Skydance

Mentor
  • Posts

    194
  • Joined

  1. Make sure you get the Founders Fall Safeguard mission done (and the badge in it), pretty much everything else you are woried about is available at 50, or via Ouroboros.

    And even the stuff that closes you still can do exemplared if a friend runs those missions.

    So no worries really.
  2. [ QUOTE ]
    I mean, hell! I've only seen a few instances of him, and I still know that Lex Luthor doesn't go around beating people up and saying mean things that make children cry


    [/ QUOTE ]
    He does steal cake though. And that is terrible
  3. [ QUOTE ]
    I really like Point Sierra in SE Firebase Zulu.

    [/ QUOTE ]
    Same, usually can get this done in about an hour to an hour and a half or so there, with a Scrapper at least.
  4. Submitting my arc:

    Arc Name: Light of the Sun
    Arc ID: 89545
    Faction: Heroic
    Creator Global/Forum Name: @Skydance/Skydance
    Difficulty Level: lv46+ recommended, slightly above standard CoH mission difficulty. Adds can be dangerous, final Boss is somewhat dangerous
    Synopsis: Crey is up to something in Crey's Folly, and a young hero was already severly hurt. Janet Kellum is looking for an experienced hero to help her out.
    Estimated Time To Play: 5 missions - 30 to 60 minutes, small maps, no defeat all, stealthing possible of some missions
    Enemy Groups: Freakshow, Arachnos (very few), Crey + Crey Custom group.

    Further Comments:
    It is very helpful if the player is familiar with Gordon Stacys 'Revenant Hero Project' storyarc, and Crey in general. A plus if your hero has worked with Janet Kellum before (lv40-45 Crey contact).

    The custom group is not overly difficult, especially solo they are not noticeably harder then standard groups. In bigger teams (or solo if more then one spawn is aggroed), some of the debuffs/buffs can stack quickly making them a more serious threat. Problem mobs will need to be identified and given priority.

    The final boss is no pushover, but should not be impossible, inspirations may be needed depending on build/AT. She will scale down from Elite Boss to Boss on heroic.
  5. Thanks for the tip, that was a fun one, had me laughing out loud for real at the Succubus hostage dialogue

    <Edit> One minor thing I forgot in the ingame feedback: Mission 4, there were quite a few patrols using the same dialogue, making it sound a bit repetitive after the 3rd time you hear it. If you got room, maybe you could make several different patrols with different dialogues.
  6. [ QUOTE ]
    heck what I rather see in pocket D is a trainer.

    [/ QUOTE ]
    Have a talk with War Witch sometime next time you are there
  7. Thanks for the review

    [ QUOTE ]

    Mission 5 EB pawned me first time. She is not a fan of ice patch tough. She ran at half damage; not sure if this is bad AI or intentional, if it was intentional I didnt like that.

    [/ QUOTE ]
    Not intentional. There are no flee conditions set, so I have to blame general AI issues here. Tested it with my Scrapper (with RttC taunt aura) she didn't try to run. During a test with my Defender, she tried a little, but with her slow debuffs, it wasn't too noticeable. With my Stalker she ran for a little bit, but after a hit or two, continued fighting. Nothing I can do about that I am afraid.


    [ QUOTE ]

    Contact dialogue needs a major rewrite IMO, there was no sense of urgency on behalf of the contact. 'Oh Snowcone, if youre not busy, if you dont mind, maybe you can sort of' no no no 'Holy crap Snowcone I need you to destroy that mainframe now before more PPs are made and destroy the Earth !!'

    [/ QUOTE ]
    I have to disagree here, she made a mistake by sending the young hero in all alone, and is feeling rather bad about it, and she needs the players help badly, but she also knows that the player is a very accomplished hero, probably saved the world a few times, so that is why she talks the way she does. I see though if it can be made a bit more urgent without losing the general tone I want her to talk to the player. *shrug*

    Thanks for this feedback in particular, no one mentioned this one yet.

    [ QUOTE ]

    Also there are a lot of small grammatical/spelling errors, even enough to bother my thick skin; "happened" "consciousness" are misspelt, also "your job would be" should say 'your job is to' and "From the looks of it, the Freakshow already moved in. Maybe they found anything Crey left behind." should say 'From the looks of it the Freakshow have already moved in. Maybe they have found something the Crey left behind.' and there are others.


