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Posts
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Joined
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1.-Scorch
2.-Storm Kick
3.-Cobra Strike
4.-Siphon Life
5.-Calling the Wolf
6.-Soul Drain
7.-Fire Sword Circle
8.-Incinerate
9.-Lightning Rod
That's what I'd do for a Melee category set -
It'd be more interesting if you stick to the AT structure of primary/secondary and start cherry picking powers from the Melee/Defense categories (if doing a Scrapper/Brute)
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Not really, in practice a Corruptor does a lot more damage than a Defender, even before Scourge kicks in.
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Quote:We may have different definitions of "beast"My DP/Rad Corrupter is a Beast
My friends DP/Sonic Corrupter is a Beast
My friends DP/Trick Arrow Corrupter is a Beast
My friends DP/Dark Corrupter is a Beast
My Friends DP/Rad Corrupter is a Beast
My Friends DP/Sonic Corrupter is a Beast
My Friends DP/Ice Corrupter is a Beast
My Friends DP/Rad Corrupter is a Beast
(Yes this was our DXP Team)
Maybe you should try corrupters? or defenders? Blasters we all felt meh about.
JJ
Also, it's not about DP being completely unable to do remotely well (not sure if I mentioned before that my lolDP/TA corr can clear +2/x8 spawns of S/L mobs by himself), it's about being comparatively weaker than (almost) every other set (meaning that, while a DP/Rad can do well, an Archery/Rad for instance, could do much better) -
That's something I'd like to know as well >_<
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Quote:Aww, disapointing. I was wondering how long we could've kept the civilized discussion before you started nerdraging (and subsequently admitting none of your points were valid)Cry moar. Seriously *snip*
In short, get over it... The animations are long. If you don't like it, play a different set, end of story.
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None of my toons is fully purpled out, yet they are capable of what they're capable of

There's nothing you can do with purples that you can't do with non-purple IO sets. -
Triple stacking, while good, is still comparatively crappy when you have sets such as Ice Blast (as I mentioned earlier) that can stack their secondary effects up to 6x (using all 3 ST blasts) and Sonic Attacks (using the first two blasts), which when paired with a set like Cold, Rad or Traps is *MUCH* more effective. It's not a matter of building your toon right (as there are no enhancements that reduce animation time), it's a matter of DP being a comparatively crappy set with crappy damage and crappy secondary effects; crappiness accentuated by the long animations.
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In my opinion, there is no major difference between a fully purpled toon and a fully IO'd toon with non-purple sets (other than the advantage of retaining bonuses when exemping).
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Quote:Both incapacitate the enemy and prevent them from retaliating, saying one is inferior to the other is simply absurd.Stun != Hold. The former is significantly inferior to the latter.
Some degree of versatility, yes. Amazing? no.Quote:And the debuffs are amazing because of the fact that you can choose which to use.
That's about the only advantage it has as a Blast set. Still, the set doesn't allow you to stack too much -dmg because of the long animations (compared to say, Ice Blast whose secondary effect can be stacked relavitely high) -
Quote:Positron AV: Radiation Blasts that do massive -def, Lingering Radiation that kills your recharge and regen for 30 seconds and a godmode [Overcharge]. He deals energy damage only, thankfully, and my Electric Brute with 90% energy resistance was able to take him out in a 1on1 with no temps (and I don't remember using any insps, but I might've)When you can find me a situation like that where an all resistance character with no other damage mitigation can survive long enough to do anything productive, I'll retract my comment.
Now don't get me wrong, I do know the difference between being at the 75% resistance cap (on most ATs except Tankers and Brutes) and deflecting 90% of incoming damage on a defense softcapped toon. Both resistances and defense have their pros and cons and IMO neither is better or worse than the other, they're just two different methods of damage mitigation.
That's why I prefer, like I said a couple posts ago, to have a toon with decent levels of both defenses and resistances. Defense debuffs are very common ingame, which leads to cascading failure unless you're /SR or /SD, so it's always nice to have the resistance to fall back on.
