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Posts
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Joined
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Your MOM likes salsa dancing.
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Yeah? Well your MOM *is* salsa dancing!
No, wait...
(You know that bit in Aliens when the marines discover the chick in all the gunge that croaks, 'Kiiiill meeee'? That's this thread.) -
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No.
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But yes. Try harder, post counter incrementor.
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Few short answers....
No, Why and also Whats the point.
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Well for one thing it's not often I get to cite Nuns on the Run as a reason for anything.
I support being able to change underlying model because there are some male toons I'd make huge, and vice versa. I'm not fussed either way about male-female swaps. Could be a laugh eh, especially in RP terms.
I doubt this thread is the right place to have an in depth discussion about gender changing issues. Note that this is not the same as saying, "I do not think this discussion should happen", but it risks derailing the main thrust of the topic. -
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With yet even MORE anti farming/anti abusive (i mean cummon people, friendly abusive is fun!) posts around again, im just wondering how people think the game SHOULD be played?
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Rule 1. We don't talk about farmclub.
Rule 2. We don't talk about farmclub.
Enjoy your farmeggedopops - now with added cynicism! -
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Badges are fun but is it REALLY that much of a deal?
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What, you're asking after 9 pages on this topic? Sir - you make me 'lol'. Have a necro cookie.
We've had:
<ul type="square">[*]outrage from the OP[*]confirmation of outrage from posters[*]questioning of outrage from other posters[/list]I table the motion that we move onto the next stage of a typical farmageddon thread:
<ul type="square">[*]increasingly sarcastic and condescending posts bordering on personal attacks[*]salsa dancing[/list] -
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6. Put it in.
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Today I learned the excellent term "OMG FARMAGEDDON!". Nice one Tainted_Greek.
This thread was brought to you by Farmageddopops: the tasty cereal that's high in vitriol and repetition; low in content and sugar. -
Despite the original guide being AT-agnostic I would seriously recommend two tanks, with one capable of keeping Rommy and the majority of the AV-fluffies busy whilst the rest of the team and the other tank curbstomp a seperated AV-fluffy.
That and loading up with a good mix of high damage ranged and melee toons. I agree that two pity slots is the max you can really do on this TF. -
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What for? I rarely read other people's descriptions (especially when they are long). If I meet an RPer, I tend to just talk about their story with them.
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This sort of response to an additive suggestion always puzzles me. If you do not think descriptions need more text then adding more characters to the description field would not affect you. After all you "rarely read other people's descriptions", and would continue to use the same number of characters in a description regardless, yes? -
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Already petitioned it but nadda so far :S
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That will be because they are processing your information along with everyone else that has petitioned rather than responding to each case individually. And tbh that's what I would rather have happening than individual responses.
Nice one on petitioning though. -
Does sound like Arachnos has invented their variant of The World's Most Interesting Bomb.
*lob* *clonk clonk*
FAKE NEMESIS: "Ooooh, what's this?"
NEMESIS CHUNDERBOT: *Chunder chunder*
NEMESIS LIEUTENANT: "Corr blimey gov'nor, looks like a shiney!"
*FA-DOOM!*
*Fade out to "It's Raining Men"...* -
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Banes: Call Reinforcements
Crabs: Omega Maneuver
Fortunata: Psionic Wail
Night Widows: ??? (Mind Probe lulz)
[/ QUOTE ]
PBAoE toxic choom? Or an ice pick -
1. Blazing Aura is excellent, but is quite an endurance hog, needs to hit, and wants slotting for damage. If possible I'd go with 2 End, 1 Acc, 3 Damage but that may not be realistic until post lvl 30. There's also room for experimenting with parts of sets to try and maximise your end/damage/acc.
2. Boxing is a good call for /FA as it's a bit softer than other Brute secondaries. But I'd definitely make sure you get Punch, Haymaker and Knockout Blow first and as soon as possible.
3. Consume is pretty damned fantastic. Worth 3 slotting for recharge, add some accuracy when you can, endmods when you have spare slots later. Without endmod it can top you up off 3 mobs, helps recovery from Rage crashes, and lets you push it that bit further into a mish without stopping.
Superjump goes quite nicely as 1. it looks really good leaping across the sky whilst on fire, and 2. Acrobatics sorts out the lack of knockback protection if you don't want to spend millions on the knockback protection IOs.
