7 Purple Sets, round 2


Blue_Centurion

 

Posted

Okay, its still a little choppy, but this is closer to what I need. Just a ton of recharge and pain. Any edits/advice are always appreciated

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

test2: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: High Pain Tolerance -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(3), ResDam-I:50(3), ResDam-I:50(9), S'fstPrt-ResDam/Def+:30(43)
Level 1: Jab -- Mako-Acc/Dmg:50(A), Mako-Dmg/Rchg:50(5), Mako-Dam%:50(5), Zinger-Dam%:50(7), T'Death-Dam%:40(7), GS-%Dam:50(9)
Level 2: Mind Over Body -- GA-3defTpProc:50(A), ImpSkn-ResDam/EndRdx:30(33), ImpSkn-ResDam/Rchg:30(33), ImpSkn-EndRdx/Rchg:30(33), ImpSkn-ResDam/EndRdx/Rchg:30(34), ImpSkn-Status:30(34)
Level 4: Fast Healing -- Panac-Heal/+End:50(A), Panac-Heal:50(34), Heal-I:50(36)
Level 6: Indomitable Will -- LkGmblr-Rchg+:50(A)
Level 8: Rise to the Challenge -- DampS-ToHitDeb:50(A), DampS-ToHitDeb/EndRdx:50(36)
Level 10: Haymaker -- C'ngImp-Dmg/EndRdx:50(A), C'ngImp-Dmg/Rchg:50(11), C'ngImp-Dmg/EndRdx/Rchg:50(11), C'ngImp-Acc/Dmg/EndRdx:50(19), C'ngImp-Acc/Dmg:50(19), Zinger-Dam%:50(37)
Level 12: Quick Recovery -- P'Shift-End%:50(A), P'Shift-EndMod:50(13), EndMod-I:50(13), EndMod-I:50(46)
Level 14: Kick -- TNiaShard(A)
Level 16: Tough -- TN:PerShard(A), TN:PerShard(40)
Level 18: Heightened Senses -- LkGmblr-Rchg+:50(A)
Level 20: Knockout Blow -- Hectmb-Dam%:50(A), Hectmb-Dmg:50(21), Hectmb-Dmg/Rchg:50(21), Hectmb-Acc/Dmg/Rchg:50(23), Hectmb-Dmg/EndRdx:50(23), G'Wdw-Dam%:50(25)
Level 22: Hand Clap -- Amaze-ToHitDeb%:50(A), Amaze-Stun:50(25), Amaze-Stun/Rchg:50(31), Amaze-EndRdx/Stun:50(31), Amaze-Acc/Stun/Rchg:50(31)
Level 24: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(37), LkGmblr-Def/EndRdx:50(37)
Level 26: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(27)
Level 28: Rage -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(29)
Level 30: Resurgence -- RechRdx-I:50(A)
Level 32: Strength of Will -- ResDam-I:50(A)
Level 35: Hurl -- Apoc-Dam%:50(A), Apoc-Acc/Dmg/Rchg:50(36), Apoc-Dmg:50(48), Apoc-Dmg/Rchg:50(48), Apoc-Dmg/EndRdx:50(50)
Level 38: Foot Stomp -- Armgdn-Dam%:50(A), Armgdn-Dmg:50(39), Armgdn-Dmg/Rchg:50(39), Armgdn-Dmg/EndRdx:50(39), Armgdn-Acc/Dmg/Rchg:50(40), Zinger-Dam%:50(40)
Level 41: Electrifying Fences -- GravAnch-Hold%:50(A), GravAnch-Immob:50(42), GravAnch-Immob/Rchg:50(42), GravAnch-Acc/Immob/Rchg:50(42), GravAnch-Immob/EndRdx:50(43), Posi-Dam%:50(43)
Level 44: Ball Lightning -- Ragnrk-Knock%:50(A), Ragnrk-Dmg:50(45), Ragnrk-Dmg/Rchg:50(45), Ragnrk-Acc/Dmg/Rchg:50(45), Ragnrk-Dmg/EndRdx:50(46), Posi-Dam%:50(46)
Level 47: Summon Striker -- S'bndAl-Dmg:50(A), S'bndAl-Dmg/Rchg:50(48), S'bndAl-Dmg/EndRdx:50(50), S'bndAl-Acc/Dmg/Rchg:50(50)
Level 49: Mu Lightning -- TN:QuaShard(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- RgnTis-Regen+:30(A), Mrcl-Rcvry+:40(15), Mrcl-Heal:40(17)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(15), EndMod-I:50(17)
------------
Set Bonuses:
Numina's Convalescence
(High Pain Tolerance)