    [/ QUOTE ]
    I'll fix those later this week. Thanks for the corrections. English isn't my first language, so some stuff is bound to be wrong and odd sounding to an english reader, I'll try to get someone to review it for spelling and grammar.

    [ QUOTE ]

    Good job!

    [/ QUOTE ]
    Thanks for taking the time to play and review it
  8. Skydance

    Arc Reviews

    Thank you very much for the review, I appreciate the effort

    Comments:

    [ QUOTE ]

    The brawlers are Martial Arts/Super Reflexes, two of the worst scaling powersets. First off, Super Reflexes are all or nothing. Standard and hard have no differences. Personally, I would have made it so on standard, they only have the passives, and on hard they get the toggles, but whatever. Not under my control or the authors. Martial Arts starts with two basic attacks and a stun, but then when turned up to hard, like these were, gets three more attacks and build up, which include a knockback, a knockdown, and an immobilize. On my Scrapper it wasn't such a huge deal, since he's armed to the teeth with accuracy thanks to HOs and don't care about any status effects besides fear, but on my Peacebringer they were just plain awful. Constant knockback and stuns and immobilizes, as I play full human, and the high defense made it very hard for me to land my attacks consistently to give out my own knockback and status effects, which is pretty much how my Peacebringer does his whole thing. While having one or the other isn't too bad, though the build up makes Martial Arts worse than it needs to be when you add in the status effects, combined it's rather ferocious. However, that one enemy is the only one that is a problem. All the others are set low enough and have powerset combinations to function pretty much like a normal villain group.


    [/ QUOTE ]
    Noted, come I15, they will lose build up and cobra strike (if I can remove that manually).

    [ QUOTE ]

    The first boss you should encounter (I take no responsibility for the wacky way things spawn in MA missions) is Dr. Mendares, who is a lieutenant. I thought it was a nice touch that the doctor was by and large a pushover. So much in fact, that all I could tell you about his powers is that he's Radiation, as both times I fought him all he had the time to do was use accelerated metabolism.


    [/ QUOTE ]
    Thanks for noticing, that was what I was going for, he is just a scientist after all, so made him a Lt. on purpose


    [ QUOTE ]

    This elite boss is incredibly tough, but I've fought far worse. The intro gives warning to bring allies, and if you read descriptions like I do, you'll know to be very careful going in, so I'm going to let this one slide, as it's not so much of a bus running you over like fighting enemies with build up usually feels, but more of sneaking up and poking a sleeping tiger and having it come to maul you. You know what you're getting into before you fight it.


    [/ QUOTE ]
    Excellent feedback and battle report. Though I am sorry you had some trouble, this is the difficulty I had intended, at least offense wise. She was originally Willpower as secondary, but it turned out to be too hard to beat her regen for some ATs. Come I15, I will try to balance her secondary a bit better (losing Invincibility maybe), primary is working at a difficulty I wanted though.

    [ QUOTE ]

    Like I said earlier, this needs an edit pass badly in some places. Missing punctuation, grammar and spelling problems. Not so bad that you can't read it, but it needs some definite cleaning up. I'm not going to go through and point them all out to you, since that's not my purpose here, but having a friend look it over and editing it would really help.

    [/ QUOTE ]
    *sigh* That bad still? I've been trying to get them all, but sadly that is pretty much as good as I can get it (english isn't my first language). Completely understand though that you don't wan't point them all out, you did a great job already with all the feedback I will try to get someone to give it another pass.

    [ QUOTE ]

    As long as you are prepared for the difficulty of the last mission and can deal with the Brawler lieutenants, this arc is a fun one that shouldn't disappoint.

    [/ QUOTE ]
    Thanks again for the very detailed and in depth feedback, I really appreciate it
  9. Submitting my arc for review:

    Arc Name: Light of the Sun
    Arc ID: 89545
    Faction: Heroic
    Creator Global/Forum Name: @Skydance/Skydance
    Difficulty Level: lv46+ recommended, slightly above standard CoH mission difficulty. Adds can be dangerous, final Boss is somewhat hard
    Synopsis: Crey is up to something in Crey's Folly, and a young hero was already severly hurt. Janet Kellum is looking for an experienced hero to help her out.
    Estimated Time To Play: 5 missions - 30 to 60 minutes, small maps, no defeat all, stealthing possible of some missions
    Enemy Groups: Freakshow, Arachnos (very few), Crey + Crey Custom group.

