
- (25) Mocking Beratement - Taunt/Recharge: Level 50
- (25) Mocking Beratement - Taunt/Recharge/Range: Level 50
- (27) Mocking Beratement - Accuracy/Recharge: Level 50
- (27) Mocking Beratement - Taunt/Range: Level 50
- (29) Mocking Beratement - Recharge: Level 50
- (A) Defense Buff IO: Level 30
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Crushing Impact - Damage/Endurance: Level 50
- (31) Crushing Impact - Damage/Recharge: Level 50
- (31) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (33) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (33) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (A) Accuracy IO: Level 50
- (A) Impervium Armor - Resistance/Endurance: Level 40
- (33) Impervium Armor - Resistance/Recharge: Level 40
- (34) Impervium Armor - Resistance/Endurance/Recharge: Level 40
- (34) Impervium Armor - Resistance: Level 40
- (A) Obliteration - Damage: Level 50
- (34) Obliteration - Accuracy/Recharge: Level 50
- (36) Obliteration - Damage/Recharge: Level 50
- (36) Obliteration - Accuracy/Damage/Recharge: Level 50
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (39) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (A) Luck of the Gambler - Defense/Endurance: Level 50
- (39) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (40) Luck of the Gambler - Defense: Level 50
- (40) Luck of the Gambler - Recharge Speed: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Healing IO: Level 50
- (A) Armageddon - Damage/Recharge: Level 50
- (40) Armageddon - Accuracy/Damage/Recharge: Level 50
- (42) Armageddon - Accuracy/Recharge: Level 50
- (42) Armageddon - Damage/Endurance: Level 50
- (42) Armageddon - Chance for Fire Damage: Level 50
- (A) Doctored Wounds - Heal/Recharge: Level 50
- (45) Doctored Wounds - Heal: Level 50
- (45) Doctored Wounds - Recharge: Level 50
- (45) Doctored Wounds - Heal/Endurance: Level 50
- (46) Doctored Wounds - Endurance/Recharge: Level 50
- (46) Interrupt Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Numina's Convalescence - Heal: Level 50
- (48) Numina's Convalescence - Heal/Recharge: Level 50
- (48) Performance Shifter - EndMod: Level 50
- (48) Performance Shifter - Chance for +End: Level 50
- (50) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (A) Recharge Reduction IO: Level 50
- (50) Recharge Reduction IO: Level 50
- (50) Recharge Reduction IO: Level 50
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Boost
------------
Level 1: Brawl
- (A) Accuracy IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Recharge Reduction IO: Level 50
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO: Level 50
- (A) Jumping IO: Level 50
- (A) Miracle - Heal: Level 40
- (43) Miracle - Heal/Endurance: Level 40
- (43) Miracle - +Recovery: Level 40
- (A) Performance Shifter - EndMod: Level 50
- (43) Performance Shifter - Chance for +End: Level 50
- (46) Performance Shifter - EndMod/Accuracy: Level 50
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I just did a minor respec and I thought I'd throw it up to see what y'all think.
Instead of going for +HP/regen bonuses like a lot of the SD builds I've seen recently I opted to primarily drive dps/recharge as high as possible after softcapping def and permacapping DDR. I still have no trouble tanking any of the current content, but I am a tank who is never above guzzling inspirations, popping Archmage, using temps and/or making sure at least 1 or 2 of my teammates can buff/debuff when it comes time to face real big threats like Recluse. Pumping out over 200 single target dps and a ton of AoE makes it worth it to me.
The one change I already expect to be recommended is to include OwtS but I will say after playing with it extensively in the past I just can't fit it. The end crash can be extremely dangerous if you get slightly sloppy on an SS with double rage and hasten crashes to deal with already. I also simply don't like the 2 minutes up 4 minutes down dynamic very much. I understand and have felt that capping s/l and hp for that time can be very powerful but for me, personally, I don't have a strong enough need nor enough room for it.
That said if any of you mids' wizards see room for optimization in either the survivability or dps department without losing a significant amount of the other then I'm all ears. Thanks for looking!
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Soul Mastery