  • 12% (0.939 HP/sec) Regeneration
Steadfast Protection
(High Pain Tolerance)
  • 3% Defense(All)
Mako's Bite
(Jab)
  • MezResist(Immobilize) 3.3%
  • 28.11 HP (1.5%) HitPoints
Gladiator's Armor
(Mind Over Body)
  • 3% Defense(All)
Impervious Skin
(Mind Over Body)
  • MezResist(Sleep) 2.2%
  • 28.11 HP (1.5%) HitPoints
  • 2% XPDebtProtection
  • 5% Enhancement(RechargeTime)
  • Status Resistance 7.5%
Panacea
(Fast Healing)
  • 2.5% (0.042 End/sec) Recovery
Luck of the Gambler
(Indomitable Will)
  • 7.5% Enhancement(RechargeTime)
Dampened Spirits
(Rise to the Challenge)
  • 2% DamageBuff(All)
Crushing Impact
(Haymaker)
  • MezResist(Immobilize) 2.2%
  • 21.08 HP (1.125%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Performance Shifter
(Quick Recovery)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Luck of the Gambler
(Heightened Senses)
  • 7.5% Enhancement(RechargeTime)
Hecatomb
(Knockout Blow)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Absolute Amazement
(Hand Clap)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Weave)
  • 10% (0.782 HP/sec) Regeneration
  • 21.08 HP (1.125%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Apocalypse
(Hurl)
  • 16% (1.252 HP/sec) Regeneration
  • 56.22 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Armageddon
(Foot Stomp)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Gravitational Anchor
(Electrifying Fences)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Ragnarok
(Ball Lightning)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
Soulbound Allegiance
(Summon Striker)
  • 16% (1.252 HP/sec) Regeneration
  • 56.22 HP (3%) HitPoints
  • 4% DamageBuff(All)
Miracle
(Health)
  • 2.5% (0.042 End/sec) Recovery


 

Posted

Go for it, Champ.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Still just as bad as last time, but with the added bonus of taking none of the advice in the previous thread.


 

Posted

If you go with Soul Mastery instead, you would have Gloom. I think I posted about it being as good as KO blow for DPS in your other thread. You would be able to get rid of Hurl Boulder, saving yourself some slots. You would still be able to take an equivalent targeted AoE attack and AoE immobilize to slot the purple sets in. Your slots saved could help you enhance Rise to the Challenge so you get some decent regeneration out of it.

I also noticed that you have more than 5 purple sets granting 10% recharge. Swap one of them out for a lesser recharge set.

The slots in your epic pet could be used for recharge time instead. Look at the pet recharge sets.

Do the math to make sure each power recharges fast enough to run Jab -> Gloom -> Haymaker -> KO Blow -> Gloom -> Haymaker. That attack chain is mostly important when fighting AVs. You would still have the same amount of AoEs for fighting normal groups, so I don't understand why you are giving up so much single-target damage and taking Mu instead.

The Gladiator's 3% defense IO is adding a lot of cost to your build and not much survivability. If you needed it to reach 32.5% or 45%, I would say keep it. However, you are nowhere near either mark, so it is not helping you soft cap defenses.


