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Posts
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Joined
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Quote:^ ^ ^ ^ ^My policy tends to be, if you want to run off and solo the map, you don't get buffs, simply because I've died all too often trying to buff those people while they run around, not caring what agros anyone that attempts to help them. If you're with the team, and fight as a team, I'll do my best to buff you. And if the solo'er happens to be with the team, I might toss them something, but again I'm not going to try to follow them to offer any help.
That.
I really don't like it when everybody runs off "soloing". Why be on a team if you're not gonna work together? If you want SB, (or whatever buff) you gotta come to me. I'm not gonna go traipsing through all the mobs going "OMG OMG!! Somebody's SB wore off!!". On "teams" like that, on a troller, I tend to just follow whoever is trying to actually tank. Keep them buffed, etc. Eventually the others will be like, "Hmm, they're kicking major A$$ over there" and they'll join the party.
Surprisingly, it's often Tankers and Stalkers that tend to stick together with me. There's been more than a few times when this has happened while I was on a team. I'm following the Tanker, and then the Stalker (who is just glad to be on a team at all) will follow us, due to my buffs and the aggro control of the tanker.
The next thing that happens is usually;
Blaster: "where you guys at?"
Scrapper: "theres more down here"
(Blaster dies, someone else dies)
Tanker: "We're doing the mission."
Defender: "split"
Stalker: "thx for buffz"
Controller (me) : "np :] "
(Blaster dies again. Scrapper dies. Defender dies.)
Scrapper: "this sucks"
(Scrapper quits)
(Tanker kicks them all)
(Tanker, Stalker and Controller pwn mission)
(Blaster then sends me a tell: "When u get star, invite me plz") -
Don't give up on the toon, just make up your mind that this toon will be something you play when you're really in the mood to play a support role.
I can't help but think of my Mind/Storm. Poor ol' Rerun. I never play her. She's just perma-lodged at like 35. More buttons than a stealth bomber, very compicated to play. All you really have is *strategy*. She's got no damage. Some of her most important powers cause (an INEXPLICABLE) XP loss, unlike MM's. (Yes, that means confusion, and the damage caused by your confused mobs taking away from the XP. Totally wrong IMO.) She causes nothing but total chaos, s#!t flying around everywhere, and even when I was all practiced up playing her, and could TK/'cane mobs into a corner where they were totally helpless, a lot of folks didn't like what I was doing.
Even just hanging back with all the squishies/ranged folks in the 'cane, someone would eventually grumble about it.
The way I would play a Mind/FF is, just keep the buff icons showing, and keep everyone bubbled. Stay in the back, and protect the other squishies. Your powers as a Mind troller are SO chaotic and crazy, that they should be reserved for bad situations. If the tank loses agg control, and the squishies are getting rushed, let loose. Basically, you are the team's "OS button". And if they can't appreciate your shields making them MUCH more survivable, and the safety factor of you protecting the healer(s), then they are dumb. Think about it: if the healer never dies, the team can't lose. (assuming the healer is that good). If someone kicks you, on a Controller, from any team, at any time, because you don't "bring enuff dmg", they are officially dain bramaged even worse than me, and therefore should have their keyboard surgically removed... for all time. Trollers aren't really for damage.
It's not flashy, you're not jumping around with flying swords, or twirling guns, but when all hell breaks loose, you can stop it dead. Kinda boring, sure, but anyone who *knows* this game will appreciate what you're bringing. Heck, I've been on some teams lately where they don't want the 'trollers locking anything down. At all. Probly because we're seeing a lot more brutes blue side now, and they NEED to be surrounded at all times. Teaming a troller with a brute is very difficult to do right. Just keep the brute buffed and try not to die lol.
DISCLAIMER:
But all this is just my theories, humbly submitted for you to consider. I tend to be pretty opinionated and blunt, being part Irish, so someone might try to pick apart my post here and flame me, even though it's just some opinions from another player, trying to be helpful. *sigh*. None of this is meant in a "mean" way. It's about 35% sillyness. -
Quote:Thanks for the tip, I might try it over there.Justice has a pretty dedicated bunch of aussies in #australia and #antipodes that have something running regularily just about every night. They do a lot of taskforces and organised teams. Check the Oceania forum section.
Virtue/Freedom still has more population at that time (aussie peak times in early morning US times) but is more adhoc.
