Siolfir

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  1. Siolfir

    Stygian Circle

    [ QUOTE ]
    I've also found that it's a great power to use mid combat, but for some reason everyone talks like you have to use it at the end of the battle.

    I know sometimes if I've killed off two minions and there's still a LT left at full health, I know that the bodies will be gone by the time I finish him off. Plus I'm already about halfway down healthwise.

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    I use it whenever the following conditions are true:[*]At least two bodies nearby, or one if I really need hit points.[*]I don't have a mez on me.[*]My hit points and endurance aren't full.[*]It's recharged.

    As for slotting, my triform build is always short on slots and it's a great power out of the gate, so I just added another slot to it, went with Efficacy Adapter End/EndRed and End, and that's good enough. The biform builds have a few more slots available but I still only have 3 in it there (adding a Heal) because I wanted more slots in some of those other silly powers. I blame the lack of slots on the devs for making the power so good out of the box, and frequently complain when playing Blasters and Kinetic Corruptors that it needs to be in one of the epic/patron pools.
  2. Amethyst Wraith (my level 26 Warshade) is only unhappy to not see the power pools (specifically Speed) listed; on the other hand the ability to pad solo missions for more AoE-happy insanity is highly schoolgirl-giggle-worthy (if not insane-cackle-worthy).

    Other than being able to match all of the effects, I really have no problems with how the effects look on Khelds (the forms, on the other hand...).
  3. [ QUOTE ]
    Yes, -res is affected by the purple patch. And no, -res is not the exception when it comes to AV resists. They simply use the Res_Dmg tables instead of the Archvillain_Res tables.

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    ...which is what every other mob in the game does, which means that it's not any special resistance specific to AVs, and thus is "an exception" when compared to other debuffs.
  4. The Powerset Proliferation is nice for many, since it provides options for different characters where there weren't any before. Personally if I use it at all it'll be using either Archery, Trick Arrow, or both on a Corruptor (unless Earth Assault is better than I think it will be), but I know someone that's looking forward to a Claws Brute.

    Most of the giddiness I see is about the difficulty adjustment, though - and that's from people who want it for more challenge, people who want to use it to farm, and people who will be happy not to keep getting "fill?" tells from the first two groups.

    The colorization was known for a while so the reactions to the announcement is more for what else is included.
  5. Siolfir

    sigh servers

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    Even unannounced downtime gives a 30 minute warning, how long does it take you to respec?

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    Actually, I'm pretty sure the one yesterday only gave 10 and 5 minute warnings. I.. um... might have had my account running overnight for some reason and saw the messages while having breakfast.

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    Nah, I got the 30 minute notice.
  6. [ QUOTE ]
    Now i want to create a MA mission of the exploding zombies built for a team of 8. Want a challenge, do that

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    *throws Seeds of Confusion*

    *stands back*

    Okay, that mission's done. Next!
  7. [ QUOTE ]
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    Well, at least it will get people out of the AE... I doubt the expanded difficulty settings will work in there.

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    Even better - I hope if a character goes into an AE mission as an eight-man team it locks that character for a week, strips them of goods, and makes them level 1.

    Setting yourself up as a "larger teams" is so obviously an abuse of AE that there would be no debate or not if they player was trying to abuse it or not.

    Like it.

    Cut to the quick!

    [/ QUOTE ]Uhm... you do realize that AE is the best source for challenge maps, and is capable of making some of the most challenging encounters in the game, right? It's pretty easy to imagine how people looking for a true challenge might want to use this system with AE...

    Or are you just assuming that people only use AE for farms?

    [/ QUOTE ]
    Just check the recent posting history. There's no logic or rational thought in any of them, just vitriol, accusations of cheating - often completely made up, and a bunch of tripe and garbage.

    He said that "levelling from 1-50 in the MA" isn't intended behavior and is farming in a recent post, so I'd say that he has no idea what in the world he's talking about and any comments made should be taken as the ramblings of an insane idiot - occasionally amusing in the "you said what?!" sort of way, but mostly background noise with no substance or meaning.
  8. *post made irrelevant by deletion of bad pun*
  9. Siolfir

    sigh servers

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    i saw no warnings at all for down time in game

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    I was damage farming, they were in the chat box on my screen. If it took you over 30 mins for the respec then you wouldn't have seen them, though.
  10. [ QUOTE ]
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    Electric Armor for tanks makes me wonder what the resist will look like

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    it would be a Fire Tank w/ capped energy and end drain resists

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    Higher resists, no heal.

    Fire has lower resistance (scale 3.0 instead of 3.5) with nothing for Psi; 35% base resistance to all will get you to roughly 55% with ED-capped slotting and ~80% S/L with Tough; Negative will be one weakness at around 31% and Toxic at 0% outside of Power Surge.
  11. Oh, I had to post just to comment... Electric Armor for Stalkers is better than it will be for Scrappers.

    At least the Stalker can sneak up and get in the first hit, and the Assassin's Strike demoralize simulates a decent amount of defense. The Scrapper has the same low caps for resistance plus they get to be shot at before they pick something off. If you think there's complaining about it for Brutes...
  12. [ QUOTE ]
    The thing is, there's a fine balance between balancing and fixing. Said fine line is easily crossed, overshot, and completely bypassed with simple suggestions. How much is too much, etc.

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    Oh, I don't think that most of those suggestions are balanced. The one I think is closest is the Lightning Field -recovery, but that can shut down a mob from ever attacking you given how quickly you can drain them.

    The one that I think is farthest out in left field is tacking on Instant Healing to Conserve Power, followed by Eclipse replacing Power Sink. But you have to admit that Instant Healing would definately address most everyone's issues with Electric Armor, and being permanently at the resistance cap to all damage through Eclipse would come close...
  13. [ QUOTE ]
    Are you suggesting all the ideas in this thread are stupid?

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    No, just suggesting that the ones I'm providing are (it started with my scaling resistance suggestion in the other thread).

    I wouldn't mind seeing them, though. That third one in particular seems as if it would address a lot of shortcomings to me.
  14. [ QUOTE ]
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    With Scrappers and Brutes the -range only hits one mob

    [/ QUOTE ]What makes you say that for Brutes? Brute Taunt is identical to Tanker Taunt. It's the punchvoke that's different between the two of them, and that doesn't apply -range for either, anyway.

    CoD lists an "Unknown" effect on Taunt, but that effect just allows the -range to hit separately from the taunt in PvP.

    [/ QUOTE ]
    What makes me say that is the post - which I now can't find - where it was stated to work that way by Castle when the functionality was first put in.
  15. And now, for your amusement, I provide:

    More stupid Electric Armor fixes!<ul type="square">[*]Scaling resistance in the two passives, values set identical to the values in CT and Foresight (which are higher than the SR values).[*]Replace Power Sink with Eclipse - it wouldn't break the cottage rule since it's also an endurance refill! [*]Add +regen to Conserve Power. I'm thinking somewhere in the neighborhood of another level 28 power that's a click regen buff with similar duration and slightly higher recharge...[*]Charged Armor provides a shock for each time you're hit in melee, 10% of the damage dealt back to the mob. They are essentially sticking their hand into a light socket! (note: this one can also work to help Fiery Aura)[*]Add a Thunderous Blast effect to the crash on Power Surge in addition to the EMP, so that the crash is less of a deterrent.[*]Passive global 1000% interrupt enhancement to Lightning Reflexes - your reflexes are quick enough you can use that tricorder anywhere.[*]Add 30% chance of -100% recovery for 5 seconds to Lightning Field.[/list]
    That should provide enough comedy fodder for a while, anyway. Too bad Steelclaw hasn't posted on the subject...
  16. I'm running many of them for the first time on my second Warshade (the first one levelled with a Controller partner on mostly TFs and other non-EAT content so we'd both get merits). The missions are rather "bleh", but there's at least an underlying story and they build on each other. If you don't read the clues/text/etc you're just going to be bored out of your skull and wonder why you didn't just run the Citadel and Hess TFs over and over so you can see that much Council.

    And I have to agree with Bill about the VEAT "arcs" - most of the MA farms have a similar amount of plot.
  17. I'm not saying I don't like the -range, and "marginal use" means "still useful, but mostly in corner cases".

    For the most part, things will close with you already. The ones that don't will continue to stay back even when taunted, they'll just be closer. With Scrappers and Brutes the -range only hits one mob, so if there's a group (Council Marksmen for example) then you'll only get one per Taunt/Confront. If it consistently pulled all of them in (like the Tanker version) I'd like it better, and even said as much ("nice for Tankers"). I just don't play Tankers (I have two, period, and neither has been played in over three months).
  18. The -range is of marginal use, although I'd imagine it's nice for Tankers where it hits more than just the target you've got the box on. Mobs that prefer range will just move closer, so they're at the maximum range that they can still shoot at you.
  19. [ QUOTE ]
    Taunt ( Except for the actual taunt powers ) doesn't override fleeing in my experience. The taunt powers only override it in cases where any attack landing would cause the runner to stop.

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    Eh...

    I don't know, I've had things stop running when my Brute hits them that didn't stop running away when my Corruptor, Dominator, or Stalker did.

    I'd imagine it would work the same way with Scrappers, and I know for a fact that the AE mobs I was fighting last night on my Fire/Fire Scrapper had an annoying tendency to run even with Blazing Aura on (I spent a fair amount of time chasing runners), although I haven't run a Brute through that particular arc to see if they'd behave identically.
  20. If you're mainly going to be PvPing, don't bother with aiming for the soft cap. See the "soft cap under diminishing returns" thread - outside of Retsu it's not going to happen.

    Go for extra offense and recharge instead.

    Although for PvE, a softcapped /Nin is just insane.
  21. Siolfir

    sigh servers

    They announced this one yesterday; the one yesterday morning was unannounced, though.

    Edit: link to the announcement
  22. &lt;QR&gt;

    Re: Fury for attacks

    The bonus Fury, which was added as a fix for PvP, shows up in the attack listings. It is not the only way to generate Fury, which has 4 entries in City of Data.

    The first is the increase for attacking or being attacked, and CoD isn't showing it because it doesn't fall into the AT modifier variable listings. But if it "does nothing", then you'd never gain Fury for being attacked either. It's also not shown because it just has "Expression" listed, but the rate of gain for each incoming attack is half the value you gain for attacking.

    The second is the effect that the Fury level has on your damage, as well as determining the base amount gained per attack/incoming attack (which decreases at high levels of Fury while the decay remains constant - that's the "Expression" and why you never get to 100).

    Note that both of these used to have more visibility on CoD but the simplified, "easier to read" format obfuscates the equations that used to be displayed between i7 and i11.

    The third is the standard decay, set at -2 Fury per second.

    The last one is the reason why Fury was only working part time in PvP and is also the reason why Brutes that aren't in an "Only Affect Self" or "Phased" state can't maintain stealth. It combines with the second to determine the amount of Fury that you gain when that first power triggers to provide you some for attacking or being attacked - remember that you get more for having a lieutenant, boss, elite boss, av, or monster as opposed to all minions, this is what does that. It does this by checking what's standing within 10' of you once every 10 seconds (can you see where this may be an issue in PvP?) and boosting the base rate of gain if it's not a minion, then boosting it again if it's a boss or higher (so double for lts, triple for bosses+). It also disrupts stealth not because it lowers the stealth radius, but because it is set to always notify mobs - and you can ask any Stalker, once a mob knows you're there no amount of stealth is going to prevent it from attacking you. (PS: Devs, can we get this set to "Never" already, or are Brutes supposed to be the only AT in the game that can't reliably stand in the middle of a spawn while stealthed?)

    Yes, you gain Fury by attacking with a value above 70%. Yes, you gain Fury by being attacked. Yes, you gain bonus Fury from a line within the power descriptions - this was added after the Defiance change when many players noted that "Fury was given to Blasters and in a way that works in PvP". No, that doesn't mean the other entries in City of Data for Fury don't do anything.
  23. &lt;QR&gt;

    In addition to the "it's a story" bit, there are characters that can solo AVs with just SOs and no inspirations.

    For instance, my Thugs/Traps. Which is a better story, that Statesman was nearly killed by demons, or a bunch of punks with machine guns and a few poison traps and acid mortars?
  24. [ QUOTE ]
    I have a DM/Nin and I can hit 50% def without Retsu/Shadow Meld. Basic powers. Weave, Combat Jumping, Manuevers. Thus with my click powers I can raise it to +44 with shadow meld with a 25 second CD and +90 with Retsu with no CD and push 150% with everything activated... My build however is EXTREMELY end heavy and I rely on killing in 2-3 attacks (assassin/Life Drain/Midnight) This is all done with A LOT of sets and costs around 500 bill inf

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    Try that again in a PvP zone.

    My DM/Nin is over 45% to Melee/Ranged and 42% AoE with Hide suppressed outside of one.