There's a good thread here: http://uk.boards.cityofheroes.com/sh...n=0&page=0 -
I argue for Super Strength because Rage is excellent and the crash is manageable with good timing. I recommend taking Haymaker and Knockout Blow as early as possible - KOB in particular is *excellent*, perhaps dropping Jab to make room.
In terms of appearance Super Strength chains quite nicely with the hook on Punch, the knuckle crowning Haymaker and the sheer meatiness of Knockout blow. Get some fury behind it and start taking heads off.
Footstomp could synergise nicely with Rise to the Challenge since it can keep a good amount of minions on their behinds whilst they buff your regen, not to mention the similar meatiness as KOB. Tasty! -
*bows* If I hadn't already played a SS/Fire Brute to mid 40s I'd be *very* tempted to play a Dual Blades/Fire Brute if only for the look of the thing - quick, beautiful animations and fire.
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SS/Fire is a great distraction as part of a PvP team - a bloke on fire with a noticable fire aura drops in the middle of the Heroes, knocks over everyone without kb protection with footstomp (less likely with Steadfast/Karma: kb prot enhs), then sets everyone on fire with Burn, continues to annoy them with Blazing Aura, Knockout Blow and Haymaker.
SS/Fire probably is better at PvE than one-on-one PvP, but it's pretty hillarious on a PvP team. -
Forgive me - you are of course correct. I meant to say that Invincibility has no offensive toggles.
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Invulnerability is solid but dull and lacks an aggro aura ability. The final power, Unstoppable, is absolutely magnificent however.
Fire Aura is a little more flimsy but has a fantastic self heal, a target-dependant endurance boost, BUT no knockback or immob protection (though Burn is a PBAoE DoT clicky that frees you from any immob affecting you). So either you'll need Steadfast Protection: Knockback protection (resistance set) and/or Karma: Knockback protection (defense set) or get the Leaping powerpool for Acrobatics.
Fire Aura is criticized for having an unconditional self-rez as it's final power instead of a 'godmode' like Invulnerability's Unstoppable. But as a Brute you *will* die, especially on a less damage mitigating set like Fire Aura. The disorientate is more than enough for you to get on your feet, bring up all your toggles and start meting out firey vengeance. The damage and the sweet effects are icing on the cake.
I've not played Dark Armor but I teamed with a RL friend up to 50 with their BS/Dark Scrapper - Dark has a good target-dependant heal, a stealth power, and a choice of mez auras. It also offers the best overall protection against various damage types, notably does well against psi damage and has endurance drain resistance - you'll notice the difference when surrounded by Mu or Carnies. And finally it has a fear aura, an effect few foes have a defense against.
Like Fire Aura, Dark Armor has a self-rez as it's final power. It needs foes nearby to use but chances are whatever defeated you will be weeing on your cooling corpse. Good disorientate. -
Bit late to the party, but I have found Burn to be an *excellent* part of my initial attack chain since I first slotted it. This is mainly because I use it on a Super Strength/Fire Brute.
Jump in, possibly pause a moment in meleeist mobs to let Blazing Aura draw enemies in tight. Drop Burn immediately followed by Footstomp. That'll drop most minions on their behinds, which are on fire, leaving you to give the lts and bosses a solid spankering.
As others mentioned above, a Patron mass immobilize power definitely helps, along with Dominators that have mass mez - mass immob not looking quite so rough now eh? -
In short - no.
A slightly longer and less brash answer is: no, I hope that slotting in complete sets on core attack powers (e.g. footstomp, knockout blow) and picking set-pieces for toggles, pbaoes and self healing will improve both effect and longevity of my Brute.
In particular I'm pretty happy with how the endurance consumption is looking off my core 3 toggles (Fire Shield, Plasma Shield, and Blazing Aura). Not running Acrobatics will hopefully also contribute to endurance.
Ironically the set bonuses are a handy side effect compared to the enhancement bonuses I'll be getting set against traditional slotting.
Where possible I've tried to use uncommon invention sets because they tend to give better enhancement bonuses due tonot having to make room for a proc. I'm avoiding using HO's due to the potential expense or difficulty of picking up the right drops. I've not been playing nearly as long as you therefore don't have a small warehouse full of the blighters.
