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Posts
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Joined
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Yeah, they changed that recently. The whole thing is now one big story arc. More merits is a plus, but now you have to play through at least half of the arc to get the badge mission.
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You can only have two main powersets, your Primary and your Secondary. There are power pools, which all characters can choose from which have more wide-spread abilities such as flight, teleportation, or leadership.
In addition, at level 41 you can choose from your Epic power pool. The Epic pools consist of five powers designed to fill certain gaps in your character. For example, Stalkers and Brutes get access to ranged attacks and utility powers; Masterminds get armor powers and extra attacks, etc...
You can choose all four abilities from the power pools, or only one or two if you want. You can choose to select all nine powers from your primary or secondary if you choose. For the epic pools, you can only pick four out of five, so one power will always be left out.
Also, don't think that you have to just stick with one character. Make and Stalker and a Brute, and see how they both play out. This game is very alt friendly and many people here have what is called "altitis" which compels players to create many alts due to the huge variety in character structure. -
I'll bring Proto-Zero, DB/EnA Stalker.
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If you plan on sticking around the forums much, there's something you should know.
Disregard anything that graystar_blaster says.
Also, you really should make an alt on union before transferring. You could end up transferring then deciding that it's not good or something, then you'll have wasted $10 for nothing. (Or however many Euro's it is.) -
So, I kind of got some bad news. I may not be able to make it tonight. I will try to if I can, but there are no promises. =(
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I believe you may be referring to my own guide on the forums. The linky is right here. <---
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I'll join in with Thunderous Void, Dark/Elec defender.
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Quote:Fix't that for you. =PHequat (The Mu's Goddess) sort of falls into the Aztec theme, possibly even the Egyptian theme (if her costume is anything to go by) but she's possibly the only one.
Some of the groups you suggested seem a little out of place. They sound more like the complete silliness of CO's enemies then ours. Plus, I like Ghost pirates better than zombies. Zombies are just overused and boring. but that's just my opinion. =P
Plus the whole "Doomsday device" TF with Striga is already done. Except instead of a rocket in the volcano, it's a giant mek man. The Ernesto Hess TF revolves around stopping it from being released into the city.
45+ zones for heroes are the RWZ (very fun place I might add) and Cimerora. Though here's a little advice. If you're resistance based, go to Cimerora. If you're defense based, go to the Rikti War Zone. -
Quote:Then all she would say to me is "So, I see you like BONK radioactive drink..." because the Scout is the only class I ever play on TF2. lol
3. now this would take a lot of programming and some copyright permissions, but if possible, to have a new dialogue variable with Kalida's dialogue in the VEAT arcs when you fought her so before the fight she demonstrates her 'psychic powers' by saying "So, I see you like to play [Insert Steam or another NC soft game here]!" a la Psycho Mantis from Metal Gear Solid.
I think the Signature heroes should say some cliche' dialog just for the sake of the comic book genre. Like Statesman shouting "FOR JUSTICE!" or something along those lines. Just my opinion. =P -
I've got an arc that I've been constantly updating since I created it. I had this great idea for the final mission, though I don't know how to do it or if it's possible.
So, the final mission has you going to meet up with your enemy for a one-on-one battle. Of course, it turns out to be a trap, and there are tons of enemies waiting for you. I want to have it so that no other enemies appear at all in the map except for one boss which will be placed at the back. After the boss is defeated, the trap is sprung, and all the enemies will populate the map, forcing you to fight your way out.
So, is this currently possible at all? The only work-around I've found is to add as many "defeat boss" details as possible and trigger them all on the trap, which then takes up most of the spawn points. But I don't want to fill my mission with nothing but bosses every mob, since this arc is supposed to be solo friendly. -
Did you hear? Emperor Cole banned Going Rogue from being released in Praetoria... something about "encouraging bad behavior" or something. I can't believe it!
If I am a winner, I permit NC Interactive, Inc. and NCsoft Europe Limited to use my name, likeness, photograph, hometown, and any comments that I may make about myself or this contest that I provide for advertising and promotional activities. I also certify that I am at least 13 years of age and am eligible to participate in this contest. -
Those freakshow are going to be hurting in the morning...
Team two!
Great job everyone! -
The pink has me baffled... I would say the Shadow Shard but there's clearly a building and a war wall in the picture as well...
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This is pretty important. Eventually you'll end up struggling to afford even the most basic commodities if you just play missions. There's a link in my sig for a guide I wrote for making money at early levels. Give it a read if you're interested. =D
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If you ever need a quick tour of the city, I'd be happy to assist you, since Freedom is also my main server of choice.
Fulmens got most of the AT's down, let me just finish the ones he didn't.
Controller - Their main role on a team is to make bad guys stop being bad. They have a wide variety of "Controlling" powers which can stun, confuse, hold, and even phase enemies out of existence for a time (Though I'd avoid phasing enemies on teams unless the team is dying). Their secondary deals with buffing or debuffing. Though not quite on par with the defender in support, they still do a pretty dang good job of it.
