SlyGuyMcFly

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  1. For my SR, I just couldn't be bothered to go without a travel power for the rather small benefit that Aid Self offers. I had enough regen that I rarely needed a heal unless I got hit HARD. Like, Cimeroran Boss hard or Rikti Boss hard. And in those cases I'd have a green insp or two handy. It's not like I was using the dang things for anything else. Mind, I never tried doing high level no-insp stuff like the RWZ Challenge or AV soloing. If you're into that kinda thing you probably want Aid Self. Otherwise, meh.
  2. Quote:
    Originally Posted by Fury Flechette View Post

    I can see where it would help out secondaries like SR or invulnerability though. It may be pretty good with WP too...ponders.
    SD gets some good mileage out of this one too.
  3. SlyGuyMcFly

    Power Renaming

    No thanks. I like to be able to look at my teammate's bios and have a vague idea of what they can and can't do.
  4. Quote:
    Originally Posted by Thirty_Seven View Post
    Fixed that for ya... and quite funny.
    Monsieur is quite correct.
  5. /em drink

    Hmm... a very average whine, this one. Aged in casual barrels, I think. Has some strong trollish undertones, reminiscent of whineyards gone to the americans.
  6. SlyGuyMcFly

    Zombie Thermal

    Quote:
    (i go ninja/thermal btw, flaming ninjas!)




    Unless the NINJAS ARE ON FIRE!
  7. A few of mine:


    PainJunkie, SS/WP brute: The Determinator and Omnicidal Maniac
    Suzie Uzi, Thugs/Traps MM: Slasher Smile, Ax Crazy and Corrupt Corporate Executive (she has her own record label, specializing in boy bands)
    WitchHunt, DM/fire scrapper: Heel Face Turn and Redemption Earns Life with a healthy dash of The Atoner
    Rajani of the Blades DB/SR scrapper: Powers via Possesion and Physical God
    Space Ranger Lita arch/em blaster: Blue Skinned Space Babe and By the Book Cop
    Alexia Invicta, shield/WM tank: Knight in Shining Armor and Ridiculously Human Robot




  8. No, this is not one of those threads with misleading titles. For reasons that I don't understand myself, I decided to see how one could use videos of well-known Disney songs to attempt to... I was gonna say "educate about the market" but I'm going to settle for "entertain".


    Instructions:

    1. Load the supplied Youtube video.
    2. Read the transcription of the script that I supply below the video in time with the music.

    Note: You may think that the words you hear do not match up exactly with those you read, but this is merely an illusion. Rest assured, that the crack team of world-famous linguists, musicians and sound technicians that live in my head have poured thousands of man-hours to ensure that what you read is what is actually being pronounced by the characters.

    Video Number 1

    The Lion King. After Scar got the star from Mufasa, he kicked Simba off the team for having a sucky build. Simba meets the Timon and Pumbaa (Meerkat -> Marketeer!?) and the following happens:

    Video

    Hakuna Matata. It means buy low sell high!

    Hakuna Matata! What a wonderful phrase

    Hakuna Matata! Ain't no passing craze

    It means no worries for the rest of your days

    It's our farming-free philosophy

    Hakuna Matata!

    Hakuna Matata?

    Yeah. It's our motto!

    What's a motto?

    Nothing. What's a-motto with you?

    Those two words will solve all your problems

    That's right. Take Pumbaa here
    Why, when he was a young warthog...

    When I was a young warthog

    Very nice

    Thanks

    He found that his build lacked a certain appeal
    He couldn't clear a spawn even after Rest!


    I'm a sensitive soul though I seem thick-skinned
    And it hurt that my friends never joined my team
    And oh, the shame (He was ashamed)
    Thought of changin' my name (It only ten bucks!)
    And I got downhearted (How did ya feel?)
    Every time that I...

    Hey! Pumbaa! Not in front of the kids!
    Oh. Sorry

    Hakuna Matata! What a wonderful phrase
    Hakuna Matata! Ain't no passing craze

    It means no worries for the rest of your days

    It's our farming-free philosophy
    Hakuna Matata!
    Hakuna Matata! Hakuna matata!
    Hakuna Matata! Hakuna matata!
    Hakuna Matata! Hakuna matata!
    Hakuna Matata! Hakuna--

    It means no worries for the rest of your days

    (yeah, say it kid!)

    It's our problem-free philosophy
    Hakuna Matata!


    (skip to 2:05)


    Listen kid. If you team with us, you gotta flip like us.

    Hey! This looks like a good niche to rustle up some inf!

