Silver Gale

Legend
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  1. Quote:
    Originally Posted by Lemur Lad View Post
    Like Bill said, I see a lot more people calling out people with high post counts and claiming they're being bullied by them, than I do people actually get bullied by folks with a ton of posts.
    Unless you define "Hey, thanks for posting your idea, it's something that has been suggested hundreds of times already, but it's not a good idea for these reasons" to be bullying.
  2. Quote:
    Originally Posted by Bright View Post
    This right here, my bird-brains would say, is why it's always a good idea to have back-up. Being able to call in a couple of friends means not having to leave half of the job undone. The only real question is which bit they'd handle themselves...
    Gale would refer to this as "your little dilemma is no match for the power of FRIENDSHIP!". She has friends she can absolutely trust with whichever thing she doesn't do herself.

    It really depends on the sort of danger the Nemesis themselves present. If it's some sort of particularly skilled mage whose powers she's best qualified to counteract, she'd go after them, but in most cases she'd rescue the innocents (whether related to her or not).

    If the GM demands she jump on the plot train and shuts down all outside help by fiat, then saving innocents takes priority. There's no guarantee that she'd stop the nemesis once and for all by staying - after all, if it were that easy, they wouldn't be a nemesis in the first place.
  3. Quote:
    Originally Posted by Eva Destruction View Post
    Oh right, because everyone who doesn't like something is always insisting it get ripped out of the game.

    It's not like there's a set quota of thinly veiled troll posts the "shut up and raid" crowd must do before people who don't like the raid grind stop asking for alternatives either. In fact, that vocal minority only makes the other side more vocal. Although lately it seems like the real minority is the "well I like raids, I understand that some people don't like them and I hope they get an alternative, but I personally like them" crowd.
    People who are quietly ambivalent about new changes are sadly under-represented in forum discussion. I feel like I should start a campaign.
  4. Quote:
    Originally Posted by Steelclaw View Post
    * Outdated comment about costume contests in Atlas Park.

    * Second installment of list spanning repeating joke.
    Quoting of favourite entries, words of appreciation, story of poster's bursting into laughter in a public setting on reading list.
  5. Quote:
    Originally Posted by Friggin_Taser View Post
    What was posted here has been said in countless other threads started by the same people responding with LOL SO FUNNY. Except I guess this is funny instead of just forum ranting because it's in the form of a play?

    But I guess since it's written as a play, we're forced to ignore reality and play by the vocal minorities beliefs here, right?
    Hey, I disagreed with the OP, and nobody's complaining about me. Maybe you should write your counter-point in the form of a play.
  6. Quote:
    Originally Posted by Steelclaw View Post
    Truth: I wanted to make a point or at least discuss what had been lingering in my mind as a suspicion for some time now. I had to decide if I wanted to write it as a flat-out, completely serious post or hide my thoughts in amongst some humor.

    I figured if I made a completely serious post people would likely not believe it was me or try to figure out if I was being ironically humorous by not being humorous at all.
    I found I really didn't agree with the point you were making. So I decided to make a counter-point in the same style. The fact WW got promoted when Posi went to work on the Incarnate system provided me with an easy punchline.
  7. Posi: Our campaign to give players what they ask for is going well! What's next on our list? Endgame, right? People keep asking about endgame. "Why is there no endgame", "I just got to 50 so what's the point", and so on.

    WW: The endgame is rolling new alts. I thought we'd established this.

    Posi: But some people don't like alts.

    WW: Well they can replay stuff with the one character. We've even added Flashback to make it easier, remember?

    Posi: Yeah, yeah, in theory, but... people keep saying they're bored with the same old levelling game. I thought we could have, you know, something to do with 50s that's different. Not necessarily "the game begins at 50", but maybe "a new game begins at 50".

    WW: Okay, what do you have in mind?

    Posi: Well, if the players say "endgame", they probably mean what everyone else has - high-level raiding dungeon stuff. So that's what we'll give 'em.

    WW: But comics aren't based around a whole bunch of heroes all going to fight one big guy!

    Posi: What about those big crossover events? Like, there's an Infinite Crisis on Blackest Worlds, or whatever, and all the heroes and villains have to team up and fight the threat, and there's terrible writing and the Flash dies.

    WW: Is the terrible writing necessary?

    Posi: YES.