Kheldians - Ahh, what can you say about kheldians? Jack-of-all-trades, master of none. They have a very large variety of powers, from Melee attacks, to buffs, some personal shields, ranged attack, you name it. Kheldians are special because of their shapeshifting ability. They have three forms, Human Form (Your primary form) Nova, and Dwarf forms. The Nova form has four extremely powerful blasts, has auto-fly, and increased damage, with the loss of hitpoints to compensate. The Dwarf form has impressive resistances on par with a tanker, but little damage to counter his toughness. He get three melee attacks, a taunt, teleport, and one special power depending on if you're a warshade or peacebringer.
While you can do well with just your human form, taking all the forms and learning to use them effectively can make you a huge benefit to teams.
Masterminds - The best way to describe a Mastermind is "A One-man army." A Mastermind has the ability to summon several henchmen to his side which can aid him in battle. Masterminds are very capable solo-players, since a fully loaded Mastermind and his henchmen can solo almost anything. Their secondary is support, but not as good as corruptors or controllers. That doesn't mean you should ignore your secondary, however, as is can still be a great help on teams.
Arachnos Soldiers - Arachnos soldiers are like Kheldians in that they can fit almost any role. Though in the early levels their powers seem to mimic other normal sets exactly, their true worth shines once you hit level 24. At level 24, Soldiers can "branch out" into two distinct career paths. The Arachnos Widow can either become a Fortunata or a Night Widow. The Fortunata is like a beefed up controller, with plenty of mezzing abilities and damage to boot, and some useful buffs. The Night Widow is like a mix between a Scrapper and a Stalker, being able to land critical hits when hidden, but having the defenses to keep a fight going.
For the Wolf Spider, their two choices are to become either a Crab Spider or a Bane Spider. The Crab spider is probably the closest thing to a "tank-mage" in this game. Formidable defenses and effective blasts and melee attacks make them an all-around character. The Bane Spider is hard to explain... it's kind of like a mix between a Scrapper, a Stalker, and a Blaster at the same time. They can camouflage themselves and land critical strikes, while also being able to take a beating and keep up prolonged battles. Plus, their mix of mezz abilities and blasts make them unpredictable in a fight.
I should probably mention that Kheldians and Arachnos Soldiers require you to get a hero (for kheldians) and a villain (for Soldiers) to level 20 before unlocking them.
And btw, welcome to the game. =D -
I'll bring my Dark/Elec Defender, Thunderous Void. This time I'll try not to forget and end up ten minutes late. xD
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But what if I install Freakshow brand Supa-Speakahs V. 9 with enhanced surround sound capabilities?
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It wouldn't be just Martial Arts based, that was just an idea that sparked the suggestion. One pack could be like Avatar-style elemental attacks, another could be more technological. Think blasts firing from wrist launchers, or shoulder-mounted cannons. That would be sweet!
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Quote:Tell that to my Dual Blades Stalker who regularly cycles through his nine attacks. No Hasten, no LotG +Rech, hardly any set bonuses at all....no character in the game can chain more than around 5 shots without enhancements like Endurance reduction and more importantly, Recharge Reduction...
Ablating Strike, Power Strike, Sweeping Strike, One Thousand Cuts, Ablating Strike, Power Strike, Nimble Slash, Vengeful Strike, Dark Blast. That's not even including the opening combo of Shadow Meld, Build Up, Assassin's Blades, Placate.
I don't get the point of this AT... besides the silly elemental secondary which hardly seems to provide any help to the character, just roll a weapon set with any of the AT's. Problem Solved.
Quote:4. to answer the code rant thing... Think. each weapon has its own ups and downs. NONE is "Better than the rest". the secondaries are even more so. (everything resist some of them. in fact the closest to Most Useful is Psychic, and we know WHY thats a limited bonus) HOW MANY MORE CHARACTERS WILL YOU BE COMPELLED TO MAKE. More chars = More Slots used (i have 2 tanks, 2 blasters, 2 scrappers, 2 epics, and an MM and a Controller. thats 10. u start with 12. i started playing under a month ago. im dying cuz i cant make more chars cuz im saving the last 2 for a Dual Pistol and a Demon Summoner when i get the Expansion... and thats WITHOUT this AT). More Slots needed = we have to pay to get them. that = Money for the Devs. also its not THAT hard to do, most of it is just busy work, and it can be outputted without adding more than a few new weapon designs (make the new ones unlockable when u get to em)
Plus, then you have work out AT values, Inherent Powers, and team role. Bottom line, you know nothing about designing an MMO if you claim that your idea is "easily implemented."
About the character slot "problem," you noticed those eleven other servers? 12 slots each for all of them. that's 132 slots per account, without paying for new slots. not even including the free slots for every year your account isd open, and every special event.
TL;DR, no, it's never going to happen. Quit whining and get over it. -
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Quote:Ewww. That mask makes it look like some freaky robot version of the Carnival of Shadows.
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As much as I'd love to ask you to show me this, I have a feeling this is something the devs don't want rapidly spreading.
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Good point, I didn't think of that at the time of writing. Edited the Original Post to include that. Thanks!