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Difficult one - what is 'spirit energy'? Does this just add flavour to negative enegry damage or does it indicate something else (such as End drain)? Is this an AoE power with fancy visual effects or are they single task pets (who can be targetted, buffed etc)?
AoE Immobolise, Foe -End, Negative Energy Damage
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Just refers to a dark power (life essence, life drain bla bla). So its like the dark cone immobilise (tentacles?). With some fancy graphics. -
addin the fact its still in the wrong forums
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Sorry, i confused it with tanker (prim vs sec). Overload would be the 38 power secondairy, teleport the lvl32 of primairy. typo
I got a bet going with a friend about my 'possible elec/elec' set, each power i'm wrong he gets a free drink... -
seems way nicer
Maybe Force epic or do you like to keep it AR based?
tip, If you time powertrust/TF correcty, the mob will fly back and you start doing TF. Safe and great way to take down a mob's health big time and ready to fire off some AR-shells -
No hasten? Helps alot to get the /nrg boosts a bit faster loaded (3slot powerboost far from nearly-perma).
Boost range with full auto, mayhem -
So far i see, its also 1 of the only anti-teaming inhereted powers.
Mobs need to attack you (sorry tanker), thus not be mezzed (sorry controller), you must NOT be healed (sorry defender) and need a mob where its usefull to do 400% dmg against (sorry scrapper). Aka.. go solo again.
Only good trick i found so far, die and use a rez-insp. Get a clearmind (breakfree works too?) to clear disorient and pop a few caps. Blow your nova (screw blizzard 10000 times) and enjoy your little moment of high damage (10% hp seems about 100-150% extra damage only).
So ya, a aggro-bar, resist-bar or dmg-outputbar would be way more usefull, but i dont think it will ever change. -
Will change with the I7 damage sharing, keep your pets close by and you're gonna be a bit safer.
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*compares character slots*
*runs away crying*
So when you are starting on defiant? Oh and why u post this in mastermind topic?
But still, awsome archievement you made so far. -
Might be easier to post it in
http://uk.boards.cityofheroes.com/sh...amp;sb=5&o
Myabe this one can be closed. -
imho medicine pool only usefull if you want to heal yourself. Stimulatant seem to do the same as the poison version (resist vs protect?), once someone uses a rez-insp Antidote removes the stun-effect instanty, and having another rez-skill is a bit overdone. (full slot with recharge should wont take long between rez'es).
I have fly, fitness, leadership as pools now (only acc/dmg), still dont know what to get for lvl35. With fast slotting on the heal, medicine becomes a bit obsolete unless you want to heal yourself. But with upcomming MM's love in I7 (share of damage over your pets), i think the healing should be far less. -
i'm a /poison one (with bots).
The heal will realy chunck out your endurance pre-goodslotting, but once its fully rech/heal/endred slotted its a wonderfull spam power to keep your pets or team alive.
Envenom i slotted with acc/accdb/accdb, but still uknown if it has realy effect, though on bosses i see my pets being hit less. Great vs /regen i asume.
The other debuff (forgot name) that does a res/def debuff is just great. Increases damage of your pets alot, specialy good vs lt and boss.
The cone (poison breath?) i never took, slow/regen i didnt see any use, together with the fact u need to get close into battle and aim a bit.
The hold power (nerotoxic?) is just wonderfull, your own little hold wich has a pretty cool animation. Moderate recharge, moderate hold, i gues going 2xacc/2xrech/2xhold is best for it.
Rez power never took so far, i'm going way more solo atm and its useless for your pets.
acid mortar, havent reach taht lvl yet and unsure if i even get the power. Placed it might be a great power, but having more and more powers to do when you attack a group.. Not at the moment
lvl38 power, imho looks like a awsome power. Specialy if you have a pet that runs into the group or goes melee often, it gives a great aoe debuff. Using a goto, its a mobile tar-patch. (seems like the /rad version, but with poison effect).
Oh and i chosen for (as good as)perma hasten and stamina set. It fits in my powers and helps me realy alot atm. -
lol, grant invis all pets, put them on passive and play tanker against some longbows. Brutes got competition.
Sounds nice, but got a feeling once people found a exploit on it (i asume only pets in 'range' will share), the nerf-bat is pulled out again from the closet. -
isnt GA defence on toxic? or was it all resist and defence except toxic(def) and psionic?
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That melee would/should/could be fixed in I7. Downside is my /poison lvl38 power, wich affects mobs around my bot.
I do wonder how they will react if a mob runs toward a bot in melee range.. would they run back and fire? -
If you still being told HOW to play your char, in a team with 8 lvls between highest/lowest who doesnt want a lacky/LM, nearly scolded by the fact you dont have a travel power and debt is a base thing (i used to be blaster in CoH, thats about it)...
No, i rather solo.
Good teams are specialy in CoV very very very rare, or i just got massive lack of luck. Not to mention my framerate in a 4-8 team (8team is big hype in CoV) when we do bigger groups. -
100% yes on range
(frostbreath FTW!!)
But i dont know actualy how it now works since cone-increase and range-increase are merged. But from what i experience, it boosts both. -
Yup, all powers a tanker could get. There is a screenshot around of that info, i've seen it once.
I wonder how his powerbar(s) would look like... -
Tried abit yesterday in croatoa (stupid ghost badge), going out of range for a normal power, but would hit with boost range.
Powerboost didnt let me hit him, either the range boost is serious low or it doesnt boost at all. -
i would say, drop 3 slots from stone skin. 1 into rooted with a end-red, 2 into health and slot em. Then 1 end-red slot from rock armor into rooted, end-red.
Granite, go 3resist, 1defence and 2 endreds.
Focus accuracy is a realy end-hogger, giving each power 1 extra Acc would safe you in most cases PvE (like a granite ever goes PvP eh.. :P) Conserve can never, and specialy with GA, be perma. 3 would be max, ED comming looking for you
Final Mudpots realy needs some end-reds, having all those running end is going down fast, specialy with stone as secondairy. -
i noticed this also when i rolled out a new ninja/dark for a change. In the first mission (plant the bugs) get get stuck behind a legde of about 15 cm high, no mather how.. he wouldnt move at all. By finaly using the goto i guide him to the side, meanwhile being wacked by 3 archanos. Later outside it took him over 5 minutes to get by a simple fench, robot pets just jump over and they start attacking. Finaly got my upgrade power, i let them 2 attack 1 mob. 1 runs in and do his 2 kicks, is the other 1 just standing from distance firing of a arrow once in a while....
Nope, though they are ninja, they are stupid as hell.. -
Though they name refers to minion/lts, wont they just get a the 'henchman' status? I thought last night i saw a Mu guy as lt?
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Minor update, i was working with my apache-on-a-usb-stick software (awsome to work with), when we had a powerfailure at work.. result: lost my data on my USB-stick.
Luckely its friday, so this weekend i start a redo. -
i totaly dissagree on the healing part, several others already noticed they do a totaly crappy job healing fellow pets. Luckely i'm /poison so i can heal them nonstop, i never rely on the healing of them.