    WW: Okay, but where are we going to get terrible writers?

    Posi: Oh, that won't be a problem, it's easier to make a good writer write badly than the opposite. I'll just need a couple cases of schnapps, a hefty stick and a very tall wardrobe.

    WW: Fine. Well, if you say "threat to all existence that needs the combined strength of all the heroes and villains to push back", there's really one thing that immediately comes to mind from our canon.

    Posi: Exactly. EMPEROR MARCUS COLE!

    WW: ...who?

    Posi: Emperor Cole? Tyrant? Evil goatee universe Statesman?

    WW: What, the guy who showed up in a couple Portal Corps arcs all the way back in Issue 1 and has had zero impact on anything since? How is he a threat to all of existence?

    Posi: Oh, he can find some source of ancient power or something.

    WW: Have you gotten some schnapps and started sampling it already?

    Posi: Yep! Okay, so in order to stop him, the heroes and villains will have to make surgical strikes into his war machine in Praetoria! Like, attacking his robot factories, or something. Those will be the actual raids. We could have two or three teams of people all working together at once, it'll be epic!

    WW: Why does he have robot factories if he's found an ancient source of power? And why does it take three times as many people to make a surgical pre-emptive strike on a robot factory than it does to stop the entire Rikti army from invading, or anything else that happens in our top-end Task Forces?

    Posi: Well it's just an example, it doesn't *have* to be a robot factory. And then we'll have lots of awesome things as rewards, so players will have fun with the new game *and* be rewarded for it! I really don't want it to be like other MMOs where only one person gets something, so, everyone will get... tokens or something that they can save up for whatever they want. Ooh! Or you can have stuff that's crafted from other stuff, like IOs, but some of it is rarer, so you could finish the awesome trial and get a rare drop and be like "double awesome!"

    WW: Everyone gets something? what, even the guy who went afk?

    Posi: ...well, no. We wouldn't want to give stuff to people who don't help. Uh, I'll figure something out.

    WW: And what about people who don't like to team up? We do have a lot of soloers, you know.

    Posi: Well they have plenty of things to do already. We're trying to branch out, here. We've given something to the PvPers, we've given something to people who wanted a base for their SG, we've given something to people who wanted to write their own stories, and we've given something to soloers. Now let's give something to people who want an endgame! "Give the players what they want", remember.

    WW: None of those groups are especially happy with what they got.

    Posi: What, you want to spend time polishing existing features instead of making new ones? But that doesn't make for very exciting patch notes. And then players come back and are like "so what's new since I left" and hear "not much", and how does that encourage them to stay?

    WW: So you want to keep adding new stuff, and then once the shiny wears off, moving on to other new stuff.

    Posi: No, I'm serious about this. I think I'll focus on this content full-time. Hey, would you take over as Lead Designer if I go into Systems Design?

    WW: ...Lead Designer? Do I get your office? And your chair?

    Posi: Yeah, sure. So what do you think of my endgame idea?

    WW: I think it's a wonderful idea and I think you should start working on it. Right now. Excuse me, I'm off to check out my new chair.
  8. Quote:
    Originally Posted by bAss_ackwards View Post
    I want stuff from the Magic Pack that are Male only!
    The only logic I can see there is "each bodytype should get a similar amount of stuff in each pack". So if female models are getting sexy witch leathers and male/huge models are getting badass occult coats, then everyone is getting about the same amount of stuff. But if you give the badass occult coats to the female models then suddenly the female models are getting two things, and that's unfair. And you can't give sexy witch leathers to the male and huge outfits, because that would be gay. So females only get the sexy witch leathers and nothing else.
  9. Silver Gale

    Ascension Armor

    Quote:
    Originally Posted by Mad_Cow_Milk View Post
    Thank you!!!

    I am in the beta server now, how do I get these parts? I cant find them.
    1. Drop Ouroboros portal, go to Ouro.

    2. Find the two new vendors, they're behind the big blue guy.

    3. Get a whole bunch of Empyrean Merits at 1 inf (note: THIS IS NOT HOW IT WILL ACTUALLY WORK WHEN THIS GOES LIVE)

    4. Find the costume piece you want. Unlock it.

    5. Check your ingame e-mail. (There will be a flashing red "Email" link on your chat window.)

    6. Open the email with the costume piece unlock. Click on the "claim" button. You can delete the email later.

    7. Repeat steps 4-6 for every piece you want.

    8. Go to the tailor. You can now access the new pieces in the appropriate tabs.

    Once you've unlocked a piece, you can use it on any level 50 on that account, but you have to claim it through email first.
  10. Silver Gale

    Ascension Armor

    Quote:
    Originally Posted by Mad_Cow_Milk View Post
    Can I please get a pic of just the full armor male and/or female with out aura? Just curious.

