Silver Gale

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  1. Quote:
    Originally Posted by ransim View Post
    Lol wut?

    So because one of my characters is married, and her bio states that she wears a discreet wedding band I'm assumed to be a ERPer?

    Uh, no.
    You will note that's under the "stat block" section. It means if your bio contains a stat block, like this:

    Eye: blue
    Hair: blonde
    Weight: not tellin :P
    Orientation: straight
    Status: married (sorry fellas

    And it doesn't specifically say anywhere that you don't ERP, I would assume you ERP.
  2. Quote:
    Originally Posted by Eisregen_NA View Post
    No, but it's everybody's choice as to what to do with their 1024 characters. If this is important to them, leave them be. Maybe a fellow Ruritanian will comment on how the character's nose bears the distinctive shape of that country's royal line. How queer to find such beauty on these barbarous shores.
    And then the first RPer throws a fit about the other Ruritanian's player being a dirty metagamer, and puts them on ignore.

    Like I said, I'm not trying to force anyone into some platonic ideal of character description, but if you're going to trawl for random RP, it's good to consider these things.
  3. Quote:
    Originally Posted by Stryph View Post
    Eh that's all fine and dandy but an opinion at best. Most I can agree with but things such as secrete identities and such, the worry that someone will metagame, kind of depends on what lot you hang out with.
    There was a long and rambly intro to this that I ended up not posting, but that basically explained this is a guide for the specific situation of fishing for some new RP in the D.

    You've only got 1024 characters to make a first impression. There's no point in wasting those characters writing out "he is secretly a ninja/a vampire/heir to the throne of Ruritania, BUT DON'T YOU DARE KNOW THAT."
  4. ((Note: Since these boards are rated PG-13, all references the sort of things that come up during ERP will be replaced with "playing Uno".))

    So nobody in your RP SG has been online today, and you feel a RP itch. Or you're feeling adventurous and want to meet some new people. Or you want to see for yourself how bad Pocket D is. Either way, you have your character standing around the bar, doing /em sitstool or /em drink, trying to follow the chatscroll, and you're wondering why nobody's talking to you. Or people keep approaching you, IC or OOC, with exactly the sort of RP you don't want. Or you keep getting /tells about what a bad RPer you are, and you haven't even *said* anything.

    Perhaps it's time to look at your character description, and see what exactly that says about you as a RPer.

    Explanatory edit: This is a guide to tailoring your bio with the goal of finding like-minded RPers in Pocket D. It is based mostly around my observations and my own opinions. For entertainment purposes only. Do not take seriously. If your RP scene persists for longer than 4 hours, get up and stretch your back and eat a piece of fruit or something.

    Now, some people might say there are good bios and bad bios. There are many threads and entire blogs dedicated to showcasing the bad ones. Let's look at an example that will probably land there. (Actual bio seen in the D, name has been changed.)

    Quote:
    Collard Boi

    Description:
    master: none
    Your first instict might be "that is a terrible bio". No character description, no background, nothing that even hints at the character being a superhero/supervillain, which is what the game is supposed to be *about*. The player didn't even bother with a capital letter.

    But if you think about it, that bio actually carries a whole lot of information about the sort of RP the player is interested in.

    1) They want to play Uno, with a particular set of house rules.
    2) They would like to get to the Uno playing as soon as possible.
    3) They do not want to give the character any more depth beyond what is required to play Uno.
    4) They do not particularly care about correct spelling or grammar.

    So, an RPer who likes the same style of play (we all know those exist, and there's really nothing wrong with it) immediately knows this is someone they would like to RP with. Morever, people who are *not* interested in that sort of RP immediately know this is someone they can safely ignore. From the point of view of finding someone to RP with, this is an *excellent* bio.

    That's why I've compiled this guide, not in the form of "what to do" and "what not to do", but in the form of "if your bio says" then "you will get". Now, even if I don't consider it wrong to have a bio riddled with typos or lore errors or declaring the character to be the King Of Everything Ever, some things are going to draw derisive comments (private or public) from other players, and I've tried to note those where necessary. I personally never do that, if there's something I don't like about someone's bio, I just don't RP with them.