 

Posted

K, I will make a build with Soul Mastery. And I did read the last thread carefully. It is just that I keep going back to the same ideas when I am in character gen. You are right about going over 5 sets for the rech, danged, even taking 2 hours on this I was rushed. It looks like the Soul Mastery build will be 6 purple sets, an imperfect number. Still, it does make sense. THis is the only toon I am running for 2011, so the Glad Proc is worth it to me, one slot for +3% def. Heres the next attempt:

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: High Pain Tolerance -- Numna-Regen/Rcvry+(A), Numna-Heal(7), RgnTis-Regen+(9), ResDam-I(17), S'fstPrt-ResDam/Def+(37)
Level 1: Jab -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dam%(3), Zinger-Dam%(5), T'Death-Dam%(5), GS-%Dam(7)
Level 2: Mind Over Body -- GA-3defTpProc(A), HY:ElectP(37), HY:ElectP(37)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(9), Heal-I(13)
Level 6: Indomitable Will -- LkGmblr-Rchg+(A)
Level 8: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Dmg/EndRdx/Rchg(36), Zinger-Dam%(36)
Level 10: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(11), Panac-Heal/+End(11), Panac-Heal(13), HY:AntiP(36)
Level 12: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(15), EndMod-I(15), EndMod-I(17)
Level 14: Kick -- HO:Nucle(A)
Level 16: Hand Clap -- Amaze-ToHitDeb%(A), Amaze-Stun(19), Amaze-Stun/Rchg(19), Amaze-Acc/Stun/Rchg(21), Amaze-EndRdx/Stun(43), Zinger-Dam%(46)
Level 18: Heightened Senses -- LkGmblr-Rchg+(A)
Level 20: Knockout Blow -- Hectmb-Dam%(A), Hectmb-Dmg(21), Hectmb-Dmg/Rchg(23), Hectmb-Acc/Dmg/Rchg(23), Hectmb-Dmg/EndRdx(25), Zinger-Dam%(25)
Level 22: Tough -- HY:ElectP(A), HY:ElectP(31)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), HY:AntiP(40)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Strength of Will -- ResDam-I(A)
Level 35: Resurgence -- RechRdx-I(A)
Level 38: Foot Stomp -- Armgdn-Dam%(A), Armgdn-Dmg(39), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Dmg/EndRdx(40), Zinger-Dam%(40)
Level 41: Gloom -- Apoc-Dam%(A), Apoc-Dmg(42), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Dmg/EndRdx(43), Cloud-%Dam(43)
Level 44: Soul Tentacles -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Dmg/EndRdx(45), Ragnrk-Knock%(46), Posi-Dam%(46)
Level 47: Dark Obliteration -- Posi-Dam%(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48)
Level 49: Summon Widow -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(50), S'bndAl-Acc/Dmg/Rchg(50), S'bndAl-Dmg/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(31), Heal-I(33)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(33), EndMod-I(33)


 

Posted

I just want you to take a look at something here.

| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1421;688;1376;HEX;|
|78DA65935B53525114C7F7B9907204944CC1BCA3067239825 24D5676B3666C6406C|
|3EAA961D0B678F20C3080956F7D861EEAA13E5EF7E9F60D68 9DF5DFA13387117E6B|
|FFF772DDF6DEA5D79B2121DEDC125AE89E5BEB74AABBB5C69 16C074AB5BAB32F068|
|4107128D54D79201B1D693F755CB7D57C25DB936AA3245D29 EDCA718BEC4AB72D1B|
|F5EE6174AB7128C9ECDAFF0DABDC6CBA76A525E5F3309B0F9 CFA61D769D443BCDA9|
|6B5162DA2BCD86ABC743ACE9EE33ADD93D8FD96B36FDF6D1F 7765B5D23C76ABA55A|
|A72BDB27712A2D4DDF4F41FAD1E82B7A01B1434641CC3F062 A409EB150642C16185|
|94BA80FFDD791F024BDA333AAB44A8AC194E1AD2207BC1779 C1F84CB934E432B519|
|CDF30BCD336612C02C632E4698163625315412A34C4808730 778C43857019079107|
|57CA5240124118131AEF60B490390F48127E8033D2EA2E36F E410E4CA7A7A109205|
|076B9791A0931C42046D28C37942C002ED8451A408E758FA4 ED18655BAE1B75CDBC|
|83BE03DE3073944D51CA21627383F048418F1302317611468 0EA36A0EA3498E7021|
|052C33C6D3408611DF626854D8982A6CAC471F61901253696 3187F1673CF62EE591|
|CC6CA2A9F9D49EE13AA8D090CF2E20830CA58A5BA2635DD73 30263FEA5E91531F80|
|75124D43CC288E53A8697526D30815266956459F853487E87 388FE33E89D2D1C127|
|9BE10EA0E2EE00E1629FD121CCCA56BDCF3A575E03A708391 BCC9D8A7A6526A8AA9|
|1C4BCB369005F28C7401C8F21024FD6654924C9177726BC05 546E13270857140EE3|
|6DC0DFB164B2BB7813BF0DB6044A8FBBC3A9C3CBA9F32FB4F 8AFEBCF35A36FB4FB3|
|97F6EDE67D4AC1A7ACF994A24FD9F6296553A52545632538D 27F89BD5F56FF11ABD|
|D3FA78AA63DE42B94DCE003FBEDF3FD7BAAE81ADE46126F23 8DB7B14337BDA09ADE|
|B3BC90B0CB67EC6767ECDA19FB1FEC81E827|
|-------------------------------------------------------------------|
This is a build that is nearly softcapped to Energy/Neg, Fire/Cold and one small purple away from S/L.


What do you give up? 5% recharge. When you toss a recharge alpha in there, the that difference is pretty much erased except for maybe 1/10th of a second here and there.

So why not go for the best of both worlds, end up with high recharge, higher HP and much much much higher survivability, so if you want to put the damage to the test you can actually survive a hard target wailing on your for 10+ minutes.

Oh yeah and it has 2% higher global damage and an extra dmg proc in haymaker for most likely more DPS. :P


 

Posted

Very nice Mr. Liberty. Thank you. I need to think about it for a day. I already have a softcap build on this tank. This will be an alt build I run during Tanker Tuesdays and such, when I am trying to be lead Blapper. Or, hey I'm a Brute, I'm a Brute. Therefore giving up 2 AoEs is getting away from my concept. But I gotta say, I love how you build. I am going to try to squeeze some of your concepts back into my build, keeping Soul Tentacles, and Hand Clap, and definitely adding a 6th slot to FS, my bread and butter. I love butter. Thanks for the build, it definitely opens my eyes to how a slight change in angle can alter something like this.


 

Posted

I'm not impressed with the build, but if it makes you happy, go for it.

Two suggestions:

If you want to slot Jab with that many procs, put the Hecatomb proc in Jab and use the other five enhancements in KO Blow. More frequent attacks make better use of that proc. You're already spending on the build, so one more purple shouldn't break the bank.

For Footstomp, consider using the Force Feedback +recharge proc for the sixth slot.


Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

-Don't just rebel, build a better world, comrade!

 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Very nice Mr. Liberty. Thank you. I need to think about it for a day. I already have a softcap build on this tank. This will be an alt build I run during Tanker Tuesdays and such, when I am trying to be lead Blapper. Or, hey I'm a Brute, I'm a Brute. Therefore giving up 2 AoEs is getting away from my concept. But I gotta say, I love how you build. I am going to try to squeeze some of your concepts back into my build, keeping Soul Tentacles, and Hand Clap, and definitely adding a 6th slot to FS, my bread and butter. I love butter. Thanks for the build, it definitely opens my eyes to how a slight change in angle can alter something like this.
I thought you were going after ST damage. Not just damage in general, that was my bad. :P
If you were going for ST damage then yeah Soul is going to be your best bet, thanks to gloom. For AoE Damage I think you are going to see a big difference between Soul Tentacles and electrifying fences. I think the first is on a narrow-ish (25%?) cone, while fences has a radius of 10 or so, so you can cast it point blank without jumping out to line it up.