    Further Comments:
    It is very helpful if the player is familiar with Gordon Stacys 'Revenant Hero Project' storyarc, and Crey in general. A plus if your hero has worked with Janet Kellum before (lv40-45 Crey contact).

    The custom group is not overly difficult, especially solo they are not noticeably harder then standard groups. In bigger teams (or solo if more then one spawn is aggroed), some of the debuffs/buffs can stack quickly making them a more serious threat. Problem mobs will need to be identified and given priority.

    The final boss is no pushover, but should not be impossible, inspirations may be needed depending on build/AT. She will scale down from Elite Boss to Boss on heroic.
  10. Voting for Projectionist, though Alex is a close second.
  11. Entering Sunwind:


    Costume reference shots in the tailor
    Hovering in Ouroboros
    A sketch done by Projectionist
    Coloured close up of that sketch by Projectionist


    Her in game bio:
    --------------------------------------------------------------------
    *A 'Paragon City Times' headline article, some time ago*

    DISASTER NEAR SUN!
    Today, the shuttle Hermes II, a joint venture spacecraft between ESA and NASA, was hit by an intense solar wind while on its mission to perform scientific experiments near the sun. The heat shield failed which caused several systems to malfunction, inflicting severe burns on most of the crew.

    If it wasn't for Co-Pilot Tatjana Graf, former east german triathlon champion, the mission might have ended in a complete loss. Seemingly unharmed, Ms. Graf was able to initiate an emergency fallback course to earth.

    Meanwhile Crey SpaceTech Ltd., primary designer of the heat shielding technology, wasn't available for any comment. The Countess reasured the press however, that she will 'personally' supervise the investigations in this matter.

    ESA and NASA are confident to bring the crew safely back home with Ms. Graf at the helm. The shuttle is expected to make an emergency water landing near Rhode Island.

    (more Background information about that incident, and Creys role in it can be found in the MA arc 'Light of the Sun', ID: 89545)
    --------------------------------------------------------------------

    Preference: Gray Huntress, I think they would get along well enough.


    Personality: Sunwind is a fighter, an athlet, a never give up person. She doesn't care much about being in the spotlight, or public responses for her actions. She lives for a good fight, a good challenge, to do the right thing, without thinking (too) much about the consequences. As such, some of her actions caused some negative public reactions, especially with collateral damage (think Demolition Man). She does what is needed to save the day, to win the race (so yeah, she is a Scrapper afterall ).


    She has the heart in the right spot though, and will never endanger innocents on purpose, though some of her recent exploits could be called a bit reckless.


    In battle she doesn't hold back, and doesn't care much if her opponents survive the fight. Considering her fire powers, even if they survive, they are often scared for life. She trusts her own judgement here (and gets questioned for that often), that those were 'bad' guys in the first place, and she has very little respect for those. She thinks those who don't respect the life of others, pretty much don't have any claims to make in the first place. This attitude, along with the mentioned carelessness about property damage got her some nasty press at times. 'See if I care' is her usual (macho/cliche, but thats how she is) answer to that.


    After the incident with the spaceshuttle, which granted her her powers, she more or less abonded her former live completely, and doesn't use her original name anymore, being 'Sunwind' only these days.


    Not much is known about her private life (she hardly has any), and she prefers to keep that way. No known partners, she is often alone, fighting the good fight, or training/working out. Some see her as being quite lonely, though it doesn't seem to bother her, at least she doesn't show it.
  12. Nice

    Small suggestion, maybe you could draw a quick flyer or something, and have Niv post it in this, or the thread in the MA forum, similar to other event flyers, because I think this one isn't getting the attention it deserves.

    Posts drown quickly in the MA forums, so having a red name to track it, along with a nice picture should be a nice boost.
  13. Thank you for taking the time to play and review, appreciate it

    [ QUOTE ]

    Mission 2: This seemed like a filler mission and not entirely needed. The glowie was right up front. I never had to engage with the enemy. You could have addressed the need for the flier in the story and skipped this, but it is not a big deal.