All this talk about a Defender soloing, I can't help but think back to my Master Doctor / Master Carbineer on SWG. (I know they don't like us talking about other games, but SWG was totally changed into a suckfest by the "NGE", and isn't even the same game anymore).
My Doc /Carbineer was aways buffed out of his complete mind, and, if something came running up attacking, he had like 3 ranged knockdowns / posture change attacks, and could dizzy from range. My best friend was all like "Teras Kasi / Doc is the best", until he saw me in action. I had enemies flopping like fishies, and they couldn't get back up. Then, if they DID manage to reach me, they would have to beat the living daylights outta my armor to get to my 2600 to all stats and crack-infused regen. And if they did? Oh guess what? I'm a Master Doc *heal*. Plus, I was using Vasarian Brandy out the ying-yang. Like I said, buffed out of his GOURD!! Unstoppable.
And, if I couldn't find any teams going on, I could sit in front of starport and sell buffs, and make money lol. I totally miss that toon, and often wish I could re-make it on CoH somehow, but I just don't see it happening. On SWG, you could /target self, but not on CoH.
In a way, I do secretly wish the devs over here would try to look at all the things that SWG threw away, which made it the most funnest video game I EVER played. Still to this day. If they could somehow capture that on THIS game?!?!? Ahhh heh heh. OMG.
Being versatile was what it was all about. There were no "levels", just skills, and therefore Skill Mods, that you acquired by training in certain skills once you had enough XP. I wouldn't mind if they tried a new AT that wasn't level-based, like those invasion mobs that adjust to everybody (more or less) but I'm not sure it would work, since there aren't any stats for your character on this game. There's no "Stats" screen, where you can look at your Strength, Agility, Stamina, Constitution, Intelligence, and so forth. Your only stat seems to be your level lol. Everything else is buffs / debuffs. SO, that would be a whole mess trying to make it a skill based game without levels.
But, being more versatile, making camps out in the wilderness, surveying for materials, crafting stuff with a crafting tool, being able to use different armors and weapons, having your own house, a vehicle, getting battle fatigue and mind wounds rofl. It was more like you were at home, no matter where you went in the game, on any of the worlds. Those were some enchanted times, memories I'll always look back on with a smile. And yes, once you were high enough level, you could solo, depending on your build.
And the skills system was awesome. You weren't "stuck for life" with 'em, you could surrender skills, and totally do something else. Like, drop Teras Kasi Master completely, and then grind up into a Master Carbineer. You're pretty much stuck in this game with what you choose, and even with a respec, you can't re-pick your powersets.
I just don't see them making changes for "squishies" to be more solo-able. But at the same time, I can also kinda understand the reasoning of "Well, those scrappers and tankers are contributing to the team, AND can solo, so why not me?". You never know what they might try in the future. If enough players say they seriously want it looked into, and make some compelling arguments for doing so, it might just happen. I could see maybe doing something to make Controllers' and Defenders' inherents have some kind of effect when not teamed, to try to help out with the miserable damage output. That way, maybe they would be more like Scrappers or Tankers in that, even though they would be better off on a team, they ARE able to solo without having to use a calendar to time their missions. Since soloing seems to be getting more and more widespread, there might be a significant number of players who would want this.
Like Traegus said,
"i don't think making every buff power a full effect self buff would be the answer, numerous number crunchers have already pointed out why, but i DO think a lower percentage self buff aspect to team buff powers would be WONDERFULLY helpful."
Maybe that could be part of their modified Inherent; When not teamed, you can use your buffs on yourself, but they will not function as well. I mean, chances are, if you developed a super power, you would practice on yourself before trying it on somebody else. And then, when you ARE teamed, you are focused on your teammates more, which makes your buffs more effective on them (like where they are now), and LESS effective on yourself.
Also, that brings up the question of what would really happen in game? Would it make people solo more, OR... would people TEAM more, realizing that their squishies have been improved and aren't total cream-puffs any more?
God there's so many possibilities, this really gets my imagination going lol, sorry for going on so long. -
Yeah, I am on at some odd times. I'm basically on Australian time. i wonder if there's a server with lots of Australian players? i'd basically be on in their "prime time". But still, an "auto team" mode might be a good thing. It does get kinda hectic, trying to lead a team, recruit, and fight all at once.
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Well, think of it this way;
If you make a new toon now, it'll be one of the last of the Old School characters before inherent fitness.
