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Since its a 32 you can start wacking kinda fast around with that power, i think its a great set to go for. Been my idea from the start (SS/elec or elec/stone) untill i heard the sound of the elec melee....
But then i wonder, can a aoe (whirling hands, footstomp etc) with fully fury overdo this damage? If its close, footstomp has way faster recharge then this lightning rod.. so i gues it has to be bested first -
Luckely i can copy my robot/poison build straight into thugs-version, having leadership, healing and nice debuffs
Lvl5 now.. see how it goes in the weekend. -
Though they do silly things, i do love the 'heroic' actions they sometimes perform. Against some CoT's we got a nearly teamwhipe, leaving me (tanker) and a blaster as only 2 alive. The defender used a rez-insp, but a nearby group caught his attention. The blaster popped BU/Aim, ran into the group and popped his Nova.. died 3 seconds later, but long enough for the defender to get out of range and getting ready for a team-rez.
Several retreats i had to do in missions, most of the times the blaster took the 'heroic' style and really 'fought till the bitter end' just to get the rest of the team in safety.
The other side, a nrg/ice blaster i knew just kept dying over and over again, he kept trying and trying and do his best for the team. But as the others lvl'ed up, he fell behind paying of his debt again. So i went out with my tanker on basicly each mission he could get trying to learn him some tips and tricks how to get around, taunting the group when it get too hard. Around december last year i got a message if i would like to join his team for about 5 minutes, for him just to show.. he dinged 50.
Being blaster isnt style nor art.. its a way of life -
Or you can get Group Teleport or Group Fly, bringing along your entire pet-team whereever you want. Robots get great jetpacks when you popout Group Fly
For that range, i read somewhere it was 250yrd they auto-tp to use, but dont pin me down on it -
Across the board willy nilly?
If you mean, can pets be TP'ed by RecallFriend.. yes they can.
(btw, on lvl6 kinda baserule.. get the upgrade power instead of any other power)
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I know it 'is' interupting, i say it isnt realy working against stalkers. From all my encounters with AS's, i can only remember 1 time it hit me with the normal AS-damage. My chance of attacking back is often gone before i can react, CE does slow, but does supress any form of jumping (3slot CJ/3 slot hurdle).
Or i was just unlucky getting some pro-stalkers against me
Still i got great use of CE in PvE, i'm not that bothered -
Got a fire/ice lvl26 blaster, i left him to rot, fire just realy aint my style.
My nrg/ice blaster i like a bit more, but about chilling embrace.. it does NOT work again stalkers, by the time they are being 'ticked' of chilling either their AS already triggered or they use a fly-by-SJ critical ET attack.
Same for ice patch, AS doesnt work then, but a fly-by-SJ critical hit will still do a succes hit. Once you got the stalker in target, he's already 100yrds away. -
Ok, minor bit i saw so far from my lvl3 MM.
Your MM gun will be dual pistols, wich really looks ugly. Draw animation is a bit long and, unlike other MM's, the 2 first attack powers you can get do either minor or moderate damage. I thought all others have moderate/high damage sets. Good thing, the 2nd power has knockdown (not back) effect, about a 30-40%ish chance to do so.
I only have the first thugs, punks, they are pretty ok.
-The summoning is done with the "Striga Warwolf Wistle" animation, bit lame but i couldnt think up any better animation anyway. Like Mercs, they come run in.
-The damage is comparable with ninja, instant damage unlike Merc DoTs. Unknown if higher pets have also instant dmg.
-They have 2 ranged (same dmg), 1 melee (wack with pistol).
-They do not have any resist/mezprot inherented, as the info says they gain alot boost from your IA and leadership pool.
-They dont have any form of sprint/jump buff, minor annoying once you have swift or using sprint/travel.
-The things they say when attack and where you dismiss them are kinda funny ('Later' when you dismiss) but gets boring after a bit.
-Outfit is always the same (tshirt-jeans), only the face (like merc) and hairstyle changes each time (buzzcut, mowhack, plain etc).
-First upgrade (as i heard) gives them dual guns, equal to the 2nd attack power the MM can get.
As said, the pistols look kinda ugly. Kinda cowboy gun, silver and too big, hopefully the other pets get nicer weapons.
As for now, -
Surely basicly every one rolled already 1 char on the test server with robot gloves&feet, but what about the actualy powers?
I got uptill lvl6, at that moment i deleted him...
Elec armor - looks nice, reddish lighnting is a bit said, i prefered the epic-elec armors from CoH. Seen the powers, they got resist to alot of stuff (end/slow/regen) dispite the no heal and imm/KB resist. Armors/animations are EA-based.