    Part 1. What's your flavour?

    The most basic thing your bio needs to convey is that you're interested in RP in the first place. The second thing is the particular flavor of RP you enjoy. If you're looking for a particular sort of story for your character (relationship/romance, fall to the Dark Side, an SG to take them in), consider adding that to the bio.

    If Your Bio Contains: ((RP)) or [RPer] or (RP Character)

    You are a roleplayer! Other players know they can adress your character IC if they wish, and you will respond in kind. Not much to say here.

    If Your Bio Contains: ((MRP))

    This could mean that RP with your character will explore some more mature themes, or it could mean you like playing Uno. If you're getting too many unwanted invitations to play Uno, consider clarifying with "MRP, no ERP" or "rated M for violence and dark themes", or something like that.

    If Your Bio Contains: ((ERP))

    You would like to play Uno. Not much to say here, either. Depending on the house rules you want, you could clarify with "Romantic storylines/ERP", or "dark ERP", or by any mentions of the character being dominant or submissive.

    If Your Bio Contains: ((All RP))

    You're interested in a wide variety of RP. People who do not wish to play Uno can RP with you safely. People who wish to play Uno can try chatting you up once they've exhausted their supply of characters marked ERP.

    If Your Bio Contains: Literate/advanced/elite RPer

    As far as I can tell, the expressions "literate RP" and "advanced literate RP" come from Gaia, where they're ostensibly meant to distinguish those RPers who insist on good spelling and grammar, but in practice come down to writing multiple paragraphs of needlessly elaborate descriptions, replacing normal words with "fancier" sounding ones (eyes -> "oculars", legs -> "pillars", hair -> "tresses". I am not making this up), and putting the entire thing in very small font and various interesting colors. If that's not your idea of good RP, consider using "proper English" or "good grammar & spelling" instead.

    If Your Bio Contains: "WoD RPer", or any of the various V:tM clan names

    Your character is a vampire. You are interested in playing a particular kind of vampire story, which includes the assumption that there exist a worldwide consipracy that keeps the existence of vampires secret from the common man. Leaving aside the discussion of how much this makes sense in the CoH setting, it basically means you don't want your character to be recognised as a vampire on sight, except by other vampires. You'll find fellow WoD players quite easily, but people playing under non-WoD systems (vampires, hunters or neither) may loudly declare you to be a vampire, or go "avampiresayswhat?", or make constant references to Twilight. (See also part 4.)

    Part 2. Sir Not Appearing In This Bio

    The things that are *not* in your bio speak as loudly as the things that are.

    If Your Bio Contains: Nothing, or a "work in progress" note, or just "RP to find out"...

    You're not giving other people a whole lot to work with. They have a name and a costume, and that's about it. You're not even giving them a "hook" to start a conversation on. Why should their character be interested in yours? Some will give it a whirl just to see if your characters click, others will avoid you. You'll get a very mixed bag of RP.

    I'd also avoid things like "If you want to know about him, RP it out" or "There isn't a novel attached to my chest". In real life, there's a lot of information you can glean from a person, the way they sit, the quality of their clothes, the way they seek out or avoid eye contact. You don't need to give me your character's entire life story, but at least tell me what makes them *interesting*.

    If Your Bio Contains: Poor spelling and grammar

    You're saying that you don't particularly care about poses in RP being written well. This is good news for those people who don't care themselves. They know they can RP with you and you won't spend time nitpicking their typos. On the other hand, people who value correct English know to avoid playing with you if they want to spare themselves a headache. You may get messaged corrections.

    If Your Bio Contains: Things that don't fit in the lore

    The game is just a background for you to play your character in. You'll drop a canon name here or there, but you care more about playing the character you like than making them fit into the lore. People who similarly don't care about the lore will chat your character up, whereas players who insist on basing everything in lore will either avoid you or send you OOC messages explaining how you can't be a "princess of a Warshade planet" or a "former queen of the Crey".