I been wanting to try a blaster lately, and I'm not gonna put it off just because i'd get better mileage after I19. Instead, I'll just wear the Old Fashioned badge and be proud. -
What FW said. Plus, you know somebody would jump on their Corruptor, and figure a way to solo recluse and spank him all the way back to Spanklinburg Germany.
The way I see it, the game was supposed to be about teaming, but lately it seems like it's harder to find / make a team. Maybe because so many players think anything other than AE is a waste of time?
The way I understand it, you get more XP when teaming, right? And from my experience, just running papers / radios is better than AE. Cuzz you never know what someone is gonna put in an AE mish. I tried one the other day, was nothing but EB's everywhere. Waste of time, when I coulda been piling up defeats vs regular mobs.
I think the devs need to make the mission transporter have a much faster recharge than 30 minutes. I hate it when someone joins my team, then sees the mish is in FL, then drops instantly. Just because it would take them a few minutes to get there.
I think if teaming was easier to get started, folks wouldn't worry about trying to solo a defender or troller. I mean, adding just one def or troller is basically free XP for all. There's got to be a way to make teaming easier, like an "auto team" mode or something, so nobody has to bear the "burden" of leadership. -
You know what they *could* do?
Finish an issue, and not even say anything about it. Then, once it's actually ready to go, they announce it. And then... we find out, a certain number of players must complete a certain mission arc before the issue is "unlocked". Then, once it's "unlocked", by the players themselves, they apply it.
maybe I shouldn't have said that.... -
I can just hear Dio singing,
(to "Hungry for Heaven")
"You're a tanker,
but you're gasping for air
just a matter of time til you fall.
Just a lowbie,
and your toggles have dropped,
but still you want it all
You're in danger,
the last of a wipe,
I19 is taking forever,
But, just hold on,
the devs will make it happen for you,
Reach for the stars, and you will fly
Stop tearin' your hair out,
Stop tearin' your hair out,
Stop tearin' your hair out,
Cuz you need a little hair...
Oh, oh
oh,ohhhhh"
God, I listened to too much Dio back in the 80's.
RIP Ronnie James Dio
(July 10, 1942 May 16, 2010)
Rockin in Heaven -
GAH!! I wish I'd never heard of it. It's like.... having a new Ferrari out in the driveway, but, "Oh No... you can't drive it yet!" And still having to drive a... old Hundai or something lol. And having to SEE the FERRARI every DAY. *sigh*
Oh well, I hope the devs have a nice Thanksgiving with their families, and safe trips to all. But I sure wish they'd leave US with something to be thankful for. Me, I'm trying to AVOID turkey and all the "obligatory" crap this year, and just play some games. Maybe grab some taco bell. I'm a... turkey atheist this year. An aturkeist. Give the poor birds something to be thankful for. -
I didn't mean to upset anyone by simply expressing an opinion. Defensive based characters just feel more squishy to me than resistance based ones, so I would rather play resists. It's probably also fair to note that I'm probably not the only person who feels this way about defensive based powersets.
Now, it has been a while since I even tried a defensive toon, simply because of how bad it was last time I tried to play one. Maybe they have changed things since then, and I need to try again. And hey, if I'm wrong, I'll be the first to admit it. Because I'll be glad to have an awesome toon.
Thank you Luminara for posting a thread about something that affects every player in the game, and is an important topic. I do recall for a while there, defense was broken, and it became known as the "defense hole", etc. And I can recall a time when certain people suggested that there MUST be something in the game that guarantees the mobs a hit once in a while, and the devs and everyone else denying it. Then, it came out that there IS a streakbreaker code in there. Oh My Goodness!
I'll dust off that ol' Scrapper and give her another go. Or heck, might as well roll up a Kat/SR to stack DA with. Bearing in mind of course, there are a LOT of things in the game that can de-buff your defensive numbers, ignore a certain portion of them, etc. -
It's just my opinion, based on how the game feels to me, and my experience. Maybe the system was bugged last time I played that character, maybe I'll try it again to see how it actually plays now. But chances are I'll still prefer resists to defense. And that's just my personal preference, nothing to get snippy about lol.
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Sometimes, herding is useful, like if there's a big, open room with multiple spawns. Or even just to help a team find their groove. A lot of times, everyone is eager to help, but they can screw up and die. It happens. My controllers do end up on the floor every now and then, especially against some of these new mobs that are just ridiculous.
