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Posts
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Warriors, after an internal power struggle, becoming more honorable, but just as amoral.
Also, fighting back against the Freakshow for control of Talos.
Also, I wouldn't call Luddites or Scrapyarders heroes. -
Resistance power rifles deal Lethal damage. Similarily, Resistance power punches deal smashing damage.
A Resistance set would be basically a Soldier of Arcachnos with different graphics for Single Shot, Burst and Heavy Burst, and that does Pummel not with gun butt but with off-hand.
The difference ends there, because then there'd have to be branches for Heavy Hands (wrist-guns and punches), Heavy Barrel (autocannon) and Officer (paired energy pistols)
PPD use a combination of Energy Melee, Super Strength and Energy Blast, combined with their armor.
Both could make decent PEATs but I'm at a loss how they could be 'unique'. A rehash of the VEATs would be good enough for us but not good enough for the Devs.
As far as I'm concerned, there are three Praetoria groups that have potential for becoming playable: PPD/T.E.S.T., The Resistance and Clockwork.
Of the three, PPD lends itself best to becoming a straight-forward PEAT, due to their combination of range, melee and defenses. Plus, power gloves would be downright bitchin'.
Clocks could serve equally well as Resistance and Loyalist characters. While the ability to play a clockwork with all their integral weapon systems (forearm plasma torch, back-mounted particle blaster, chest mounted anti-matter ray) would be absolutely bitchin', it'd impose unforgivable concept and costume limitations. A Clockwork mastermind type is more likely.
The Resistance I, quite honestly, would like to see as a Mastermind primary. Laser pistols (Snap Shot, Aimed Shot, Overcharged Shot), upgrades, some tier seven buff/debuff/something (Ghoul summon?), and the usual three tiers of pets. Fighters for tier one (with rifles, start with Burst, get Single Shot, then Covering Fire (cone)), Heavy Hands or Heavy Barrel for tier two, Elite Heavy Hands or Elite Heavy Barrel for tier three. Could be fun. Could be very fun, in fact. -
Somewhere in the near future
"To form a task force, you need six or more heroes in your group.
You need at least 6 members on your team, all of them at least Level 25. If they are over Level 30, they will be automatically exemplared to Level 30 for the duration of the Task Force."
I look at our little team. Too small indeed, but we're all lvls 31 and up. Any of us could start this Task Force alone, but today, we feel like doing it with just three people.
I click I think we can manage it, Citadel.
And then, the TF proceeds normally. Pity there's no special dialogue, but well, that'd be a lot of unnecessary work for the devs.
Of course, the option only showed up because we, indeed, can. Hell, one of us is an Incarnate with a unlocked and filled Alpha Slot. He could solo-start the ITF or the STF if he felt like it. And, of course, he felt he could pull it off, since it'd spawn as if he was a team of eight, since that's the minimum needed to start normally.
Same here. For the three of us, Citadel's Task Force will spawn for six - unless I feel we're doing good enough, and raise our difficulty above x4, since it'll spawn for our actual modified team size if it's larger than the TF's minimum.
But, well. Council, here we come! -
Soul Mastery seems very tasty, but I can't help but think it'd be tastier if my secondary wasn't Ninjitsu.
Leviathan Mastery.... Spirit Shark is crap-tastic outside of PvP. Hibernate is too ice-y for my theme.
Weapon Mastery is.... promising, but the shuriken powers, though fitting the theme, are somewhat uninspired.
I'm admittedly currently eyeing Blaze Mastery. Even though it'd make me take Char, the animation of which I am not partial towards. -
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I'm looking for some input on the various Stalker epics, mostly the blasts more than the pets (don't like them). I'm sadly underinformed, mostly knowing that the Snipes have ridiculously long cast times (easily double what is sensible) and that the epic blast numbers in Mids were bugged at some point and may still be.
So. Your experiences, with PPPs and APPs alike, please? -
My 0.02c:
-Resistance is harder to stack because caps vary by AT. Any AT can hit defense soft-cap but most are limited to non-comparable resistance caps.
-Resistance is harder to IO for.
-Oranges are far inferior to Purples. Oranges should offer a full spread of res(effects). -
I want my AE customs to get Stamina.
They run out too fast. -
I'm, uh, not selling. At all. Terrible waste of transaction inventory space for me, so, either to SG storage or to the void.
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Critically Important: Stop counting memorized recipes as 'useful' for the salvage sell prompt.
Less important but nice: Let us manually earmark recipes as important or not.
Thank you. -
Hi decided to do the stupid thing and get Field Crafter on my badge-hunting toon.
Is there some sort of... place or cheat-sheet that shows how much of which IO and which salvage it'll take and it has it all in one place? It's all scattered across multiple pages of PWiki. -
Gets the Skary seal of quality. ( ^ω^)d
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Two suggestions for Kinetic Melee:
[Burst]: Arms low, start building kinetic energy in yourself. Curl up into a ball in mid-air, then straighten out to release it all in a energy explosion.
[Concentrated Strike]: Ripper's animation. It needs a bit of lengthening, so add some hangtime and another full flip. Build up energy in yourself, then unleash it upon an unlucky target. -
<.<
Wouldn't DE be Science origin? -
Quote:That requires the sinking of an estimated eight digits worth of inf into a character. Per character. And then I need to do something with the resulting 100+ IOs that end up crafted.get the field crafter badge. that way you have the table to use mid mission if you run out. i drop anywhere from 3-7 temps per mission most times. on teams it makes for a fun mini game of hot potatoe. we pass it around until we exit the mission. last person with it keeps it.
It is doable, but it is not efficient. -
Quote:Warning: TV Tropes. Do not click if you have something to do todayI don't get this attitude... you don't want to run out half way through a mission... so you don't use it. So you may as well not have it anyway.
Totally not what this suggestion is about. -
I love crafted temp powers. Can't get enough of them.
But, sadly, I don't use them nearly as much as I'd like to. Why? For all their fun, there's one very un-fun thing. It's not having to pay. It's not having to craft.
It's running out mid-mission, and the fear of it that stops me from using them as much as I'd like to.
So, what do I propose? Three things.
A: Double the max number of uses of all craftable temps. This isn't even that necessary, but you'll see why I want it.
B: Add a simple display of uses remaining when you right click on a power's icon on your tray. Not in the info box. In the right click box. Color-code it. White for more than half maximum uses, yellow for less than half, red for last use or less than 10% left, whichever is higher.
C: Let us craft temporary powers we already own. The new supply of uses gets added to the ones in the power we own, up to the maximum. This way, whenever I'm in the yellow, I can just nip off to the Uni for a quick craft-up to replenish my, say, Envenomed Daggers, and never have to worry about running out mid-mission, or wasting uses by deleting and recrafting.
Now doesn't that sound fun?
(and yes, I do realize that'd be code work, alas)
[edit]Now that I double-check, the information is already there for B:. Well, it's a matter of changing it from "30 uses left" to "30/60 uses left" -
These are amazingly well done.
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No reason not to try for inspiring the arts of awesome.
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Quote:And that is how misconceptions are nipped in the bud and outrage is stopped.Hey everyone,
Dr. Aeon here to clarify a misconception from earlier in this thread. There is 1 hero arc and 1 villain arc for levels 20-29 being released for Issue 19. Praetorians and Primal Earth characters will have different dialog tree options for these arcs.
Thank you!