    Part 3. The dreaded stat block

    Section: Stat block
    Labels: random
    Descriptions: short
    Saves: space
    Resembles: Rikti speak

    If Your Bio Contains: Eye color

    A good idea. Skin and hair color are pretty obvious from the character model, so there's no real point in putting them in the bio as well. Eye color, on the other hand, is not very visible, and sometimes the face that's ideal for the character has the wrong eye color. Use the right face, describe the eye color in the bio.

    If Your Bio Contains: Weight and Height

    Those are only really necessary if they give some additional information - if you have a really clear idea of what the character's body looks like, but can't represent it using the ingame sliders. Make sure you check the Photographic height/weight chart and see that the numbers you use correspond to the figure you have in mind.

    These two fields are not mandatory. If you don't want to give your character a specific height and weight, just don't use them. Putting in something like "Height: as tall as she looks Weight: none of your damn business :P" is just kind of pointless.

    If Your Bio Contains: Orientation and status (single/taken/engaged/married)

    You will be assumed to be an ERPer unless stated otherwise. You will get invites to play Uno. Yes, even if your character's married.

    If Your Bio Contains: Measurements or cup size

    *Really* going to be assumed ERP unless stated otherwise.

    If Your Bio Contains: A themesong

    Personally, themesongs don't tell me anything, but then, I'm not very well-versed in music. It's entirely possible someone will look at the line "TS: 'I hate Mondays' - The Thrashing Gnoberts" and go "Wow, I love that song! This seems like a character I'd like to RP with!". I have no idea.

    Part 4. Information and special abilities

    I've lumped these two together, because there's a close relationship between important information about your character that you may or may not want to keep secret ("she's actually a vampire", "he pretends to be a hero but is actually a villain in disguise") and special abilities that aren't covered by the ingame powersets ("he's a vampire hunter who can tell who's a vampire", "she can read minds and discover who people really are").

    In general, whether your character's abilities will figure into the RP is 100% up to the other player to decide.

    A lot of special abilities seem to be a precautionnary measure against the sort of RP you don't want, for example giving your character complete immunity to mind control because you're not interested in mind control plots. This works well, but it also gives the impression you don't want your character to lose or be threatened in *any* way, and discourage people from coming up to you with *any* sort of conflict plot, not just mind-control. If the main reason you're giving your character mind-control immunity is to not let them be mind-controlled, consider just using an OOC note about "no mind control plots". Likewise, instead of "can sense demons and vampires, no matter how well-disguised", try "not interested in 'gotcha! I'm actually a demon/vampire!' type RP".

    Remember that you are always within your rights to stop an RP if you don't like the way it's going. Trying to resolve a mind-control attempt IC with "blocks" or "it doesn't work on him" can spiral into mutual god-modding accusations. Just saying OOC "I'm not playing anymore, mind control is not fun" lets you establish your boundaries without escalating the conflict.

    If Your Bio Contains: A description of special abilities

    The stronger you make the abilities, the fewer people will want to RP with you and acknowledge them. If you are the strongest, the richest, or the smartest man in the world, any character who is strong, rich or smart will either have to acknowledge your character's superiority, or get into an imaginary one-upmanship match. *Very* few people in the D will want to acknowledge your character's superiority, especially if the trait is a key one for their characters.

    Instead, why not try "one of the strongest/richest/smartest people in the world"? Other strong/rich/smart characters no longer feel threatened, and may in fact recognise yours from a weight lifting competition/cocktail party/lecture.You've changed an obstacle to RP into a RP hook.

    For similar reasons, being "the queen of all demons" or "the leader of all Kheldians" or "the commander of all Arachnos" will get you less RP and more angry /tells. Being the leader of a particular division (especially if that division is also the SG you're leading) will get you more RP and interested recruits.

    If your character's power affects others (skin is covered in a deadly toxin, appearance changes depending on who's looking, anything to do with pheromones), you'll get best results if you describe the power's effect on a regular human, and let other players figure out how exactly the power will work on their character. Engaging other people's imaginations will make them more likely to try RPing with you. Telling them exactly how you want your character to affect theirs will drive many away, and some will RP with you and make their character be completely unaffacted, just to be contrary.