It is generally safer to herd, because the players are on their "own turf" when the mobs arrive, instead of flying / running around in the room trying to figure out what to do. When the mobs just start running players all over the map, that's what creates lolwipes. And that's why I've developed a "stand and fight" playstyle, even on squishy characters.
So, when I said before that herding was silly, I just meant when it's not really necessary, like for every little cluster of 4 or 5, when there's nothing else close by. Actually, caltrops *could* be used to make mobs clump together more, by a skilled player, who can stay calm under fire, and that would benefit a lot of different players' abilities, like RttC, AAO, Conductive Aura, etc.
That's really making me think about having teams be ready to "wall" the mobs if they're scattered out too much. Whoever has freezing rain, caltrops, rain of fire, etc, throw them out *behind* the mobs, and everybody just stay near each other in the middle. Sure would be good if there was a power in the game called "Ring of Death" or something, that has a big radius, and sort of pushes mobs into the center.
But, everybody gets nervous sometimes and makes mistakes, pushes the wrong button at the wrong time, gets too much agg before the tanker does, etc. Heck, I did a mish yesterday with, I mean, Wall To Wall Carnies... my hands were shakin' lol. -
Quote:This is precisely why I don't play defense-based toons anymore. You WILL get hit, and unless you have resists from somewhere, the mob will get every bit of you. The last time I tried my SR Scrapper, it was like, if I was surrounded by 5 mobs, and they all swing, one of them would always hit. That's 20% of their attacks, hitting for full damage. It takes away the whole point of being "Super Reflexes" if the enemy is Guaranteed to hit you, no matter what you do, what powers you've picked and slotted, etc. It's just my opinion,some folks might swear by defense-based sets, but IMO, this game is all about Resistances + healing / regen, and buffs / debuffs. Your only "stat" is your level number, so buffs and debuffs are where it's at. Or just plain stop the enemy from attacking altogether, like from being a sapper, sleeper, etc. I think of any type of mez as a debuff.What's really screwy, is Strikebreaker has been working on enemy attacks--even if the enemy hasn't had trouble hitting you.
But that's all just my opinion, some players must like visiting the hospital. I really would rather not. -
Now see, that's the team that needed to invite my elec/ta troller. I'm always astonished that I don't *instantly* get a team invite as soon as I log that toon on.
And, no, on a team, I wouldn't bother with any scattering or KB unless all hell breaks loose. He should be glad I wasn't there with my mind/storm rofl. He would do his silly "herding", get 'em all bunched up around the corner, then... $h!% flying everywhere. hehehe.
But no, seriously, it is possible to "hall sweep" with hurricane, and the mobs really can't do anything once they're blowing around in the corner. Some teams don't like it though, and some teams don't even like hurricane to act as a "squishy shield" in the back, even though it makes wipes almost unheard of, as long as all the ranged folks stay back in it.
It's a shame when my MM henchmen know how to play better than a good deal of players. And also, they aren't whiny little be-hotches.
Sounds like he didn't have taunt. Heh, I bet he didn't have air supe either. Yeah, next time maybe the leader will decide to support the local Controller community a little bit. A soloing troller is a terrible thing to waste. And TA is NOT weak in the right hands. Sorry, but I had to say that. -
You've seen Mynx, right?
That's about as close as you can get. They put in plenty of elements in the costume creator to make a toon more cat-like, but that's as far as it goes. Something like Rakshasas, or Thundercats. I even made a claws scrapper long ago named Panther Girl, who's still on Champion I think. Haven't played her in years lol.
But, the good news is, people know if you're supposed to be a cat. Panther Girl would join a team, show up at the mission entrance, and some blaster dude in a ridiculous costume, with a name like "Fyre Ballin" would be there waiting for the team to gather. Invariably, he would say something like, "So youre a cat, huh?"
To which the proper reply, of course, is, "mew". -
Just run or fly far enough away that they teleport to catch up, then after that, they should be following you. Or just get to the mission door and go in, they should be automatically re-summoned by the game as soon as you go inside.
I thought they had done this on purpose to cut down on MM pet traffic training across zones just to get to another mish, and creating lag. -
Caven that's a really solid and well thought out build! I'm glad to see you grabbed Hasten. Pretty darn practical too, not all filled with enhancements that're impossible to get. I don't see anything wrong with that.... any way you look at it.... darn it!! Now you're making me wanna try another one!!! *sigh*
I mean, personally I'd try to get Tar Patch a little bit faster than that, but.... I.... it's just... the reason... aw heck with it (runs off to roll new toon) -
They are actually pretty tough, have a good variety of damage, and the set is, overall, up on par with thugs if you know what you're doing with it. I mean, no, my DS is only like lvl 20, because she's not on the same server as my friends, but still, so far I have to say they are very good.
