Decyphering the Patron Powers (Corruptor)
Think you have pretty much hit the mark here, with one possible exception - the mako immob. The description says cone, so I suspect it is a cone immob, similar to the cone fear from DM.
Scorpion Shield will be +Def S/L/E, +Res Toxic. It is similar to powers in the Energy Aura set.
I get the impression Shark Skin is an Auto power. I think there has been some attempt to make the shields a bit diffrent to each other dispite them all having S/L.
Many of the powers are taken from current sets of course, so I doubt they will be much different.
I think it would be worth adding in the powers of the pets to your table in order to make it a definitive analysis.
I agree with Captain Morgan about Spirit Sharks, it will be a cone imob.
I really should do something about this signature.
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Difficult one - what is 'spirit energy'? Does this just add flavour to negative enegry damage or does it indicate something else (such as End drain)? Is this an AoE power with fancy visual effects or are they single task pets (who can be targetted, buffed etc)?
AoE Immobolise, Foe -End, Negative Energy Damage
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Just refers to a dark power (life essence, life drain bla bla). So its like the dark cone immobilise (tentacles?). With some fancy graphics.
50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore
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Okay, based on the feedback..the updated list is below. I'm still curious what people think about soul storm...
Ghost Widow - Soul Mastery
Ghost Widow will teach you how to corrupt and utilize souls of the dead to damage and hinder your enemies.
Soul Drain: Using this power, you can drain the essence of all nearby foes souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and Accuracy.
PBAoE, Self +Dam, Self +Acc, Foe Negative Energy Damage ?
Dark Embrace: You tap into the energy of the Netherworld to protect yourself from damage. This Dark Embrace shrouds you and grants resistance to Lethal, Smashing, Negative Energy, and Toxic damage.
Toggle? , Self +Res(Lethal, Smashing, Negative Energy, and Toxic)
Soul Storm: Like Ghost Widow, you will be able to summon the souls of your victims to do your bidding. Soul Storm enraptures a single target, Holding them while their life-force is drained from their body. You must have one other Soul Mastery power before selecting this power.
Ranged, Foe Hold, Foe DoT Negative Energy Damage?
or possibly
Ranged, Foe Hold, Foe -End?
Summon Mistress: Ghost Widow will assign a Fortunata Mistress for you to command. Arguably, the most powerful of the Fortunatas, these rare few have mastered numerous psychic abilities and have risen to the top of Lord Recluses beautiful Black Widows.
Fortunata Mistress
Telekinetic Blast: Moderate Smashing, Psionic & Knockback
Psychic Scream: Moderate Psionic
Will Domination: Moderate Psionic, High Sleep
Scramble Thoughts: Minor Psionic, Moderate Stun
Psychic Wail: High Psionic, High Stun
Mind Link: AoE Buff +Acc, +Perception, +Res Confusion
Mental Training: Resistance Sleep, Hold
Black Scorpion - Mace Mastery
Black Scorpion will give you access to an Arachnos Mace, and teach you how to use it in battle.
Web Envelope: The Executioners Mace can lob a modified Web Grenade. Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets in a wide area. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping.
AoE Immobolise, Foe -Fly, Foe -Jump, Foe Slow
Scorpion Shield: Black Scorpions technologies are impressive indeed. This energy shield grants you Defense to Lethal, Smashing and Energy attacks, as well as improves your Damage Resistance to Toxic damage.
Toggle? , Self +Def(Lethal, Smashing, Energy), +Res Toxic.
Web Cocoon: The Bane Mace can fire a more powerful version of the common web grenade. The sinewy fibers of this grenade are strong enough to completely Hold one target. Targets able to resist the Hold are still likely to have their attack and movement speed dramatically Slowed. Web Cocoon can also bring down flying targets and prevent foes from jumping. You must have one other Mace Mastery power before selecting this power.
Range Hold, Foe -Fly, Foe -Jump, Foe Slow
Summon Disruptor: Black Scorpion will grant you an Arachnobot Disruptor to command. Arachnobots were created by Arachnos Orb Weavers to take down particularly powerful super-powered threats. You must have two other Mace Mastery powers before selecting this power.