All I'm saying is that the defense softcap is overrated, really. And that a build with only softcapped defenses alone won't be the unkillable toon of doom everyone makes it out to be (IMO). Thankfully this situation almost never happens ingame though, as toons with softcapped defenses usually have other means of mitigation (inspirations for example).Quote:Otherwise, all you're saying is that soft-capping alone isn't as good as the maximum possible all-around build you can make, which is not the same thing as saying soft-capping alone is worse than capped resistances alone, which is the only thing I'm disagreeing with.
That being said, I wouldn't dare approach a dangerous situation without at least softcapped defenses. -
Quote:Yeah, but where's the fun in that? I'm not going to bother building a softcapped toon to fight at +1/x1 with no AVsThat whole "I'm at full health, no wait I'm dead" thing does happen, but its not common at all. I've played every combination of defense vs everything else, and its not something I especially worry about much. It happens, but if you keep throwing yourself at higher and higher threat levels, you'll die eventually of something. It'll be bad luck with a defense set, but it'll be something else with something else (or not: Regen sometimes dies from bad luck bursts too).
If you don't keep throwing yourself at such situations, then you might not die ever.
It's a matter of personal experience, and I'm not expecting that every player should have the same standards as me. Like I mentioned before, it depends on how you play the game.
For the stuff I throw myself at, and the situations that I get into every time I play, getting two-shotted in a couple seconds is a very common ocurance :/
My most "squishy" toon is a Fire/Shield Scrapper with softcapped defenses, 90% DDR, 2k hitpoints, 35% S/L resistances and 300% regeneration. She is the most squishy because the situations she gets into are more extreme than those my Blaster faces (Scrapper being in the middle of the action while the Blaster hovers high above and shoots at leisure). While my Electric Tanker and Brute are far more survivable, having a healthy combination of resistance and defense which allows them to be main aggro-holders in the STF and RSF (respectively) with minimal-to-moderate support -
People with that level of patience usually have a close relative kid gamer, so they feel more empathy as they wouldn't like someone being a jerk to their close relative kid gamer if he was in that situation
Props. -
Statesman, Lord Recluse, Ms Liberty, Silver Mantis, Baphomet, Diabolique.
Just to name a few that are unlikely to be taken down by SS alone (that is without temps/insps). Using large red inspirations will increase your chances, however. -
The debuffs are far from amazing (practically and numerically), stacking them becomes difficult because of the set's looooong animations, and the T1 blast not having a secondary effect with different ammo types. The description of the set itself even states so when it says that "This versatility comes at the cost of slightly weaker secondary effects when compared to other power sets".
And single target hard controls are not that uncommon at all in blast sets: Ice and Electric have a hold, Archery, Assault Rifle, Sonic, Psychic and Radiation Blast have a stun. -
Other sets that have weaker damage than DP at least shine in other situations. Take for example Dark Blast: it has no T3 single target blast and no Aim, but it has a whole lot of utility, including debuffs that increase survivability (particularly effective on defenders), control and even a self heal. Now that IS versatility.
It may've been established as not the worst set (I'm gonna chuckle everytime I hear that now) by number crunchers who are distracted by the set's new and shiny factor, but you know what they say about number crunching... -
Quote:I completely agree, except thatThe sets will never be perfectly balanced. Given that the existing sets are (IMO) balanced well enough to be getting on with, any new set should fall in the middle somewhere, and not be worse than the weakest or better than the strongest.
They aren't -
That is true, but at least the inevitable doom that comes down on the resister is predictable, your health goes down at a somewhat fixed rate and you have time to react (run away, OD on greens, pop Ethereal Shift, etc), while on the evader it basicly goes: "I'm winning, I am the king of the world, I can take out the whole Freedom Phalanx, I'm almost dead, I died (and my last attack is still animating so I didn't have time to react)"
That's why I prefer to roll resistance based toons and build them for defense (32.5% is the magic number) and/or to include Tough + Epic/Patron shield on my effectively softcapped "squishies" -
Playing a high perception Stalker in WB before i12. Stalking the Stalkers was fun
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That depends on how you play the game.
The game has several levels of difficulty. If you're soloing on +1/x1 it will be easy. If you're teaming with your SG mates or people who you know are competent, even the most "difficult" challenges (such as STF, RSF and Hami) are not hard at all.
(Teams are for wimps, though)

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