My only complaints would be:
1. They are slower than other henchies. But what do you expect? They are essentially big, huge, lumbering apes that walk on their knuckles.
2. They roar way too much, especially when you're sitting at the black market trying to concentrate on putting a recipe together, and some guys' demons are having a scream-fest right next to you. And their breath stinks.
3. They run into melee a bit too much, getting out of my beneficial AoEs. I think they might have borrowed the zombie horde AI for 'em. However, I still haven't seen 'em with the second upgrade, so I really don't know what they'll be doing then when they run up into melee. They might be getting every bit of that mob. And I won't know until I see it.
4. They're a little on the big side. In stupid caves, that could become a major hemmorhoidal issue very quickly.
5. None of the ones I've seen around look like summoned succubuses, so.... um, yeah... I know a lot of folks, mostly guys, have been wanting that. And no, I'm not gonna dress up like one, I'm still gonna be wearing my pajamas. And fighting bad guys. And going rogue. In my pajamas. Nothing beats kicking an Arachnos in the face in Sock Feet!! Nothing is more Evil than running around in missions in just your socks, when you're Mom told you not to!!
And actually, you can come kinda close to having Sharks, with Freakin' Laser Beams on their Freakin' Foreheads, if you take Leviathan Mastery, School of Sharks and Spirit Shark or whatever it's called. Demons and Sharks, in a roaring melee of mayhem and chaos and destruction and it all becomes a swirling, spinning, fiery, icy, toxic, dark energy toilet flush of XP that sucks all the enemies down to hell. (Pinky to corner of mouth) Muhu Ha Ha haha!! MWA hahahahaa! MU HU hahahaha ha! ah haha hahahaa... ahhh, yeah...
Well... it should be anyways. Ah heh. *sniff* -
Quote:^^^My problem is that I have to have the backpack while I'm a bane in an alternate build.
That.
How can it be on my character when it's supposed to be hanging up in the closet??? C'mon devs. If this flub had anything to do with Trek lore, the Trekkies would raise mortal hell over it. Just because it's Arachnos lore doesn't make it any less important. A Bane build should remove the arm pack. The only way this could be worse is if ALL my toons had to have the backpack because just one of them did lol. -
Actually, I think I got my copy of Going Rogue at Walmart. Should I be ashamed of that?
I know, I know, "Pffft! You shopped at walmart. You're lame." Yeah I had to take my mom there to get her prescriptions. Even lamer.
Why? Because I'm having to use her car, a freakin hundai. Even lamer?
Why? Because my jeep is in the shop. Super lame.
Why? Because the computer fried, and that burned up the transmission. Ultra smoky-flamey lame.
It's a good thing I'm a Sarcasm / Silliness tanker, or I wouldn't be able to stand all that lameness damage.
Merryl and I went to RWZ for a bit. I'ts kinda tricky on a 'troller, teaming with a brute. Don't really wanna sap, just debuff their acc, and basically just keep the brute from dying. I think you still generate fury, even if their swing misses? Well, I think I did all right, only died twice lol. Didn't even know you could get alvl 12 into RWZ now. @_@ -
So we'll get all 4 abilities at level 2? Now we're gettin somewhere. Now if we just knew if the abilities come with default slots, like they do now, or if they'll be "blank", like ninja run, for those who don't want 'em.
I can understand if someone says, "But newcomers will be missing out on part of the CoH experience." I remember stone/stone tankers at low levels. I was playing in '04, when the game had been out a couple weeks, just didn't join the forums til about a year later. But really, the overpriced little TO's don't do that much, and low lvl tankers / scrappers, etc, will still easily go thru that blue bar.
I just wish we had a type of "backwards respec", where it starts at 50 or whatever lvl you are, and you click back, to get down to the level you wish to change. That way you don't end up with a million enhancements everywhere. A "Backspec".
Also I wish there was some kind of "non-aggro" status on your character while respeccing. -
Yo Merryl! Yeah seems like everybody went to Freedom. I know I have a few toons over there... lemme see...