    It should be pretty obvious that any ability that would require another player to stop RPing their character when it's used successfully (instakill poison, taking the soul of anyone they play Uno with) is not going to be successfully used very often. Consider a milder, non-permament version (sickness, draining away quite a lot of strength) that a good RPer can turn into a mini-storyline.

    If Your Bio Contains: Something you want to keep a secret

    This is useless to good RPers, and a goldmine to metagamers. I'd suggest not putting anything about your character in the bio that you wouldn't expect to come up during a casual interaction with another character. If they are secretly the lost heir of a small European country, which you are planning on revealing in a suitably dramatic fashion in an upcoming storyline? Don't put in the bio. The best thing that happens is that everyone who RPs with you will ignore it. The worst thing is that a character with connections in the international intelligence community will make a few phone calls and hack into a database, and announce their "discovery" to the entire bar.

    The exception is those things that will directly impact storylines, even if characters would not be aware of them. If your charming rich guy with no day job is actually a demon looking for more slaves for his harem, you need to let the other player know OOC. If they use the knowledge ingame, well, that makes them the bad RPer. If you lead them on with a whole romantic dating and engagement storyline before springing the reveal on them, that makes *you* the bad RPer.

    If Your Bio Contains: Special perception powers

    Superhuman smell, psi powers, magic sense, access to classified databases - those are all ways people can find out more about your character, and they make *great* RP hooks. Writing down how your character would be percieved by various senses can be a great way of developping them, and encourage others to approach them for a chat. Putting in vague or elusive answers is no better than "RP to find out more". If you find it gets too wordy (curse that 1024 character limit...) put in "send tell to find out things using smell/psi/magic/research skills". It does add a barrier of entry to people who want to get a non-visual impression of your character, but it shows you're willing to hand out RP hooks.

    Also note in your bio which perception powers your character has, and at what strength. For my own characters, I generally tend to go for one of psi/magic/smell/databases, or two at a weaker level (faint empathy and also a moderately good sense of smell, or low ability to percieve magic and a knack for looking through newspaper archives). Any more than that and you basically have no reason to RP with anyone since your character knows all about them already.

    If Your Bio Contains: Invisibility

    For some reason, you want your character to be invisible. Maybe you like spying on other characters. Or maybe you're a stalker and are just RPing your ability to go undetected by most enemies in the game. You'd also like for your character to be undetectable by other means, either pre-emtively, or as part of an ongoing arms race with people who want their character to know your character is there.

    You don't need to spend several paragraphs explaining how exactly your character is able to go completely unnoticed in all situations. Just note that your character *can* become undetectable, and leave it at that. Some people like to run plots where an invisble spy overhears important information, and will happily work you into the plot without any need for making your character specifically undetectable to them. Other players want to give their characters some real privacy, for any reason, and those players do not want you there anyway, no matter how much you insist that your character *can* sneak by.
  5. Quote:
    Originally Posted by Golden Girl View Post
    Heroic.
    Mercenary.
    Pain.
    Domination.

    One of those words doesn't really belong with the other three
    So my Defender can't be a hero because his power is called Cold Domination instead of Politely Persuading Cold To Help You Fight Bad Guys?
  6. Quote:
    Originally Posted by MrHassenpheffer View Post
    You are deliberately missing the point.

    That's fine and expected.
    ...okay?
  7. Quote:
    Originally Posted by MrHassenpheffer View Post
    None of which is a bad thing until you get to this "To gauge any of those things, you require knowledge that only a dev of the game has"

    We aren't talking about what the devs gauge.

    We are talking about what the players gauge.
    And players don't have as much information as devs. A player doesn't know what a feature was supposed to accomplish, unless a dev happens to mention the process. A player doesn't know how the idea was developed from first concept to implementation, what approaches were considered, how much it cost to implement - again, unless a dev mentions it. A player only knows how much they themselves play, and how much their friends play, and has a vague idea of how many people are playing at the times they are on, on the server they're on. Devs have access to much more in-depth player stats, including how often specific content is played.