    Thank you
    Here's some quick screenshots form Beta:



    Plain Ascension set, primary color white, secondary blue. The shoulderpads have a choice of plain or decorated. The bits that are grayish/black will always be grayish/black.
  11. Silver Gale

    Ascension Armor

    Quote:
    Originally Posted by bAss_ackwards View Post
    Ohh, you could try the Feathers aura with those wings!
    I use the Alpha Chest (Combat) aura to make the gem on the chestpiece light up. I kind of like how that looks.
  12. Silver Gale

    Ascension Armor



    The shoulderpads can work. I took out the gloves, though.

    It looks cool, but not 60 Emp Merits cool.
  13. Quote:
    Originally Posted by Tog View Post
    I've got a sort of odd (but still cool) situation I was hoping to clarify. I sent a PM to the devs, but no reply yet, and I'm worried time may be a factor.

    I know I can't name a character after a known fictional character. But...

    What if I wrote a non fan-fiction story, then made a character in game with the same name, and of vaguely the same type.

    For example, I write a SF story and name my hero, a smuggler/rogue, Bob Weever. Then I make a Dual Pistols/EM blaster with a sort of sci-fi outfit, a generic space rogue background, and the same name. A year later, someone buys and publishes that story.

    I'm technically the copyright holder of the name, but under the EULA, NCSOFT owns it, meaning I can't use it in the story, correct?

    If so, then my next question would be if changing the name in game would make it all a non-issue.

    Thoughts?
    Short version: The EULA says you give them full copyright "to the extend that the local law allows it". If you're in the US, that means you don't give up all rights to your character, because the law doesn't allow it.

    In Theory, NCSoft *could* sue you over using a character name in a book that you've also used in the game first. It would be terrible publicity ("Game company sues player over use of player's character"), would basically come down to whose lawyer is better at comparing the EULA to relevant laws, and if they won would give them basically nothing, since they can create their own characters and not be constrained by the costume creator.

    In Practice, that line in the EULA is there to make it easier for NCSoft to cover the use of your character in promotional footage and such. If the Community Devs make a video at a player gathering, and your Blaster appears in it, they don't have to give you money before they can post the video online for fans to see.

    Also in practice, if you publish your book and it becomes popular, someone who read it might see your character in game and think "some stupid kid is ripping off the main character from that awesome book!" and report you to the GMs, who might generic your character depending on their mood. You will have to basically prove to them you're the copyright holder for that name, possibly a few times. (This has happened.)
  14. Quote:
    Originally Posted by Nihilii View Post
    There is indeed great independent thought in quoting the same post everytime this topic pops up.
    So having a clear and concise list of arguments against an idea that comes up frequently, so the OP can quickly get up to speed on the current state of discussion, is somehow evidence of group mentality? We should restart the discussion at zero every time a new person comes in and proposes the idea?

    There's "independent thought", and there's "reinventing the wheel".
  15. Quote:
    Originally Posted by MrLiberty View Post
    Obitus is pretty much right. It doesn't *hurt* to list something higher if everyone is paying 500k for it if you are just casually tossing stuff up. It was an exaggerated argument, based on the idea that if you are looking to make money there are better ways to do it.

    As for Silver Gale. I'm going to repeat a word I said you to you a few posts back. Intelligently. I-N-T-E-L-L-I-G-E-N-T-L-Y. Here I'll quote it for you :
    I will assert that it is not so much a mater of the INT stat as putting points into the Knowledge (Market) skill.


    Quote:
    Buying up all the salvage when it would appear that the price of the IO's has gone up over the past few days is the opposite of that.

    You know as well as I do the Market Fluctuates. The IO's and salvage I took the time to look up and write down for you were at the high end of the last 5 sales at that time. Giving a quick look at Aegis and Reactive Armor it appears people have gotten wise and settled for a smaller profit margin (And listing the recipes higher, maybe figuring out how much they were worth). That didn't stop the potential from being there for high turn around. That doesn't change the fact that slot for slot on the market, you are better off not wasting it on Salvage if your goal is to make influence.