    Ew! What's that!

    A flip, what's it look like?

    Ew! Gross!

    Tastes like profits.

    Ebil yet satisfying.

    These are rare Invention Sets.

    Pricy with a very pleasant +rec

    You'll learn to love 'em!

    I'm tellin ya kid, this is the great life.

    No exploits, no hostility...

    Ooh! A Luck of the Gambler!

    And best of all, no worries! Well, kid?

    Oh well, Hakuna Matata.

    /em eat

    Ebil... yet satisfying.

    That's it!

    *cue sequence of Simba getting purpled out*


    Hakuna Matata! Hakuna matata!
    Hakuna Matata! Hakuna matata!
    Hakuna Matata! Hakuna matata!

    It means no worries for the rest of your days

    It's our farming-free philosophy

    Hakuna Matata! Hakuna Matata!
    Hakuuuuna Ma-ta-ta

    Awooooo-na Ma-ta-ta

    Ha-ku-na Ma-ta-ta...


    -------
    Video Number Two

    Mary Poppins. In this clip, the children have just complained that flipping for inf is a boring chore. Mary Poppins attempts to teach them otherwise, as well as instructs them on how flipping reduces prices.

    Video

    In ev'ry job that must be done
    There is an element of fun
    you find the fun and snap!
    The job's a game

    Nad ev'ry task you undertake
    Becomes a piece of cake
    A lark! Aspree!
    It's very clear to see

    That a...
    Spoonful of flipping helps the prices go down
    The prices go down-wown
    The prices go down
    Just a spoonful of flipping helps the prices go down
    In a most delightful way

    A flipper I-O-ing his nest
    Has very little time to rest
    While gathering his
    Bids of twine and twig


    Though quite intent in his pursuit
    He has a merry tune to toot
    He knows a song
    Will move the job along


    For a...
    Spoonful of flipping helps the prices go down
    The prices go down-wown
    The prices go down
    Just a spoonful of flipping helps the prices go down
    In a most delightful way



    The flipping bees that fetch the nectar
    from the farmers to the comb
    never tire of buzzing to and fro
    because they take a little nip
    from every niche that they sip
    and hence (and hence)
    they find (they find)
    their task is not a grind.

    ----------

    Video Number Three


    Beauty and the Beast. In this sequence, Gaston, global name @Gaston, is down in the dumps because he didn't get invited to closed beta. His Sidekick Lefou tries to cheer him up by reminding Gaston of his favourite activity, marketeering.


    Video


    Gosh it disturbs me to see you, @Gaston
    Looking so down in the dumps
    Ev'ry guy here'd love to be you, @Gaston
    Even when taking your lumps
    There's no man in town as admired as you
    You're ev'ryone's favorite guy
    Ev'ryone's awed and inspired by you
    And it's not very hard to see why
    No one's slick as @Gaston
    No one's quick as @Gaston
    No one's toons as incredibly rich as @Gaston's
    For there's no man in town half as wealthy
    Perfect, a pure Paragon!
    You can ask any @Tom, @Dick or @Stanley
    And they'll tell you whose team they prefer to be on


    No one's been like @Gaston
    A king pin like @Gaston

    No one's got a swell niche in his screen like @Gaston

    As a specimen, yes, I'm intimidating!

    My what a guy, that @Gaston!
    Give five "hurrahs!"
    Give twelve "hip-hips!"

    @Gaston is the best
    And the rest is all drips

    No one flips like @Gaston
    Bids quite like @Gaston

    In market PVP nobody owns like @Gaston!

    For there's no one as wealthy and braw ny

    As you see I've got billions to spare

    Not a bit of him's SO'd or scrawny

    That's right!
    And ev'ry last inch of me's slotted in purples !

    No one flips like @Gaston
    Matches wits like @Gaston

    In a flipping match nobody flips like @Gaston

    I'm especially good at arbitrage!

    Ten points for @Gaston!

    When I was a lad I flipped four dozen slots
    Ev'ry morning to help me get large
    And now that I'm grown I flip five dozen slots
    So my wallet's the size of a barge!

    Oh, ahhh, wow!
    My what a guy, that @Gaston!
    No one flips like @Gaston
    Makes those bids like @Gaston

    Then goes tromping around owning mobs like @Gaston

    I use purples in all of my enhancement slots!

    My what a guy,
    @Gaston!