    Bottom line: players have less data to go on.

    Your original point was "if you want to know what failed, don't ask the Devs, ask the playerbase", but I maintain that all you can know from the playerbase is what they *don't like*, not what *failed*, and that's not the same thing.
  8. Quote:
    Originally Posted by MrHassenpheffer View Post
    I might be wrong about this, but I think that the actual in game playerbase would be a heck of a lot more polite than the seasoned gamers on the forums.

    Honest, AND polite.

    Myself included for that.
    The thing is, if you ask "the playerbase", then for every thing that was ever added to the game, there will be at least *one* person who thinks it is the worst ever.

    Or you'd find the majority says that "ED was the worst idea ever", because it was a highly visible change that affected everybody and required pretty much every character ever to change their slotting. But would any of the devs agree? No, because ED narrows down the gap between the best builds and the middle of the road ones, even accounting for Inventions and purples, making it much easier to balance the game.

    Sure, you can ask the playerbase to see which feature was the most or least *popular*, but success is defined not only by "how many people like the feature". There's also "did we achieve the expected result", "how did this impact the health of the game" and "how much time and effort did we spend compared to the result". To gauge any of those things, you require knowledge that only a dev of the game has.
  9. Quote:
    Originally Posted by Eiko-chan View Post
    You're probably not as introverted as you think, then. You can be "shy" but extroverted (my brother is this), and you can be outgoing and introverted (as I am.)

    Even just teaming is social interaction, the action of characters working together towards a goal, having the action of those other characters affect you and the fight around you, having to adjust tactics because of the actions of those other characters are all things that can drain introverts.
    You probably won't believe me (since anyone who doesn't have your exact experience is apparently not a "real" introvert), but I do know how that feels. Social interaction *does* drain my reserves. After an evening of teaming up, even if it's just with my SG, I feel the need to go and solo for a bit, just to rest my nerves.

    And yet I still manage to run TFs, get on pick-up groups, and get Alpha boosts on my various characters. And I have fun doing it. Yes, it's draining, but it's also fun. After I'm done getting my next component on one of my 50s, I can run some Tip missions or level one of my alts for a bit, to have some different fun that also recharges me.

    It's perfectly understandable if you don't like team content enough to expend effort on it, if the "social energy drained" is not worth the "fun gained" for you. But I don't agree with your assertion that new team-focused content is a bad direction for the game to take.
  10. Quote:
    Originally Posted by Eiko-chan View Post
    I never said we were coordinated.

    I also don't mind that we fail the ITF or LRSF (nor do we consistently or routinely fail). I just don't want to see content much above that level, because we do sometimes still fail them. Content much above the level where we sometimes fail will become content that we consistently fail, which is (to me) an unacceptable level of difficulty.
    Okay, so you don't dislike the Incarnate content because you're an introvert, you dislike it because you're not a very good player.

    And, y'know, that's okay. People are going to have different abilities for a particular game task, and different tastes for what they find fun enough to learn and get better at.

    But I really don't think all new content has to be aimed at the lowest common denominator.
  11. Quote:
    Originally Posted by MrHassenpheffer View Post
    If TTH really wants to know the biggest failure<s> I believe the playerbase is better suited, better equipped and won't fabricate tailored answers to downplay bad decisions.
    If you ask the playerbase "what was the biggest failure in CoH?" the answer you'll get is "ABSOLUTELY EVERYTHING EVER".
  12. Quote:
    Originally Posted by gameboy1234 View Post
    The Crucible/Fort Trident has a slider you can set the recipe to the level you want. This is kinda counter-intuitive imo since you actually have to use this slider to see recipies outside your level. E.g., for a level 50, you won't see recipes that max out at level 40 or 30, even though they are available. You have to use the slider to "scan" the recipe levels to see what is there.
    Crucible/Fort Trident work exactly the same as Reward Merit vendors. If you choose to buy a recipe (with 50-200 Reward Merits or 1-2 H/V Merits), you can set whatever level you want, as long as the recipe exists at that level.