Elec melee - I HATE IT!!! OMG the sound. Its being trapped inside archanos base with 1000s of Mu fighters doing those extremely annoying lightning attacks over and over and over.. Did i ever said DA/kheldians sounds are stupid, i love them now. kgggg zzz kggg kggg kggggg bleeeeeeegh! First 2 powers are identical to SS jab/haymaker but with other sound, jacobladder is kinda... weird animation.
So your thoughts?
Personaly, what toon i make, i'm not taken elec melee anymoreElec armor (color) might suits nice with red.
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I've only tested it as lvl18 in Mercy island, about 1 out 3 goes sleeping. Havent been testing that much, was getting massive lag in testserver
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Few findings, the last pet recharge is increased big time. The lvl32 upgrade power is nearly (2 SO rech/hasten) the same speed as the lvl6 upgrade power.
As said, the bubbles are purpleish color now, though icons still show greenish`
Poison Gas Arrow works very good now. All mobs in aoe will show the purple gas around them, some of them are chocking up. Recharge of glue arrow became same as Poison gas arrow as mentionedAlso web Arrow has a increased graphics on the 'net' around the mob. (added longer lines to the top of the body)
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Sounds nice
I have to do a peek to my 2 mains, to see wich one has wich TF badge already. Downside of my GA tanker, below 30 he isnt really much more then a weak regen-tanker. -
I wrote a nice 'what i know now' post about them (got a change to play last night), but i got a 'cant find page' error so i lost that info.
I'll try later to make a nice post again -
I dont see hasten, was used in my case to even up -recharge from GA. I went for a acc/acc/dmg/dmg/rech/rech for my tanker, but if you want to focus for tanking only i'd go a acc/acc/endred/taunt/rech/rech (maybe change taunt for another recharge) as best fit.
Maybe 1 taunt in Taunt to swap with a recharge, yet swift _and_ hurdle imho a bit overdone, you might swap it out and go for the immobilize power of the stone epic (works even on AV's with decent recharge). Then see if you can skip 1 more extra power to eventualy get stalgmites, also a very nice earth epic power since it is a target-based aoe with disorient chance. AoE realy works great for aggro managemen and with footstomp/stalmites/salt crystals you become a mini controller.
My 2 favo chains
Footstomp -> stagmites -> salt crystals (dmg dmg sleep).
Salt crystal (scattered group) -> footstomp -> stagmites on remaining mobs (the aggro magnet)
Since your taunt-aura dont have damage, i think mobs around you will stay in mez-sleep effect, not sure though.
But be sure to test earth epic on the testserver if you got a chance, though i (and some others) like the epic, it is possible you might not like it that much due slow recharge or small effect. -
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But upcomming I7 should give pets minor taunt (punchvoke i gues) and the new guardmode, making you plan your attacks a bit more then before.
[/ QUOTE ]Where are you getting this taunt idea from?
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http://uk.boards.cityofheroes.com/sh...fpart=1#481722
There -
You didnt take salt crystals? i have this power since i got this toon to 50, without doubt its a live safer and aggro magnet (secondair some -def, but minor).
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I noticed the same, yet cant remember if its been like that before. Even when i let my pets start the attack, the non-hitted always go for the MM itself.
But upcomming I7 should give pets minor taunt (punchvoke i gues) and the new guardmode, making you plan your attacks a bit more then before.
Nowadays i just use walls, doors or ledges to hide behind and let my pets rush in to get some aggro, it seems if you are not in 'range/agrozone - Line of sight' of the mobs they will stick to your pets. -
There were a few posts around about the cap resist of brutes, my initial reading was a 75% cap resist (would sound logic, they have a nearly infinite damage cap).
Yet on the US forums some claim a 80-85% resist cap, would be in line more with a kheldian yet makes a stone brute (not tanker) a minor bit overpowered. -
1 power i serious should consider is footstomp. Awsome agro power (if slotted with rech even quite fast spamming) and helps tanking alot (massive knockdown).
For epic i would go for a ranger, fire ball or stalmites are good agro keepers, specialy for the run-offs.
By using some extra aoe powers you can work around the awfull taunt-cap, footstomp gives the team time enough to let you go back to below-cap-taunt. -
having such boosted jump ability is (so far ive seen) in PvP realy usefull. Most powers do -slow, but not a -jump so they still can 'jump out of fighting' fairly easy, often used tactics used by stalkers
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see my edit
Nice changes imho, gives faith in my TA MM again -
I stand corrected, page was only half loaded
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PFF nerf FTW!!!!
I do wonder if you set them attacking, then pop PFF if theys till continue attack?
Brawl is nice for mercs, if the damage is ok (not a normal 'hero-brawl') -
Within most hero planners they have exact details about recharge/effect/stats, great way to find out the exact specs of each epic power