I'd like to see your build for comparison and inspiration. -
My build, using stitched together pieces of sets to squeeze maximum enhancement out of the PBAoEs, resistance and healing whilst trying to duck under the hood of ED.
I could swap out the Resist IO in each res toggle for Aegis: Res/End - won't really be sure if it's worth sacrificing a few shreds of resistance for endurance until I play the build a bit.
Sadly - no slots spare for punch or boxing. I also cut out Hasten to make space for the Fighting pool.
Villain Plan by Mids' Villain Designer 1.21
http://www.honourableunited.org.uk/mhd.php
Legion Remnant: Level 50 Technology Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Punch <ul type="square">[*] (A) Accuracy IO: Level 40[/list]Level 1: Fire Shield <ul type="square">[*] (A) Reactive Armor - Resistance/Endurance: Level 40[*] (3) Titanium Coating - Resistance/Endurance: Level 40[*] (3) Impervium Armor - Resistance/Endurance: Level 40[*] (5) Resist Damage IO: Level 40[/list]Level 2: Haymaker <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 39[*] (5) Crushing Impact - Damage/Endurance: Level 39[*] (7) Crushing Impact - Damage/Recharge: Level 39[*] (7) Crushing Impact - Accuracy/Damage/Recharge: Level 39[*] (13) Crushing Impact - Accuracy/Damage/Endurance: Level 39[*] (29) Crushing Impact - Damage/Endurance/Recharge: Level 39[/list]Level 4: Healing Flames <ul type="square">[*] (A) Steadfast Protection - Knockback Protection: Level 30[*] (15) Harmonized Healing - Heal/Recharge: Level 39[*] (15) Miracle - Heal/Recharge: Level 39[*] (31) Doctored Wounds - Heal/Recharge: Level 39[*] (31) Numina's Convalescence - Heal/Recharge: Level 40[/list]Level 6: Swift <ul type="square">[*] (A) Run Speed IO: Level 40[/list]Level 8: Knockout Blow <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 39[*] (9) Crushing Impact - Damage/Endurance: Level 39[*] (9) Crushing Impact - Damage/Recharge: Level 39[*] (11) Crushing Impact - Accuracy/Damage/Recharge: Level 39[*] (11) Crushing Impact - Accuracy/Damage/Endurance: Level 39[*] (13) Crushing Impact - Damage/Endurance/Recharge: Level 39[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Karma - Knockback Protection: Level 30[/list]Level 12: Boxing <ul type="square">[*] (A) Accuracy IO: Level 40[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO: Level 40[*] (43) Jumping IO: Level 40[*] (50) Jumping IO: Level 40[/list]Level 16: Plasma Shield <ul type="square">[*] (A) Reactive Armor - Resistance/Endurance: Level 39[*] (17) Impervium Armor - Resistance/Endurance: Level 39[*] (17) Titanium Coating - Resistance/Endurance: Level 39[*] (27) Resist Damage IO: Level 40[/list]Level 18: Rage <ul type="square">[*] (A) Recharge Reduction IO: Level 40[*] (19) Recharge Reduction IO: Level 40[*] (19) Recharge Reduction IO: Level 40[*] (25) To Hit Buff IO: Level 40[*] (25) To Hit Buff IO: Level 40[*] (27) To Hit Buff IO: Level 40[/list]Level 20: Health <ul type="square">[*] (A) Healing IO: Level 40[*] (21) Healing IO: Level 40[*] (21) Healing IO: Level 40[/list]Level 22: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 40[*] (23) Endurance Modification IO: Level 40[*] (23) Endurance Modification IO: Level 40[/list]Level 24: Consume <ul type="square">[*] (A) Cleaving Blow - Accuracy/Recharge: Level 39[*] (36) Cleaving Blow - Damage/Recharge: Level 39[*] (36) Scirocco's Dervish - Accuracy/Recharge: Level 39[*] (36) Scirocco's Dervish - Damage/Recharge: Level 39[*] (37) Endurance Modification IO: Level 40[*] (40) Endurance Modification IO: Level 40[/list]Level 26: Blazing Aura <ul type="square">[*] (A) Cleaving Blow - Accuracy/Damage: Level 39[*] (37) Multi Strike - Accuracy/Damage: Level 