    If you choose to roll (20 Reward Merits for 1 recipe, or 1 H/V merit for 8 recipes), you get either a recipe of your level, or the highest one that exists. You can choose to roll in a particular level range, but that only affects what recipe you can get, not what level. (Ie. if you roll in the 25-29 range and get a recipe that goes from 10-30, you get it at 30. if you roll in the 10-14 range and get that same recipe, you get it at 30.)

    Quote:
    At the AE, you get reward rolls for some recipes in level ranges. Level 20 - 30 range for Bronze recipes is a popular choice. You get the recipe in that range, regardless of your level.
    AE rolls work the same as Reward Merit rolls, only with different drop pools. Bronze roll are the recipes that normally drop from enemies.

    Quote:
    At the University (or abandoned lab) I think you only can buy recipes of your level. Not sure though.
    This is not true. At a University, Abandoned Lab, Portable Workbench or SG base Crafting station, you can buy common IO recipes at any level you want (if you have the inf and free Recipe slot).
  13. So I remember this one story about an enterprising youth.

    He got an apple one day, polished it up real nice, sold it for 20 cents.

    Next day he used the 20 cents to buy two apples, polished them up real nice, sold them for 20 cents each.

    Next day, he bought four apples, polished them up real nice and sold them for 20 cents each.

    The next day a rich relative of his died and left him everything. And that's how he made his first 10 million dollars.

    What I'm getting at is that a particular character of mine is very close to 1 billion inf because of a lucky Apocalypse proc drop last weekend. Most of my Inf these days is made by trading in Hero Merits for a 25 LotG +Recharge.

    So my question is: Do I still get in the Ebil Marketeers Club if I got my 2 billion inf by playing the game and selling expensive drops on the market, and only buying cheap sets for frankenslotting with?
  14. Quote:
    Originally Posted by Oya View Post
    This is obviously the work of flippers, selling IOs at 8x what they're worth to keep the casual player down.
  15. Quote:
    Originally Posted by LegionAlpha View Post
    When you talk of raising the bar you would think of all or nothing. When I told my son that he can do something I tell him he can do more because I believe he can or he told me he can, so I tell him you done/set a expectation now have a goal and never stop achieving. So when you claim you reached something you should never rest on what you have now. Evolve, grow and that is how you win by never being complacent.
    Your son sounds like he'll be a goldmine to a good shrink someday.

    "But daddy, I got the highest score in the class on the math test, and I won an essay contest, and I ran the fastest time on the racetrack..."

    "Not good enough, son. You already did all those things last week. Better have the best score on the math test in the entire district, and paint a masterpiece in oils, or it's the box for you."
  16. Silver Gale

    Then and Now.

    Silver Gale, 2005.


    Silver Gale, 2010.
  17. Quote:
    Originally Posted by Wicked_Wendy View Post
    We DO know that issue 20 promises us the next slot Justice
    All that the Incarnate overview page says about the next slot is that it's called Judgement, it grants upgradeable AoE powers and that it's still to be unlocked. We don't know if it's in I20 or later.

    Quote:
    Originally Posted by jacktar View Post
    Anybody seen anything about the system workings yet?
    Well, the people who are in I20 Closed Beta have probably seen things about the Incarnate system, but they're not allowed to tell because NDA and all.
  18. Quote:
    Originally Posted by Nihilii View Post
    I don't get the whole shard farming thing. Do a thirty minute story arc, run about 4 TFs, and there you go, uncommon boost in 3 hours. Even if you can't TF for whatever reason, normal playing should get you there in about a dozen hours in the worst case scenario.

    Considering leveling a normal character to 50 without powerleveling or powergaming takes, what, 50 hours ? 100 hours ? The time required to get an alpha slot seems quite fair, generous even, considering the performance boost it provides.
    We're not talking about the already available Common and Uncommon boosts, we're talking about the upcoming Rare and Very Rare ones. Just like it's much easier to get from 1 to 20 than from 20 to 40, the higher-tier boosts with the Level Shift will probably take more time.
  19. There's no easy way to check which packs you have - all of them are listed under your NCSoft account as "Perk". You're going to have to go into the character creator, check what pieces are available, and then make a list of packs you have and save it somewhere so you don't forget it again.