 

Posted

Quote:
Originally Posted by Smersh View Post
For Footstomp, consider using the Force Feedback +recharge proc for the sixth slot.
This! One million times this! That is IMHO the best use of a proc in the game. With a few baddies around you it will go off almost every time!


 

Posted

If influence isn't a problem for you, I'd recommend placing 2-3 Membrane Exposures in for rage like in Mr. Liberty's build. In addition to providing relatively equivalent recharge, it will also greatly boost the +ToHit bonus from rage.

Your overall survivability from the build you posted appears to be very low, based off of regen/hp/defense numbers. You should consider slotting RttC with at least 3 numinas to improve regen within mobs and also consider switching the panacea proc that you put in for a shield wall +3% resistance proc. With the build posted by Mr. Liberty, a 3% resistance proc would benefit you much more with taking alpha strikes and surviving burst damage than a random/small heal from panacea.


 

Posted

Made some changes based on suggestions. again, not going for survivability (at all0. will either be running with 7 other tanks or in an AE farm tailored to my needs. Its all about the Aoe madness and fun. again, thanks for all input.

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

test2: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: High Pain Tolerance -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(3), ResDam-I:50(3), ResDam-I:50(9), S'fstPrt-ResDam/Def+:30(43)
Level 1: Jab -- Mako-Acc/Dmg:50(A), Mako-Dmg/Rchg:50(5), Mako-Dam%:50(5), Zinger-Dam%:50(7), T'Death-Dam%:40(7), Hectmb-Dam%:50(9)
Level 2: Mind Over Body -- GA-3defTpProc:50(A), ImpSkn-ResDam/EndRdx:30(33), ImpSkn-ResDam/Rchg:30(33), ImpSkn-EndRdx/Rchg:30(33), ImpSkn-ResDam/EndRdx/Rchg:30(34), ImpSkn-Status:30(34)
Level 4: Fast Healing -- Panac-Heal/+End:50(A), Panac-Heal:50(34), Heal-I:50(36)
Level 6: Indomitable Will -- LkGmblr-Rchg+:50(A)
Level 8: Rise to the Challenge -- DampS-ToHitDeb:50(A), DampS-ToHitDeb/EndRdx:50(36)
Level 10: Haymaker -- C'ngImp-Dmg/EndRdx:50(A), C'ngImp-Dmg/Rchg:50(11), C'ngImp-Dmg/EndRdx/Rchg:50(11), C'ngImp-Acc/Dmg/EndRdx:50(19), C'ngImp-Acc/Dmg:50(19), Zinger-Dam%:50(37)
Level 12: Quick Recovery -- P'Shift-End%:50(A), P'Shift-EndMod:50(13), EndMod-I:50(13), EndMod-I:50(46)
Level 14: Kick -- TNiaShard(A)
Level 16: Tough -- TN:PerShard(A), TN:PerShard(40)
Level 18: Heightened Senses -- LkGmblr-Rchg+:50(A)
Level 20: Knockout Blow -- Hectmb-Acc/Rchg:50(A), Hectmb-Dmg:50(21), Hectmb-Dmg/Rchg:50(21), Hectmb-Acc/Dmg/Rchg:50(23), Hectmb-Dmg/EndRdx:50(23), G'Wdw-Dam%:50(25)
Level 22: Hand Clap -- Amaze-ToHitDeb%:50(A), Amaze-Stun:50(25), Amaze-Stun/Rchg:50(31), Amaze-EndRdx/Stun:50(31), Amaze-Acc/Stun/Rchg:50(31)
Level 24: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(37), LkGmblr-Def/EndRdx:50(37)
Level 26: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(27)
Level 28: Rage -- HO:Membr(A), HO:Membr(29), HO:Membr(29)
Level 30: Resurgence -- RechRdx-I:50(A)
Level 32: Strength of Will -- ResDam-I:50(A)
Level 35: Hurl -- Apoc-Dam%:50(A), Apoc-Acc/Dmg/Rchg:50(36), Apoc-Dmg:50(48), Apoc-Dmg/Rchg:50(48), Apoc-Dmg/EndRdx:50(50)
Level 38: Foot Stomp -- Armgdn-Dam%:50(A), Armgdn-Dmg:50(39), Armgdn-Dmg/Rchg:50(39), Armgdn-Dmg/EndRdx:50(39), Armgdn-Acc/Dmg/Rchg:50(40), FrcFbk-Rechg%:50(40)
Level 41: Electrifying Fences -- GravAnch-Hold%:50(A), GravAnch-Immob:50(42), GravAnch-Immob/Rchg:50(42), GravAnch-Acc/Immob/Rchg:50(42), GravAnch-Immob/EndRdx:50(43), Posi-Dam%:50(43)
Level 44: Ball Lightning -- Ragnrk-Knock%:50(A), Ragnrk-Dmg:50(45), Ragnrk-Dmg/Rchg:50(45), Ragnrk-Acc/Dmg/Rchg:50(45), Ragnrk-Dmg/EndRdx:50(46), Posi-Dam%:50(46)
Level 47: Summon Striker -- S'bndAl-Dmg:50(A), S'bndAl-Dmg/Rchg:50(48), S'bndAl-Dmg/EndRdx:50(50), S'bndAl-Acc/Dmg/Rchg:50(50)
Level 49: Mu Lightning -- TN:QuaShard(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- RgnTis-Regen+:30(A), Mrcl-Rcvry+:40(15), Mrcl-Heal:40(17)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(15), EndMod-I:50(17)
------------
Set Bonuses:
Numina's Convalescence
(High Pain Tolerance)