    [/ QUOTE ]
    It is a filler, somewhat at least. It wasn't there originally, but then I noticed you spawn in the Warburg map in mission 3 right next to the Flier (the map is used in the Reclsuse SF). So then I had the option to either write around that, or, as I did, get the player to kidnap a Flier. I opted for the later, the mission is done fast, small, but unique map, and makes for a good comment in the Souvenir at the end, so I kept it

    [ QUOTE ]

    Mission 3: Thanks for adding the note on where the door is on this map. First time I played it I had no idea. I am sure this will help a lot of players.


    [/ QUOTE ]
    Yeah, since this map is only used in the Recluse SF, and no where else, I figured adding an OOC comment would help to prevent some frustration.

    [ QUOTE ]

    Overall this is one of the top 2 or 3 arcs I have reviewed so far. An easy 5 star rating. the only negative was that one mission that did not seem necessary. I would recommend everyone give this a try. It is Dev's Choice quality good and it also fits right in with the game's canon material. Excellent work and thank you for posting this arc.

    [/ QUOTE ]
    Thank you very much again for playing it, and the review of course I am glad you enjoyed it and had a good time, regardless of rating
  14. [ QUOTE ]
    Submitting my arc for review:

    Arc Name: Light of the Sun
    Arc ID: 89545
    Faction: Heroic
    Creator Global/Forum Name: @Skydance/Skydance
    Difficulty Level: lv46+ recommended, slightly above standard CoH mission difficulty. Adds can be dangerous, final Boss is somewhat dangerous
    Synopsis: Crey is up to something in Crey's Folly, and a young hero was already severly hurt. Janet Kellum is looking for an experienced hero to help her out.
    Estimated Time To Play: 5 missions - 30 to 60 minutes, small maps, no defeat all, stealthing possible of some missions
    Enemy Groups: Freakshow, Arachnos (very few), Crey + Crey Custom group.

    Further Comments:
    It is very helpful if the player is familiar with Gordon Stacys 'Revenant Hero Project' storyarc, and Crey in general. A plus if your hero has worked with Janet Kellum before (lv40-45 Crey contact).

    The custom group is not overly difficult, especially solo they are not noticeably harder then standard groups. In bigger teams (or solo if more then one spawn is aggroed), some of the debuffs/buffs can stack quickly making them a more serious threat. Problem mobs will need to be identified and given priority.

    The final boss is no pushover, but should not be impossible, inspirations may be needed depending on build/AT. She will scale down from Elite Boss to Boss on heroic.

    [/ QUOTE ]


    Quoting myself here (sorry), from an earlier request for a review in this thread, since you already reviewed arcs before, and after my post, it probably just got overlooked. If not, I apologize for bringing it up again.

    Still hoping you can find the time to give it a try, as I would love some feedback on how it plays for others, and what things need tweaking.

    Thanks again.
  15. Submitting my arc for review:

    Arc Name: Light of the Sun
    Arc ID: 89545
    Faction: Heroic
    Creator Global/Forum Name: @Skydance/Skydance
    Difficulty Level: lv46+ recommended, slightly above standard CoH mission difficulty. Adds can be dangerous, final Boss is somewhat dangerous
    Synopsis: Crey is up to something in Crey's Folly, and a young hero was already severly hurt. Janet Kellum is looking for an experienced hero to help her out.
    Estimated Time To Play: 5 missions - 30 to 60 minutes, small maps, no defeat all, stealthing possible of some missions
    Enemy Groups: Freakshow, Arachnos (very few), Crey + Crey Custom group.

    Further Comments:
    It is very helpful if the player is familiar with Gordon Stacys 'Revenant Hero Project' storyarc, and Crey in general. A plus if your hero has worked with Janet Kellum before (lv40-45 Crey contact).

    The custom group is not overly difficult, especially solo they are not noticeably harder then standard groups. In bigger teams (or solo if more then one spawn is aggroed), some of the debuffs/buffs can stack quickly making them a more serious threat. Problem mobs will need to be identified and given priority.