39[*] (37) Multi Strike - Damage/Endurance: Level 39[*] (39) Multi Strike - Accuracy/Endurance: Level 39[*] (39) Multi Strike - Accuracy/Damage/Endurance: Level 39[*] (39) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 39[/list]Level 28: Burn <ul type="square">[*] (A) Cleaving Blow - Damage/Recharge: Level 39[*] (29) Multi Strike - Damage/Recharge: Level 39[*] (31) Multi Strike - Damage/Endurance/Recharge: Level 39[*] (34) Scirocco's Dervish - Damage/Recharge: Level 39[/list]Level 30: Tough <ul type="square">[*] (A) Reactive Armor - Resistance/Endurance: Level 39[*] (40) Titanium Coating - Resistance/Endurance: Level 39[*] (40) Impervium Armor - Resistance/Endurance: Level 39[*] (46) Resist Damage IO: Level 40[/list]Level 32: Foot Stomp <ul type="square">[*] (A) Multi Strike - Accuracy/Damage: Level 39[*] (33) Multi Strike - Damage/Endurance: Level 39[*] (33) Multi Strike - Damage/Recharge: Level 39[*] (33) Multi Strike - Accuracy/Endurance: Level 39[*] (34) Multi Strike - Accuracy/Damage/Endurance: Level 39[*] (34) Multi Strike - Damage/Endurance/Recharge: Level 39[/list]Level 35: Fiery Embrace <ul type="square">[*] (A) Recharge Reduction IO: Level 40[/list]Level 38: Rise of the Phoenix <ul type="square">[*] (A) Recharge Reduction IO: Level 40[/list]Level 41: Web Envelope <ul type="square">[*] (A) Enfeebled Operation - Accuracy/Recharge: Level 39[*] (42) Enfeebled Operation - Endurance/Immobilize: Level 39[*] (42) Enfeebled Operation - Accuracy/Endurance: Level 39[*] (42) Enfeebled Operation - Immobilize/Range: Level 39[*] (43) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 39[*] (43) Enfeebled Operation - Accuracy/Immobilize: Level 39[/list]Level 44: Disruptor Blast <ul type="square">[*] (A) Detonation - Accuracy/Damage: Level 39[*] (45) Detonation - Damage/Endurance: Level 39[*] (45) Detonation - Damage/Recharge: Level 39[*] (45) Detonation - Damage/Range: Level 39[*] (46) Detonation - Accuracy/Damage/Endurance: Level 39[*] (46) Detonation - Damage/Endurance/Range: Level 39[/list]Level 47: Summon Blaster <ul type="square">[*] (A) Blood Mandate - Accuracy/Damage: Level 39[*] (48) Blood Mandate - Damage/Endurance: Level 39[*] (48) Blood Mandate - Accuracy/Endurance: Level 39[*] (48) Blood Mandate - Accuracy/Damage/Endurance: Level 39[*] (50) Blood Mandate - Accuracy: Level 39[*] (50) Blood Mandate - Damage: Level 39[/list]Level 49: Hurdle <ul type="square">[*] (A) Jumping IO: Level 40[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Fury
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</pre><hr /> -
Or if Healing Flames has 6 slots you can tuck in Steadfast Protection: Knockback in addition to the above slotting so you don't have to add an extra slot to another resistance power.
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Healing Flames - you can 5-slot them:
Harmonized Healing: Heal/Recharge
Miracle: Heal/Recharge
Doctored Wounds: Heal/Recharge
IOs: 1x Heal, 1x Recharge
Gives Heal and Recharge 96.53% with lvl 40 enhancements. Set bonuses can be acquired by swapping out the IOs for equivalent set enhancements. I don't think you can get as high Heal and Recharge by homogenous set slotting.
I'd *really* find two more slots for Stamina, especially if you are running Fire Shield, Plasma Shield, Blazing Aura, and potentially Acrobatics. -
Here's another question - what's the effect of slotting Scirocco's Dervish: Chance for Lethal Damage (20%) in Blazing Aura? Is the proc calculated per tick? I ask because I am looking at slotting:
Cleaving Blow: Acc/Dam, Dam/End
Multi-Strike: Dam/End, Acc/End, Acc/Dam/End
Cleaving Blow can be swapped out for equivalent Scirocco's Dervish for the first set bonus, +10% Regen.