    I'll say it again, if your goal is to make influence, its inefficient to waste market slots on buying/selling or just selling common and uncommon salvage. If I thought it'd have been worth the time, I'd have screen capped the last 5 sales when I posted them. Maybe next time.
    Yeah, I noticed the Aegis and Reactive Armor recipes haven't come in yet. I've put in new bids slightly higher.

    I think I have demonstrated my point here, which is that using the market without a clue, or even with half a clue, is not a surefire way of gaining Inf.
  16. Quote:
    Originally Posted by UberGuy View Post
    Actually, I found that article a tad more ... honest sounding(?) than most we've gotten lately, just not very much so. It wasn't all gloss and fluff, and at least hinted that everything wasn't hunky dory - something other articles tend to either ignore or (sometimes) misrepresent.
    It didn't have the Devs profusely apologising for neglecting (feature I really like), saying that (feature I don't like) was a giant mistake and promising to fix (bug that really annoys me) yesterday. That makes it a self-congratulatory PR-speak puff-piece.
  17. Quote:
    Originally Posted by MrLiberty View Post
    Not every bill on the money tree is going to be a hundred. Some are though, as I showed you. Every IO out there *Can* be turned around for profit though.... hence the expression. I'm not sure where you came up with a 300% profit margin being required. What I think happened is you tried to set up some unrealistic goal to prove a point, only to find out it wasn't unrealistic at all. And rather than say "Hey, you were right. You were a jack@ss about it, but you were right." You've instead tried to grasp at straws, making broader, more unrealistic conditions for what I said to be true.
    The point I am trying to make is that every time an experienced marketeer says they make tons of Inf with little effort, they are telling the truth - but only because they have already put in the effort of doing the necessary market research to find which IOs have the biggest gaps between crafted and uncafted, and the fastest turnarounds. This is not something that someone new to the market will instinctively know, or be able to find out easily. This is a skill that takes time to learn, and that some people don't feel like putting in the effort to do.

    But okay, fine, let's have it your way.

    Quote:
    Originally Posted by MrLiberty View Post
    If you do it intelligently with IO's that move fast, you might just be surprised. Though I imagine it'll take more than 24 hours for some of the IO's to turn over, just because that is the way it is.

    Aegis Res 5 mil recpie + 2mil salvage 500k invention. Sale price 35 mil 300%+

    Crushing Impact Acc/Dmg >200 K recipe Salvage 150K Invention 500k. Sells for 8 Million. 500%+

    Decimation Dmg/End >500 K recipe, 2.1 Salvage 100k Invention Sells for 20mil. 425% +

    Reactive Armor End/Res/Rech 8 Mil Recipe, 750K Salvage(Because people are dumb) 100k Invention cost. Sells for 50 Mil. 360% +

    That should help start you off.

    *Edit* Didn't show the 10% you lose to market fee's in listing, but had already figured it in.
    You didn't actually say *which levels* to buy those recipes at, so I'm going to assume highest available. Also, you didn't say how many - I could've wasted a whole lot of time buying recipes one by one, but fortunately I know from another marketer that you always buy and craft in stacks of 10.

    So here we go!

    Aegis Res 50 at 5 million, a stack. Hm, they didn't seem to fill instantly. Oh well, I'm sure I'll have them tomorrow.

    Salvage is easy to get, since it's all high tier.


    Let's see those Decimation Dam/End now. They only go to 40, so I'll get those. I'll go with 750k or so.

    Hm. Not filling. Oh well, salvage tiem.

    No reason to be stingy, let's go with 500k for the Uncommon, 75k for Commons, and 2 mil for the Rare.

    Hm. Runes can't be gotten even at 75k, even though the last sold is 1k... We'll go with 50k and, as that one sig says, leave it for 24 hours.


    Okay, last one is the Reactive Armor triple. Again, 40 is the max, that's what I'm buying.


    I'll leave it up, it's cool.

    750k per Uncommon, 50k per Common... The Runes may take a while, but that's okay. If I have the recipes and am still missing Runes, I'll buy a stack at 300k or something.