    Well, you don't have to look for *all* the pieces from a pack - if you have the Butler tux available, for example, you know you have the Wedding pack.
  20. Quote:
    Originally Posted by jacktar View Post
    Why do the words "Shards - Grind - Farm" (in any order) spring to mind on reading the the quote
    Because one person's "X is a reward for playing Y constantly" is another person's "you are forced to grind Y if you want X".

    If you take out the X, then it becomes "I like playing Y but it feels like I'm wasting my time" and "there is no point at all for Y to exist", respectively.
  21. Silver Gale

    Trapdoor

    Most straightforward way is to get a team. Not a big one, one or two more people should be plenty. You'll be glad you did, for the rest of the arc.

    If you're the last living person on your server, or you only play at times when everyone else in the entire world is asleep, or you just hate interacting with other players if you can help it, there's some other ways too.

    1) Temp powers. Envenomed Dagger in particular. Grab a Shivian Shard from Bloody Bay, you'll need it further on anyway.

    2) Insps. Load up your tray with reds and some purples, pop 'em all and go to town.

    3) Lure or KB Trapdoor into the lava pool. It'll do most of the work for you.
  22. Quote:
    Originally Posted by DumpleBerry View Post
    The big thing for me is that the game tree appears to have four different possible endings, two rare and two very rare (with two rare predecessors).
    Doesn't look that way to me.



    One common, two uncommon, four rare, two very rare.

    Quote:
    The website seems to suggest that there are four rares, and a variety of them combine to form the two rares.

    The upshot being that BOTH the game and the website currently indicate a combination of rare boosts to achieve the very rare, but they both indicate different ones.
    Not really. In game, the lines leading up from the Rare row all combine into one line which branches off into two Very Rares. On the website, each Very Rare seems to connect to only two specific Rares, but every one of them has text saying "Ability cost: Any 2 Rare" (emphasis mine).

    EDIT: I see where the confusion might come from. the line connecting the Rares goes *behind* the actual slots, so it's not very clear. It would be more helpful if it looked like this:

  23. Quote:
    Originally Posted by Gaming_Glen View Post
    Sounds more like 5 ways to indicate a hen-pecked husband. (and I'm being polite with the adjective)

    Hen-pecked = "does nice things for his wife sometimes"?
  24. 100% sure-fire ways* of making your wife happy:

    1) Farm or marketeer up a bunch of Inf. Buy some purples/buy purple recipes and craft them. Send purples to wife's Global with a heartfelt little note like "I saw this and thought of you" or "You said you could use one of those".

    2) Help wife start TFs for Alpha Slot components. If you *really* want to impress her, say "Let's try for a Master's run" when she brings her badge collector. If it goes well she'll love you, even if the attempt fails you'll get major points for making the effort.

    3) Wife considering new character? Offer to roll a synergetic one with a similar theme and level pact with her.

    4) If you see her character in a new costume, compliment it.

    5) Offer to buy (or draw!) her art of her character for her birthday.

    *only 100% sure if your wife is current poster
  25. Quote:
    Originally Posted by Angry_Angel View Post
    - For the love of sparkle ponies, do not make a costume on purge day. Some people can take an hour to make a costume. Some take five minutes. By the time you make a costume and write a bio, that name may be gone. It won't kill you to use a random costume for a day or two.

    - Have a friend help you move any found names. Let's pretend you got something truly spectacular like "Nom Nom Bunnycakes". .. if you delete lil Nom nom to make a costume, folks who logged in a day later and heard about the name purge may swipe that out from under you.
    You can save costumes to a file now. You get piles of free costume change tokens from Vet rewards. There's no reason not to make a costume in advance, and there's no reason to reroll if all you want to change is the costume.