  • 12% (0.939 HP/sec) Regeneration
Steadfast Protection
(High Pain Tolerance)
  • 3% Defense(All)
Mako's Bite
(Jab)
  • MezResist(Immobilize) 3.3%
  • 28.11 HP (1.5%) HitPoints
Gladiator's Armor
(Mind Over Body)
  • 3% Defense(All)
Impervious Skin
(Mind Over Body)
  • MezResist(Sleep) 2.2%
  • 28.11 HP (1.5%) HitPoints
  • 2% XPDebtProtection
  • 5% Enhancement(RechargeTime)
  • Status Resistance 7.5%
Panacea
(Fast Healing)
  • 2.5% (0.042 End/sec) Recovery
Luck of the Gambler
(Indomitable Will)
  • 7.5% Enhancement(RechargeTime)
Dampened Spirits
(Rise to the Challenge)
  • 2% DamageBuff(All)
Crushing Impact
(Haymaker)
  • MezResist(Immobilize) 2.2%
  • 21.08 HP (1.125%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Performance Shifter
(Quick Recovery)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Luck of the Gambler
(Heightened Senses)
  • 7.5% Enhancement(RechargeTime)
Hecatomb
(Knockout Blow)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Absolute Amazement
(Hand Clap)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Weave)
  • 10% (0.782 HP/sec) Regeneration
  • 21.08 HP (1.125%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Apocalypse
(Hurl)
  • 16% (1.252 HP/sec) Regeneration
  • 56.22 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Armageddon
(Foot Stomp)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Gravitational Anchor
(Electrifying Fences)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Ragnarok
(Ball Lightning)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
Soulbound Allegiance
(Summon Striker)
  • 16% (1.252 HP/sec) Regeneration
  • 56.22 HP (3%) HitPoints
  • 4% DamageBuff(All)
Miracle
(Health)
  • 2.5% (0.042 End/sec) Recovery


 

Posted

Code:
Ragnarok
(Ball Lightning)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
Go for it, Champ.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Wait, 7 purples sets. WTF

Is this a joke?


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by MrLiberty View Post
Still just as bad as last time, but with the added bonus of taking none of the advice in the previous thread.
I LoL'ed


Flameanator (50+1 Fire/Fire Tanker - Justice)
Mr.Defendo (50 FF/Arch Defender - Justice)
Willing Havoc (45 Elec/WP Brute - Freedom)
Paragon Lad (32 Claws/SR Scrapper - Justice)
Global: @Mr.Defendo