At lvl 40 this gives roughly Acc 67%, Dam and End 87%. Is it worth slotting SD: Chance for Lethal for 20% chance of extra lethal damage not affected by ED, or to add Scirocco's: Acc/Dam/End for: Acc 84% Dam and End 96%? -
Whoops, my mistake - I was looking at the Hold mag resistence. Cheers!
Makes it a more difficult question. Is mag 4 knockback enough, or would it also be worth it (or even possible) to slot Combat Jumping with defensive set Karma: Knockback Res to stack up to +8 Mag resist? Or bite the bullet and run Acrobatics? I have the space for Acrobatics and don't really have anything better to put in place other than Hurl which I've found I never needed (SJ + KoB has a better not to mention funnier effect).
I looked at Healing Flames: not sure 3 enhancements from Doctored Wounds and Numina's are cost effective: though you gain 12% regen from the first Numina set bonus and a roughly 20% end reduction I've found Healing Flames is quite cheap - at lvl 40 it'd be saving 2 endurance.
Instead you can *save a slot* by slotting 3x Heal/Rech from any of the sets that run up to lvl 40, an End IO and a Heal IO for the same bonuses heal/recharge bonuses +/- 3%. It'll probably be cheaper in influence and you can swap either of the IOs for the Numina version once you raise the funds to get that sweet +12% bonus. If you can't afford Invention sets in the mean time you can probably get away with 3x rech, 2x heal to carry you over until you have the money.
I'm a late comer to the Invention Set party - the first toon I went to town on with them was my En/En blaster, and that's really quite easy given the amount of six-slotted primaries I have. -
Additional Note: if you get the resistance set "Steadfast Protection" enhancement "+Knockback Protection" be sufficient to drop Leaping: Acrobatics for Fighting: Weave, or taking Hasten a few levels earlier, or shuffling up some of the Primary or Secondary powers to take advantage of the empty power slot?
Or to put the question another way - would you sacrifice a slot and a wedge of Influence for +4 Mag knockback res, or a power slot for a +2 Mag knockback res? -
It's a good build, and has a leg up on my lvl 43 SS/FA Brute as I've not sat down and worked out what Invention Sets I am going to be using. Otherwise our builds are fairly similar except:
* I didn't take Boxing, but I am able to use Sands of Mu as a less often used substitute. I like the use of Stupify though.
* Because I didn't take the Fighting Pool I got Rise of the Phoenix at 38 and found use for it - as a SS/FA Brute in a team I find myself going in to take the alpha strike to take as big a slice of fury as possible. Usually Healing Flames carries me through, but sometimes there's something doing so much damage that all the resist in the world won't help, especially late-game AVs.
* No fighting pool means I've take all the Primary, Secondary and Pool powers I want by 38 so I am free to pick up more of Black Scorpion's goodies - looking forward to that energy cone (44), the spiderbot hair-dryer (47), and either the tier-one single-target frzat or something funny like TP Foe at 49.
* Web Envelop - fantastically useful for SS/FA. Fire at mob, jump in, drop Burn and a Footstomp, Knock-out Blow the biggest chap, let Blazing Aura and the SS happy-slapping powers weed everything else out. I've got it slotted 1 acc 1 immob 1 end, but I'm looking at possibly chucking an immob set in since the recipies are likely to be cheap (even if the salvage isn't for rare sets).
I think you're going in the right direction by slotting multiple sets in one power for maximum stat enhancement in the Resistance powers. Have you considered dropping parts of PBAoE sets into Consume? I'm looking at some acc, recharge components and a few plain End Mods... until Issue11 comes out with End Mod sets.
The only thing I question (apart from the intimidating number of lvl 53 enhancements) is the use of "Doctored Wounds - Heal" in Rise of the Phoenix and Health. This is an influence-expensive option compared to a lvl 50 Heal IO which will more or less do the same thing.
Good inspiration for me to look at my Brute and work out what needs to be done to make it a modern set-wielding juggernaut of destruction. I look forward to seeing ToHit Sets and End Mod sets in i11 to see where SS/Fire goes in the future.