Silverado

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  1. In my opinion you'd be better going /Inv, since it has a better taunt aura than /WP. You'll find it annoying that the mobs will scatter just as they're about to die
  2. Silverado

    rsf

    Quote:
    Originally Posted by black_barrier View Post
    i doubt you can.
    silver is the queen of virtue power-gaming.
    And your mom is the queen of power-gaming with *this*
  3. I don't see the Honoree ever being turned back to hero, but I dig the Faultline gang as a new generation of heroes.
  4. I'm still very ticked off about that pet recharge nerf too, but oh well.
  5. Quote:
    Originally Posted by GangstaBlade View Post
    Soooo... Now I actually have to make the character to find out the DPS of him. Sucks that you can't use mids hero designer for that.
    You can also see these stats ingame using the real numbers thing (or typing a [Power] in brackets), to get the base values. Once you have the base values you'd have to multiply them by 1.95x (to simulate damage enhancements) and then all the other damage buffs you have going (Fury, Rage, BU, FU, FE, SD, AAO, etc), always multiplying each one separately by the BASE value, then adding together
  6. Quote:
    Originally Posted by Nny_the_mad View Post
    no defender will ever come close to the speed of a fire/kin troller. being slower is not necesserally that bad (if we speak in term of some minutes more of course. if you need an hour...^^)

    i rolled a kin/arch a long time ago. was a good idea on the paper. it turned to be horrible

    the FS problem
    mob.
    you need to be literrally in mobs, and you have nothing in the set to prevent the incoming *** kicking you are going to take.
    ok you have debuffed their damage, and you got a heal, but at RoA level you will always get hit by one or 2 mezz. and some mob even debuffed can still destroy you in 2 or 3 blow.

    the RoA problem
    first of all RoA even fully aimed and fulcrumed is not even vear blasters unbuffed level.
    S/L damage are resisted by anything, and def cap is simply too low. (i assume that throwing pbu in that would not help at all)

    don't even think of eliminating a spawn with your RoA alone.
    more than that, the real main problem for me with RoA was the time there is between the moment it aggro the spawn (YOU aggro them) and the time the first arrwos kicks in.

    usually mobs will have run toward you when the first damage is dealed, making the mob being outside it's area of effect.

    if you add to that the aggro you made with fulcrum , a kin/arch will have terrible problem to find a safe way to do the FS+RoA combo.

    for me a dark or a trick arrow / arch would perform almost better. i mean safer, and with pbu , aim and the - res those set can provides; your damage would be almost equal

    AND you would have something to ROOT the spawn.

    wheiter dark/ or trick/ would be better, i don't know.
    the -to hit of dark and the fact ark servant could work as a aggro magnet (that would helps to keep the mob packed) is appealing.

    i don't know trick arrow well
    well like anyone i know it's horribly annoying glue patch of doom
    but concerning how well it could debuff mob to add in safety or in damage dealing i have no clue


    as usual, sorry for the bad english, the grammar ... bla bla bla ^^
    Mass Hypnosis.
  7. Silverado

    rsf

    Quote:
    Originally Posted by Fiery-Enforcer View Post
    Lol....how do you go from a forum post to saying you're a better player?

    But yes, VEATS have the same HP cap as Scrappers while Brutes have the same as Tanks.
    I guess he gets that because we know that Scrappers and Brutes have different HP caps, while he doesn't even know the real value of his beloved VEAT's hp cap. Kids these days are so angsty, but what can you do?
  8. Silverado

    rsf

    Quote:
    Originally Posted by DitzyBlonde View Post
    You want to nitpick? I guarantee I can outnumber and outplay you.

    My point is that veats have a low beginning HP but quite a high HP cap compared to other AT's.

    Dispute THAT,Captain Obvious. ExcuuUUUUuuse me for not being more specific. Look it up yourself.2606 is a magic number....... especially with capped def in the LOL pve game.


    LOL PVP too......

    P.S. Your screenies are bs. You should have been smart enough to edit the combat logs when you were dinkin around in Photo Bucket <3
    Let's not get those panties in a bunch lady, I was just pointing an incorrect bit of information you included in your post. That response was unnecesary and definitely not very mature, I must say.

    And as for outnumbering me? well you are one person and I am one person, don't see how can that be possible. Outplaying me? nope.
  9. Kin/Arch/Psi has been an 'underground' farmer for a while
  10. Silverado

    rsf

    Quote:
    Originally Posted by DitzyBlonde View Post
    Alot of people overlook the fact that Veats get scrapper//brute hp cap
    Apparently you overlooked the fact that Scrappers and Brutes have different hp caps
  11. No, because it's not constant. Different enemy groups have different spawn rules.

    Back then it used to be that a 6 man spawn wouldn't have bosses for most enemy groups, but that changed recently-ish
  12. Silverado

    AE question...

    Quote:
    Originally Posted by StarGeek View Post
    Level 33 to get level 33 recipes with a random roll.
    Correct.

    If you're level 33 and you do recipe rolls in the 30-34 range, you'll get level 33 recipes AND you also have a chance to get level 30 recipes of sets that cap at level 30 (such as regenerative tissue)
  13. You don't get the set bonuses from the level 50 IOs you have slotted when you exemp down to level 46 or below (unless they're purple or PvP sets). You do however still get the full effects of any procs you have slotted (chance for damage, regen/recovery for 120 seconds, etc) as long as the power they are slotted in is available to you
  14. Silverado

    rsf

    Quote:
    Originally Posted by Tweeks View Post
    Is it possible to perma heat loss?
    The buff part? yes, but it's difficult. The debuff part? nope.
  15. Silverado

    Fire/Rad Help

    Quote:
    Originally Posted by Call Me Awesome View Post
    One of them can destroy 8 man/+4 missions including AV's
    Fixed that for ya
  16. Quote:
    Originally Posted by Werner View Post
    Martial Arts/Fiery Aura Scrapper. I'm doing it specifically because it seemed like the worst scrapper combination I could come up with
    What about MA/Invuln?
  17. Yeah, PB got nerfed (and its +KB component removed) along with acrobatics before i13, probably in i12 or so
  18. Quote:
    Originally Posted by MaHaBone23 View Post
    Fearsome Stare: Your skull pops out of your face. YOUR SKULL. POPS. OUT YOUR FACE. Win.
    Let's not forget Assassin's Eclipse for Dark Melee Stalkers then
  19. Patron power pools aren't locked anymore
  20. I started doing x8 spawns of the weaker enemy groups (Council, Freaks, Warriors) on my Elec/Fire Tank (lots of AoE damage, good survivability and decent end management) at level 25, with the increased inspiration tray.

    Do you actualy need to stop at 22? some of the most valuable IO set recipes start at level 25
  21. I think that map is also present in Viridian's arc, where you have to rescue Tub Ci (head of the Tsoo)
  22. Controller, Dominator, Blaster, Corruptor, Mastermind, Defender
  23. Elec/Shield or Fire/Shield for both sides (Brute and Scrapper)
  24. Quote:
    Originally Posted by Jay Peace View Post
    Which is why my DB/SR brute laughs at them! ^_^
    Quote:
    Originally Posted by Kheldarn View Post
    Huh. I never had any problems against Longbow or Arachnos on my SS/WP Brute. And no Fighting Pool, either.
    Assuming solo on +2/x8 of course, duh.