    ----------


    I hope you find it amusing.
  9. Quote:
    Originally Posted by Umbral View Post
    DM/Fire follows pretty much the same advice that I give to all */regen Scrappers (*/Fire in general does, but DM/Fire moreso than the rest because of DC, Siphon, and Soul Drain):

    1. Get more recharge.
    2. What do you mean "enough"? I said more recharge.
    3. Do I have to repeat myself again? More Recharge!
    4. You're sure you can't get any more recharge without gimping your build? Are you sure? Okay, now stack as much defense as possible.

    OK, thanks for the advice. I'll see how miserly I can be while getting a passable amount of recharge.
  10. SlyGuyMcFly

    Blaster Balance

    Quote:
    Originally Posted by Umbral View Post
    Defiance's damage buff is actually quite easy to quantify: for a pure single target attack string, you'll generally net ~40% +dam. For a pure AoE attack string (for those that actually get one), you'll manage ~15% +dam. For mixed attack strings, it's somewhere in the middle. Now, if you want to get specific quantification, that's not actually all that hard either. It just requires a bit more work. All it takes is the attack string and about 2-3 minutes with a calculator.

    I didn't know that. I would have thought it was harder than that, but my math background isn't so great. Thanks for the info, now I can get me some better numbers for my Arch/EM
  11. Thanks for the advice guys, it looks like this one is a keeper. I have a couple more questions after trying to get a basic IO plan, though.

    What sort of bonuses should I go for? rech looks like a given, due to the number of click powers I'll have, as is a KB protection to skip Acro, but I'm not sure what else to go for. HP? Recovery to skip the fitness pool? Regen? Try to stack up a modest amount of defense, maybe focusing on E/N?

    I'm a bit stumped because I'm used to defensive sets where you just stack up defense bonuses to the softcap and work from there. On /FA there isn't anything I can obviously stack up to large amounts. What should I prioritize, considering I don't have a large budget (I.E., no purps, no Big Threes, Steadfast and Perf Shifter being the upper limit) to work on?

    Or maybe I could ignore sets outside of some +rech and KB protect and frankenslot the rest. Any ideas?
  12. SlyGuyMcFly

    Blaster Balance

    Quote:
    Originally Posted by Obitus View Post
    And you ignored the reasons I laid out as to why those proactive tools are not relevant.

    If Archetype A has X, and Archetype B has X and Y, then you simplify by ignoring X. You cannot legitimately argue that a Blaster's proactive mitigation tools (such as they are) are relevant and then argue that a Scrapper's aren't.
    Archetype A has X, Archetype A has X and Y. Thus, for AT A, X is more relevant than it is for B, because B, in addition to X has Y. Scrapper's have controls options and indeed consider them when comparing Primaries. However, the effectiveness of these controls are a secondary consideration because their entire secondary has a much greater effect on their survivabiliy.

    Blasters don't have a secondary powerset dedicated for defense. Therefore, the only mitigation tools they have become much more important to them. It's not much mitigation, but it's the only mitigation Blasters get until Ancillaries. Barring killing mobs really, really fast, a Blaster has no other tools to mitigate damage. Thus, those tools, perhaps of doubtful effetiveness, are relevant to any discussion on the subject of Blaster survivability.


    Quote:
    Originally Posted by Obitus View Post
    Shall I go on, or can we in good faith move past the canard that Blaster controls somehow represent a vastly underrated and undermentioned facet of their survivability? In a perfect world, if we could somehow accurately quantify the effect of these proactive tools over the wide spectrum of possible builds, then sure, that would be the best thing -- but the fact is that it would be a monumental effort to determine what is, on its face, relatively speaking a miniscule factor in any numerical comparison. Defiance is about seven thousand times easier to quantify, by the way.
    Just because it's a monumental task to apply numerically does not mean it should be discarded. And if it is in fact "relatively speaking a miniscule factor" give me a counter-argument to this:

    Quote:
    Originally Posted by SlyGuyMCFly
    Not unique, not unusually effective. True. They do have a relevant effect. If they didn't, a Sonic/EM would be just as survivable in solo play as a Fire/Fire. This is demostrably not the case.
    No, really. Until you do it, you can't discount Blaster controls as irrelevant.



    Quote:
    Simply counting control powers or control effects is misleading.
    That is true. I was oversimplyfying the matter to raise a point. To do it right, you'd have to factor in ranges, recharges, % of the mezz, duration, and how you'd want to slot the power. Probably a few more things. I agree with you on that it's a monumental task that nobody is going to be crazy enough to do.
  13. I just rolled a DM/FA which on paper looks like a pretty nice combo, what with the two heals, the two end recoveries, the two Buildup powers, Midnight Grasp+Burn (and Ring of Fire in i16 for extra leverage)...