    The final boss is no pushover, but should not be impossible, inspirations may be needed depending on build/AT. She will scale down from Elite Boss to Boss on heroic.
  16. Entering my story in the contest:

    Arc Name: Light of the Sun
    Arc ID: 89545
    Faction: Heroic
    Creator Global/Forum Name: @Skydance/Skydance
    Difficulty Level: lv46+ recommended, slightly above standard CoH mission difficulty. Adds can be dangerous, final Boss is somewhat dangerous
    Synopsis: Crey is up to something in Crey's Folly, and a young hero was already severly hurt. Janet Kellum is looking for an experienced hero to help her out.
    Estimated Time To Play: 5 missions - 30 to 60 minutes, small maps, no defeat all, stealthing possible of some missions
    Enemy Groups: Freakshow, Arachnos (very few), Crey + Crey Custom group.

    Further Comments:
    It is very helpful if the player is familiar with Gordon Stacys 'Revenant Hero Project' storyarc, and Crey in general. A plus if your hero has worked with Janet Kellum before (lv40-45 Crey contact).

    The custom group is not overly difficult, especially solo they are not noticeably harder then standard groups. In bigger teams (or solo if more then one spawn is aggroed), some of the debuffs/buffs can stack quickly making them a more serious threat. Problem mobs will need to be identified and given priority.

    The final boss is no pushover, but should not be impossible, inspirations may be needed depending on build/AT. She will scale down from Elite Boss to Boss on heroic.
  17. Sadly I don't have much time currently, but I should have my first storyarc ready before the deadline.

    Very nice idea Projectionist
  18. Skydance

    Advent aftermath

    [ QUOTE ]
    Are you going to link to that thread, cause I'm not sure if I can find my way back to it. Would be nice to see what sources you might enhance.

    [/ QUOTE ]
    This was his original 'advent calender' thread.
  19. Skydance

    Advent aftermath

    [ QUOTE ]

    And a bonus teaser for the Sunwind comic page.

    [/ QUOTE ]
    Sweet

    Very cool already, can't wait for the rest of it. I've been checking your DA page from time to time, but didn't really want to bug you, since, well, you are doing this great work for free.

    Looking forward to it
  20. Updated the picture I linked in my original post in this thread (some changes to the costume, removed the red colours and new belt, resulting in some change). Link leads now to new picture.
  21. Entering Summerstar (Brute, Energy Melee / Willpower):


    She is somewhat cliche.. Cheerleader, captured by Crey, with some cybernetic implants, and some serious anger issues. I don't care though, I enjoy playing her a lot.

    In game bio, presented in dialogue form:

    "*Revenant Research Facility, Cybernetic Devision*

    "Ok, who's next Miller ?"
    "Subject A3654, human female, age 19. We got her from the Crey sponsored ALLSTAR-Cheerleader Camp. No known relatives"
    "Perfect"
    "Yes Sir, name is Tanya Summers, internal codename assigned: Summerstar"
    "Clever thinking Miller"
    "Thank you Sir"
    "Any mutated DNA strings I should know about?"
    "Some minor irregularities, that's all"
    "Very well, tell the Doctor to start with the procedure"
    "Yes Sir"

    "Miller.."
    "Yes Sir?"
    "How did she just activate the cybernetic energy gloves on her own?"
    "Uh.. I better call security"
    "Oh great, now she is getting 'really' angry and knocked out the Doctor. He was actually good. That comes out of your payment!"
    "..."
    "Well, so much for those highly trained security guards. Is this room secure Miller ?"
    "Yes Sir, 100%.."
    "Then why are her pom-poms denting the steel plated door? ...Miller !"
    "Yes Sir ?"
    "You're fired!"



    Here are some screenies quickly pasted together to show her looks: Link!


    <Edit> Her origin is somehwat mixed. In game is Mutant, as her strength, determination, regeneration etc. abilities are a mutation she was born with, but that didn't come out fully until Crey got her (Willpower). She does have some cybernetic implants, for Energy Melee in the gloves, and an anti grav unit in the boots, so sort of a mutant/tech mix origin.
  22. [ QUOTE ]
    Dang, you guys are quick! I just get this posted and there's already responses.

    Glad y'all remember me. Been a while, eh? =)

    [/ QUOTE ]
    Nice still seeing you around here, been following your work since your PlayWiz Issues back in old EQ, even though I did find that out much later that that was you

    And excellent piece of art, very well done.
  23. Thanks for letting my new Brute come along on a few missions with your guys, was fun
  24. Very nice, I really like how the face turned out, also the vandal pattern is spot on. Great work (as always)