Arachnobot Disruptor
Wide Area Web Grenade: Moderate Immobilize, Slow
Disruptor Blast: AoE Moderate Energy, Endurance Debuff
Claw: Melee Moderate Lethal
Disruptor Tesla: Minor Energy, Endurance Drain, Sleep, Moderate Range
Disruptor Bolt: High Energy, Endurance debuff
Resistance: Lethal, Smashing, Energy, Fire and Cold
Travel: Power Jumping
Summon Spiderling: Spawn Spiderling
Captain Mako - Leviathan Mastery
Captain Mako will embolden you with the knowledge of the Coralax and their mysterious powers over the seas.
School of Sharks: You can call forth a school of vicious Shark Spirits that will swim out in a cone formation and will encircle your foes, draining their spirit energy. The encircling Shark Spirits will immobilize most foes while they deal Negative Energy damage over time. Both you and the target must be near the ground for this power to activate.
Cone Immobolise, Foe -End, Negative Energy Damage ?
Shark Skin: The power of the Leviathan Mako has shown you seems to have no end. Shark Skin improves your Damage Resistance to Lethal, Smashing and Cold damage.
Auto? , Self +Res(Lethal, Smashing, Cold)
Spirit Shark Jaws: You can summon a massive Spirit Shark that will attack your foe from below. The Shark will grip your foe with its massive jaws and attempt to Hold the target while he mauls it, dealing Lethal damage over time. Flying targets will likely be pulled to the ground. You must have one other Leviathan Master power before selecting this power.
Range Hold, DoT Lethal Damage, Foe -Fly, Foe - jump?
Summon Coralax: Captain Mako will show you how to summon a Coralax Red Hybrid to do your bidding. The Coralax are humans who have been infected with living coral. You must have two other Leviathan Mastery powers before selecting this power.
Coralax Red Hybrid
Spiny Urchins: Minor Lethal
Psychic Coral Blast: Moderate Psionic, Slow
Urchin Spray: Moderate Lethal
Punch: Moderate Smashing, Knockback
Psychic Coral Scream: Moderate Psionic & Slow
Haymaker: High Smashing & Knockback
Ice Bolt: Minor Smashing, Col, Slow, Moderate Range
Waveof Cold: Cold DoT, Slow
Resistance: Cold
Vulnerable: Fire
Scirocco - Mu Mastery
Scirocco will instruct you on the Way of Mu, ancient techniques that give access to the lightning-based powers of the ancient race.
Power Sink: Power Sink leeches Energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain Endurance.
PBAoE, Self +End, Foe -End
Charged Armor: When you toggle on this power, you are surrounded by a charged field that makes you highly resistant to Smashing, Lethal, and Energy damage.
Toggle? , Self +Res(Lethal, Smashing, Energy)
Electric Shackles: Electric Shackles binds a foes limbs, leaving the target Held and helpless. The target is drained of some Endurance and some of that Endurance may be transferred back to you. You must have one other Mu Mastery power before selecting this power.
Ranged, Foe Hold, Foe -End, Self +End
Summon Adept: Scirocco will show you how to call upon a mystical Mu Adept to assist you. The Mu pulse with the blood of their slaughtered ancestors in their veins, and are well practiced in the dark arts. You must have two other Mu Mastery powers before selecting this power.
Mu Adept
Lightning Bolt: High Energy, High End Drain, Moderate Range
Cage of Lightning: Minor Energy, Stun, Hold, Moderate Range
Static Discharge: AoE Moderate Energy, Endurance Debuff
Lightning Blast: Extreme Energy, Accurate, Endurance debuff, Long Range
Shocking Bolt: Energy, Hold
Lightning Armor: Resist Fire, Cold, Energy & Negative Energy
Travel: Fight
Although we now have descriptions of the patron powers, some of the descriptions are open to interpretation. I'm hoping to figure out what they mean and would be interested to see if others place different interpretation on them. I wont bother looking at the summons abilities - since we all know what a Mu Adept, Fortunata Mistress etc. do
Ghost Widow - Soul Mastery
Ghost Widow will teach you how to corrupt and utilize souls of the dead to damage and hinder your enemies.
Soul Drain: Using this power, you can drain the essence of all nearby foes souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and Accuracy.
PBAoE, Self +Dam, Self +Acc, Foe Negative Energy Damage ?
Dark Embrace: You tap into the energy of the Netherworld to protect yourself from damage. This Dark Embrace shrouds you and grants resistance to Lethal, Smashing, Negative Energy, and Toxic damage.
Toggle? , Self +Res(Lethal, Smashing, Negative Energy, and Toxic)
Soul Storm: Like Ghost Widow, you will be able to summon the souls of your victims to do your bidding. Soul Storm enraptures a single target, Holding them while their life-force is drained from their body. You must have one other Soul Mastery power before selecting this power.
Ranged, Foe Hold, Foe DoT Negative Energy Damage?
or possibly
Ranged, Foe Hold, Foe -End?
Black Scorpion - Mace Mastery
Black Scorpion will give you access to an Arachnos Mace, and teach you how to use it in battle.
Web Envelope: The Executioners Mace can lob a modified Web Grenade. Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets in a wide area. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping.
AoE Immobolise, Foe -Fly, Foe -Jump, Foe Slow
Scorpion Shield: Black Scorpions technologies are impressive indeed. This energy shield grants you Defense to Lethal, Smashing and Energy attacks, as well as improves your Damage Resistance to Toxic damage.
Toggle? , Self +Def(Lethal, Smashing, Energy, and Toxic)
It seems odd that this power is defence while the other three are resistance, but maybe it is.
Web Cocoon: The Bane Mace can fire a more powerful version of the common web grenade. The sinewy fibers of this grenade are strong enough to completely Hold one target. Targets able to resist the Hold are still likely to have their attack and movement speed dramatically Slowed. Web Cocoon can also bring down flying targets and prevent foes from jumping. You must have one other Mace Mastery power before selecting this power.
Range Hold, Foe -Fly, Foe -Jump, Foe Slow
Captain Mako - Leviathan Mastery
Captain Mako will embolden you with the knowledge of the Coralax and their mysterious powers over the seas.
School of Sharks: You can call forth a school of vicious Shark Spirits that will swim out in a cone formation and will encircle your foes, draining their spirit energy. The encircling Shark Spirits will immobilize most foes while they deal Negative Energy damage over time. Both you and the target must be near the ground for this power to activate.
Difficult one - what is 'spirit energy'? Does this just add flavour to negative enegry damage or does it indicate something else (such as End drain)? Is this an AoE power with fancy visual effects or are they single task pets (who can be targetted, buffed etc)?
AoE Immobolise, Foe -End, Negative Energy Damage ?
Shark Skin: The power of the Leviathan Mako has shown you seems to have no end. Shark Skin improves your Damage Resistance to Lethal, Smashing and Cold damage.
Toggle? , Self +Res(Lethal, Smashing, Cold)
Spirit Shark Jaws: You can summon a massive Spirit Shark that will attack your foe from below. The Shark will grip your foe with its massive jaws and attempt to Hold the target while he mauls it, dealing Lethal damage over time. Flying targets will likely be pulled to the ground. You must have one other Leviathan Master power before selecting this power.
Range Hold, DoT Lethal Damage, Foe -Fly, Foe - jump?
Scirocco - Mu Mastery
Scirocco will instruct you on the Way of Mu, ancient techniques that give access to the lightning-based powers of the ancient race.
Power Sink: Power Sink leeches Energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain Endurance.
PBAoE, Self +End, Foe -End
Charged Armor: When you toggle on this power, you are surrounded by a charged field that makes you highly resistant to Smashing, Lethal, and Energy damage.
Toggle? , Self +Res(Lethal, Smashing, Energy)
Electric Shackles: Electric Shackles binds a foes limbs, leaving the target Held and helpless. The target is drained of some Endurance and some of that Endurance may be transferred back to you. You must have one other Mu Mastery power before selecting this power.
Ranged, Foe Hold, Foe -End, Self +End
This is all of course guesswork based on the descriptions. I'd be interested to know how others interpret them. The issue is of course that phrases like life-force is drained, spirit energy and spirit damage could mean a great many things.