    The thing is, I 've never played FA and have very little experience with DM and resistance sets in general so I'm a little lost when it comes to actually building my toon. So I'd love to get some advice on the two sets, and how the combos plays in general. If someone could post a semi-cheap build on Mids I'd be very much obliged.

    Also, what are the better attack chains for DM? I've seen MG-Smite-SL-Smite mentioned, but I'm not sure I can afford a build that has that much recharge. Are there any other good alternatives?
  14. Quote:
    Has anybody else noticed if they are missing on their to-hit rolls, missing on their attacks.
    Yep! Happens for roughly once for every twenty times I attack.

    On a more serious note, no I haven't.
  15. Quote:
    Originally Posted by AkuTenshiiZero View Post
    From someone who was born and raised in RI, there should be NO weather changes in CoH. If there were, it would be raining 94% of the time, stopping in five-minute intervals just to give you hope before crushing it. Then it wouldn't snow all winter, followed by a month-long blizzard in March, and it then one day in mid-August it would go from -15 to 90 degrees in the span of a day.

    RI weather is psychotic.

    I thought I'd like weather in CoH, but this post has made me think twice.
  16. I've never tried that AR/EM, but I've heard good things about it. The build looks solid to me, but there a few things I'd change.

    I'd not bother with putting slots in Body Armor. The amount of res you're getting is tiny. Keep the Steadfast +3% defense the default slot and put the other two somewhere else like Buckshot, where two more slots with Posi's Blast IOs would bag you some extra recharge. Recharge is good. It means you get more Full Auto.

    On the subject of Full Auto, remove the Detonation set, it gives you a piddly 23% rech. You want this power up as often as you can get it. Something like Posi's Dam/rech, Acc/dam/end and proc, Detonation Dam/rech and acc/dam/end and Air Burst Dam/rech puts the recharge down to a tasty 23 seconds when Hasten is up. You probably want to do the same in Flame Thrower. You lose a little in AoE defense, but the increase in damage output will be astronomical.

    Lastly, you might want to put a Miracle +recovery in health instead of the SO you have there. I'm not quite sure but I think you might find yourself a bit starved for end on longish fights. CP might be enough to negate that though.
  17. Quote:
    television mastery

    god yes.
  18. SlyGuyMcFly

    Blaster Balance

    Quote:
    That said, the poster to whom I responded was making the claim that Blasters' control abilities are most often relevant in solo situations.
    True.

    Quote:
    He also implied that they provide a Blaster with vast survivability in those situations.
    Not vast. Relevant. Yes, they are extremely hard to quantify, much like Defiance's damage buff. But they are relevant, as they are an important part to Blaster survivability.

    Quote:
    While that may be true in a vacuum, it's not particularly revelatory, nor are a Blaster's proactive mitigation tools in any way unique or even unusually effective.
    Not unique, not unusually effective. True. They do have a relevant effect. If they didn't, a Sonic/EM would be just as survivable in solo play as a Fire/Fire. This is demostrably not the case.

    And yes, I'm aware I've used the word relevant a lot in this post. That's because it's the only point I've tried to make thus far.

    ...


    Relevant.

    ...

    Relevantrelevantrelevantrelevantrelevantrelevantre levantrelevant.

    ...

    I'll stop now.


    On the actual subject of this thread, Scrapper vs. Blaster damage, comparing the respective toughness of the two ATs, my take on the matter is that it's a fairly simple issue. You want them on teams for (mainly) one thing: Damage. Or filling a farm, but I think they are perfectly balanced for that.

    Blasters offer damage, damage and more damage. The down side is that they require some attention and loving care to deal this damage. A Blaster practicing facial agriculture can't do his or her or its job.

    Scrappers offer less damage, particularly in the AoE department. On the other hand, they don't require any attention or care, except to tell them not to go aggro another spawn, or to wait for the rest of the team, or any other of those delightful behaviours Scrappers love indulging in and are so proud of.

    So what you have is a tradeoff. Will the team be able to keep the Blaster alive? In that case you want a Blaster. The Scrapper's higher survivability is a moot point, because he won't be needing it. Might as well turn his toggles off/not click defensive powers and use the extra end to kick more ***. However, if the team doesn't have enough aggro management/debuffs/buffs/controls, then the Scrapper becomes a better option because the Blaster's better damage is irrelevant if he spends his time running away from angry mobs or tasting free samples of carpet.