    Okay, so far I've given away 50 million or so to the dirt farmers. But that's chump change. I'm sure I'll make back like, ten times that, once the bids on recipes come in.

  18. Quote:
    Originally Posted by MrLiberty View Post
    If you do it intelligently with IO's that move fast,
    Nuh-uh. You said "money grows on trees", not "some particular trees produce money if you water them just right". This has to work for *every IO on the market* or you're a liar.
  19. Quote:
    Originally Posted by MrLiberty View Post
    Then as for listing salvage for more than one influence, it suggests you are trying to "Make money" rather than just pass it along to someone who could use it at that moment. As others have mentioned its simply an inefficient way to go about doing it and your market slots would be better used for something with a much higher profit margin. What is worse is if you are just doing it as stuff drops, you aren't even filling 10 stacks meaning its *Much* worse for trying to make influence.

    Like a dirt farmer in a world where money grows on trees.

    So play how you like. If you like farming dirt? More power to you. Its your 15 bucks a month.
    You have inspired me. I am going to go on the market right now, spend all of my Inf on recipes for the first IO that catches my eye and the salvage for it (at buy-it-now prices, of course, because why be stingy?) craft them all and list them at a 300% profit margin. If I don't have three times as much money tomorrow, I'm blaming you.
  20. Quote:
    Originally Posted by Samuel_Tow View Post
    In which case a computer algorithm working on a specific seed isn't random at all, it just appears random to a non-scientific, non-informed observer.

    Furthermore, putting rewards on a random roll has got to be one of the worst, most repugnant practices in gaming history. I'd much sooner see rewards based on collecting a large number of points, than rewards you have to be lucky to get, even if the latter MAY end up being more common than the former.
    Like, say, collecting 30 tokens gets you a Very Rare, or collecting four Rares and 400 mil Inf gets you a Very Rare?

    Oh, wait, sorry. That doesn't count because it's too much points.
  21. Quote:
    Originally Posted by Paladin View Post
    I'm disappointed that a clock-face belt is restricted to female characters. There's so much potential wasted in this pack when creative items like this are locked behind character gender.

    Can we get a male-version of some of these art pieces, please? These are too good to have them remain locked up.
    No, you can't have them- the clock draws too much attention. Other guys would almost be looking at your package and that would be terrible.
  22. Quote:
    Originally Posted by MrLiberty View Post
    No, I'm pretty sure what I meant is if you list any piece of uncommon or common salvage. Low, Mid or High Tier for more than 1 influence. You are dumb and wasted a market slot on an item for a completely insignificant amount of influence.

    Market slots would be better spent on IO's simply because you are looking at higher profit margins per slot. At best right now for salvage, selling stacks of 10 that you managed to buy for 1 influence and sell for 500K, the best you can get out of it 4.5 Million. (Most are in the 100 - 200k range) The number of IO's you can turn around for significantly more than that is staggering.
    I don't want to give you too big a shock or anything, but... Not everybody limits themselves to buying and selling things on the market itself. Sometimes people actually play the game and generate salvage that they then bring into the market to sell.

    Do you need a moment to recover? It's okay, I can wait.
  23. Quote:
    Originally Posted by AzureSkyCiel View Post
    They were practically the founding fathers. Though for their time, it was just Science Fiction, and ironically a lot of their stuff tended to be harder Sci-fi than what we tend to use today.
    Technically, Wells was Soft Sci-Fi and Verne was Hard Sci-Fi.
  24. Quote:
    Originally Posted by End Sinister View Post
    So I rolled a new character a week or two ago and finally got around to crafting some inventions for him. Much to my chagrin, invention salvage in the low and mid tiers, especially common and uncommon salvage, is through the fricking roof!

    Can some of you start playing normal content again so I don't have to pay 100k inf. for a circuit board? Thanks.
    Quote:
    Originally Posted by MrLiberty View Post
    People who list high-tier common/uncommon salvage for more than 1 influence (Or don't just delete it outright because its taking up space) are pretty much too dumb *and* poor to make any "real" amount of money in this game.
    Fix'd for not being the same thing at all.
  25. Silver Gale

    Catgirls unite!

    Quote:
    Originally Posted by Father Xmas View Post
    This calls for Randy. And more Randy.
    Oh, I thought you meant the Randy that *wasn't* an overrated hack of a webcomic artist pandering to the bitter cynical basement dwellers.