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Posts
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Quote:Nobody's saying it should be, but I also don't think the set should be so near the bottom (or right at the bottom).I don't think the devs care to buff the set to AV/GM soloing capability.
DP can boost its damage potential in some scenarios using Swap Ammo, while other sets can boost their damage in ALL scenarios using Aim. Swap Ammo can raise damage potential up to 30%, while Aim has an uptime of about 30% on a modest recharge build, so it kinda evens out.
The set is inferior to Radiation Blast and Archery (just to name a couple examples) in both ST AND AoE damage, while offering no other significant advantage to make up for it (and no, Swap Ammo's gimmick really does not make up for the lack of Aim)
Are you pondering what I'm pondering Pinky?Quote:Funny you should mention her in relation to DP. She's got no talent at all, but is insanely good looking, just like DP.
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Quote:This thread is about QQ'ing about DP's crappy performance though, and you don't counter an arguement about underperforming with "but the set is fun and popular!".Currently, my Dual Pistols/Trick Arrow/ Nemesis Staff Defender (appropriately named The Red Gamut) is the most fun I've had on a character in a very long time, and that's genuinely all I care to contribute to an "Is this power set good enough?" discussion.
Now I understand that you were replying to a specific point some other poster made about DP bringing in new costumers and bringing back old ones. Regarding this point you are indeed right that AP and Mercy are all full of pistoleros running around, which proves the set has indeed sparked interest in the customers. But while the set may've been succesful in bringing in some dough, it won't be able to *keep* the spark unless the performance issues are adressed.
The "new and shiny" thing doesn't last forever... -
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Quote:Yeah, and we all know that lowbie teams are the end all be all of measuring performance, and joining a team that makes it through the hollows is one of the biggest ingame accomplishmentsThe team that tore a swath from the Atlas sewers to Kings and then literally lit up the Hollows all last night begs to differ.
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Quote:Awesome! just because it's not the worst I guess it means it's alright! yeehaw!It's already been proven numerically to not be the worst blast set.
Yeah, and I guess 5 players picked at random in AP will get you the top of the creme in CoH/V performance's finest.Quote:Please go to Atlas Park, Galaxy City, or Mercy Island and pick five random new characters. I promise more than one will be wielding Dual Pistols. I also promise that these low-level zones will be far more populated than typical.
The set is currently popular because it's new and shiny, and it may even be somewhat effective in some cases (my DP/TA/Mace Corruptor on test can clear out +2/x8 spawns of S/L mobs by himself, relatively quick) but it's still underperforming compared to the other sets.
It's a similar case with MA for Scrappers. The set is alright, you can pair MA with /SR or /SD and make a decent AV soloer or farmer, it's just that every other set will do it better. -
A typical melee attack from an AV is in the 1600 range (typical melee AVs being Ms Liberty, Mynx, Valkyrie, Back Alley Brawler, Statesman). Ranged attacks from these melee fighters tend to do less damage, but pure ranged attackers (Anti-Matter, Mother Mayhem, Nightstar) hit that hard with their ranged attacks
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Quote:That's how it is with defense at least, sadlyI'm more worried by the growing trend that personal defense is considered all or nothing. Either you're at the soft cap, or the resistance cap, or you're worthless.
Even at the defense softcap, you're still squishy if you don't have other means of damage mitigation/recovery (such as additional resistances, control or healing) -
Eh, to kill a regin in pvP your best best is lots of -rech.
Ice/Rad (or /Cold) Defender or Corruptor -
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Lack of whinning? they didn't read the General Discussions forum long enough
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Listening too much to the players can also be a bad thing
*looks at i13 PvP*
*whistles* -
A movie about my defender, an ordinary cricket who found a radioactive powersuit that mutated him into a superhero, would be animated and done by Pixar.
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Quote:Aww, you are so mad that you apparently forgot to make sense too? heheheI keep forgetting... It takes so much skill to take on AVs with an unkillable perma-tank and a power that automatically floors their regen! Gah! So much skill involved!

"[Forum Scrappers]You were kicked from channel 'Forum Scrappers' by @Umbral Fist"
Hahaha, have fun running your dead, inactive, failure of a channel
(And I suggest we both stop polluting this thread, as I don't think it's fair to keep humilliating you in public, nor it's anyone else's business. If you got beef with me, do it through PMs or ingame) -
Quote:Hmm, I thought both powers were identicalNo, Shield Charge does. You're thinking of Lightning Rod, which has multiple concentric AoEs that each deal a portion of the power's damage. This is one of the reasons why Shield Charge is so much better than Lightning Rod.
I don't know what you're talking about, rep is just meaningless green squares on a message board for me, I just farmed it up for teh luls. I'm sorry it's such a serious business for you.Quote:Btw, nice job -repping me so much with your farmed up rep. I might not have so much to say about you if you weren't outright wrong so often, though it's nice to know that you care enough about what I say to try to peel off by green dots.
Funny I'm outright wrong so often, as we most of the times agree on many things (examples being that DP underperforms on IO'd builds and that FSC > S-Charge)
Are you still mad that I'm a much better player than you? aww don't be, it's just a game!
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S-Charge doesn't do full damage to targets away from the initial impact center though
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Quote:Clearing a x8 mission IS a situation where you chain and chain your AoE attacks (unless you can clear the map with a single application of a single power, which I doubt) until the map is cleared = DPS. You will do more total damage in the mission with FSC than with S-Charge (assuming you use both everytime they're recharged)I also find DPS isn't a great measure of AoE powers, since you never have a situation where you can just sit and chain them like you do against single targets.
LR/SC are great because they give you that burst of damage that takes out most of a mob and spend their time recharging between fights, rather than in the middle of a mob. Mathematically LR/SC may not work out the best, but in practice they do.
Edit: I run at +0 or +2/x8 so that may change if I bumped up to +4/x8
It does if you're gonna fight more than a single mob
Since when does DPS mean burst? aren't the two like, opposites?
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Small nitpick Shred, the actual break point is 353 DPS. People just say 360 because that number is easier to remember
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I wonder where those 2 billion inf came from
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Quote:Except they are, barring a few 'minor' texture differences here and there. (for example, the Cemetary maps are indeed in DA's landscape, the absence of fog being a 'minor' texture difference)Remember, not every outdoor map has to be in an existing zone.
And there's also a few zones that the city map doesn't cover -
Quote:And for completeness sake, the 2nd mission of the RSF is an instance of WarburgThe map where you fight the Jade Spider is Siren's Call.

Hmm good point, always wondered about those