    In conclusion, I don't think Blasters need any particular buffing. They perform well at their intended role on teams and can solo at a very decent pace if they leverage what mitigation they have. Do scrappers solo better? Damn right they do. It's their speciality. It's what they do best. They pay for it by not having a specialised role in teams. They can tank, but not as well as Tankers. They do damage, but not as much as Blasters. They can control and buff/debuff, but everybody does that better than them.

    TL;DR: Blasters are fine.
  19. SlyGuyMcFly

    Blaster Balance

    Quote:
    Originally Posted by Player99 View Post
    what i meant in the statement was that blasters only have a few control powers to work with, and shouldnt really be considered because it isnt consistant like it is with Dominators (which have half their build devoted to the task)
    Not true. Most blasters have a fair amount of controls available to them, usually enough to negate a mayority of incoming damage in solo situations.

    Let´s have a look at all the sets. I'll ignore the nukes because they don't come too often into solo play. I'm considering solo play over team situations because (in my experience, YMMV, warranty void in Oklahoma) teamed Blasters don't have to deal with more than one or two enemies per spawn. Less than solo encounters.

    -Fire Blast: Not having mitigation is what it does. Gets extra damage in exchange.
    -Ice Blast: Two holds, all attacks give slow and -rech.
    -Elec Blast: One hold and an end drain of doubtful utility
    -Archery: One stun and an AoE with chance for KB.
    -Assault Rifle: One stun and two AoEs with chance for KB
    -Energy Blast: All powers have a chance for KB/D
    -Psychic Blast: One chance for sleep, one chance for KB, an AoE with KU and a stun. All powers without a mez effect do -rech.
    -Sonic Attack: AoE Sleep that is perma before slotting, AoE KB and stun.

    The secondaries:

    -Devices: Immob with - rech, Caltrops, short range stun, minor -tohit in Smoke grenade, KB in the mines.
    -Energy Manipulation: Meelee KB, two chance for meelee stuns and two meelee stuns. Plus Powerboost, that gives a very large boost to all mez effects the Blaster can throw out during 15 seconds.
    Electric Manipulation: Immob, two meelee chances for sleep, one with chance for KD, AoE KB and chance for Stun, meelee KB with chance for stun and AoE KB, End drain power of doubtful utility, unless paired with Elec Blast.
    -Fire Manipulation: As with the Blast set, fire exchanges the safety of mezzes for extra damage. It still gets a rather useless fear effect in Burn and a much more useful slow+fear in Hot Feet.
    -Ice Manipulation: Immob, two AoE slows and -rech, location-based AoE KD, hold, AoE sleep that is perma without enhancements. All meelee attacks also deal -rech.
    -Mental Manipulation: Immob with -rech, meelee KB, PBAoE with small chance for confusion, short duration ranged fear, PBAoE with chance for stun.

    Barring extreme the rather extreme case of Fire/Fire most Blaster combinations in fact do offer substantial amounts of control. No, this is not as much as Dominators or Controllers get. It is, however an amount that damn well should be considered when considering Blaster survivability levels. Those controls are one of the main two ways Blasters have of significantly mitigating incoming damage.
  20. SlyGuyMcFly

    Blaster Balance

    Quote:
    essentially, yeah, blasters do the best damage, and pay for it by having arguably the worst "inherit" (via actual powers to protect themselves, other than controls) defenses.
    By that argument Dominators are roughly as "defenseless" as Blasters, as they have comparable inherent defenses other than controls. Specifically, Dominators get less HP while having slightly higher numbers on Epic pool armours. And that's just silly.
    Mind, I'm not saying that Blasters aren't squishy, I'm just raising the point that leaving out controls when considering Blaster squishyness is not going to be in any way accurate.


    As for the OP, amongst the various problems with his/her "by the numbers" analysis that have already been pointed out, I can't help but notice that despite mentioning Defiance in the post, no mention of it's actual effects on Blaster damage is made. I know that it's very difficult to estimate it's overall impact on damage, but it still has to be considered.
  21. Quote:
    Originally Posted by Dispari View Post
    I'd honestly like to see a ranged set have a power similar to Follow-Up instead of just a rehash of BU/Aim.
    It is my deepest hope that Dual Pistols will offer this
  22. Quote:
    Originally Posted by Peripheral View Post
    I listened to it in one sitting and laughed through most of it. I don't think they quite succeeded, but I can't say I'd want to listen to the whole thing again soon.
    Ditto. Bad, but more funny than annoying. I guess me sense of humour is just that messed up
  23. I destroy the person beneath me with a view of Jack's Bottom. Say hi, Jack's Bottom: