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Personally, I discount Shields as a top tier set since I don't feel like spending more on a Shields Brute than on all of my other characters combined in order to get it from what I consider "worst survivability evar" to near best. Sure, if you spend enough inf to provide +25% defense to all 3 positions and perma-Hasten-level recharge so you have enough defense debuff resistance to hold onto that softcap you'll do okay, but when a Willpower with Tough and Weave, using 4 Reactive Armors in the resistance toggles and ED-limited defense slotting in the defense toggles can get the same or better survivability it seems a complete and total waste of inf.
With SOs only - and only including the sets I've played to at least level 40, since it wouldn't really be fair to rank them without having played them to the point where you have the whole powerset and a chance to fully slot it - I'd rank them more along these lines:
1. Stone Armor (which really doesn't get decent until this point)
2. Willpower (dropped below Stone because of the number of powers needed)
3. Electric Armor
4. Fiery Aura
5. Energy Aura
6. Shields
The sets that were not included due to not having one high enough: Invulnerability (she's 32), Dark (I've never liked the look enough to get one past level 9), and Super Reflexes (she's 29). Were I ranking them based on their appearance thus far, I'd put SR just below Willpower, then Electric, with Invulnerability very close behind. Pre-Energize I would've reversed Electric and Invulnerability - but having a nearly-constant endurance discount means that I can use Power Sink offensively without ever worrying about my endurance bar, which means mobs often don't get to attack more than once or twice. Edit: The Random Number Generator hates me today, and I was nearly constantly hit with my just-SOs DM/SR. Shuffling things around a bit to put it below Invulnerability with just SOs.
And no, I don't have some spreadsheet or metric - that list is purely subjective. Shields is dead last because in my playstyle, I die the most often on my level 43 SS/SD (who has no IOs) than any other Brute, including the Elec/Elec and EM/Elec that I levelled to 50 prior to IOs - the Elec/Elec didn't have Tough or Aid Self, either.
Now, counting IOs I'd have to rank them in terms of expense to build to get something capable of doing +3/x8 - once again putting Stone and Willpower at the top, followed by SR (cheaper to cap than Shields by a lot), Shields, Invulnerability (for scaling), Energy Aura (because soft cap defense > not soft capped and resistance), with Dark (AoE mez toggles + 0->full heal every 10 seconds), Electric (better resistance than Fiery so able to withstand more initial punishment) and Fiery Aura (uh... it has Burn!) bringing up the rear. -
Quote:Meh... Devices != Traps, and I was looking at the Corruptor sets. In any case, I fail to see where the 8-second interrupt time makes it anywhere remotely useful to using in a toe-bomb situation when you could use Trip Mine instead, and in any case where you want the extra damage, just lay down another mine for the same total cast time and endurance cost and more damage. Yes, that's not the only - or even the first - set that both powers were in, but if you were capable of reading the post enough to reply to it you'd see that Traps was specifically mentioned right before the levels you attempted to correct me about.No need to question it, I am quite crazy. However, I don't find Time Bomb useless. It's not as good as Trip Mine, to be sure, but it's not useless. It's just an extra explosion in the mass of explosions into which I draw my foes. It's difficult to get the timing right, but not impossible. I love my Arch/Dev blaster as much as I love my Ice/Ice blaster and for the same reason: they both play like high damage pseudo controllers.
Oh, and you forgot a couple of numbers..
Base Damage - Trip Mine 194.6 (unenhanced, per mids) .. with 2 L.45 DMG IOs: 350
Base Damage - Time Bomb 278.1 (unenhanced, per mids) .. with 2 L.45 DMG IOs: 500.2
Also, Trip Mine is available at 28, not 35 - Time Bomb is available at 35.
Great uses for Time Bomb:
- Against AVs, because you can be fairly sure the fight will last longer than 15 seconds
- About 10 seconds before the cyst goes down in the 2nd mish of the ITF - you may put it in totally the wrong spot, but if you guess correctly you can do massive damage to the ambushes
- Any time there are massive amounts of foes, such as a mothership raid, because *someone* is going to be there 15 seconds from now
For pulling... uhm, yeah. Insert Acid Mortar here. Mobs that don't shoot at me make me happy. Mobs that don't shoot at me and come running through 10+ Trip Mines to die in a massive ball of fire and shrapnel to get to a pet that's debuffing their defense and resistance make me even happier. And none of that has anything to do with Time Bomb and its "will it or won't it hit" nature or ridiculously long interrupt time. In the meantime, it's a complete waste of a power choice and slots to go into it, since there are exactly 0 situations where Time Bomb can be used that Trip Mine can't. -
Quote:Ooo... you had 56k when you started?! When I first used Siolfir online it was at 1200 baud, and we liked it! Hey, you kids, get off my lawn! But I played on a MUD for a bit over 10 years before deciding to stop playing online games about a month before a friend bought a copy of CoV for me just after i7 was released...Way back in the days of old, we had no graphics in our MMO's. We called them MUDs, MUSHs, MUCKs, and MOOs amongst other things. In these times, if you wanteted a semi RP game online (generally because you were having trouble finding a good RP group offline), you'd pull out your trusty 56k (or less) modem, and tie up a phoneline for hours. Some people used Play-By-Post, some used Telnet. I was one of these Telnet people. As the MUDs died to the MMO Dreadnought, my trusty 56k Modem had to be replaced by the mythical 10/100 Ethernet Card.
Siolfir is (one of) the Old English spellings of silver, and was first used (by me at least) as an NPC name in a AD&D (not-really-1st-ed, but not using the 2nd edition books either) Dragonlance campaign (can you guess what the NPC was? The players couldn't...). When I saw it sitting in the entymology I thought it looked like a suitable "fantasy" type of name, so I stole it.
I've used it through various incarnations online, and while I may not play them often on CoH I have a Siolfir on every server of some build or another - the highest level being a level 39 DM/SR Scrapper that hasn't been played in 3 months.
And no, I don't have a twitter account - if you google siolfir you'll see some jerk stole my name!It's not the first time, either - I used to get a lot of junk email from various siolfir @ pick-a-free-email-provider due to webspiders picking it up.
But I've been using it online since the early 1990s, and I'm not going to stop just because of some copycats. -
Quote:Myth: There are no "useless" powers.Myth: There is such a thing as a "useless power" at all.
Truth: There are powers that don't fit your play style.
Truth: There are powers that are so incredibly redundant that they fail in concept with other powers in the same set, and as such are useless in all manner by anyone with any degree whatsoever of common sense.
Case in point:- Time Bomb. 8s interrupt, 360s recharge, 26 end, always explodes in 15 seconds. Available in Traps, level 38.
- Trip Mine. 4s interrupt, 20s recharge, 13 end, explodes when a mob is on top of it. Available in Traps, level 35.
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Quote:The Mask Maker badge mission (Steal facemaker chemicals and defeat disciples) is given by Shelly Percy, but Krylov has the most merits in that level range (both before and after the merit reward bump in i16) and has the Defeat the Facemaker (she's an EB) mission. You also get the Shady badge during the Spy Hunt arc.4) After completing the Mayhem, our options will be Demetri Krylov, Shelley Percy, and Peter Themari. I'm leaning towards Krylov for the following reasons; Mask Maker badge mission, and Spy Hunt arc, which awards 10 merits last I looked, which is pretty hefty rewards for redside content.
If anyone really cares, the arcs are generally highly stealthable, too - a couple of issues ago, using just Sprint, Combat Jumping, and the Raptor Pack my Plant/Fire Dominator "stealthed" the Spy Hunt arc with only minimal contact (on a large team it likely won't work without actually having some form of stealth/invis, though - the small spawn sizes were what made it so easy to get around them on the Arachnos base maps).
Also, Operative Wellman is introduced by Marshall Brass. If you want to pick up both Willy and Wellman with Krylov as the 10-14 contact your best bet is to wait until level 16 and run the first mission for Ashley McKnight, who then will introduce you to a new contact; since you're level 16 it won't be Peter Themari (who still has one arc at level 15 and so is still introduced at that level), and you can take Marshall Brass at 15 to be introduced to Wellman after his first arc.
Or you probably could simply finish off Willy's arc and that will likely put you at or near 20 unless you stealth a lot of it.
As for talking to Seer Marino, it's probably best to do that before you start the next session since you can do that at any time, but you'll get sent to talk to the Bloody Bay liason regardless.
And have fun, all. -
And not that anyone cares, but my baby Earth/Earth Dummynator (Surface Disruption) hit level 8 in a couple of hours thanks to a dUmb newbie team. I don't think the mayhem will be out of reach at all.
Enjoy... I'm off to go get edumacated. -
Quote:Untrue - you don't work off patrol xp except for counteracting debt and so it's seen less often, but you can get debt in AE. Working it off in there doesn't count towards any badges, though.Consider. No debt in AE.
If you don't know what debt is....you might be an AE baby.
:P
I rather deliberately tried to get some with my fire/fire blaster when I was still doing the FFF nights. -
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Quote:This, only Cincinnati.I am from Detroit. So, needless to say, I long ago ceased to root for any team in particular.
Nowadays, I just watch football for the sake of seeing a good game, no matter who's playing.
I turned off the Bengals game (yay for free DirectTV Sunday Ticket weekend over slingbox...) when they couldn't score a field goal against the Broncos on their first drive, so I got the fumbled snap on the field goal but missed everything after that except the final score.
I had some futile hope that at some point in the off-season, after getting rid of all of their good players except for Carson, that the chain gang would've figured out how to play football. But no...
I think I'll try following the Saints this year - their defense seems bad enough to give up 27 points to Detroit while still having enough offense (admittedly, also against Detroit) to overcome it and make it look like a blowout. At least the games would be entertaining. -
Quote:So... if you take this thread seriously, you might be an AE baby?A quick suggestion. This was really a fun thread, I don't think the intention was to have a serious debate over the AE and who is an actual AE baby or not. Maybe take those types of discussions to the various threads spread out over the forums and just let people have some fun here.
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As has been mentioned above - it's not the best for ST or AoE, and the sets that it's behind in AoE are also ahead of it for ST. I have a level 50 Elec/Elec/Mu, and find that most of my AoE damage is coming from Ball Lightning and Electric Fences.
Chain Induction's jumping issues were fixed, but the power still costs too much endurance with too high of a recharge for an AoE with max 5 targets that stops if it kills any of them. The bright side is that you can still (with enough recharge) use it to boost your single target damage, since it's far and away the best DPA in the set.
Lightning Rod has issues that Ethric went into, add to that the stupidly long recharge and low damage cap (+300% vs +750%), then stir in the fact that for the port to Scrappers and Tankers the base damage was modified so that the worst possible version is the one provided to villains... when I first saw the numbers on test for the Scrapper version I was hoping that was an all-AT change that would've had it doing roughly the same damage as Shield Charge to the 20' AoE and bonus damage to the 3' as a "fix" for it, but no. *sigh*
Jacob's Ladder is a small cone, 5 degrees wider than Shadow Maul with the same endurance cost and recharge with roughly 70% of the damage. But hey, it's a higher DPA attack than Havoc Punch, so you can use it for single target also!
Thunder Strike is far too slow of an animation, but at least the 18 second recharge means it only eats up roughly half of any attack chain that includes it. -
Wow, this thread is still going? Yeesh. I think everyone who's still reading this can agree that Stalkers aren't useless and have a place in a team.
But one thing I did want to poke fun at:
Quote:Did you put in a bug report if you got the Master badge in that situation? Because I'm curious why you'd mention it otherwise - it's not like oddball teams haven't completed it, temp powers or no.Case in point: MoLRSF 6 man team(the other two quit):
Stalker enrg/ea
MM zombies/poison
MM soldiers/traps
Corr fire/ice
Brute ss/invul
Dom grav/enrg(me)
Unlikely combo wouldn't you say?
Well, we had double stacked vengence, and our icy corr really new what the hell she was doing with great single pulls.
But other than that, I agree with the sentiments expressed in the rest of your post: the usefulness of any teammate is more related to the player than the AT. -
Quote:"Buried" in the first post of a sticky thread at the top of the News and Announcements Discussion section? I really hardly ever look at either News & Announcements or News & Announcements Discussion since I just check Community Digest instead, but I almost always end up going to the Discussion section to read about it since that's usually where any clarifying posts and/or answers are given.Anyone else perplexed that the Hero con having it's own webpage is the top announcement and the "use your freespecs soon , i16 is coming" warning post is buried?
Although given how frequently people skip stickies, it probably would've gotten more notice by not being sticky... -
You might be an AE baby if...
...you don't realize that there's more than one AT that can be a Fire/Kin. -
Quote:I'd trust you to do a cracking job on this one Babs and its worth the time and resources imo. It would mean that the female stonetanks will remain feminine and that would be good.Quote:Never liked the current armor and the fact that all stone tankers over lvl 32 looked the same. I vote get rid of it in favor of something new, particularly if the end result is we don't all look the sameQuote:I would love a granite armor that didn't turn you into an anonymous rockheap.
Although I may not count as a "Stone Armor player" - I already deleted my one Stone Armor character because at level 50 my Willpower was just as survivable with less IO investment - even counting Granite. I recycled the IOs on my Widow where they actually boosted offensive performance above baseline instead of trying to reach it again. -
Quote:Nonono, she was upset because he couldn't see that she wasn't wearing any. I mean seriously, do you see any lines?I always thought Sister Psyche was a bit of a *ahem* in the comic where she goes off on some kid after reading his mind and learning that he's wondering about her underwear. Poor kid, coming in puberty and trying to make sense of it all and then some beautiful woman in a skintight costume starts playing Thought Police with him.
That's why she was upset - she goes to all that trouble and nobody pays attention. -
I'm guessing from this post in the Community Digest.
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Have you tried a large hammer? -
Stalkers, Scrappers, Corruptors, Controllers... all of the ATs that have a "critical" effect get that effect with their epic/patron powers (except now, with the first melee patron attack available for Banes/Widows). That precedent.
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With absolutely no apologies whatsoever to Amy Grant (for torturing listeners in the 80s with this tripe):
bAEbie, bAEbie, I'm taken by emotion
of how to play you do not have a notion
bAEbie, bAEbie, your farming's getting old now
you didn't learn from bubbles or meows
stop for a minute
bAEbie, I'm so glad you're dying
bAEbie, bAEbie, the questions never ending
what's Ouroboros and why did the sky turn green
bAEbie, bAEbie, try walking through the city
but then you'll die since your skills are a pity
stop for a minute
bAEbie, I'm so glad you're dying
and ever since the day
you left the AE building
bAEbie, I realize that there's
just no way to team with you
bAEbie, bAEbie, in any kind of mission
you just have no idea of your position
bAEbie, bAEbie, say hi to that masked girl now
Vengeance is recharged and you can help the team now
stop for a minute
bAEbie, I'm so glad you're dying
and ever since the day
you left the AE building
bAEbie I realize
there's no way to team with you
and ever since the day
you left the AE building
bAEbie, I realize that there's
just no way to team with you -
Quote:Oh, c'mon, who wouldn't want Focused Accuracy to stack with Tactical Training: Leadership, Combat Training: Offensive, (Mind Link for Widows) and Tactics for that "no, really, I'm going to hit you" build?Focused Accuracy was just a poorly-thought-out choice for a patron pool.
As for Shatter Armor itself, I'm "meh" about it. Like many in the thread, I'd probably take it in a heartbeat if it were available at 41, but I don't know if it's really worth two power picks and let's face it, unless you want an AoE immobilize it's not like the first two choices in Mace Mastery are worthwhile. Yes, WAWG is worse than WE but you're probably going to use Venom Grenade anyway so the redraw is going to be there regardless and it's available just a wee bit sooner.
I also agree that it should critical - every single precedent available would indicate this as well.
As for the buffs, I'm more amused that they put Darkest Night in for ATs that are so easy to softcap already. Are they trying to tell everybody to go +4/x8? -
What's skippable from Dual Blades comes down to what you've already taken because of how they interact for combos. If you don't care about the combos at all, just look at the DPA listing below.
You'll pretty much get Sweep by default, since it starts with BU + Assassin's Blades and ending on Ablating Strike. I tend to put Placate off on my defense-based Stalkers, though, so you may end up missing Empower for a while.
If you took Power Slice you're very likely to get Weaken (the other two attacks in the chain are Sweeping Strike and 1k Cuts - both worthwhile on their own), but skipping Nimble Slash makes Vengeful skippable also - both are only used in Attack Vitals with Power Slice, Vengeful has by far the worst DPA without AV, and Assassin's Blades is much better as a guaranteed critical.
If you just care about DPA, the order (with damage scalar/sec noted afterwards) is:
Assassin's Blades critical (2.210)
Ablating Strike + Sweep (1.591)
Sweeping Strike (1.171)
Ablating Strike (1.111)
Vengeful Slice + Attack Vitals (1.000)
Assassin's Blades (0.789)
Power Slice (0.732)
Nimble Slash (0.707)
One Thousand Cuts (0.688)
Vengeful Slice (0.621)
From SR, the "skippable" powers are Quickness and/or Elude. You'll want everything else to get your defense as high as possible. -
Quote:That's because everybody knows it's better to be a smart *** than a dumb ***.My mother used to tell me that nobody loves a smart ***.
It's not true though.
And I guess I should spend less time in class and more time on the forums... no Granite Eviscerate?! That's worthy of a lynching! -