Oh yeah
50 Fire Kin (Twiztastic. God, now I remember all those AE missions. Faces melting)
42 SoA (the one I was trying to make a Bane)
42 Thugs/Dark MM (Destiny Chase)
39 Spines/Dark scrapper (Marichal)
38 Widow (This one got the Skyster name. Going for Fort)
38 Kin/Elec Def (Vivian O'Blivion, kind of a sapper)
26 SS/SD Broot (Peppermint, she's pretty strong)
21 Emp/Elec def (Skylarker, she's guilty of Skylarkings... and tomfoolerys)
(Isn't it great being a vet?)
and that level 7 WS...
I think we both made little Warshades over there one day and were running around in Galaxy lol. Yeah now I remember... right before I left is when we were kind of moving over there to Freedom.
Oh well, there is an empty slot, guess I could make a elec/ta over there too. Do ya have another SG over there too? Champion has been pretty dead lately, at least when I'm on. That's why I was "slowloing". And losing my mind. Maybe I don't have to get fired?!?!?
Maybe I can catch the XP Express, and add some sick de-buffy goodness.
EDIT: kk I made a baby elec/ta on Freedom. Named her Sky Larkings lol. But now I gotta *sigh* go to work.... -
Merryl Lightclaw... on Champion... was pretty well known for running "Merryl's XP Tours", and people really wanted to join those teams lol. One day she rolled up a new Controller and started it all over again, from AP to King's Row, etc. Then she picked up my Willpower/EM tanker and a Dark/Dark defender on a random PUG one morning, and we rocked so hard we made a SG called "Merryl's XP Tours" lol.
But yeah, I'm not sure they would let me bring my 'puter to the mental hospital. (I'm not gonna mention the Dom players, all straight-jacketed over in the corner, drooling and laughing maniacally. "I'm not LIKE them! I'm NOT LIKE them! NOoooo!") I don't wanna be committed, just fantasizing about having more time to play my controller lol. They are kinda slow if you're soloing. I call it "slowloing".
However... if they did put you on some kind of "enforced leave" for, um... medical reasons... then you'd be able to play more. Kind of like a vacation. With prescription medications.
Let's see, what could one do to be put on a mental health break?
1. Bring a bunch of potatoes to work, put them all over the place. Then freak out if anybody touches them.
2. (I do like the above suggestion of eating other people's lunches, but it needs a little something... more.) Like, bringing some caged white doves and you celebrate eating the stolen lunch by releasing them! Be free! Be Freeeee!
3. Stand leaning against the wall near the water fountain, filling a cup over and over, and trying to drink from the wrong side. Then just stare at everyone's left hands and say "How am I doing this WRONG? Stop watching me!"
4. I would say bring a raw turkey dressed as a baby (the turkey, not you), but before long, Thanksgiving will be here, so people probly wouldn't notice. "Hey. Nice turkey."
5. (Possibly the best one so far) Hire Joe Pesci to go have a "discussion" with your boss, then suddenly you get a month of paid vacation!
But seriously, I do love my elec/ta, lots of de-buff goodness. But no heals, so I'm thinking about picking up the Medicine Pool. I already grabbed Hover and threw a defense enhancer in it, so I can just hover near the mobs, and hit 'em with everything. If I used that Aid Self, I probly wouldn't have much trouble with being interrupted, with the mobs not being able to hit me too often. -
As far as I know, they still haven't said exactly how this will be implemented, so there's no need to argue about it.
It sounds nice, but I just hope it's not another situation where they hand us a lemon, and then we're expected to make lemonade. It could so easily be a universal nerf. We just don't know yet.
Hopefully it will help new toons feel more "super", (since this is a super hero game), and less like an 80 year old granmaw. I remember back in '04 when a lot of people found out you had to get to 14 just to fly, they just quit. Or were rooted every time you attack and therefore can't "run-n-gun". They went out and got clobbered by some Hellion slammers and said "screw this." It doesn't feel very super for a good chunk of the gameplay. If the devs can find a way for us to feel more super at low levels, without being OP, I say go for it. It might help new players want to stay. -
I was just thinking about this for my elec controller. Right now I have the powers colored blue and green, but maybe I could go to Icon and re-color them a dark grey? At least the auras, I still want to be able to see which ones I have held.
It doesn't bother me at all, and I am an actual migraine sufferer seeing two neurologists, taking propranolol, and axert, etc. If it doesn't bother me, and you're really getting a headache, either turn some settings down or go see a doctor.
I just don't want it lagging anyone. Is it causing anyone to lag or have other performance issues?