Issue Seven Patch Notes: Mastermind Changes
I stand corrected, page was only half loaded
50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore
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No info about trickarrow power?
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Just do a search in the notes
Current changes implemented to Defender, Controller and Mastermind Trick Arrow sets:
1. Added 0.1 Slow to Entangling Arrow. Included Run Speed cap reduction as per other slow powers.
2. Changed Flash Arrow to Auto Hit in PvE. In PvP, a tohit check is still required.
3. Glue Arrow recharge time cut by 50% to 60 seconds.
4. Disruption Arrow recharge time cut by 50% to 60 seconds.
5. Fixed Continuing FX for Entangling Arrow in PvP -- the FX would never show up on a player target.
see my edit
Nice changes imho, gives faith in my TA MM again
50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore
Sign the petition, dont let CoH go down! SIGN!
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Mastermind Bodyguards a new defensive feature
Setting to Bodyguard - You can set any Mastermind pet to Bodyguard by selecting the Defensive Stance and the Follow Orders. Your pets must be within Supremacy range for this function to work.
Damage Mitigation - When set to Bodyguard mode, the Mastermind and his pets share damage from any attack that the Mastermind takes damage from. Each pet takes one Share of the damage, and the Mastermind himself takes 2 Shares. This is in addition to any damage that the pets themselves might incur from Area attacks.
Example: If a Mastermind has 3 pets set to Def/Fol, and he gets hit with a 100 point attack, each pet will take 20 points of damage, and he himself will take 40 points. (total of 100 points of damage).
Example2: If a Mastermind has 3 pets set to Def/Fol, and he gets hit with an Area Effect attack for 10 points of damage, then each pet will take 2 points of damage, and he himself will take 4 points. Pets that were also in the Area of Effect will take an additional 10 points each.
Mastermind Poison Poison Gas Trap has been improved. Now, in addition to the instant sleep attack, the gas will linger up to 30 seconds and give a chance of holding any enemies in the area of effect.
Decreased the recharge time for Mastermind Minion Henchmen summon powers.
Increased the recharge time for Mastermind Boss Henchmen summon powers.
Dramatically decreased the recharge time for Mastermind Second Tier Upgrade powers.
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Source: Now Testing in the Training Room - 5/01/06 (US)